#General Thread

1 messages ยท Page 2 of 1

hardy linden
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heh

final pulsar
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I played air combat

full cloak
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Sin reading this convo

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idk my first ever game was Ace 4

hardy linden
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damn

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also ac6 had a really flawed progression system

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you could sell all planes for like full price

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this was such bs

final pulsar
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I got all those

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Only ones I didn't get where the mp ones

full cloak
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I didn't have access to a credit card as a kid so I couldn't get the Ace of Aces DLCs for AC6

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had to satisfy myself with youtube playthroughs

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anyway once Mitch adds naval units this will be an easy fix but until then

hardy linden
full cloak
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yes~

hardy linden
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didnt even know

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wow

full cloak
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Ace of Aces ๆœ€็ต‚ใƒŸใƒƒใ‚ทใƒงใƒณใงใ™
AoAใฎใ€€ใ‚นใƒˆใƒผใƒชใƒผ็„ก่ฆ–ใ—ใŸใŠ็ฅญใ‚Šๆ„Ÿๆฅฝใ—ใ„ใงใ™ใญ
ๆœ€ๅˆใฎๅคง่‰ฆ้šŠๆˆฆใŒๅฅฝใใงใ™

ๆˆฆๆณ•ใŒใ‚ใกใ‚ƒใใกใ‚ƒใƒ˜ใ‚ฟใƒฌใงใ™ใŒ่จฑใ—ใฆใใ ใ•ใ„

Mission4โ†’http://www.youtube.com/watch?v=LHetFI743v8&feature

โ–ถ Play video
hardy linden
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oh wow

final pulsar
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yep

full cloak
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it's basically PW's mercenary difficulty for like, 6 of the original missions

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additional enemies, harder enemies

hardy linden
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wait its not nee missions?

final pulsar
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you used more msl lol

hardy linden
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wow

full cloak
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technically not new missions, they reuse the same map, but with some more objectives thrown in

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well, less like objectives and more "bonus rounds" between boosted up superweapon fights

hardy linden
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hmm

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ac6 is so flawed

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i love it

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the player planes are really flawed but the game is great

full cloak
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I think the working idea was that "Yeah Garuda 1 decided to destroy the entire Estovakian military head-on by himself over the span of 6 missions instead of 12"

hardy linden
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ah, the nosferatu with 20 missiles launched at once

full cloak
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and so the Ace of Aces mode is kinda just a standalone campaign

hardy linden
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banned from mp cause it was too op

full cloak
hardy linden
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something new

final pulsar
full cloak
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but in AC6 each of those missiles had full missile damage and QAAM homing

final pulsar
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Came with fire across the map rail guns lol

full cloak
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actually I think they had SPW damage which was effectively double missile damage

hardy linden
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wow

full cloak
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so in total they had 24 missiles worth of damage in a single, nigh-undodgeable salvo

hardy linden
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yeah this was really busted

full cloak
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nerfed to absolute shit in future games

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now it's 12 missiles with shit homing and half missile damage

final pulsar
hardy linden
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you where?

full cloak
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it's still really funny hitting someone with a ADMM salvo in AC7 multiplayer

hardy linden
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where you

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i am

hardy linden
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i saw some clips of ppl killing others with unguided rockets

full cloak
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basically AC7 MP meta is really close range turnfights so like

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instead of letting your missiles lock onto anything you fly into close quarters and shotgun people with the missiles coming out of the VLS pods

final pulsar
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AC7 MP wasn't very good.....

full cloak
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if you fly your plane directly under someone and hit the missile button with ADMMs equipped they get hit with all 8 missiles coming out of the upper pods

final pulsar
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AC7 campaign was great, the MP feelt like it was just kinda tacked on

full cloak
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its fukken hilarious

full cloak
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yeah no the MP in AC7 is dog

hardy linden
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tho i dont like the ac weapon system

final pulsar
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AC7 should have had the Co-op function that AC6 had

hardy linden
hardy linden
fair lava
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guns were actually good in pw

hardy linden
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they are busted

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the aim assist is insane

final pulsar
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was a large disappointment coop was not added to AC7

hardy linden
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you hit something 10m away and it connects

full cloak
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AC6 had co-op?

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I thought that was ACAH

final pulsar
full cloak
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ah

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that doesn't sound as fun tbh LOL

final pulsar
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and shared a pool of lifes so you couldn't spam planes

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but we tried to FAB all the things

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no msl, bombs

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or rockets

full cloak
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ah so the same as ACI's multiplayer lmfao

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they would've made mad cash if ACI was available on PC

final pulsar
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the final mission in ac6 got bugged some time, and they never fixed it

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so you could never complete thje game

full cloak
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???

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never saw that issue

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also damn looking back I've never seen another game do flak guns as well as AC6 does them

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they look terrifying

dense pebble
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@full cloak @hardy linden mind if I boot up a group chat?

hardy linden
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no

full cloak
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eh do we really need one

hardy linden
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dont mind

full cloak
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just make a thread

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or just use this channel

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not like anybody else comes in here

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even though I keep pointing newbies here for help

dense pebble
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Eh fair enough

full cloak
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let's figure out what we want to make first

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unless it's just gonna be multiple simultaneous boss fights lmao

hardy linden
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time to remake m21 from pw

full cloak
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alright here we go~

hardy linden
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with nukes exploding in the bg

dense pebble
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"Oh you think ace combat is hard"

full cloak
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I'm worried about lag lol

hardy linden
full cloak
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I can barely host gambit gale without it dropping to 15 fps

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well I guess we'll deal with that when we get there

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which airbases do we want

dense pebble
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Dunno yet

full cloak
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I'm partial to just taking over City airbase and both Highways and defending it with bosses against players from all sides

