OnClientEvent worked upon player joining, but after player died/resetted, OnClientEvent is not connected
Currently I have a server script that handles firing from server to clients thru remote events in ServerScriptService
The OnClientEvent is within a local script that is located in StarterCharacterScripts
The RemoteEvent 'weapDB' is located in ReplicatedStorage
I used the CharacterAdded event on the serverscript so everytime somebody's character respawns/resetted, the remoteEvent will be fired and scripts will be communicated.
Any ideas on how to fix this?