#Stopping Animations at a Certain Frame

1 messages · Page 1 of 1 (latest)

mental maple
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I want to create a holding animation that stops while I am holding the LMB, and then play a release animation that plays after it is released. Is there a simple way to do this with animations, or would I have to stick with Inverse Kinematics?

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Ye but how would I stop the animation

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Yeah actually that should work

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Thanks