#[0.33] Unrestricted Spawn

102 messages Β· Page 1 of 1 (latest)

proud fossil
rugged minnow
#

i beg please explain what your mods do more πŸ™

umbral igloo
#

If I'm not mistaken, the mod allows you to change where an aircraft type can spawn πŸ€“
ex. FS-20 normally can't spawn from revetments

proud fossil
sharp prism
#

does everyone need to run this mod

proud fossil
#

Host only

whole current
sharp prism
#

thought it was a mission editor thing tbh

proud fossil
#

[0.33] Vortex Spawn on Revetment and more

zealous wave
#

issue with this
it says 1.0.0 in-game and in the details for the .dll
no new slider/options
and settings don't function in-game (both complete override and vehicle specific settings, i have the FS-3 set to spawn on the Annex and from Revetments)

proud fossil
#

Omg did I uploaded the wrong dll?

zealous wave
#

rolled back to the first release and it works again

#

😭 i think so yeah

proud fossil
#

Also, have you delete the old cfg?

zealous wave
#

mhmm

#

launching the new dll now

proud fossil
#

From the Bepinex folder, there's a subfolder named config

proud fossil
zealous wave
#

yep
been doing that every time

#

???????

#

(note: applied changes on main menu, not in-game)

proud fossil
#

Try and Press reset

#

Hang on, opening mine

zealous wave
#

still says 1.0.0 as well
this is the new dll from 8 mins ago

#

it doesn't make them selectable at the enabled spawnpoints but it does allow them to "spawn there"
i spawned the FS-3 at Maris and instead of the medium hangar, it spawned in the hardened shelter and blew up instantly (too small)
but it still isn't selectable anywhere that doesn't have a medium hangar

proud fossil
#

Oh my god I overwrote the dll file with the test build

#

Hang on

proud fossil
#

[0.33] Vortex spawn on revetment and more

#

[0.33] Vortex spawn on Revetment and more

zealous wave
#

βœ… ❀️

zealous wave
#

another thing 😒: aircraft don't seem to respect "occupied space" when spawning
average carrier duel

#

one cricket will try to take off and the elevator will go back down before it even reaches the top

#

adding another cricket

#

i spawned in a ternion on the annex and clipped with a tarantula and exploded

proud fossil
#

Another thing I found. Because QoL change the name of vanilla aircraft, Aryx' modded ship has 0 unit enabled

zealous wave
#

annex elevator is a trash compactor

proud fossil
zealous wave
#

removed spawn control and spawn behavior returns to normal/checking for occupied spawns

proud fossil
#

This is too funny lmfao

#

Especially with how cinematic each screenshot are

proud fossil
#

@zealous wave finally, fixed it all

proud fossil
zealous wave
#

with an empty carrier in freeflight (the same in carrier duel)

#

normal spawns still work ofc but it says it's obstructed with any non-default spawn

proud fossil
# zealous wave normal spawns still work ofc but it says it's obstructed with any non-default sp...

1.1 (Mod Support & Factionality Update)

For the 5th time, but fr this time no cap.
Did an in-depth testing
https://github.com/SonPamungkas/spawn-control/releases/tag/1.1

GitHub

Added a slider to make each (and modded) aircraftt to be faction exclusive
Pre-baked all currently available modded aircraft into the code, allowing them to spawn by default at their intended spawn...

azure ledge
#

you want me test?

proud fossil
azure ledge
#

ok

#

do you have any worries you want me to test or just mess around and see what i can find

proud fossil
#

Highly recommend carrier duel because of the limited spawn locations

azure ledge
#

rng's or the default one

proud fossil
azure ledge
#

ok

#

my first good news is the knockout works with the mod

#

you should add a reset all button

proud fossil
#

Class is starting, I'll read your Strongly Worded Message later. Cya

azure ledge
#

dont bother with a search bar because the one in the config manager works just fine

azure ledge
#

i loaded into a version of carrier duel with infinite money and warheads and i... uhh..

