#HORSEY TIME ZEEHAW

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muted ridge
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And now y'all act like I'm a dick with you all or what ?

limber plinth
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No

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It's not that deep, just kind of weird to hammer in "wtf is that" twice

muted ridge
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So to you this is obvious this is a braid ?

short cloak
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i don't really get why you're dying on this hill

muted ridge
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I'm not but you are all taking me like a bad guy for just making my comment

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Everything was chill and I just come back to paddle going crazy over how I talk once more even tho he got so many examples that I do not mean to hurt anyone

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I'm just tired like why do I come back to that

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Mb guys for saying what my first thought was when I saw that image uh ?

limber plinth
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I don't think people are attacking you personally, I know it can be hard having people dog-pile on you. But looking at the context of "first attempt at modeling", asking for feedback, they also clarified what it was right after-- so your reply, and later doubling down, wasn't constructive.

Speculating here, but the issue is tone in text being easily lost. Including "wtf" (or any "harsh language") would alter the tone to be negative or amplified. If you had said "what is that?" I don't think people would have been taken back.

For what it's worth, I don't think Bunny took it poorly-- so I also don't think this conversation should have been dragged out.

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I'm not a modeler, but wouldn't a single shape with ridges be less polygons or what have you -- the braid effect could be handled as a texture. The scale of detail would be so small.

eternal briar
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best to let them decide the end detail, stifling the idea early with 'oh too detailed!' kills enthuisiasm fast..

limber plinth
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Ultimately yeah, they should do what they want-- just wasn't sure if it could be easier

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Last time I modeled something it was very grating

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Also, speaking of textures-- I'd like to give that a shot, is there a (not sure what it's called) texture map(?) in the repo?

topaz meadow
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I believe the model's FBX is inside the repo and you can extract the UV map from there-- the specifics on how are beyond me as my experience with texturing is very limited.

silver holly
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I've never done a model before so I'm kinda proud of it! It sorta looks like a braid lol

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Also - While yes, negative comments are discouraging
If they can be constructive I love criticism and comments, it can be so helpful
Especially bc I have NEVER done any of this before!!!

silver holly
limber plinth
silver holly
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Somewhere in the discord paddle linked the blender file

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Send pics of what you come up with!

errant coyote
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I would love to make Clydesdales but surely that would require some sort of 3D hair layer clothing item to look proper

silver holly
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Gypsy Cobb, clydes would be so neat but I feel like that would need an entirely different model entirely

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Just bc their bodies are so different

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I would die for a freisan tbh

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Also would require a new model tho

fathom rose
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Let's goo

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Even Chuck is jumping in

mighty flower
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honestly, it does look like a braid, but don't be discouraged, at least you have a stylist option yeow

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Honestly I would like to help you in your project, but I have no modeling knowledge, I only know some programming.

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but I really don't mind learning new things in my spare time.

agile shoal
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All help is welcome ๐Ÿ™‚

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I cant really work on it because of uni projects so the more people helping the better

hexed pendant
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Honestly looks like braided tail

silver holly
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Was thinking about trying to texture paint on a mane today

limber plinth
silver holly
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Fs! Safe travels

silver holly
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adding animator on my resume โœจ

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for some reason im having a hard time getting the neck and the tail to keyframe (?)

silver holly
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kinda looks like coffee beans

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im not sure how to approach this

agile shoal
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I think the issue is that your little braid buns vary too much in size and shape

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Also if you need any help with learning animating just lmk!

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I cant make anything for the mod atm because I have to focus my effort on a uni project but im here for help and advice

silver holly
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I'm really never gonna sweat it

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Dw real life comes first

silver holly
silver holly
agile shoal
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Stop motion is a great way to think about it

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My preferred method is keyframing the most distinctive poses in an action rather than the 2s or 5s approach some people teach (if you have heard of those before)

silver holly
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I have not lol

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Idk why my phone changed key to let

halcyon monolith
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I think it's easier to do the big and main movements first, and then do subtler keyframes as you go along

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so like if the leg has to move from one part to another but smoothly, i'll put 2 keyframes, one at the start and one at the end. then I'll go back into the middle of the animation and add in more to smoothen the anim

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though nor am I an animator lol, just what works for me sorta

eternal briar
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  • step Wun
    Move in 3's.

base pos, keyframe it.

