#[HELP] Mesh Editor Plug-in.

1 messages · Page 1 of 1 (latest)

void wharf
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I have mesh roads and I'm using the mesh editor to convert the roads to parts then I use the parts to carve terrain so the road and terrain don't clip. But the mesh editor converts everything to triangles. Is there a workaround?

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It's so nearly perfect

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Any help will be appreciated!

humble stratus
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It can't necessarily turn it from polygons into rectangularly shaped parts unless you voxelate the mesh data I'd guess

void wharf
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Is there a plugin or script that can convert .obj data to roblox voxels?

humble stratus
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by voxels I'm rlly referring to the way that you are parsing the space. You could do it manually in roblox if you wanted to

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So basically you could roll through X * Y * Z "voxels" and check to see if there is empty space in the voxel

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and use that as a determinant for where you should and shouldn't carve

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cuz roblox terrain runs on 4x4 you'd do it at that scale

void wharf
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Yeah I understand the concept and it's driving me crazy that I can't script

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I put out a bounty

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I remember this guy who had a .obj to terrain plugin

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but it's gone now

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I wanted to do roads in blender and import to Roblox

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but terrain clipping driving me crazy

humble stratus
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You could use the bounding box of the mesh once you upload it as a meshpart to set the frame of reference for your voxelation, pick a top corner, and iterate through each point to determine if the point is empty or not

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it's a lil expensive but it shouldn't matter if you're only doing it in studio

void wharf
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tbh if it's not optimized and I crash multiple times. I rather crash than have to manually carve terrain

humble stratus
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Are you capable of programming it?

void wharf
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Nope and everyone I tried to commission refused the job cause too hard XD

humble stratus
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It's rlly not hard imo but Idk I'm sure there's a more efficient method than the one I came up with

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that is hard and actually relies on the polygon data

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what I'm doing is more relying on roblox's collision mapping

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It would only work for carving out terrain, not putting it in