Changing the nuclear G failure limit from a hard cutoff of 200 Gs to be a chance of failure between, say, 180 and 220 (maybe larger). Between these ranges, depending on the G force impact, the nuke would have a chance of failure based off of a cube root graph; 180 Gs is a very low chance of failure while 220 is very high.
This is a minor change that wouldn’t cause much of a difference in actual games, but I think it would make nuke failures feel less artificial.
#Make Nuke Failure a Curved Chance Instead of a Hard Cutoff
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rng mentioned 🐴
Do they feel artificial? Seems quite likely that machines fail on too big of an impact adding rng too it wouldn´t help in my opinion
At this point I’ve had like 5 nukes across 3 runs fail at 201-205 Gs and I’ve also have at least 2 instances of having my nukes survive release at the last second as I’m damaged, on fire, and about to hit the ground
And like I said, minor change to make the game feel slightly better
Guys what does arrow_up_down mean, and is it worse than 
arrow up/down means a neutral opinion. ⬆️ is an upvote and ⬇️ is a downvote
is
just a straight up no
Yes please this would be so nice
And maybe a G estimater for nuke drops or like a reading which shows if it has enough time to arm or the RALT needed to arm it
i don't think you're supposed to use point contact at all, i'm not even sure how slow you need to be flying to even activate it, they're really intended to airburst
Im fully aware, but it’s a last resort when the other option is just crash and die
I don’t know if my aircraft cushions the nuke or something but I’ve done it twice before while falling out of the sky
It's worse, it's a "how many times do we have to remind you"