Move HUGE. to the Apex of the possible furthest frame.
Keyframe it.

Interpolate the frames between & Tweak accordingly stars_orange

silver holly
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I'll give it another go tonight!

agile shoal
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Skeddadly doo

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What you need to do is put the reference image into blender

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When in object mode, press Add>Image>Reference

dreamy prawn
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it might be prudent to spend $100 on a game asset that comes with a few hundred animations, different stances, gaits, bones for the rider, and of course the model. all the walking/running/galloping animations will need dozens more for stopping and turning different directions and it would be a ton of work to do all that from scratch

astral rover
dreamy prawn
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i'm not familiar with how PZ animation system works, but i have worked on a nonanthro cat avatar for unity/vrchat and even with weights and blending you still need like 100 animations to make it look like a cat. just spitballing that making those by hand will be cost more time/money than starting from a premade collection

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for the code it seems like this would share a lot of code from a bicycle mod

agile shoal
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We could certainly try, ive never tried mapping an animation from one armature to another but its possible

dreamy prawn
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last time i tried in blender it was a one-at-a-time thing with a clunky workflow but it worked

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"retarget" is the keyword for that operation

silver holly
silver holly
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At least to me I guess. The community collaboration, getting to learn new skills, watching each other succeed and cheering on one another - it's been so special

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Sorry I don't mean to shoot ya down! I definitely agree it's gonna be so much work - we've got a crazy long list on trello that can get even longer the more we think

silver holly
dreamy prawn
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oh likewise, i don't mean to shoot down building it from scratch, that is certainly valuable on its own, just trying to help by thinking of ways to use shortcuts or references. for example there's a decent looking horse with 100+ animations on unity asset store for 100$, but most of the unity/unreal parts of it would not apply in PZ. it's a cool project and makes me want to search for animated horse models :)

silver holly
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I'm not totally against it tbh! It would be a big help that's for sure.

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Maybe link some here if there's one that really seems like it would fit the low poly bill!

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Also not in any sort of rush, honestly I'm thinking this project will have a timeline of a year or more.

silver holly
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i cannot seem to reason why some of these bones aren't keying

fathom rose
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that's gotten me a couple times

silver holly
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i thought it was that

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but i can like see it keyed

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but it wont play(?)

fathom rose
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hmmm its hard to tell from just the picture...

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could be "rest position"?

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nah doesn't look like it cause the horse would be with all 4 legs on the ground

silver holly
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it clipped weirdly

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im trying to key that neck bone which you can see in the top left is selected, and i can see it in the timeline

fathom rose
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weeird

topaz meadow
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i've had very limited success with re-targeted animations, especially since many assets we could buy would have dramatically overcomplicated rigs/keyframes that probably aren't suitable for Zomboid imo.

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You could do it, and I have done it before with certain mo-capped animations for human rigs for Zomboid.

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But it's a task and a half and it mgiht almost be easier to just do the anims ourself.

agile shoal
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What versions are yall using

fathom rose
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i just got the one in HorseMod/Blend Files/PZ_HorseRig.blend

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or blender version?

