#Altitude/speed requirement for piledrivers

12 messages · Page 1 of 1 (latest)

random stone
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It would be nice if piledrivers had to be launched from sufficient altitude, giving an element of risk and reward to the missile. Right now it feels like old cruise missile spam but more effective, there's no risk or engaging gameplay in launching crossmap attacks directly off the runeay.

plucky adder
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Speed sounds as a reasonable limit, but altitude should be just 'not be in a a bush' I'd say.

night smelt
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Not even surprised this is a problem now. As soon as I saw Piledrivers during the dev stream I knew it was going to become cruise missile spam level of annoying except even worse.

Imo instead of nerfing these effective weapons they should become fairly limited. For example, just have two Piledrivers per Darkreach, or something low like that, so players are forced to take AGMs and perform CAS after they dump the ballistic missiles on the higher priority targets. Sure, theres plenty of room in the bays and it makes perfect sense to squeeze in more more of them because logic, but at some point we should just ask ourselves how much fun is doing low level loops around the airfield.

sudden harness
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I think pikedrivers should be a strategic resource like nuclear warheads, they're about the same price as a nuke even conventionally iirc

pine veldt
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I have a better idea of how to "nerf" piledrivers and other stand off weapons. Making a post now

jade olive
vocal lance
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Im pretty sure same weapon should be have some minimal launch distance and speed to launch and height (maybe).

This weapon soo good and effective. And can easily destroy all enemy based, so i think allow to use it in strategic era or at least tactical

sly agate
night smelt
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Limited resources/ordnance per airfield would be nice

barren ledge
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Thy bump is now

jade olive