M12 Jacknife repairs anything 1000× faster and reproduce in the field
https://github.com/SonPamungkas/jacked-knife
#[0.33] Jacked-knife
58 messages · Page 1 of 1 (latest)
reproduce
🏚️
As a stress response
Okay lol
when threatened, jacknifes will reproduce at a rapid rate, scaring off the enemy by pure numbers.
Their fragmentation reproduction is highly fertilized by radiation. effectively making the GPO-N 250kt a catalyst that could threaten the local ecosystem
Grey goo!
🥀
wait does this mod automatically turn itself off when you play mp?
The circle of life finally added to NO
Host dependent
This is CERTAINLY gonna be serverside, no way the client dupes host into this so no cheaty lmao
the ever expanding swarm of jacknives will consume us all 🤣 🙏🕊️
Mission idea. Will try.
real?
The Hexhound GMG I deploy to destroy a medium hangar vs the Jacked-knife
why is the fps so slow
It's a gif lol
the frames are very... frame
Comedic purpose
I still think it would be funnier if they multiply via repairs
would make destroying something near them a nightmare
They do lol
🙂
Mitosis (Every repair, reproduce 1 identical clone), Fragmentation (Every destruction, splits into 2 identical clones), Repair Speed Increase, and Omni-repair (As long as that structure didn't despawn)
I finally found a semi-reliable way to prevent a single shard from getting killed by the nothern bdf fleet on ignus... sadly they will run out of ammo and be weak to an alkyon or darkreach
if only a jackknife could fix a ship
You want them to evolve amphibous traits too?
Y E S
curse it
MAKE THEM FLY
give them vtol abilities and they become the ultimate repair unit
Here's a solution to prevent them running out of ammo
https://discord.com/channels/909034158205059082/1502938468966338570
A single pallet can resupply an entire fleet indefinitely
I have tried so hard to get to the point of getting to resupply... and by that point Feldspar has been leveled and I have to baby it
because the AI won't stop throwing cruise missiles
anyway, im gonna get back to gaming before I have to die for the night
wait did you make them able to repair enrichment facilities?
surely not...
right?
that will be fun for tomorrow me
isrepair tag is added to everything, BUT that can only happen if said facility didn't despawn due to excessive damage
Had some non-harmless fun today. My 3060 started exhaling jet-hot air and fps dropped to like 0.5 and they started destroying each other ptobably by collision
You know what's the scariest part? They multiply in the mission editor
the horror
If you delete them? in editor
Yes
So, your script is checking them if they are being removed instead of being blown up. Probs a bug.
Thankfully they're not recorded as a valid entity by the JSON so the clone are not saved
Didn't try removing them in editor bc prefer automation and made factories and depots to spawn them and objective to go
Yeah it seems to consider editor a valid scene for this behaviour. Im scared too look at encyclopedia if so.
Don't worry I've put this in the source code
if (!EnableFragmentation.Value || GameManager.gameState == GameState.Encyclopedia) return;
Removing it would be funny but also torture