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i'm still using 4.3.0 at my home pc

silver holly
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i added muscle

agile shoal
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You only want to keyframe the CTRL bones

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Those in turn move the DEF bones

halcyon monolith
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adding head/tail anim will be pog tho

silver holly
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It's giving Scooby doo

halcyon monolith
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frrr

silver holly
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I haven't been able to get the neck or back bones to key though

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I was posting about it last night

agile shoal
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Can you send another screenshot?

fathom rose
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or you meant her?

dreamy prawn
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some free horse models with animations, still looking around but free options are pretty bad so far:

free full horse, bad animations
Horse Rigged(Game Ready) https://sketchfab.com/3d-models/horse-riggedgame-ready-bc64f4ff7966474ca9bacd42fa73a754

free horse, only few clunky idle anims
Horse https://sketchfab.com/3d-models/horse-041e84c8a0c34944a38b948a2c58fc0f

for reference only, no rig and animations are baked into shape keys:
Horse Walk https://sketchfab.com/3d-models/horse-walk-93b53ddcec414592842753d1819f3133
Horse Trot https://sketchfab.com/3d-models/horse-trot-7e24b8c46d284b519d416035e6445903
Horse Run https://sketchfab.com/3d-models/horse-run-b7421fcc3b9b4065b2b330a3bc7e9a79

1 idle anim, baked into shape keys, no rig
Horse Movement Study https://sketchfab.com/3d-models/horse-movement-study-3fa2b3ca0be247898db8da71f5fc3654

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best paid horse i found so far, with lots of horse anims and rider too! $70 https://www.fab.com/listings/e0fc6520-8c9d-425d-9d25-3b6dc9ed56f8

Fab.com

Overview: https://youtu.be/OwMWhpkaiywSketchfabAnimations Rider using weapons while Riding (Same as Unity)Horse Animset Pro includes more than 200+ AAA animations for the horse and the rider.Gates: Walk, Trot, Canter, Gallop, SprintFly, Swim, Fall, Jump, Attack, Damage, Death and Actions Animations sets (Each category has several animations) Up...

silver holly
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Oh shit !!!!!

silver holly
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Anything specifically you need a sc of?

agile shoal
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Just any hiccups youre having during the animation process i suppose!

limber plinth
# silver holly Fs! Safe travels

Came back yesterday, and currently at work. I'll try to take a crack at this when I can as I'd like to see what I can do.

Is there a way to view the model in game / load the textures live / preview it?

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My main goal out of curiosity is if one could paint in shadows and muscle definition

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As some of the more solid textures seem very flat - especially the tan horse.

silver holly
silver holly
agile shoal
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Ah hello!

silver holly
agile shoal
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I can make a quick little guide for yall to test it out in the game

silver holly
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Please!

agile shoal
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I can do that tonight

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Ive had to devote all of my effort and time into my animation project which is why i couldnt help ๐Ÿฅน

silver holly
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Examples of the muscle definition - it's very subtle as I'm not sure if dark lines will translate well in game

agile shoal
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Yeah i think that would help

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Ill send images tonight

silver holly
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More examples of shading and muscle definition although very subtle - again I haven't seen it in game or how it's gonna translate

silver holly
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fuck

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why is it cropped

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hold up

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also. is there any way to key rotation?

fathom rose
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below that option is rotation

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or you can just use the letter "i" and it'll keyframe all the transforms

silver holly
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would you by chance have a guess as to why some of these bones aren't working though?

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it's gif has sound on imgur

fathom rose
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i haven't found any bones that don't work

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some of them you can only rotate

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but thats just how the rig works atm

silver holly
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oh for sure.
i actually posted a link to a video with sound on imgur that kind of talks about what's happening.

it looks as if it should be a bone that is able to key location rather than just rotation, however when i go to key it - it doesn't play.

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it could be a user issue

agile shoal
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@silver holly What textures would you like me to test?

silver holly
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Could I please see
Aqh.png and GBA2.png

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Top two on the trello

agile shoal
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Also I took a look at that Imgur link u sent, I'm not sure where you were clicking; were you clicking on the head control bone?

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Ok, so the more monotone horses look WAY better now

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I think that once we get around to looking how we could implement manes and stuff it would help even more

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There does seem to be a weird shading glitch that happens when the horse looks to the side (it looks darker) so that's something we will look into at some point

silver holly
agile shoal
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No, thats not it

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See in the images where the horse looks to the side it has an entirely different color?