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or just giving the players Naval

full cloak
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super secret collab project

dense pebble
full cloak
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by super secret I mean even we don't know what we're cooking yet

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it's that secret

patent fern
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oh right that thing we talked about i was supposed to be in on

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bitchin, what we do

hardy linden
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wait so what are we doing?

full cloak
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idk that's why we're discussing it

dense pebble
hardy linden
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totally not like i have a schedule for my campaign

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1 mission a week

patent fern
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pan bullying trying to exclude
time to exclude her speaking privileges

dense pebble
hardy linden
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if i dont fulfill it i will be removed

dense pebble
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I gotta schedule for when I get home

full cloak
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I mean we could do total war but every airbase has a superweapon defending it

patent fern
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lag concerns methinks

dense pebble
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Buildings don't produce much lag

full cloak
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no matter what we do it's going to take a supercomputer to run the mission, I think we gotta accept that

patent fern
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its not just buildings

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alright i got us covered on that

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(i dont really but mine is usually good enough)

hardy linden
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time to remake the experimental 10km long plane from pw

dense pebble
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I call dibs on the island base

hardy linden
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yes, thats a thinf

dense pebble
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I've already got a super weapon for that

hardy linden
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fr

patent fern
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i know its a thing

full cloak
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Mountain Airbase is finally getting it's satellite constellation defenses to keep Kia from dive bombing

final pulsar
full cloak
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it's a satellite constellation

hardy linden
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time to remake the condor

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10 times longer than the ship in ac7

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not even joking

final pulsar
full cloak
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I mean yeah but he's gotta do it 20 times now

hardy linden
dense pebble
hardy linden
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make a bossfight

patent fern
hardy linden
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oh no

hardy linden
dense pebble
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What I've been making in blender

patent fern
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fun fact i watched this get made

still have no clue what its supposed to be

hardy linden
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yeah fr tf is this

dense pebble
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Honestly just a look if I can make an interior with bodies

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BUT

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It doesn't have its wing yet

hardy linden
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guess its just an australian thing

fair lava
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arsenal bird made out of platforms

hardy linden
full cloak
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my other idea for something smaller was that we can turn Naval Airbase into Megalith

patent fern
dense pebble
patent fern
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that's what that image is birthed from

dense pebble
full cloak
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impractical unfortunately

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no way to make the railguns actually threatening

hardy linden
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remake stonehedge offensive

patent fern
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lets reference something that isnt just ace combat

hardy linden
hardy linden
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ingame it was just for looks too

dense pebble
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Set it up on a timer underneath it

hardy linden
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didnt do anything gameplay wise

patent fern
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you right

full cloak
hardy linden
hardy linden
patent fern
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if you flew above 2000 feet you died

dense pebble
patent fern
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i'd say that slightly altered the gameplay

hardy linden
full cloak
full cloak
hardy linden
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on the other side

dense pebble
full cloak
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hm

patent fern
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how would you have anything on a timer in the mission editor

full cloak
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maybe

dense pebble
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It ain't gonna take a day to make this

patent fern
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no functions for that retardwoo

patent fern
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goofy

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lol

dense pebble
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Or

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Gravity

full cloak
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gravity is better for longer timers

patent fern
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so drop a truck from space again?

full cloak
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yeah

hardy linden
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space x time

patent fern
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man this is getting more scuffed by the second

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par for the course tho

full cloak
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what did you expect with this collab

patent fern
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well i didnt expect to almost get written out of it

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but apart from that, idk

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you got a point

hardy linden
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actually, you can make it so you get shot down if you go over 2000 feet

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if you set up boltstrikes right

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you can

patent fern
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just dodge tho

hardy linden
patent fern
hardy linden
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but

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if you combine it with IR?

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not dodgeable at all

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totally

patent fern
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yea totally

looks at rebalancing fleet

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totally undodgeable

dense pebble
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F^ck it what we naming this shit

full cloak
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I mean okay first things first it's a collab so we all should have our respective parts, we've established we're doing a co-op mission and we'll likely be using the non-joinable team's objectives to maker a timer

dense pebble
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Project [X,Y,Z,W]?

patent fern
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no

hardy linden
dense pebble
patent fern
dense pebble
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S P U P

hardy linden
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SPUP

hardy linden
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nah we gotta name it something more comical

full cloak
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SPBR for the first letter of all our names

patent fern
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nah

dense pebble
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See

patent fern
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something a bit ominous would be fire

full cloak
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actually hm

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SPRB

hardy linden
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like Dangerous Ion Cannon

full cloak
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Super-B

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Superb

hardy linden
#

DIC for short

patent fern
full cloak
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lmao

dense pebble
hardy linden
weak dirge
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it aint me

dense pebble
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Well I was gonna name my two flying fortresses "project Aurion"

And "project Hercules"

hardy linden
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silly goose is here

patent fern
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project daemon or project invictus or something
now that sounds more like it to me

full cloak
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isn't that a youtube channel

patent fern
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one of those sounds kinda fire

hardy linden
patent fern
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you are funny

dense pebble
hardy linden
dense pebble
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Australia is not dense

hardy linden
full cloak
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alright worst idea time, we can make a reverse of Only Up where you spawn as a plane all the way up in space and you have to slowly glide from platform to platform to get back down to atmosphere

patent fern
hardy linden
dense pebble
patent fern
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or gear tears off

hardy linden
full cloak
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isn't gravity also less tho

hardy linden
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not really

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but

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engines dont work

patent fern
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you overestimate structural integrity

hardy linden
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flaps dont work

dense pebble
full cloak
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bleh

hardy linden
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how can you do anything

full cloak
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okay nevermind

patent fern
full cloak
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I mean if you spawn on a slope you can build some speed

hardy linden
full cloak
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the world's biggest slide

hardy linden
full cloak
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wheels?

