#dealing with friendly fire

11 messages · Page 1 of 1 (latest)

spark yew
#

so theres always some bad batches of people around every game, and nuclear option is no differnet, so, why don't we add a debug mode or way of dealing with friendly fires?
similiar to a killfeed that doesn't disappear (for the match/game), it should be accessed with a keybind (like F1, F2, Etc...) to see who launched a missile/rocket/etc that locked onto you (such as optical, IR, ARH, etc..), or if you were bombed

i think this could be a good deterrent if the feature becomes well known (or implemented).

halcyon dragon
#

only if it can be disabled.

orchid tusk
#

why would it be necessary to disable what is essentially a text file of who shot down who

halcyon dragon
#

for authenticity

orchid tusk
#

it would have zero gameplay effects, just make moderating easier

tribal fog
#

Just have a menu where you can see how many team kills each player has. And have an adjustable automatic ban system that bans/kicks players after they team kill a certain amount of players.

tribal fog
#

Also it should be optional to include friendly nukes as team kills.

vivid jacinth
#

Wouldn't friendly nuke kills occur most often when a traitor's nuke gets intercepted on purpose, or when your own nuke explodes very close to a friendlies nuke while both bombing a target?

tribal fog
#

i meant if someone gets killed by your nuke because they were too close

wary scroll
spark yew
#

and if you say no then that can be considered as you choosing the nuclear option...