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The game seems to be rendering them incorrectly

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But, that's not on you :D

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Either way, the muscle coloring helps a lot

short cloak
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i think that's the game's weird ass lighting

agile shoal
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Maybe I could look into writing a shader for it at some point that is slightly modified

silver holly
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Yeah i see that! maybe the other textures are actually not as bad as we had thought(?) would it be a bother to ask you to try the other ones again?

silver holly
agile shoal
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Well you can see the glitch in these older images

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But, you can see the horses that are still lit correctly and they still looked flat ish imo

silver holly
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Yeah I'd agree!

agile shoal
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BUT I think we are on the right track

silver holly
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Me too! Just more time an practice.
I'm interested to see what Chuck is gonna do

agile shoal
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You are certainly getting much better

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I feel bad that I've put this project to the side for now since you're doing so much for it but after finals hopefully Ill have more time

silver holly
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It's really not a problem honestly - real life always comes first. Especially since I'm not paying you for your time, this isnt something I expect to be a priority for you

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Hope finals go well!!

silver holly
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does anyone have any guesses as to why i can't get the CTRL_Neck bone to properly key?

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i can share my screen

astral rover
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or if there's a modifier preventing you from moving it in an axis (blue bone icon)

limber plinth
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I booted up the mod to check out the texturing and the horses are basically meatballs ๐Ÿ˜…

agile shoal
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Are you on Linux?

limber plinth
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Nope

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Is the repo up to date?

silver holly
agile shoal
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I think i know what you are talking about, I believe there was an issue with capitalization in the file directory pointing towards the animation files

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But i cant remember which one exactly atm

short cloak
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it's a bug with animations meshes added by mods, there's oversights in the way they're loaded

astral rover
short cloak
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the issue is in the java side of the game

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the fix is pretty simple though

eternal briar
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The game has a High chance to fail to load assets sometimes, and only a menu and back will force the fix,

devs should have fixed this -_- ....

short cloak
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that's a different issue

eternal briar
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Idk bout that

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her anims are ruined, and char display is also wrecked, occurs randomly, with the only fix being a menu return

short cloak
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looks like the same issue, it's not a chance, it always happens

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the game loads animations meshes async but doesn't wait for them to finish loading before trying to load animations

eternal briar
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sometimes i dont notice it perhaps, its a really odd one for sure

short cloak
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it refuses to actually load the animation if the animations mesh isn't loaded yet so it never actually loads them until the second try (they are never removed from memory so they work for successive attempts until the game closes)

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it works when loaded from the main menu because the game does actually wait for vanilla animations meshes, and this coincidentally covers mod meshes

eternal briar
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i foresee that being a lovely issue if its not fixed before mp...

imagine having to load SP first, then back out, then Load into the MP server

short cloak
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but the vanilla ones are not reloaded ever so they're not covered during lua reloads from changing mods

silver holly
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horsey

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fantasy horses could be cool but idk i was just bored

halcyon monolith
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you could skin a unicorn too lol

silver holly
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aaaa i thought about that! like the last unicorn unicorn

limber plinth
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Trying to add some basic shading to help the form

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Got the legs backwards I think

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wasn't sure where things were lol

silver holly
silver holly
# limber plinth

But oooo! Is this like a transparent layer? O: it looks great!

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Does it work for just this horse or do you think it'd work for all?

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also I don't like that texture now I gotta redo it

limber plinth
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Going to make a color map to know where stuff actually is

silver holly
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Oh that's beautiful

silver holly
limber plinth
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You might have an easier time doing it(?)

