Configure who and where can any aircraft spawns
https://github.com/SonPamungkas/spawn-control
#[0.33] Unrestricted Spawn
102 messages Β· Page 1 of 1 (latest)
i beg please explain what your mods do more π
If I'm not mistaken, the mod allows you to change where an aircraft type can spawn π€
ex. FS-20 normally can't spawn from revetments
Sorry, not good in English, statement
is this clientside?
does everyone need to run this mod
Host only
dawg how can this mod be clientside? imagine going to a random ahh server and then spawning an alkyon on a darkreach
thought it was a mission editor thing tbh
[0.33] Vortex Spawn on Revetment and more
issue with this
it says 1.0.0 in-game and in the details for the .dll
no new slider/options
and settings don't function in-game (both complete override and vehicle specific settings, i have the FS-3 set to spawn on the Annex and from Revetments)
Omg did I uploaded the wrong dll?
Care to try again?
Also, have you delete the old cfg?
From the Bepinex folder, there's a subfolder named config
Delete the old spawncontrol.cfg
yep
been doing that every time
???????
(note: applied changes on main menu, not in-game)
nope
still says 1.0.0 as well
this is the new dll from 8 mins ago
it doesn't make them selectable at the enabled spawnpoints but it does allow them to "spawn there"
i spawned the FS-3 at Maris and instead of the medium hangar, it spawned in the hardened shelter and blew up instantly (too small)
but it still isn't selectable anywhere that doesn't have a medium hangar
Everything is fixed
[0.33] Vortex spawn on revetment and more
[0.33] Vortex spawn on Revetment and more
β β€οΈ
another thing π’: aircraft don't seem to respect "occupied space" when spawning
average carrier duel
one cricket will try to take off and the elevator will go back down before it even reaches the top
adding another cricket
i spawned in a ternion on the annex and clipped with a tarantula and exploded
Another thing I found. Because QoL change the name of vanilla aircraft, Aryx' modded ship has 0 unit enabled
Upload it to #screenshot-of-the-week
removed spawn control and spawn behavior returns to normal/checking for occupied spawns
@zealous wave finally, fixed it all
Good bye Trash Compactor, you will be missed
π₯ π₯ π₯
with an empty carrier in freeflight (the same in carrier duel)
normal spawns still work ofc but it says it's obstructed with any non-default spawn
1.1 (Mod Support & Factionality Update)
For the 5th time, but fr this time no cap.
Did an in-depth testing
https://github.com/SonPamungkas/spawn-control/releases/tag/1.1
you want me test?
It would be an honor for me
ok
do you have any worries you want me to test or just mess around and see what i can find
Have fun and see the chaos
Highly recommend carrier duel because of the limited spawn locations
rng's or the default one
Whichever you like
ok
my first good news is the knockout works with the mod
you should add a reset all button
Class is starting, I'll read your Strongly Worded Message later. Cya
dont bother with a search bar because the one in the config manager works just fine
cye

i loaded into a version of carrier duel with infinite money and warheads and i... uhh..
dont know what happened
Wtf
i dont think its the mods faullt. i had a mission i made and then when 0.33 released it broke everything, deleted some objects, and caused exactly this
im tryna get ac7 mods to work so i wont be able to test it RIGHT now but i will eventually
[0.33] Unrestricted Spawn
1.2 (Configuration Update)
https://github.com/SonPamungkas/spawn-control/releases/tag/1.2
GitHub
Fixed bug, Readability improved, Deeper mod support
This allows for some real fun!
KAR interactions: (unwanted probably). KAR patches all default spawn points to spawn its vehicles. If one of such hangars is patched by UnrestrictedSpawn, it loses ability to spawn KAR vehicles unless you tick them in manually in F1 menu. Second problem: adding something to MobileHelipad doesn't actually allow it for KAR MobileHelipad, it seems to get its aircraft list from Helipad 01 (normal one). Thus a question: does it allow bots to spawn there and, maybe, a toggle for such behaviour is possible?
I don't play KAR or BOTE so
idk
Do you want KAR-BOTE compatibility?
yes. It will probably be enough to add a player-only spawn option alongside with spawn and no spawn because AI can't control KARs and BOTEs anyway, will also solve problems with some AI aircraft being too dumb for Aryx's custom ships and future-proof some other problems
Confirmed: unrestricted spawn currently works for NPCs when they have no other spawn points on that airbase.
1.3 (Segregation Update)
Thanks @charred light for the feedback
https://github.com/SonPamungkas/spawn-control/releases/tag/1.3
Latest Segregation feature blanket bans KAR-BOTE units from adjustments (won't be able to add the to some future custom pads), and, at the same time, doesn't solve the problem of bots making wrong maneuvers because Medusa allowed on Helipad or smth smth Aryx's ships. If will be possible, I suggest rolling back the feature and adding a per-craft-per-pad checkbox for spawn for live players only. However, Segregation feature works correct on Equaliser and is sufficient to stop KAR-BOTE vehicles from being picked by bots.
- Appreciated the feedback very muchπππ» I'll see if I can make a better alternative
- I'm unsure if I can make it player only, because how we spawn may hinder it. Aircraft spawns first, but not yet player controlled
aah!
That's why there's a very strange bug where if you spawn fast enough before fully ejected from the previous aircraft. The new aircraft spawns, but you're either getting it player controlled but without attached camera or that aircraft with your name is controlled by AI
Still, I'll look into it and see if I can find a way
how do i use this mod? what button to i press to access the configuration?
F1 if you have config manager or just open the config file in your bepinex config folder
Hello! Does this mean I can use the AB-4 in altercation mode? Thanks
You can if you have the money
I've always wondered if there would be some way to rearm/repair aircraft at bases that couldn't typically spawn them, and wonder if this could be used to do this.
Eg, you land an ifrit at South Boscali, and want to swap from air to air to air to ground and repair some damage. Typically you'd respawn and swap, but you can't spawn there.
Would it be feasible to make some system where it allows you to spawn in if you just despawned the aircraft there?
It would be cooler if you could just pull up the loadout page when in range of a munitions source to change things, and let a jacknife or something repair players, but IDK how hard that would be
- Possible
- Cannot change weaponstation once you're spawned in
May be some way to get around that via actually doing a respawn internally. Something like if you hit a button and are near an ammo crate it saves your aircraft position, despawns you like you ejected, but lets you hit a button on the spawn menu which teleports you back to the exact position you were at earlier upon spawning.
You need airbase component for that
My thought for the flow would be- on ejecting, check if they are stationary, on the ground, and in range of an airbase or a supply point. If so, record their position, and if the mission was counted as a successful sortie (did it refund the plane or not).
Then if they have this data saved, when they try to spawn an aircraft at a regular airport, if they select the same aircraft it has a button next to respawn called rearm. Hitting this will cause a regular spawn at the airport, then instantly teleport you to the point that was saved. If the aircraft was not refunded because it wasn't at an airbase, this doesn't require or consume an airframe.
So I am running into an issue with the Hyperion carrier it seems the spawn system defaults to the bow helicopter elevator it does not matter what option you choose for your aircraft to spawn at also I cannot get any aircraft to spawn on the deck so you have a one out of three chance of your vehicle spawning on the main hanger elevator
I haven't done a lot of testing with the annex carrier I'll do that tomorrow
Helicopter Bow Elevator are at the highest priority