suggestions-forum-2
About G tolerance
3D MODELS FOR MERCH!!!!
Better UI
Controllable stuff
New Map Suggestion: Cape Horn & Patagonian Fjords Inspiration
A Revision of the Darkreach (And How Bombers Should Be Added Moving Forward)
Damaged Aircraft scenarios
Player stat tracker in the encyclopedia
Decoy missile (can also be the WIP drones)
Refueling Capability for the Tarantula + Buddy-Refueling Pods
Dynamic Editor Date Selection
A way to make pilots important without making them a limited number
Expanded Ammunition Logistics system
Rapid Dragon for Tarantula(this is a stupid idea)
More floor missiles for tarantula
Large Alpine-inspired Map
G-LOC features (2 suggestions)
Limit the number of high end weapons (Tuskos)
Terrain Avoidance System
Automated Ground Collision Avoidance System
MAGIC CARPET
General sounds redesign ideas ???
adding an option for a separate keybind for gun/cannon firing
Reduced AI IRM-S1 firing range
Cruise missile warning
UI Suggestions
Alternative Autohover Modes
Helicopter pilot seating on the right
nonguided counterparts of linch /kingpins for PALA
Sacrifice half of payload capacity for solid rocket boosters on Darkreach
Smaller, Stealthier Darkreach Counterpart
Distance lines on the HUD/landing camera
B-1 Lancer-type low level penetration bomber
More varied/difficult anti ship tactics
Ground radar mode for plane radars
Make a chance of AA missiles missing a missile\bomb
| Nuclear Sirens/Missile Alerts For Main Airbases/Citys |
GPS-weapon jamming
New Tutorial missions on a per-craft basis
Misdirection and decoys.
Skip All-Used Weapons
High Energy Microwave Weapon Systems
Swap the "confirm" and "cancel" buttons on the exit game confirmation dialogue.
The escalation annex must have an OTB landing craft.
Countermeasure Smoke for Ground Units
Reinvent the search and rescue or anti sub
Lighting Controls
Colourblind options
Optional aircraft launch cutscenes for aura farming and dramatic intros
Friendly ground units lase targets