hardy linden
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if you do, you just die

patent fern
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the wheels would break off so fast

hardy linden
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cause you go too fast

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yeah

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the wings wouldnt generate lift up there

dense pebble
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Yo let's make bunings

hardy linden
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wheels would go bye bye

patent fern
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do what now

full cloak
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A giant store?

hardy linden
patent fern
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home depot knockoff

full cloak
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I'd be down if only there was a lighting option that wasn't spinning helicopters

hardy linden
dense pebble
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Huh

patent fern
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BUNGINGS

dense pebble
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This only sells tools and crap

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And plants

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I actually really like the garden section

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Shits amazing

hardy linden
patent fern
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hardware store
only sells tools and crap
surprisedpikachu

hardy linden
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๐Ÿ˜ญ

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where ma shark

dense pebble
patent fern
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yea

full cloak
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we can make Buc-ees' largest gas station but have it cover the entire map

hardy linden
#

where blahaj

hardy linden
patent fern
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for a second i thought we were taking this seriously

dense pebble
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Wait

hardy linden
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oh, right

full cloak
dense pebble
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Bunnings was established in 1887

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HOL UP

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Nah this shit ain't right

hardy linden
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help my arm is creaking

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im not even 18

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what the hell

dense pebble
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Ah, founded in the 1800

full cloak
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okay okay let's roll it back a bit what are we doing

patent fern
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knee been creaking since 16 welcome to the party

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brb

dense pebble
hardy linden
#

lets make stonehedge fr

dense pebble
#

SPRB

full cloak
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we can come up with the name at the end

dense pebble
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For the thread...

full cloak
#

General Thread will suffice

hardy linden
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SSPEIDDKTN feels good

full cloak
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We'll post the thread when the map is actually in some kind of playable state

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as for Stonehenge

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hm

dense pebble
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Hehehehe

hardy linden
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so what are we building again?

full cloak
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okay first of all are we using anything as a base

hardy linden
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zomg my arm isnt creaking anymore

full cloak
#

we gonna use Total War or just tabula rasa blank slate

dense pebble
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@full cloak the enemy also has objectives

hardy linden
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no

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lets not

dense pebble
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We can use that as timer 2

full cloak
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okay blank slate

hardy linden
#

lets just use the empty map

dense pebble
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I just realised lol

full cloak
hardy linden
#

and build it in the desert for obvious reasons

full cloak
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okay tabula rasa it is

hardy linden
#

tabula rasa

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what does that mean

full cloak
#

blank slate

hardy linden
#

sounds spanish

dense pebble
full cloak
#

we don't need 2 fukken timers

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just sync it to 1

dense pebble
full cloak
#

we can literally choose a common denominator

dense pebble
#

Rail gun though

hardy linden
#

yeah we need one

full cloak
#

we can just set the timer to like 30 sec reload and have aircraft spawning every 4 timer triggers or something

hardy linden
#

not 2

hardy linden
#

in an inacessible part of the map

full cloak
#

airport for random spawns, timed triggers for special ones

dense pebble
#

Brb I've gotta puke rq

hardy linden
#

just like i always do

full cloak
# hardy linden what does that mean

โ˜†ใƒŸ Title๏ผš Tabula Rasa
โ˜†ใƒŸ Album๏ผš SWING HOLIC VOL.13
โ˜†ใƒŸ Circle๏ผš SWING HOLIC

โ˜…ๅฝก Track Origin๏ผš ๆฑๆ–นๅคขๆ™‚็ฉบใ€€๏ฝž Phantasmagoria of Dim. Dream (Touhou Yumejikuu, meaning Oriental Dream Dimensions) ๏ผ Tabula rasa ~ The Empty Girl ใ€ŒTabula rasaใ€€๏ฝž ็ฉบ็™ฝๅฐ‘ๅฅณ (Ellen's Theme)ใ€

โ˜†ใƒŸ Arrangement๏ผš Sanokan
โ˜†ใƒŸ Original Composer๏ผš ZUN ใ€ŒไธŠๆตทใ‚ขใƒชใ‚นๅนปๆจ‚ๅ›ฃใ€
โ˜†ใƒŸ Website๏ผš http://www.sound-holic...

โ–ถ Play video
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anyw

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I mean we have 4 people working on this project

hardy linden
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btw totally not like i have to go to sleep or ill get spanked

dense pebble
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Yo kids, don't drink when your older

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Just

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Dont

full cloak
#

there's 4 large airbases on the island

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Scoobe can make Stonehenge on Desert Airbase

hardy linden
full cloak
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rest of us can make our own superweapon on each airbase

hardy linden
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i suck at building big stuff

full cloak
#

okay fine Scoobe can set up the timers and I'll make the Stonehenge

hardy linden
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btw desert isnt one of the biggest airbases

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naval is bigger

dense pebble
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Pan can make TฬถฬฝฬhฬทอŒอeฬถฬฬŒ ฬถอฬtฬถฬƒฬ†hฬถฬฬ‡iฬธฬng

full cloak
#

Naval is going to be the player base

hardy linden
#

that far?

full cloak
#

it's far from everything and easy to defend, we can frame it as like a "take back the continent from the Four Heavenly Kings" or something

hardy linden
#

thats like 60km

dense pebble
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:)

hardy linden
#

would be funny if running out of time would end up in boscali city being blown up

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along with naval ofc

dense pebble
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Pan is goin to make a plane

