#Planes not targeting targets and landing.

9 messages · Page 1 of 1 (latest)

worn sinew
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I have this problem with the mission editor where some of the planes I spawn in don't seem to go for the target I assigned them to target. When they see that there is no target, they just go land at the nearest airbase and despawn which makes it really fustrating for me. I really don't know the problem in my mission. I used the Furball mission as a template and went on from there but some of the enemy planes just go for landing after the mission starts. I have tried to see what was wrong and compared it to the Furball objectives but everything was relatively the same besides the types of planes.

lost relic
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Usually means the ai can't detect them / see the target

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Radar truck used as a "hey over here!" Normally fixes that

worn sinew
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I don't know if I am just dumb but I placed a radar truck and radar building but they still seem to land

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they only attack when the enemy is just really really close/attacking them

mint heron
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I'd like to add a "Detected" check box in the unit options in the Mission Editor, so that the unit is already listed in the other faction's potential target list at mission start. Would be easier than adding units such as radars and or Cricket flying around.

worn sinew
worn sinew
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hey i think that planes have a bugged targetting rn. was playing one of scoobs missions and the friendly planes that spawned attacked once and just left the battle zone. not even trying to fight the enemy planes