#OnClientEvent not connected upon player respawn

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weary charm
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OnClientEvent worked upon player joining, but after player died/resetted, OnClientEvent is not connected

Currently I have a server script that handles firing from server to clients thru remote events in ServerScriptService

The OnClientEvent is within a local script that is located in StarterCharacterScripts

The RemoteEvent 'weapDB' is located in ReplicatedStorage

I used the CharacterAdded event on the serverscript so everytime somebody's character respawns/resetted, the remoteEvent will be fired and scripts will be communicated.

Any ideas on how to fix this?

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Server-side Script <- ServerScriptService

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Local-side Script <- StarterCharacterScript