#Escalation Extra

15 messages · Page 1 of 1 (latest)

slender heath
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https://steamcommunity.com/sharedfiles/filedetails/?id=3668033260

My version of original Escalation with some Extra stuff, I wanted from long time ago make a mission like RNG did, where there is some side-missions along the way but in the shell of PVP Escalation. Now finally I have done first version of it.

Features:

  • Full roster of ground units for each faction based on their affiliation (some are pure a guess but still).
  • More Defense units on faction territory and near Bases.
  • More Airbases to spawn from, either at backline base or FOB/FARP base near the frontlines.
  • Various missions for each side, completing which can be beneficial for your faction or harmful for the enemy.
  • Victory is achieved the same way how it was in original Escalation but with extra requirement of capturing "Main" Airbases of the faction.

On a side note, mission may run poorly the longer you play it and Multiplayer balance wasnt tested that much.
All feedback are welcome and hope that concept would prove to be interesting mitchplz

undone anchor
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Good concept Ill try it out and let you know how I like it

undone anchor
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Good concept rough execution, the new airbases you added some of em are very tricky to take off or land at and theres also alot of units active that adds alot of lag but keep going man solid 6.8/10

slender heath
undone anchor
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As for the units

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Theres just

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A bit too much i peaked out at 25k or something

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Was running 20fps

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For like a solid 20mins

slender heath
undone anchor
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Idk i just know you can

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Idk how to use the mission editor

ionic tiger
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the only thing that dictates what aircraft are available at an airbase is the type of spawn points