#ground units getting stuck is still an issue
27 messages · Page 1 of 1 (latest)
Wow it's almost like vehicles destroyed on a bridge block up a bridge, who the hell could have guessed that ?????
Maybe turn it into a clean-up suggestion
its still an issue
not really a bug
Wow than why is it here?
i would still put issues in here, is the compass gear bay misalignment a bug? no. does it make sense to report it here? i would argue it does
Why not put the solution to this in suggestions if it's not actually a bug. [ I would consider gear misalignment a bug ]
fair enough, dont think it matters enough to move the post though
but this is literally something you would see anywhere, and in real life
in real life there are solutions
but not in NO
its pretty much a gamebreaking issue
(So suggest a unit that can clear paths)
there are many ways to fix this
im just pointing out the issue
Noted. I think adjustments to the obstacle avoidance + bulldozing behaviour should make this much less of a problem. At the moment they overreact and compound even minor blockages.
Don't the destroyed bodys enter a freeze state when broken Squeeg?
They wake up if they get hit again. Fixing the wreckage to wreckage collisions is what made it so you need double digits worth of bodies to block a road instead of two.
I think there's double digits blocking the road-
yeah but I can still see ways they can drive through this
ahhhh
This is now fixed (again). A bug was limiting the rate at which a vehicle could brake or apply throttle, which prevented them from getting around wreckages when they have to do a lot of snappy direction changes. They eventually give up finding a path and just start ramming things after being stuck too long, but the same bug meant they just sat there instead.

