suggestions-forum
(maybe) solving the infantry problem
Singleplayer
Multiplayer
A flying Gepard
Truncate interceptions kill feed
Countermeasure customization
Turret-like static defense
Cooperation supporting UI
Multiplayer
Capturing bases with the tarantula should give points
PALA "Invasion Ship"
change the arrad sounds
For the mouse virtual joystick add a button to recenter it.
black screen afther crash
Active Camouflage for the Darkreach (and lower RCS)
Extra armored units
Arsenal Ship
crickets
Singleplayer
Multiplayer
Nuclear option on controller is (still) too stiff/snappy
Singleplayer
Multiplayer
helicopter training mission
Tiltjet VTOL as faction-specific alternative to the Chicane
game recorder
more theme songs for significant units and events
Fast Battleship
Ground based cruise missile launchers
Color Control and target priorities
Playable Ground Units?
Readable journal for hotas support
being able to recolor and add a stroke to ALL hud elements
AI Cargo Planes/Ships + Supply System
Singleplayer
Multiplayer
Ace Combat Style Landing indicator
FUFO , 255-300G hardness and a parachute for the strategic yield option of the ingame B61 clone.
Supersonic Bomber
Dynamic weather
Recon pods in combat aircraft loadout
Indication of base capturing
AFV6 IFV buff
Short range mortar carriers
Mission Editor Suggestion
Singleplayer
LCV-25 Homogenous loadouts
Dynamic fuel loads for AI
Moveable Stratolance launchers
Manually guided air to air missle
nifty SAH-46 idea
Supersonic Strategic Bomber
LCV-15
Make engine fans + turbines spin
GPO-5C with Monocopter Submunitions
Tarantula no cargo bay option/variant for extremely heavy cargo
Optional secondary trigger stage.
Allow flaring and launching S1s while on the ground.
Make when explosions occur on the ground, It makes permanent craters or holes, Like ww1 battlefields
Singleplayer
Multiplayer
20mm gun pod for all cricket hard points