#how to compensate or remove server lag from hitbox

1 messages · Page 1 of 1 (latest)

iron wagon
#

If you run physics through server the input lag from client run hitbox is very noticeable, how would you offset this?

#

I have a few ideas, take ball final vel ocity when it hits player then take ping and find a distance then subtract ball pos from that final pos, keep ball at the new distance

#

Or have client side ball compared to server side ball

echo axle
#

part:SetNetworkOwner(nil)

iron wagon
#

I have done this alr still noticeable lag

tame oasis
#

you can only reduce the lag

#

not remove the lag

#

I think you can simulate hitbox on client and then send it to server

echo axle
#

I think I saw suphi say something about this in another similar post

#

Try the game outside of studio