#Slice tool beam gets stuck

1 messages · Page 1 of 1 (latest)

gaunt sable
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It looks like the raycast is hitting the currentcamera

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ya

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change *10 to a higher number because right now you are putting the position 10studsd away from the camera

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Yes they are

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You are checking in a range of 100, but if there is nothing in a range of 100 you put the beam 10 studs infront of the camera

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also, Right now ray.Origin is the camera meaning that if the player zooms out their camera they can extend the beam farther