#Missiles pulling utterly insane g-forces

19 messages · Page 1 of 1 (latest)

hazy schooner
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Common missiles used today like AIM-9M, AIM-120C, R-27, R-77, MICA, etc have g-force limits in the 30-50g range, and maybe some of bleeding edge designs like the AIM-9X being able to pull 60g. A slight improvement would be expected by 2070, maybe missiles in the 50-70g range. However, just messing around in the editor, some of these missiles are easily exceeding 100g. Either that, or something about the display is wrong.

midnight solar
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I don’t think this is a bug ngl

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Besides a missile nerf is not what nuclear option needs right now, like at all

steady widget
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not bug. missiles advanced VeryGood

dusty wedge
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not bug, cocaine thrust vectoring VeryGood

placid island
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Acceleration of 100G ≠ manoeuvrability of 100G

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Also, I would not trust the display entirely

raven folio
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Not bug, meth missile thrust vectoring VeryGood

loud wing
loud wing
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IR missiles are only scary at below 10 flares, above that theyre virtually harmless

ARH missiles are so easily jammed and notched theyre only really scary when its a late detected scimitar at full speed OR when a vortex launches one from 1 mile away

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SARH missiles like the boltstrike is unironically more dangerous than ARH ones imo

calm basin
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yeah IR missiles are so worthless

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they're comedically easy even on jets

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let alone firing them against a helicopter

loud wing
# calm basin let alone firing them against a helicopter

especially this, i understand the chicane needs high survivability to be fun and relevant, but missiles are the textbook counter to helicopters, it’s why optical missiles are the go to instead of a proper A2A, going guns with a chicane is often imo more suicidal than charging a pair of shards

cedar wharf
steady widget
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(doing radar altitude raycasts for every single missile would be absurdly laggy for essentially zero benefit)