#how to compensate or remove server lag from hitbox
1 messages · Page 1 of 1 (latest)
I have a few ideas, take ball final vel ocity when it hits player then take ping and find a distance then subtract ball pos from that final pos, keep ball at the new distance
Or have client side ball compared to server side ball
part:SetNetworkOwner(nil)
I have done this alr still noticeable lag