#ground units getting stuck is still an issue

27 messages · Page 1 of 1 (latest)

wet oyster
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yeah mitch pls fix

fair mural
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Wow it's almost like vehicles destroyed on a bridge block up a bridge, who the hell could have guessed that ?????

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Maybe turn it into a clean-up suggestion

wet oyster
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not really a bug

fair mural
warm hamlet
fair mural
warm hamlet
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fair enough, dont think it matters enough to move the post though

fair mural
wet oyster
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but not in NO

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its pretty much a gamebreaking issue

fair mural
wet oyster
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im just pointing out the issue

fair mural
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so put one in suggestions

wet oyster
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I have no imagination Thumbs_Up

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I just think mitch should decide how to fix this

frail mango
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Noted. I think adjustments to the obstacle avoidance + bulldozing behaviour should make this much less of a problem. At the moment they overreact and compound even minor blockages.

fair mural
frail mango
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They wake up if they get hit again. Fixing the wreckage to wreckage collisions is what made it so you need double digits worth of bodies to block a road instead of two.

fair mural
frail mango
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yeah but I can still see ways they can drive through this

frail mango
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This is now fixed (again). A bug was limiting the rate at which a vehicle could brake or apply throttle, which prevented them from getting around wreckages when they have to do a lot of snappy direction changes. They eventually give up finding a path and just start ramming things after being stuck too long, but the same bug meant they just sat there instead.