Many have been developed/are being developed like the astra missile, seeing as a big thing in this game is stealth these missiles were developed to improve that aspect and as such I think would be a great fit for this game. In the screenshots i have posted I am not saying to make a missile LIKE the astra, just any missile of any design and of any role, but smokeless.
#Smokeless missile systems.
3 messages · Page 1 of 1 (latest)
good in theory, but i have noticed any time you detect someone/someone detects you, either RWR lets the one being detected id the detector or the craft are in visual range, making stealth pvp too dogfight oriented to allow this in normal gameplay
HOWEVER with the new ew aircraft, i could see this being actively used; EW jams radar in bvr, fires missle at target, target cannot visually id or radar jd EW craft. with that being said, PUT IT ON THE UPCOMING HARM MISSLES
also let me know if i'm wrong but missles become smokeless already in mid-long range ingame and irl (motor fuel used up and relies on inertia)