#Stopping Animations at a Certain Frame
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I want to create a holding animation that stops while I am holding the LMB, and then play a release animation that plays after it is released. Is there a simple way to do this with animations, or would I have to stick with Inverse Kinematics?
Ye but how would I stop the animation
Yeah actually that should work
Thanks