#Damage being less effective when observing from a distance.
68 messages · Page 1 of 1 (latest)
Huh I noticed this with bombs I dropped too
i noticed munitions doing a lot less dmg to buildings after the brawler update, idk if its related to this but it seems like it could be
I have noticed that too, almost all weapons seem to cause less damage than before.
it has caused increased difficulty clearing units in/around buildings. i used to be able to go through the city and knock down buildings with the chicane, no longer possible
Test this in a multiplayer server with a Chicane flying/hovering nearby. I suspect that this is some optimization that is making this happen (so it's kinda intentional)
I honestly didnt noticed any of this in regular gameplay or anywhere really
Well you can see it in the video attached and in the others who are saying they are encountering the same problem.
yeah
but its barely noticable in gameplay, at least for me
it maybe just inconsistant for "minor" stuff
Its a problem when I expect to knock a building down to hit target and it just does nothing to the building
Yes, if it isnt intended its big issue. Previously sending a few 68s (spaced out) at a target on a city street wound kill the target because the first few agms would knock down the buildings in the way. Now, it does nothing.
It is even more noticeable if you are in a dark reach and watch almost all of your 68 pabs hit buildings and nothing collapses. That bombing run takes a lot of capital and time to set up.
Plus the destructable environment was super cool. Seeing the scars of battle on the cities as the mission progressed was epic.
This is the bug reports forrum. The point is to find and fix bugs, not sweep them under the rug. Acknowledging bugs doesnt hurt the game, it makes the game better. Constantly saying the bugs dont matter leads to a helldivers2 situation
Yknow, I did notice my missiles doing nothing to cities and I have to now orient even the 500gpos to hit a target cause those don't knock buildings down if I'm not AT the building.
I'm PRETTY sure that the 500 KG bombs should be knocking buildings down.
thats like almost 1100 pounds
Even demo bombs are only knocking down one building now, abnormal. Try dropping a 250kt on maris city, the destruction is not what you used to see
Thanks for addressing the elephant in the room
But problem is, for you as a dev to reliably fix a bug you need to know what causes it and if its a "major" one
I was not able to reproduce it at all, no matter where my camera was from spectator view building was reliably destroyed by one gpo, civilian and and faction too
So, if bug cannot be reproduced, neither having any effect on gameplay, how did you suppose to fix it ?
Try it without using spectator cam. A full volley of kingpins or linchpins from a chicane used to take down any skyscraper.
The thread already explains how it negatively effects gameplay, and others are reproducing it.
it is used to because all civilian building got their resistance buffed up so its no longer enough 2-3 lynches to take out entire skyscraper
Yeah that makes sense
by the looks it only affecting civilian buildings, that is known to be a little buggy overall
I have only been noticing the jank with civilian building yes
Are they supposed to be surviving pab250s post buff?
I guess ?
at least they can survive few of them and its imo not a big deal
i dont think anyone is saying its a big deal, just reporting a bug
anyway, i think the bigger buildings are meant to take more than one, the small buildings are only supposed to take one. its hard to tell because the damage isn't consistent. 200kg of TNT should destroy a small building, imo.
either way, damage should be consistent regardless of a camera's distance to the target.
i get that you think it doesn't matter, but it is real, and a bug. no reason to say it doesn't matter unless you are making decisions for the devs. its up to them to decide if it gets fixed at the end of the day. people will report bugs here because we want to help make the game better. pointing out bugs doesn't degrade the game. just because you don't care doesn't mean it doesn't effect other players, especially people trying to clear Feldspar (the city) in ignus and Port Maris in heartland missions. i'll never understand the "it doesn't effect me and how i play, so it doesn't matter, why are you talking about it?" mentality.
it would seem so
Its not minor lol look at how others have difiulties because structures won't be damaged during missions
in this context minor = civilian buildings
because any other building is not affected by this, not from my testing at least
well, if you are hitting a building instead of target its obvious target wont be damaged ?
