#Make Nuke Failure a Curved Chance Instead of a Hard Cutoff

14 messages · Page 1 of 1 (latest)

wispy belfry
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Changing the nuclear G failure limit from a hard cutoff of 200 Gs to be a chance of failure between, say, 180 and 220 (maybe larger). Between these ranges, depending on the G force impact, the nuke would have a chance of failure based off of a cube root graph; 180 Gs is a very low chance of failure while 220 is very high.
This is a minor change that wouldn’t cause much of a difference in actual games, but I think it would make nuke failures feel less artificial.

gloomy flame
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rng mentioned 🐴

maiden lily
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Do they feel artificial? Seems quite likely that machines fail on too big of an impact adding rng too it wouldn´t help in my opinion

wispy belfry
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And like I said, minor change to make the game feel slightly better

wispy belfry
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Guys what does arrow_up_down mean, and is it worse than ZeroDays

small ocean
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arrow up/down means a neutral opinion. ⬆️ is an upvote and ⬇️ is a downvote

modest bramble
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Yes please this would be so nice

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And maybe a G estimater for nuke drops or like a reading which shows if it has enough time to arm or the RALT needed to arm it

random harness
wispy belfry
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I don’t know if my aircraft cushions the nuke or something but I’ve done it twice before while falling out of the sky

vast oxide