#Ignus FF but you can roleplay as an airliner
48 messages · Page 1 of 1 (latest)
-# yeah I know the image is heartland idgaf
Currently, Cliffline Regional Airport, Bifurca Skypark, and Princess Opal Municipal Airport have been made for better RP.
The next airports up to tackle are Ashwood Int'l and Harmony Sands Int'l, with a general plan like this:
I don't know how i'd convert Hogshead, Broken Atoll, and Ashwood Aux. to civil airports, so they may stay airbases for RP purposes or smth. If you have any suggestions, please let me know and I might do it depending on its feasibility.
And then
there's
Feldspar Int'l...
*shudder*
Do you even have to do anything with that or is feld f*cked too
I have to do this again #1460487277066064079 message (1st image)
After laying some taxi lines, marking some gates, building some terminals, placing decor around, and laying a few more taxiways, Harmony Sands Resort Int'l Airport now has a completely linked gate network. Pictured below are the alpha gates (1-8). They are due to be denoted within the next day or two. These are accessible by Darkreach.
And these are the bravo gates. They handle aux. passenger operations and cargo ops. These gates are accessible by Darkreach and Tarantula.
Despite the airport being completely gate-linked, I still need to lay taxi lines for some taxiways that don't have them for some reason
-# mitch whyyyyyyyyyyyyyyyyyy
All Harmony Sands gates are numbered
"Your gates are numbered" 
Harmony Sands is done for now. There are still some taxiways without lines that I may revisit later. For now, it's onto Ashwood Main. The area around has been decorated a bit and the alpha gates have been built and numbered
Decided to take a different turn with Ashwood. Instead of Alpha, Bravo, and Charlie gates, it'll have X-ray, Yankee, and Zulu gates. X-ray and Yankee gates are completely built and numbered
In light of the April fools patch, I have added absolutely nothing new. Anything odd found in the image is likely just a distortion in the disposable camera film and should not be explored further AT ALL
Ashwood Main has been fully linked
All X-ray, Yankee, and Zulu gates are built and accessible, taxi lines and all!
There's only one major milestone left.
I must address the elephant in the room...

Hm...
For third faction mod?
No it's just a free flight to try and somewhat simulate a peacetime environment.
Be fun if someone genuinely took a crack at a NO style airliner
Nooooo then I have to update the gate markings on both maps I don't wanna do that
Just make some modified gates, then you have some for the bomber still
Well I would just need to add more nose wheel markings
Charlie gates (NW area) at feldspar have been added and numbered. I suppose I can't ignore it any longer.
I can’t imagine if you took the time to also number the runways too 
Runways are numbered, i'm just not even gonna try to denote taxiways
The great feldspar taxi line laying has begun
Updated for 0.33
Layed some taxi lines
Layed more taxi lines
Feldspar main terminal is over halfway laid out
The rest of the taxi lines for the main terminal have been laid out, along with some cop outs cool construction scenes to vary the skyline a bit.
In the map's lore, Feldspar's main terminal is undergoing parts of its construction. While most gates are available, some are blocked by work vehicles and construction sites.
Currently numbering the gates
Gates are numbered and complete. You can also see the manifestations of my laziness cool construction scenes. Hopefully, it'll give y'all some cool stuff to look at and fly around.
I also built a rig with an oil barge docked (not pictured)
Along with this, i'm just kinda placing rigs and cargo ships and stuff around the islands to populate it a bit more. Expect a release by the end of the weekend.
We're still flying MD-11s in 2080