#[MOD] [0.31] EditorPlus

83 messages · Page 1 of 1 (latest)

worn frost
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A bepinex mod to enhance your Nuclear Option mission editor experience.

If this is your first bepinex mod then full instructions are on the Github page

New UI
Nodegraph-based objective/outcome UI, click and drag on ports to change connections, hover over a connection or port and press delete to remove connections.
Ghost lines from nodes to units, airbases, and waypoints.
Add selected units to a node: open Node UI, hover the node, Shift + LMB.

Group unit selection
Group selection: Shift + LMB drag to box select; click any selected unit to set the pivot.
Remove and Faction settings apply to all selected units.

Unit placement
Rapid placement of units while holding Ctrl.
Toggle to enable hold position when placing new units.
Grid snapping (WIP).
Toggle terrain collision.
hold Ctrl to switch between position and rotation.
Removed height limits.

other
Extended all dropdowns.

If you encounter any bugs then please report them. Feedback is appreciated!

GitHub

Contribute to nikkorap/EditorPlus development by creating an account on GitHub.

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Totally didn't forget to make the repo public

worn frost
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Update 1.2.0

  • Disabled height clamping
languid bobcat
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peak

lavish mason
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This is... so peak

oak sluice
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this is... absolute peak

torn isle
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dude, this is absolutely INSANE

worn frost
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Thanks everyone🙏 glad you like it!
I'd like to add some more features like a faster way to place units, but I'm not sure how to best implement it. Any ideas?

oak sluice
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most notable thing i can think of is, holding a keybind to place multiple units along with a toggle to place them with hold position on.

worn frost
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huh, i think i broke ground snapping when i disabled the height limits, think of it as an unintended feature until i fix is, will probably make it a toggle

worn frost
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Update 1.3.1 Latest release direct download

  • Added ghost lines to airbases and waypoints
  • added rapid placement of units while holding ctrl
  • added hold position toggle
  • Initial implementation of grid snapping (its not yet snapping when placing new units, not absolute coordinates)
  • extended all unit dropdowns, don't need to scroll anymore
  • Fixed terrain snapping (that i broke previously)
arctic pecan
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Good work as always Nikko! thumbsup

oak sluice
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Serious amazing work building this! it cuts down on building time 4xHorseSpeen

lavish mason
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Can’t wait to see the maps people come up with now with this mod, hopefully we’ll get even crazier stuff RAHHHHH

worn frost
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Also i'd love to keep working on this, but there is a terminal case of no free time in my near future whyy

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hopefully update soonish so i can atleast patch this while i can

lavish mason
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People should totally add if they want that they made the map with this mod

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I think it would be interesting to see how they work true

worn frost
solemn aspen
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Nikkrorap told me to put this in here, its a link to some scripts ive made for things like making blueprints of unit groups, copy and paste, grouping units into an objective, things like that. Its not great setup-wise yet, but I'm going to rework it and make an executable for it. Ping or DM me if you have any questions about it, or feature requests.
https://github.com/Napkino/NapkinsTools

GitHub

Contribute to Napkino/NapkinsTools development by creating an account on GitHub.

worn frost
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[MOD] [0.30.95] EditorPlus

lavish mason
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What’s up with the ”deactivated” nick? @worn frost

worn frost
lavish mason
worn frost
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no trouble, just moving places

lavish mason
oak sluice
onyx mesa
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wait wrong chanel lol

worn frost
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Probably a bad idea to work on new features so close to the update shrug

sacred pebble
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BTW devs must implement it into vanilla

worn frost
sacred pebble
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You planning make multi select just only as multi select or with ability set ground some settings as waypoints or similar naming?
And yep. This will significantly decrease time for mission making.

Idea for feature.
Make in objective destroy targets multiple selection, when you don't need open context menu and find needed unit

worn frost
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it is now possible to add all currently selected units to an objective/outcome

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in theory, still have to test and bug hunt a lot

worn frost
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seems this mod survived the update 🎉

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Update 1.4.1

  • Added Group selection. Shift + LMB to drag a selection box. One unit is selected as the pivot point, click on any selected unit to change the pivot point. Selected units all have terrain collision, unless disabled with noclip toggle. Remove and Faction will affect all selected units.
  • Selected units can be added to an objective/outcome node. Select units, open Node UI, hover over desired node, and press Shift + LMB to add all selected units to that node.
  • Added noclip toggle to disable terrain collisions.
  • Hold CTRL to quickly swap from position to rotation gizmos.
  • Embedded assetbundle into the .dll, so the mod is all self contained now.
  • general code maintenance noone cares about
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[MOD] [0.31] EditorPlus

sacred pebble
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I find bug. If you go after mission editor in another mission, after that you leave mission and back to editor Group selection stop working

arctic pecan
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i found a bug

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it doesnt make the missions for me

twin eagle
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bro wants to vibecode the mission

worn frost
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now i got an idea for a random mission generator

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no chance in hell im going to try that tho

sacred pebble
worn frost
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Update 1.4.2
Bugfix: Group selection breaks after scene reload. Thanks @sacred pebble 🍻

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also fixed direct link in original post

arctic pecan
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This is going to come in clutch when making squadron events

inner nebula
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Holy how did i missed that mod!?

glad scroll
inner nebula
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also hold position apply only to one selected unit (i guess its not implemented yet)

sacred pebble
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IDK why, but when i moving(not up) selected several factory units, almost all of them fly up in sky... It seems as bug

worn frost
worn frost
inner nebula
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Ohhh yeah!

worn frost
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haha

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oops

inner nebula
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That would be insanely long to make in standard editor

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Also is this normal?
[Warning: Unity Log] Additional Directional light called 'moonLight' has a light cookie which will not be visible.

worn frost
hallow frost
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pinning this one so i hopefully in the future i don't have to manually re-make a whole bunch of detailed assets yay

glad scroll
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Is it possible to change the dynamos loadout? in this mod

median marsh
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hey this is awesome, really great job! I have no idea how hard this would be to do but what are the odds you might be able to add a vertical camera movement axis (eg. with Q+Z) and/or make it possible to reverse the camera's yaw axis? you basically took care of most of my other complaints about the editor, those are the two really big ones that I have left

worn frost
sacred pebble
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Version 0.31.2 all works fine

sacred pebble
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Will be good addition make different color for different outcomes. Like...
Magenta for recon, green for win/lose, blue for spawn, yellow for capture, white or grey for messages. orange for despawn, cyan for weather conditions.

Also make bigger size for objectives, and for different objectives with different forms. Red hexagon for destroy, greem rectangle for start objectives, magenta rectangle for complete other objectives, yellow triange for capture objectives, black grey pentagone for dialogue box, grey circle for spot units...

sacred pebble
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Need update for 0.32

modest maple
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oh i might need this

oak sluice
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real

worn frost
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Thank you for your patience🙏 gonna take a hot minute

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Big changes to the editor mean big changes to the mod or something

sacred pebble
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Dont worry, its okay. We understand it hard to remake mod when in game many changes. Dont forget add in list of ground vehicles all vehicles.

sacred pebble
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Still wait for mod.
WE NEED IT

unkempt schooner