#Munition ignore collision

2 messages · Page 1 of 1 (latest)

quasi mortar
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in first case most of the munition that are spawned in the editor, ignore collision of the airframe
in second case by guess is that agm ignored unit collision because it was too close

Its probably true for the first case too, that its being placed too close to the unit

tight hull
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from my understanding of the game munitions will pass through items for a few seconds after they are launched/spawned, likely to stop bombs smashing aircraft if they pull up after being dropped, this can be seen if you launch bombs froma darkreach thats flying upsidedown