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I might use that secret timer for plane spawning

full cloak
#

running out of time just spawns in 60 Darkreaches with full nuke load

hardy linden
#

maybe make some sort of thing to stop the timer from completing if you win?

full cloak
#

Faction victory obj?

hardy linden
#

so if it was a tank timer it would be a ton of tanks blocking it

hardy linden
#

doesnt stop the timer

patent fern
full cloak
#

well yeah but players see the Mission Accomplished screen and that's all they need

patent fern
#

i'm best at making defense compositions, not creating superstructures

hardy linden
#

btw dont spawn 60 darkreaches or the game will crash prob

patent fern
#

that's more y'alls court

dense pebble
#

Also if you want to build big creations, use blender

patent fern
#

no

full cloak
#

nah I just handcraft them

hardy linden
full cloak
#

the jank is part of the charm

patent fern
#

most of my work is in making defense weapons compositions

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pan obviously did the big building on my mission

dense pebble
hardy linden
dense pebble
#

Than Port it over

full cloak
#

hm

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maybe we can try something else then

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I guess we're really geared on making one, maybe two big threats at most and the rest is attrition through regular units

hardy linden
#

nah screw this im forcing pan to mske the stonehedge

hardy linden
#

ig i can build it tbh

hardy linden
full cloak
#

I have an idea for stonehenge

hardy linden
#

lets build it

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hell yeah

full cloak
#

that kinda fits how it works in AC4

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so each of the cannons is stationary

hardy linden
#

yeah?

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wait how will we build the cannons?

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๐Ÿ’€

patent fern
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i have no idea

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that's why i'm kind of lost at this whole idea

dense pebble
patent fern
#

wouldn't this just sit there and be cosmetic only

hardy linden
#

also why not combine stonehedge and the cannon from ac6?

full cloak
#

when it fires it spawns a line of platforms that immediately explode from helicopter-munitions trucks explosions, and then the platforms fall and squish anybody unlucky enough to be underneath

patent fern
full cloak
#

the cannons themselves can just be rotated control towers

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we rig the lines of platforms up to timers and copy them several times so that they can fire multiple times over the course of the mission

hardy linden
full cloak
#

because short range and not flashy

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well okay a little bit flashy but its more like a shotgun than a railgun

hardy linden
patent fern
#

stonehenge was not a short range weapon

full cloak
#

yeah the explosion itself is really small if you're not super close

patent fern
#

well

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it could be USED as one but

hardy linden
#

I mean this would happen when they fire plus would do sth wherever it "hits"

full cloak
#

stonehenge was always just fired straight up in the air, the shockwave is what kills

hardy linden
#

they make shockwaves

full cloak
#

well the platform idea already has that

fair lava
hardy linden
#

canister gunpod?

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project wingman?

full cloak
#

it just adds falling platforms as an extra thing because it's accurate to how AC4 portrayed Stonehenge shots as "holy shit the sky is falling"

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large platform has about the same area as a munitions truck explosion anyway

hardy linden
#

like the round is going up

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not down

full cloak
#

the round is a straight line

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ah just let me try implementing the shot first and then we can judge

hardy linden
#

fine

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for now imma go snooze to not get spanked by my own mind

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gn ppl

full cloak
#

gn

patent fern
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you guys are talking some of the wackiest stuff i've ever heard for plans so honestly as long as y'all doing this craziness i'm good

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lmao

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thought it'd be like, lets do a boss rush, not hey lets literally remake stonehenge offensive

hardy linden
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lets remake the entiriety of all the ac games in one mission

patent fern
#

i wanted to redo shattered skies back when spawn timings didnt work right

hardy linden
#

okay imma go to sleep now so that i can talk to my psychologist in the morning

patent fern
#

then they worked and i cba'd

full cloak
#

...eh

#

can't get the rotation right on the cannon but I'll leave that to Pan to figure out

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now to do some linear algebra

full cloak
#

agh points in 3d space suck

full cloak
#

hm

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my helo-munitions truck bombs aren't working

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they're still shooting the chassis instead of the container

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oh

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okay they kinda work now

full cloak
#

ayfkm it works when they spawn at the start but not when they spawn from a mission trigger WHY

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??????

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they're ejecting as soon as they spawn in

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w h y

#

maybe it's because they know they're going to crash I guess

#

hm

#

how do I fix that....?

#

IT WORKS

#

KIND OF

#

@patent fern pretty sure you're the only one up to see this

#

semi-working proof of concept

patent fern
#

nice sound editing work

full cloak
#

unfortunately the large platforms despawn too quickly so they can't really squish anything

#

so darkreach fragmentation is probably the way to go

patent fern
#

i didnt know they even despawned out of the air

#

my only real question is why did you take the effort to edit in all those sounds for this tiny clip

full cloak
#

I didn't, I just played a youtube video in the background while I recorded using nvidia's recording thingy

#

I had to do multiple takes anyway so I just timed how long it would take to hit the waypoint and then guesstimated it from there, the rest was pure luck

#

anyway my takeaways from doing all this is that uh

#
  1. longer intervals is the way to go, I had 15 fukken points along the line of fire and the visual effect would still be just as impressive with half that number or even just a third
#
  1. falling platforms will despawn in the air, don't rely on them, instead use darkreach fragmentation
#
  1. helos will instantly eject if they're spawned above ground after Mission Start
#
  1. in order to reliably trigger helo-hlt bombs, the HLT needs to be sunken into the ground by ~2m or the helo must be spawned in the air, with point (3) being a major limitation
#
  1. use enemy helos and friendly HLTs to make red markers instead of blue ones like what I did
#
  1. dud rate of helo-HLT bomb is roughly 10% (1-2 in 15)
#

final verdict: Stonehenge is plausible to make, will need extensive JSON editing and also someone with way more patience in rotating objects to get the guns pointed the right way

patent fern
#

so basically

#

we're sentencing pan to exponentially more suffering than when she made the carriers