#

dont know what happened

proud fossil
#

Wtf

azure ledge
#

i dont think its the mods faullt. i had a mission i made and then when 0.33 released it broke everything, deleted some objects, and caused exactly this

#

im tryna get ac7 mods to work so i wont be able to test it RIGHT now but i will eventually

proud fossil
#

[0.33] Unrestricted Spawn

charred light
#

This allows for some real fun!

charred light
#

KAR interactions: (unwanted probably). KAR patches all default spawn points to spawn its vehicles. If one of such hangars is patched by UnrestrictedSpawn, it loses ability to spawn KAR vehicles unless you tick them in manually in F1 menu. Second problem: adding something to MobileHelipad doesn't actually allow it for KAR MobileHelipad, it seems to get its aircraft list from Helipad 01 (normal one). Thus a question: does it allow bots to spawn there and, maybe, a toggle for such behaviour is possible?

proud fossil
#

Do you want KAR-BOTE compatibility?

charred light
# proud fossil Do you want KAR-BOTE compatibility?

yes. It will probably be enough to add a player-only spawn option alongside with spawn and no spawn because AI can't control KARs and BOTEs anyway, will also solve problems with some AI aircraft being too dumb for Aryx's custom ships and future-proof some other problems

charred light
#

Confirmed: unrestricted spawn currently works for NPCs when they have no other spawn points on that airbase.

proud fossil
charred light
#

Latest Segregation feature blanket bans KAR-BOTE units from adjustments (won't be able to add the to some future custom pads), and, at the same time, doesn't solve the problem of bots making wrong maneuvers because Medusa allowed on Helipad or smth smth Aryx's ships. If will be possible, I suggest rolling back the feature and adding a per-craft-per-pad checkbox for spawn for live players only. However, Segregation feature works correct on Equaliser and is sufficient to stop KAR-BOTE vehicles from being picked by bots.

proud fossil
charred light
#

aah!

proud fossil
#

That's why there's a very strange bug where if you spawn fast enough before fully ejected from the previous aircraft. The new aircraft spawns, but you're either getting it player controlled but without attached camera or that aircraft with your name is controlled by AI

proud fossil
unique grail
#

how do i use this mod? what button to i press to access the configuration?

rugged minnow
dusky crest
#

Hello! Does this mean I can use the AB-4 in altercation mode? Thanks

whole current
#

it doesnt

#

just shows that you can spawn though

proud fossil
rain rock
#

I've always wondered if there would be some way to rearm/repair aircraft at bases that couldn't typically spawn them, and wonder if this could be used to do this.

Eg, you land an ifrit at South Boscali, and want to swap from air to air to air to ground and repair some damage. Typically you'd respawn and swap, but you can't spawn there.

Would it be feasible to make some system where it allows you to spawn in if you just despawned the aircraft there?

It would be cooler if you could just pull up the loadout page when in range of a munitions source to change things, and let a jacknife or something repair players, but IDK how hard that would be

proud fossil
rain rock
#

May be some way to get around that via actually doing a respawn internally. Something like if you hit a button and are near an ammo crate it saves your aircraft position, despawns you like you ejected, but lets you hit a button on the spawn menu which teleports you back to the exact position you were at earlier upon spawning.

proud fossil
rain rock
#

My thought for the flow would be- on ejecting, check if they are stationary, on the ground, and in range of an airbase or a supply point. If so, record their position, and if the mission was counted as a successful sortie (did it refund the plane or not).

Then if they have this data saved, when they try to spawn an aircraft at a regular airport, if they select the same aircraft it has a button next to respawn called rearm. Hitting this will cause a regular spawn at the airport, then instantly teleport you to the point that was saved. If the aircraft was not refunded because it wasn't at an airbase, this doesn't require or consume an airframe.

glad nest
#

So I am running into an issue with the Hyperion carrier it seems the spawn system defaults to the bow helicopter elevator it does not matter what option you choose for your aircraft to spawn at also I cannot get any aircraft to spawn on the deck so you have a one out of three chance of your vehicle spawning on the main hanger elevator

#

I haven't done a lot of testing with the annex carrier I'll do that tomorrow

proud fossil