suggestions-forum-2
Funny lil plane
More critical infrastructure
Ventral Mounts for Certain Aircraft
The Spawn System isn't great
Canopy rearview mirror
AGM-99 remove pop up attack
Piledriver TBM (Cluster)
More cinematic camera options
"Civillian" Bomber
Cargo ramp gunners
Kingpins feel too sensitive to the launch button.
Nuclear Aftermath
The Frontline
Better Pilot Physics
BDF version Boltstrike expected
Double sling load LCV-25 for Tarantula
Give darkreach it's agm-68 missiles back
Static vehicle repositioning
Engineering Vehicle
Early warning radar
Towing Behavior For Ground Units
Top down attack for pab-80lr
New cruise missile/AShM,CLM upgrades.
Include a Setting to Enable Custom Skins for our Games AI
Dynamic Radio Chatter
Satellite positioning navigations for standoff weapons
[NOSE] Additional Options for Tarantula Gunship
Anti ground mines
ace combat or project wingman-like voice lines for this game?
Change name of "Missiles" tab in encyclopedia
Donate to specific player, or overhaul donation and faction balance system
Hide the factory type if it belongs to the enemy (and more intel in general)
Jamming/countermeasures appear as ghost contacts
Clear way to indicate that you cant resupply
Ground Effect Vehicles as a Naval Asset
New faction Idea
Better helicopters = More Helicopters
New dedicated missions for new aircrafts.
Make more advanced damage effects
mission editor ctrl+c ctrl+v
Better Speed for the Chicane
Blackhawk/Chinook styled flare pods for PALA helo
Extended support for grey-zone / OSW / low-intensity warfare.
It would be good to put ATP on compass.
Manned-Unmanned Teaming
Reconnaissance/Targeting Pod
Make separate chanel for mods
Improve the Medusa's automatic nozzle control by importing Vortex behavior
Aerial supply system
Have an extendable range on the Medusa laser