#

got it

full cloak
#

eh, if we're collaborating on this, I only need some specific deliverables from her

#

I mainly need help with getting the rotation angles on the cannons right

#

and then after that, just a whole bunch of copy+pasting stuff with objectives to get the timers running

#

mmh

#

well, maybe we'll get it sorted next time we're all up. Either way, proof of concept is done, we just need to see how far we can run with it

dense pebble
#

But how big do we want the cannon?

full cloak
#

I literally just used one control tower and tilted the tower 60 degrees

full cloak
#

extremely lazy way to do it

dense pebble
#

But do we want the cannon to be small or large homie

full cloak
#

medium size because there's going to be multiple of them

#

original mission had them in 3 pieces but I think we can do it with just 2

dense pebble
#

R a g h

#

Fine

#

Hmmm

full cloak
#

bigger task for you would be the r i n g

#

original stonehenge is 8 cannons mounted on a ring with a jammer in a middle and AA defenses all around the outer edge

#

not sure how true to the original we want to be or if we want to add some of our own flair to it though

dense pebble
topaz locust
#

I have no idea what stonehenge is, but I just realised instead of writing console applications I should be making a unity project for the sole purpose of megastructure engineering

full cloak
topaz locust
#

Also, idea: giant armoured dome around a whole airbase.

#

The dome can be generated in code so it's perfectly round

full cloak
#

the buff that Mountain Airbase needs

topaz locust
#

If I pull some meshes out of the game I could even do a neat job of it with nothing left under the terrain

topaz locust
#

Do you have a python script that poops out all the positions?

dense pebble
#

Nah, I'll just go in and place all the platforms, doing them all separately

#

Also allows for some minor adjustments

#

Instead of re-writing code to fix an error

topaz locust
#

My intention is just to place all the models 1:1 in an otherwise empty unity project and hit a button that shits out the same json format

dense pebble
#

Ah

#

Eh I'm a masochist

#

So, not really gonna happen with me

full cloak
#

right I forgot we all have different workflows

#

I guess if I were to do this I'd whip a quick script up in matlab that just does all the linear algebra to get me a set amount of points for a 3d line and then fprintfs it all in json pasteable format

#

man I wanted Mitch to do all the coding M16drunk

#

is my matlab license expired already? shit maybe its time to learn C# for real

topaz locust
#

If that's all you're using it for you may as well whip open unity and just have all the transformation stuff

hardy linden
full cloak
#

idk it happened to all 15 choppers in the line

hardy linden
#

there were too many then

#

keep the aircraft number below 15

full cloak
#

it works if they spawned in the air at mission start but if they spawn at an objective trigger they all eject

#

however if I put them on the ground

#

or, well, on a platform, it works

#

my assumption is that the AI sees that it's too far above the ground and can't recover the engine in time and thus automatically ejects

hardy linden
#

I dont think thats the case

full cloak
#

since it's based on the helicopter AI

hardy linden
#

happens to planes too

#

it might be the case but i dont think it is

full cloak
#

either way, it works with platforms so that's what I'm using

hardy linden
#

Wish it was possible to just spawn in munitions

#

this would be so much easier

dense pebble
hardy linden
#

also supersonic cruise missiles when?

dense pebble
#

@obtuse wadi

#

Please add

hardy linden
#

guys we are gonna have to make it possible to fly under the railguns

#

because else its not gonna be cool enough

dense pebble
#

Gonna make that ring a tunnel run

hardy linden
#

IV of course

#

time to remake the warthhog run from halo CE but as a cricket

#

๐Ÿ’€

hardy linden
hardy linden
#

did some research, apparently stonehendge guns are 250m long

#

this means the stonehenge circles' diameter is like 5km at least

fair lava
#

They are anti-asteroid railguns, afterall

hardy linden
#

nvm turns out if the guns are 250m, the diameter is like 3.5km

#

hmm

#

one gun will be bigger than my aircraft carrier ๐Ÿ’€

#

thats bad, isnt it?

fair lava
#

For the difficulty making it, probably

hardy linden
#

yeah

#

kinda feel like itd be cool if you had to fly into the barrel like with the chandalier in ac6

#

but there are 6 guns

#

or 8

#

dont rememebr

fair lava
#

8

full cloak
#

ain't no way the gun is 250m

fair lava
#

They're pretty big

weak dirge
#

well i hope more basic building blobk is added

hardy linden
#

๐Ÿ˜ญ

hardy linden
#

yeah they are big af

full cloak
fair lava
#

that looks smaller than the one in the games anyway

#

they're MASSIVE

#

meant to shoot asteroids out of earth's orbit

#

or atleast out of intercept

full cloak
#

okay I guess the caliber is 120cm

#

shiet

#

welp, Pan has a lot of work to do then

#

they feel a lot smaller in the game tbh

#

then again the ring completely dwarfs the airbase next to it so I guess it makes sense. Wonder if we have enough space at Desert Airbase after all

hardy linden
#

in diameter

full cloak
#

for reference Schwerer Gustav caliber is 80cm but only 32.5m long

#

the aspect ratio looks somewhat similar

fair lava
#

It has alot thicker of a barrel for the electromagnetic assistance, though

#

So it's gun is probably alot bigger than a typical chemical 120cm

#

It also does have a bit longer of a snoot on the stonehenge it appears

full cloak
#

putting that aside there's no way we're going to be able to fit that in the area around desert airbase

#

we'd definitely have to downscale it

hardy linden
#

partially above water?

