#Damage being less effective when observing from a distance.

68 messages · Page 1 of 1 (latest)

obsidian needle
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It seems like damage from explosions is weaker when your pov is positioned at a certain distance from the explosion, tested it in the city as you can see in the video attached, when the camera is static and far away the damage is considerably minor compared to when I follow closely each explosion.

inland haven
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Huh I noticed this with bombs I dropped too

finite herald
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i noticed munitions doing a lot less dmg to buildings after the brawler update, idk if its related to this but it seems like it could be

obsidian needle
finite herald
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it has caused increased difficulty clearing units in/around buildings. i used to be able to go through the city and knock down buildings with the chicane, no longer possible

mortal orbit
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Test this in a multiplayer server with a Chicane flying/hovering nearby. I suspect that this is some optimization that is making this happen (so it's kinda intentional)

steep pond
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HOW are you find it???? Impossible...

plush hull
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I honestly didnt noticed any of this in regular gameplay or anywhere really

obsidian needle
plush hull
inland haven
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Its a problem when I expect to knock a building down to hit target and it just does nothing to the building

finite herald
# inland haven Its a problem when I expect to knock a building down to hit target and it just ...

Yes, if it isnt intended its big issue. Previously sending a few 68s (spaced out) at a target on a city street wound kill the target because the first few agms would knock down the buildings in the way. Now, it does nothing.

It is even more noticeable if you are in a dark reach and watch almost all of your 68 pabs hit buildings and nothing collapses. That bombing run takes a lot of capital and time to set up.
Plus the destructable environment was super cool. Seeing the scars of battle on the cities as the mission progressed was epic.

finite herald
inland haven
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Yknow, I did notice my missiles doing nothing to cities and I have to now orient even the 500gpos to hit a target cause those don't knock buildings down if I'm not AT the building.

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I'm PRETTY sure that the 500 KG bombs should be knocking buildings down.

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thats like almost 1100 pounds

finite herald
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Even demo bombs are only knocking down one building now, abnormal. Try dropping a 250kt on maris city, the destruction is not what you used to see

plush hull
# finite herald This *is* the bug reports forrum. The point is to find and fix bugs, not sweep t...

Thanks for addressing the elephant in the room
But problem is, for you as a dev to reliably fix a bug you need to know what causes it and if its a "major" one
I was not able to reproduce it at all, no matter where my camera was from spectator view building was reliably destroyed by one gpo, civilian and and faction too

So, if bug cannot be reproduced, neither having any effect on gameplay, how did you suppose to fix it ?

finite herald
plush hull
finite herald
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Yeah that makes sense

plush hull
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by the looks it only affecting civilian buildings, that is known to be a little buggy overall

finite herald
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I have only been noticing the jank with civilian building yes

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Are they supposed to be surviving pab250s post buff?

plush hull
finite herald
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i dont think anyone is saying its a big deal, just reporting a bug

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anyway, i think the bigger buildings are meant to take more than one, the small buildings are only supposed to take one. its hard to tell because the damage isn't consistent. 200kg of TNT should destroy a small building, imo.
either way, damage should be consistent regardless of a camera's distance to the target.

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i get that you think it doesn't matter, but it is real, and a bug. no reason to say it doesn't matter unless you are making decisions for the devs. its up to them to decide if it gets fixed at the end of the day. people will report bugs here because we want to help make the game better. pointing out bugs doesn't degrade the game. just because you don't care doesn't mean it doesn't effect other players, especially people trying to clear Feldspar (the city) in ignus and Port Maris in heartland missions. i'll never understand the "it doesn't effect me and how i play, so it doesn't matter, why are you talking about it?" mentality.

obsidian needle
plush hull
finite herald
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civilian buildings protecting enemy targets lol

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this is how we are noticing it

plush hull
finite herald
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you have to be trolling

plush hull
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literally tested it duh

finite herald
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the building will cause bombs to detonate farther away from the target... and if the building cant collapse even though it should that means the target wont get damaged.

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and you tested it on the skinniest building in the game, with a pab500 to boot

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well at least everyone else gets it

plush hull
finite herald
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yeah we know

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the bombs will detonate on the building.... but problem is that when they should be knocking it down they dont. so the next run, or following bombs from the same run cant hit the target either, when they should be able to

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either way, damage should be consistent.

inland haven
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Releasing two bombs, first bomb hits building to knock it down.

Second bomb hits building because building doesn't get knocked down. Target isn't killed.

I once released 6 of the 500 gpos and it still didnt knock the building down when it should have. I dont have recordings but I can recreate it possibly tomorrow.

steel walrus
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Even though it is a(n interesting) bug which deserves attention, and it's nice reporting with the videos etc, the tactic of bombing large civilian buildings for secondary bombs to pass through that area 1 second later could also be considered unrealistic/ a limitation/ a bug imo.
Because there would be no way a building simply disappears instantly after being hit by a bomb right. Even if it collapses, there would be thousands of tons of material falling down for a some moments.

Though it almost sounds feasable to throw a bunker buster or so through a regular building to hit a target on the other side. And that bunkerbuster would only leave a hole. idk. The auger already penetrates objects before detonating, would be funny if it could actually just go through softer targets and come out the other end.

inland haven
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Thats why when you drop two bombs, you drop the first and wait a few moments then drop the second so there's enough time between bombs for the building to collapse.

obsidian needle
# plush hull literally tested it duh

Ofc you tested it at the smallest building u could find, try it downtown and come back with a video, you know you're not the center of the universe, right? If something doesn't affect you that doesn't mean it's not a problem, if you're not willing to properly recreate something and due to that it doesn't happen to you, that doesn't mean that the problem isn't real. Get a grip of yourself mate.

plush hull
obsidian needle
plush hull
obsidian needle
plush hull
obsidian needle
plush hull
plush hull
obsidian needle
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And I repeat, if you don't consider this a problem that's great, go ahead and keep playing, but don't come into my thread trying to minimize what I consider an issue or not.

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Me and many others have expressed that this is happening to us and how it is a problem to us.

plush hull
obsidian needle
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Idgaf, if you're blind or dumb enough to not see it that's not my problem, as far as I know you recreated it too lmao, and you're the only person that is denying it

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Main character syndrome much

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I reiterate, get a grip of yourself.

plush hull
finite herald
finite herald