#[HELP] Mesh Editor Plug-in.
1 messages · Page 1 of 1 (latest)
It can't necessarily turn it from polygons into rectangularly shaped parts unless you voxelate the mesh data I'd guess
Is there a plugin or script that can convert .obj data to roblox voxels?
by voxels I'm rlly referring to the way that you are parsing the space. You could do it manually in roblox if you wanted to
So basically you could roll through X * Y * Z "voxels" and check to see if there is empty space in the voxel
and use that as a determinant for where you should and shouldn't carve
cuz roblox terrain runs on 4x4 you'd do it at that scale
Yeah I understand the concept and it's driving me crazy that I can't script
I put out a bounty
I remember this guy who had a .obj to terrain plugin
but it's gone now
I wanted to do roads in blender and import to Roblox
but terrain clipping driving me crazy
You could use the bounding box of the mesh once you upload it as a meshpart to set the frame of reference for your voxelation, pick a top corner, and iterate through each point to determine if the point is empty or not
it's a lil expensive but it shouldn't matter if you're only doing it in studio
tbh if it's not optimized and I crash multiple times. I rather crash than have to manually carve terrain
Are you capable of programming it?
Nope and everyone I tried to commission refused the job cause too hard XD