#

OR

#

south of desert

#

would be best

#

theres alot of space there

full cloak
#

I mean I guess if it fits it fits

#

We're covering the whole damn place up with platforms anyway for the ring

#

also we're going to want to rotate all those platforms 180ยฐ to get the concrete underside instead of the asphalt top

hardy linden
#

oh no no no

#

no no no no no

#

ok yk what imma make the cannons

full cloak
#

lmfao

#

actually I can maybe make a ring if I write up a script

#

doesn't need to be the highest resolution because the outer walls will be factories

hardy linden
#

btw what platforms we using?

#

big or smol

full cloak
#

small seems kinda useless except for detailing

hardy linden
#

fair

full cloak
#

considering the size

#

nah fam we're using ramps only

hardy linden
#

btw who is doing what

full cloak
#

I'm still debating between using Matlab or learning python or someshit for this

#

lmao

hardy linden
#

btw you have any coding experience?

#

I do

full cloak
#

just some dabbling matlab from doing my bachelors

hardy linden
#

I know basic lua

full cloak
#

I mean it seems easy enough because what I have in mind is literally just a function that takes dx, dy, dz, interval, x0, y0, z0, q1, q2, q3, q4, outputs a string of text that can be pasted into json

hardy linden
#

just hand them a calculator

full cloak
#

managing slaves is a lot more work than coding, I've played enough adult games to know

#

like, uh... Rimworld

hardy linden
#

i have more experience ๐Ÿ’€

#

i can handle r word idiots going into godmode while using OP vehicles

toxic mango
#

I put 6 boltstrikes at mountain airbase, in clusters of 3 with an ammo truck and an aerosentry, is it overkill? Or should I mirror it to city airbase

topaz locust
#

That's largely up to you and what you want to be able to get through

#

stopping a determined player is a fool's errand

toxic mango
#

In total my layout for mountain airbase has 6 IR SAM clusters around the perimeter, each with to linebreaker Sam, and two aerosentry with their ammo truck, and well as the two R Sam clusters

hardy linden
#

dont make double spaag and IR sam combos tho

#

thats really hard to kill

#

this basically makes lynchpins the only viable weapon

#

and NEVER put boltstrikes in groups with the distance between them being under 5km cause thats just unrealistic and stupid

warm quiver
#

Until we have in-game comms you gotta assume someone is attacking it by themself

hardy linden
#

unless you are trying to make something untouchable

warm quiver
#

But the moment we can coordinate pincers, a lot of scary stuff will suddenly be easy to take out

hardy linden
toxic mango
#

this is one of the boltsrike clusters, with the other one back there in the distance

fair lava
#

The HLT evens out the difficulty I'd think

patent fern
#

IR and SPAAG clusters aren't so bad, but definitely dont have too many triple boltstrike clusters or you'll get shat on

toxic mango
#

only two for the larger airbases

hardy linden
#

and do not put triple boltstrikes on levelground

#

thats really stupid

#

do not put them in clusters

#

pu them on mountains around the airbase 5km apart

topaz locust
#

to make boltstrikes a problem, have them far apart so their coverage converges on what you're defending from multiple angles

#

sticking them together they may as well be one unit

balmy hill
#

can there be two objectives active at the same time
i want ground units to advance on two fronts instead of doing a one road tug of war

#

also is there a way to make map objects neutral after placing and removing a unit

patent fern
#

when non-sequential objectives is working yes, but its broken

balmy hill
#

damn

topaz locust
# balmy hill can there be two objectives active at the same time i want ground units to advan...

You can set waypoints for existing convoys to attack on two fronts, but vehicles produced by depots will come from the one nearest the objective and go to it. Vehicles take around 15 minutes to drive to each airbase, so you only need a few convoys of them to keep up the impression of an attack on two fronts. Also, map objects will start neutral when the map is loaded. Their state isn't saved.

#

Copy vehicle info copies waypoints btw

hardy linden
#

restarting the editor fixes this

topaz locust
#

what does the S stand for? is that scale?

dense pebble
obtuse wadi
#

that's a vestigial button now

#

S is for Select

#

but you can just click on stuff so it's not really needed

patent fern
#

get destroyed

dense pebble
topaz locust
#

vehicles don't traverse a list of waypoints like I assumed they did. very sad ๐Ÿ˜ฆ

weak dirge
#

yea it is kinda bad the waypoint

quaint ore
#

Im currently making a custom mission to destroy some units, the 2nd objective is to destroy a set of new units that spawn in after the first are destroyed. the 3rd objective is a wing of fighters that spawns after completing the 2nd objective. The final objective is a waypoint to RTB. Now when i test the mission, the final waypoint objetcive is issued after completing the first objective. And I cannot figure out why. any guesses?

full cloak
#

are your spawn triggers set correctly

quaint ore
#

I've double checked and don't see anything that looks incorrect.

full cloak
#

if an objective starts and there's no targets alive on the kill trigger list then the objective gets skipped

quaint ore
#

that would explain alot

full cloak
#

first set should spawn at mission start, next set should spawn on obj1, and so on, if you have it set right

quaint ore
#

well i have set it to that

#

also had a bit of an issue with the names not updating

#

but that fixed itself after a while

full cloak
#

hmm

hardy linden
quaint ore
#

OBJ 1, OBJ 1.5 and OBJ 2

#

are my three ID's that I use

hardy linden
#

all related to objrctive one a called OBJ 1?

