#Confrontation - Expanded and Enhanced

6 messages · Page 1 of 1 (latest)

past abyss
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I felt like the missions within Nuclear Option were a little too bare-bones and empty feeling, so I decided to rework and detail various parts of Confrontation to make each objective feel a little bit more distinct and alive, while not changing the simple feeling of Confrontation.

This mission features detailed objectives and assets scattered across the map to create a more immersive experience. Alongside some visually pleasing airbases and outposts around the Heartlands. I've also added a few new objectives to introduce variety and replayability.

I try to update this mission somewhat actively, and I leave changelogs within the steam workshop page.
https://steamcommunity.com/sharedfiles/filedetails/?id=3723522286&searchtext

noble hollow
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Great mission, this has become my new go-to for casual games

past abyss
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thanks that means a lot

past abyss
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(5/21/26)
Modified and fixed Sandrift airbase
Deleted Munitions Trucks at PALA Highway to prevent 1 bomb taking the entire strip out
Deleted Radar Trucks around the map to allow flanking planes to gain the element of surprise in multiplayer
Moved District-7 selection menu
Moved Windfall Basin Logistics selection menu
Fixed PALA Chicane shooting missiles into ground upon spawn
Fixed Radar Sites being in the Neutral team
Fixed wrong team vehicles around the map
Replaced Aerosentrys around Sandrift Airbase with SAMs

past abyss
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(5/28/26)
Maris detailing has begun - due to the scale of the airbase and limited assets, this entire airbase will not be fully detailed. The current focus is placed on areas where players are mostly commonly spawned.
Added optional SEAD style operations around the map which are unmarked
Added second C-RAM emplacement at Highwatch Station
Reduced AI skill in a few different locations to prevent enemies (specifically crams) from detecting players through terrain
Shifted over the radar tower at Overlook Station to prevent AI helicopters from colliding with it upon takeoff/landing
Fixed unteamed vehicles around the map
Fixed objectives duplicating its text
Note: This will likely be one of the final updates released for this mission. At this point, the map has reached to a level of detail that I'm satisfied with, and there's not that much I will be able to do with the limited number of a assets and distinction between the two teams.
I plan on working on other missions in the future.