#Relative axis control and modifier buttons

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unreal void
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Relative axis control would allow self-centering inputs like controller sticks to effectively be used for throttle control.

Modifier buttons would allow additional buttons/axes to be bound.

Example: Relative axis control would allow a twin stick control setup similar to an FPV drone, and a modifier button can be used to enable free look with one of the sticks.

Idea shamelessly ripped from Helicopter Gunship: DEX. It works amazing in that game for flying helicopters.

Side note: That game's use of 2 modifier buttons to create 4 layers of control binds is brilliant.

acoustic seal
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afaik mitch has said that this would require a whole new input system, but i am definitely for this!