#

oof

#

rookie mistake i also made

quaint ore
#

oh sorry, the names were just "destroy sam site" and "destroy 2nd sam site"

full cloak
#

oh are all the targets named the same

quaint ore
#

OBJ1 etc are the ID's

hardy linden
#

call them a1, a2... then b1, b2... then c1, c2...

quaint ore
#

aah

full cloak
#

^

quaint ore
#

ok ok

hardy linden
#

if multiple have the same name it just breaks

#

i mean same id

quaint ore
#

seems logical in hindsight

full cloak
#

obj1.1, 1.2, 1.3 could also work but yeah

hardy linden
#

thats a rookie mistake

full cloak
#

need different IDs for every individual unit

quaint ore
#

first time making a mission haha

hardy linden
full cloak
#

no worries glad we could help I should add this to the faq

hardy linden
#

or have @obtuse wadi make some sort of set of tutorials when you first load into the editor

quaint ore
#

thx for the help! have been pulling my hair out for the last 20 minutes trying to find what was wrong

full cloak
#

don't wanna deal with Steam users lmao

#

and I don't mean people who use Steam I mean the type of people that actively use Steam community forums

hardy linden
#

tbh just force ask mitch to add it in when you first use the editor and add a tab for it

full cloak
#

I already gave Mitch permission to repost the faq in the forum guide anyway

#

except the faq is outdated af and I really really need to update it

hardy linden
#

btw wanna help me make tutorial missions?

#

like next(not this week's) weekend

full cloak
#

I can't do much other than give consultation

hardy linden
quaint ore
#

Its still happening

#

but now at least the units spawn haha

final pulsar
hardy linden
#

if you wanna check if they are ok you can either join my server and get them from there or i can send them here

hardy linden
full cloak
#

hmm

#

And I assume you did update all the objective kill triggers to match the new IDs

quaint ore
#

yes

#

ive just deleted the final one

#

and remade it

#

gonna playtest now

#

is there any set of cheats i can use for infinite ammo to playtest? Because its getting old real quick haha

hardy linden
#

just boot up gaming music(ace combat and project wignman ost)

full cloak
#

idk you can just spawn in a bunch of friendly ground units around the areas

#

they'll take care of the SAM sites real quick

#

remove them once you're done testing

quaint ore
#

been using airwolf theme alot

full cloak
#

Darkreach over SAM sites

quaint ore
#

; )

#

helps too

full cloak
#

I just have Arma 3 stream vods open in the background

hardy linden
full cloak
#

its a jellyfish with a face sharpied on it

quaint ore
#

still happens pff

#

now after the 2nd objective

#

so thats progress

hardy linden
full cloak
#

okay now I'm curious

hardy linden
#

I hate jellyfish

#

i would never touch one

full cloak
full cloak
hardy linden
#

do people eat them?

quaint ore
#

also, the third objective's fighters do spawn

#

its just that the rtb waypoint always gets issued after the 2nd one

full cloak
#

jellyfish salad with sesame seeds is a thing

hardy linden
quaint ore
#

yup

full cloak
quaint ore
#

reassigned all the destroy targets

#

if it still doesnt work imma send the file

hardy linden
quaint ore
hardy linden
#

i guess im not asian, i guesd enough

quaint ore
#

me neither but still

#

love me some good ramen

#

can't be arsed to make it myself tho

hardy linden
#

kinda looks like jelly

quaint ore
#

hate cookikng hahaha

hardy linden
full cloak
#

it's got the same kind of texture as seaweed salad if you've ever had the stuff at KBBQ or something

hardy linden
#

cooking isnt that bad

quaint ore
#

btw, the fighters spawn too soon now

hardy linden
quaint ore
#

no, they have unique names and descriptions

hardy linden
#

descriptions dont matter

#

so names are diffrent?

#

check spawn timings for fighters

quaint ore
#

they spawn when the 3rd objective is issued, after you destroy the 2nd sams

#

but they spawn after the first

hardy linden
#

by that i mean set their spawn timing to sth else and back

#

might help

quaint ore
#

if spawn timing is set to obj c

#

they spawn when obj c i issued right?

hardy linden
#

when its finished

#

๐Ÿ’€

quaint ore
#

ooh

#

thatll do it

#

im guessing the message an objective displays will be displayed if the objective is completed then too?

hardy linden
#

๐Ÿ’€

#

that one is kinda obvious tho

quaint ore
#

yeah i always interpreted it as the message displayed when the objectibe is issued

#

just like the spawns

#

got no experience with editors or anything similar

#

so still learning as i go

hardy linden
#

i had experience with ARMA 2's editor

#

(its really hard to use tbh)

quaint ore
#

ayy, mission done

#

finally

full cloak
hardy linden
#

๐ŸŽ‰

final pulsar
final pulsar
dense pebble
#

Beats being unemploye-

#

Oh wait

balmy hill
#

bruh my dumbass just found i could rotate objects

final pulsar
#

it's technically a new feature

patent fern
#

you valid

candid abyss
#

why does the AI sometimes do this if i spawn it in the mission editor?

topaz locust
candid abyss
#

thanks!

terse goblet
#

for me they just break off hard until they hit something

full cloak
dense pebble
#

Oooo a mech

#

Hmm

hardy linden
#

very cursed

#

but funny legs

mild nimbus
#

Is it possible to restrict a weapon only for a single aircraft? For example, if I wanted to restrict the Cricket from using the AGM-68, but let the Compass continue using it

obtuse wadi
mild nimbus
#

Ok, thank you

I think I recognise your name from my beamng days

lucid elm
#

Does anyone have a beginners guide on mission creation? I'm a bit confused by how some of the things work

#

For instance, what is the point of the refineries and different factory buildings? Do they actually serve a purpose?

