#Possible cause for 2fps bug?

2 messages · Page 1 of 1 (latest)

sand imp
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Seems like the audio sound channel manager is crashing and passing invalid parameters once this happens the game will run gradually decrease in fps til you leave match/rejoin.

C:\build\output\unity\unity\Modules\Audio\Public\sound\SoundChannel.cpp(214) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )
C:\build\output\unity\unity\Modules\Audio\Public\AudioSource.cpp(986) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )
Attempt to set pitch to infinite value from script ignored!
NullReferenceException: Object reference not set to an instance of an object
  at LevelInfo.GetAirDensity (System.Single altitude) [0x0003a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 
  at Aircraft.FixedUpdate () [0x0009a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 

NullReferenceException: Object reference not set to an instance of an object
  at LevelInfo.GetAirDensity (System.Single altitude) [0x0003a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 
  at Aircraft.FixedUpdate () [0x0009a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 

NullReferenceException: Object reference not set to an instance of an object
  at LevelInfo.GetAirDensity (System.Single altitude) [0x0003a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 
  at Aircraft.FixedUpdate () [0x0009a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 

NullReferenceException: Object reference not set to an instance of an object
  at LevelInfo.GetAirDensity (System.Single altitude) [0x0003a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 
  at Aircraft.FixedUpdate () [0x0009a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 

NullReferenceException: Object reference not set to an instance of an object
  at LevelInfo.GetAirDensity (System.Single altitude) [0x0003a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 
  at Aircraft.FixedUpdate () [0x0009a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 

NullReferenceException: Object reference not set to an instance of an object
  at LevelInfo.GetAirDensity (System.Single altitude) [0x0003a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 
  at Aircraft.FixedUpdate () [0x0009a] in <b180a3c4f72a4af8abfe6a9ef2c57c63>:0 

Attempt to set pitch to infinite value from script ignored!

Attached is the player.log, 500,000 lines of it having NullReferences (i stayed in the game for 4-5 minutes at 2 fps trying to fly)

cold sky
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I've had this happen too; Game went from 60fps to <1 fps rapidly