and splash damage is not checking for buildings, so it will still damage a unit or destroy it even if its behind a building
you have to be trolling
literally tested it duh
the building will cause bombs to detonate farther away from the target... and if the building cant collapse even though it should that means the target wont get damaged.
and you tested it on the skinniest building in the game, with a pab500 to boot
well at least everyone else gets it
Yet again, if there is obstacle in the way for the bomb that, its pretty obvious target wont be damaged if bomb is nowhere close because of building ?
so, where is the bug still
various buildings as it seems have various resistance and there is also a little bit of randomness there
if you are trying to hit a truck in the location shown here, in between the buildings...
yeah we know
the bombs will detonate on the building.... but problem is that when they should be knocking it down they dont. so the next run, or following bombs from the same run cant hit the target either, when they should be able to
either way, damage should be consistent.
Releasing two bombs, first bomb hits building to knock it down.
Second bomb hits building because building doesn't get knocked down. Target isn't killed.
I once released 6 of the 500 gpos and it still didnt knock the building down when it should have. I dont have recordings but I can recreate it possibly tomorrow.
Even though it is a(n interesting) bug which deserves attention, and it's nice reporting with the videos etc, the tactic of bombing large civilian buildings for secondary bombs to pass through that area 1 second later could also be considered unrealistic/ a limitation/ a bug imo.
Because there would be no way a building simply disappears instantly after being hit by a bomb right. Even if it collapses, there would be thousands of tons of material falling down for a some moments.
Though it almost sounds feasable to throw a bunker buster or so through a regular building to hit a target on the other side. And that bunkerbuster would only leave a hole. idk. The auger already penetrates objects before detonating, would be funny if it could actually just go through softer targets and come out the other end.
Thats why when you drop two bombs, you drop the first and wait a few moments then drop the second so there's enough time between bombs for the building to collapse.
Ofc you tested it at the smallest building u could find, try it downtown and come back with a video, you know you're not the center of the universe, right? If something doesn't affect you that doesn't mean it's not a problem, if you're not willing to properly recreate something and due to that it doesn't happen to you, that doesn't mean that the problem isn't real. Get a grip of yourself mate.
https://youtu.be/F2-QB0X4YiI
Oh yeah, I have done it back in a time but didnt bother to send the vid itself, but if you really want to
im not the center of the universe but there is a certain line between an ingame bug and "unexperienced" with the way this topic its leading towards last option
No need to be salty tho
Ok idk if you're trolling, but I can clearly see how the thousand bombs you threw when looking from far away didn't even damage the buildings...
from around 6 test times only one time one of the hlt were not destroyed
and that is only because bombs are affected by the explosion from other bombs so they could be thrown off course
but what do I know right
They aren't for the most part, look at my video again and see how they are slightly moved upwards which actually propells them towards other structures.
yeah, sure thing bud
1-2 is upclose
3-4 from some distance
5-6 from really far up
And btw this didn't happen before the last update, it's not lack of experience, it's either a bug or a downgrade mate
all HLT were behind the buildings btw
in the alley way
before the patch all building were destroyed by 1-2 lynches
and it was a changed already for quite some while ago (as I write above)
You're missing the point, I don't necessarily care about the objective itself, the slight realism brought me into this game, so I do care if the environment isn't damaged whether target is gone or not.
And I repeat, if you don't consider this a problem that's great, go ahead and keep playing, but don't come into my thread trying to minimize what I consider an issue or not.
Me and many others have expressed that this is happening to us and how it is a problem to us.
whatever
Me and many others have not experienced that too
Idgaf, if you're blind or dumb enough to not see it that's not my problem, as far as I know you recreated it too lmao, and you're the only person that is denying it
Main character syndrome much
I reiterate, get a grip of yourself.
Funny
just block them, no need to cause the mods extra work. they have a habit of trolling in bug reports.
its not that a bomb from the same pass will go through. its that by the time you rearm the buildings will have fallen and cover for the enemy denied. missiles and bombs will hit the big buildings as they fall iirc they still have a hit box that you and munitions can hit.