#

The encyclopedia doesn't explain much

topaz locust
#

the pre-placed ones don't do anything, but factories added by the mission control the spawn rates for different units. Planes spawn from airfields belonging to either side (place a ground vehicle near an airfield to "capture" it for a particular team) and ground vehicles spawn from vehicle depot buildings

#

killing the factories through the course of a game makes the units they produce stop spawning for that team

lucid elm
#

Gotcha, thank you for the help!

red grail
#

Will it be possible, in a not so far future, to set the control and production of pre-placed map objects, such as factories, airbases and radars ?

hardy linden
#

I dont think producing buildings is gonna be added

red grail
#

Well... ok, I meant changing control of the pre-placed buildings directly from the mission editor or json file.
I don't want to make a building produce another building ๐Ÿ˜„

topaz locust
#

(eventually, yes)

red grail
#

I'd love to give a purpose to storage tanks and refineries... eventually ๐Ÿ˜‰

red grail
#

I have a question regarding the mission editor : how do you set waypoints easily ?
For a tutorial, I just want to give some waypoints to taxi, take off, turn around and land.
I end up having 10 objectives and 2x the number of outcomes (startobjective, stopobjective)... quite tedious just for a simple flight path.
Is it the only way, am I missing something or is there an alternative ??

topaz locust
#

each reachwaypoints objective can have a list of waypoints that you complete in order

#

as long as you dont need other outcomes inside of that, you can put a whole waypoint path in a single objective

shrewd wagon
#

How does one make an airfield capturable? Do I just have to add capturable buildings within the airfield and let the ground units automatically capture when they are close?

#

this is the airfield in question

obtuse wadi
untold plover
#

Also is there a limit on how many times a base can swap hands?

topaz locust
#

nope - each time it changes hands, all the structures belonging to it are repaired

untold plover
#

Interesting. So when making a map, to make a given base belong to one faction or another, do I just need that faction's vehicles to spawn there?

warm quiver
#

yup

#

Squeegy actually made a custom mission with this concept

#

It's a bit outdated now, and he doesn't have the time to maintain it anymore, but it's been played with :)

untold plover
#

Yeah, great game mode.

#

Ok, currently do any facilities spawn ships?

warm quiver
#

I think one of the devs said they can only be spawned when scripted by objectives

untold plover
#

How do you rotate objects?

warm quiver
#

while placing, move your camera around, its fiddly, but after it's placed, there's a rotate tool in the top right

untold plover
#

Oop, copy. Thank you!

#

Ok, thank you all for the help. Now that I'm learning how this works, it's actually pretty simple.

#

At least just for a straight escalation type game.

#

Anyone have a png of the in-game map, but blank?

warm quiver
#

its in the pins of this channel

shrewd wagon
warm quiver
#

Capture is instant, I'm not sure of the range but it's not too fussy as long as a vehicle drives onto what you could reasonably consider as the airfield's 'Grounds'

#

Any ground vehicle can capture, for now, BUT it requires the enemy airbase to be completely eliminated

#

I think.

obtuse wadi
shrewd wagon
obtuse wadi
#

capture radius is 1km from the center of the airbase

shrewd wagon
#

and there's no capturing if there's anything from the opposite faction within the radius correct? with the exception of maybe air units?

obtuse wadi
shrewd wagon
#

awesome. thank you for the replies

red grail
#

can damaged airbases be repaired ?

#

or is it only when they are captured ?

terse orchid
warm quiver
#

Partially damaged bases can't be repaired, not yet at least

red grail
#

that what I thought ๐Ÿ˜ฆ

#

other question regarding waypoints...
If I set waypoints as 'objective' in the editor, I believe ALL planes of the faction will try to fly to them ?

#

is there a way to assign waypoints to a single or a group of planes ?

warm quiver
#

Could we get an updated FAQ for the mission editor?
I'm mostly just wanting to know what each objective and objective outcome means specifically

final pulsar
#

Yeah, maybe @obtuse wadi or @gritty willow can maybe start putting together an official how to guide for the rest of us (especially the new features)

gritty willow
#

I can try put together a list to explain what each objective/outcome does sometime tomorrow

warm quiver
#

Mega based, cheers James

patent fern
warm quiver
#

I noticed an option to set user-placed buildings as capturable or something but idk if it works

Either way I have a hunch all the airfield QoL stuff will come once we can make custom airfields

shrewd wagon
#

How does one stop this behavior? My assumption is that I have too many units available initially for the faction. I also only have two depots for this faction for what would be a lot of units. I don't understand how depots distribute units exactly either. Do they just deploy from both or does the game pick only one depot to deploy units from factories based on distance to something?

warm quiver
#

๐ŸŽ‰

hardy linden
hardy linden
#

thank

dense pebble
#

Welp

#

(Increases the default editor height to 25km)

#

Buildings and units

terse goblet
#

i would install it but if i do that i have to sacrifice the soundpack

dense pebble
#

You may :/

#

Hm

#

I wonder if I can combine the pair

dense pebble
terse goblet
#

hang on, i'll send you thje resource.assets

dense pebble
#

Sick*

#

uh

#

@terse goblet your sounds are very broken

#

oh I think I know why

#

anyways

terse goblet
#

they are?

dense pebble
terse goblet
#

i dont know because i'm not the one who put them in there

#

justicier's pack

dense pebble
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hm

terse goblet
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yeah

warm quiver
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Should I set up this interception in my custom mission to be expected, or a surprise?

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I feel like it'd be more fun as a surprise...

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though you'd get less payload for it and it means I need to do more fiddling with objective triggers

warm quiver
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a snek of culture

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hopefully we'll be able to add dialogue as subtitles eventually, instead of little text up top that everyone seems to miss