#Extra reward for gun kills or a new "dogfight bubble" mechanic
19 messages · Page 1 of 1 (latest)
Or as an alternative the dogfight bubble:
Whenever two planes are in a close dogfight (within 1km? Maybe less?) and a missile is fired upon one of them by a third player, theres a chance of the missile either missing or hitting a friendly plane BUT only if the player, who was the original target, hits the jammer at the right time (basically a quick time event). If the targeted player doesnt react in time he gets hit as usual. Basically, the missile becomes confused because of the two nearby signals and a jammer messing with it. Im sure this could be explained away with some 2070 handwavium.
This shouldnt work on IRs, obviously.
Extra reward for gun kills or a new "dogfight bubble" mechanic
very cool
You want the warthunder ARH experience. Yes please take my money.
I dont know what that means lol. Ill assume its a good thing even thought WT sucks.
People keep throwing ARHs into dogfights in Warthunder and then being surprised when they explode a teammate
Lol. Thats actually pretty funny. But I think the chance of hitting your teammate should be fairly small. Maybe (additionaly) you would have to equip some special pod in order to hack and hijack the missile. Basically, stuff another pylon or two. I dont care how many trade offs there are as long as close dogfights become an actual viable tactic.
There'd need to be some compensation for when you get smoked by a teammate, because otherwise this is a frustrating suggestion
No. Just dont fire missiles at dueling players if you dont like risking losing money.
That's from the shooter POV, not the teamkilled duelist's POV.
Yeah aight i didnt fully understood because im tired and ill.
Well, thats a problem with teamkilling in general not just in this specific situation. Also, I thought it already worked like that? Whenever you get TKed you get paid back, no?
I think maybe ARHs shouldn't get a random chance to teamkill but SARH radars should not attempt to fire on you if there's a friendly close to you
Now that I get your idea better I don't hate it.
I just think the defensive player shouldnt be getting control or power in that sense. It could end up in situations where getting a missile shot at you actually is a good thing in a fight cause it gives you this retaliation you want.
It should be a mistake of the third party jet that frags the teammate, ie two jets near each other means an imperfect lock
The problem is there are no mistakes in this game because the missiles are so advanced, so theres no way to implement these "mistakes" without nerfing the missiles and I dont want that
Maybe more on the lines of a third party jet losing lock on you if you guys cross
Yeah, that could also work I suppose.
So they would have to scramble to reaquire lock and make sure they don't accidentally select their teammate. If your a skilled third pilot you should be able to still hold the advantage in the 2v1 and not be afraid of applying pressure.
Which I understand is in your intention too but something about the original structure of your idea to me felt like it encouraged passivity over trying to control the fight