#Improved Bombing System

7 messages · Page 1 of 1 (latest)

timber moth
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While NO's mix of release timer and impact position indicator work well for nuclear delivery, I find they're somewhat lacking when I'm trying to deliver conventional munitions. I don't know enough about aircraft displays to say whether NO's bombing aids are realistic (though I believe they are or are at least realistically plausible) but from a gameplay perspective I feel they could be better.

Specifically, they don't tell me:
-How much gliding ability the bomb has- is the displayed POI maximum range or the purely ballistic range, and if the latter, what is the maximum range?
-How close to the intended target the projected POI has to be- what sort of corrections can the bomb actually perform?
-What range I can get out of a loft, and what attitude I should put the nose at to achieve it.
-The projected POI if pitched above horizontal.
All of this can be discovered through trial and error, but I feel like, given the importance of stand-off in NO the range and precision information especially should be given to the player.

My personal thoughts for some improvements are that
A: Incorporate the right-side range ladder from the missile firing aids to display the maximum range of a dropped bomb given current speed, altitude, and attitude, as well as the maximum possible range with an optimal loft given current speed and altitude,
B: Keep the Projected Point of Impact indicator on at all times while gravity bombs are selected,
C: Allow the circle of the POI Indicator to expand or deform to display a reasonable approximation of the bomb's possible strike area,
D: Include an added indicator on the level bombing timer's vertical line which indicates the optimal attitude for lofting, approximate range at loft release, and a Time-to-Pitch-Up timer (so in execution you'd approach the target level until the pitch up timer reaches 0, pull up, and when the release timer reaches 0 drop the bombs, at which time your nose should be facing the loft attitude indicator)

mighty stag
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@timber moth what you've described is actually pretty close to what real aircraft show. the F-15E has bombing modes that support showing the range of the bombs, including optimal release times with a popup loft mode (also includes automatic weapons deployment!), so yeah I'd say some improvements in the long term would be handy

amber pagoda
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also the ccip timing lies when divebombing.

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(BTW they had D. in the 1960s, with an analogue computer. so its totally possible.

nocturne grail
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would be nice if the ballistics computer could guess whether the bomb will be blocked by terrain or not, when lofting over hills

signal lance
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What I'd like personally is, if I have bombs selected and no target, the MPD should default to showing the Projected Point of Impact. And if I do have a target selected the HUD should have the release line and timer always displayed instead of switching between PPI and release timer depending on if the target is 'visible' to me.

mighty stag
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nah I like having both modes, it helps when diving