#BOATS DONT FIRE MISSILES ON EACH OTHER is this a bug?

19 messages · Page 1 of 1 (latest)

frosty anchor
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i noticed that ships only use guns on other ships is this a bug? because it doesn't seem logical

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never mind the shard does it but the dynomo not... why does the dynomo not do that?

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it could be that i played to much sea power but in my mind a modern war ship sould have ship to ship missiles

unreal depot
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ships are not intended to be so close to each other, usually

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tl;dr not a bug

late zenith
frosty anchor
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and i now about the minimum range they still seem to be on target. but still explode

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but tbh the ships need more love espacelly when it comes to coordinating

unreal depot
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so you can set two dynamos to hold position, each across the map, place two enemy crickets to spot them, and they will eventually fire on each other

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you can edit the .json of the mission file and set their skill to >1000 to make them fire about every 30 seconds

frosty anchor
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okay

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i just love watching naval battels in this game becouse their goofy. thx for the info

shell delta
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The dynamo has its railgun which will shred an enemy fleet from like 35 km away. Even the carriers only survive the railgun for 5-10 minutes

still knot
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Try the Carrier Duel mode, that'll prove that Dynamos can use their AShMs