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Havent checked what it looks like in game yet

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I'd like the inside of the legs to have more shading

silver holly
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I'll give it a shot

limber plinth
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I mean I can try - it's just shooting in the dark though lol

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noticing some issues with the left front leg

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the texture wraps around a bit farther

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Could also be how inprecise this can get as a few pixels can be stretched

silver holly
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this is how im going about it

silver holly
limber plinth
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Far easier I assume ๐Ÿ˜…

silver holly
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way easier in my opinion

limber plinth
silver holly
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oh very interesting

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i like the dots idea

limber plinth
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That was to tell which side is up ๐Ÿ˜…

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I assumed for the legs the wider end was the top of the leg

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but other parts were less clear

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the neck texture is throwing me off the most

limber plinth
silver holly
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heres how i'm doing mine. i added dots to the top of the segments as well!

silver holly
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are you able to use blender?

limber plinth
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I had it installed at one point - not sure if I still do

silver holly
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i'd highly reccommend

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comes at a great price drunk

limber plinth
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Overall the form feels a bit better

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there's still some parts that the gradients are way too sharp

silver holly
limber plinth
silver holly
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oh! shaded areas!

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i'd agree it seems pretty sharp, it wouldn't be such a bad thing to blend it into the chest a little bit

limber plinth
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A bit easier said than done working off 2D ๐Ÿ˜…

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I think that's good for general forms

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I'll do finer anatomy details tomorrow

silver holly
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Props to you lmao I couldn't wrap my brain around it

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I'm sure it'll be easier with the key map now

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Can't wait to see what you come up with!!

limber plinth
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This is what it looks like currently

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If you can send me what you made it might help with atleast the seams on the legs

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Curious what it looks like on the tan one

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I think the lighter colored horses suffered the most with no shading

silver holly
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the darker colors being the inside or "shaded" color

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vice versa

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its kinda sloppy oops

limber plinth
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the layout is different?

limber plinth
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ah

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I pulled it from the repo

silver holly
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my bad i should've noticed sooner

limber plinth
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is the repo old?

silver holly
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repo?

limber plinth
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github repo

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#1345522089720942665 message

silver holly
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uh

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@muted ridge took that aspect over, i didn't have any involvement

limber plinth
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ah

silver holly
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yeah i'm not that intuitive lmao

limber plinth
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Github desktop is pretty easy to use

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how/where are the project files being shared usually?

silver holly
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https://trello.com/b/7qt7QpBM/horsey-time-zeehaw i believe(?) this is more so up to date, at least on my side

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but for the most part honestly just via this chat

eternal briar
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so theres....a mod ingame with the stuff or

silver holly
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๐Ÿคทโ€โ™€๏ธ

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i'm honestly not sure how people are getting the model in the game

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magic i've been assuming

eternal briar
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repo looks like a mod template to me

silver holly
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you'd know better than me lmao

eternal briar
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time 2 find out ๐Ÿ™‚

silver holly
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if you do, would you please help me? ๐Ÿฅบ i've been asking but i think everyone's been really busy

eternal briar
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sure ill dm a template mod complete for you

silver holly
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i don't know what that means

eternal briar
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all g, ill help set it up

silver holly
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๐Ÿฅน thank you

limber plinth
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The repo works as a mod

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If you install GitHub desktop you can have it in workshop/ to update off of

eternal briar
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i just built one myself, easier

eternal briar
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SO LIFELIKE GUYS OMGGGG?

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IS A REAL HONSE

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i like the moo noise left there aha

short cloak
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the repo should be up to date but textures go through trello first so they may not be added to the repo yet

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i'm not really sure why you're calling the repo a 'template mod' or why you made your own but if it's working now

topaz meadow
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The texture shading definitely adds a lot of depth that the model was missing.

silver holly
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Excited to see it on the new model / with a new texture

eternal briar
limber plinth
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Trying to see if I can get the mesh to test textures on -- not sure where that'd be

limber plinth
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Downloaded blender, and it is easier to just paint general shapes onto the form lol

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This looks like a crackhead was at work- but I promise it'll make sense lol

limber plinth
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wip obviously

agile shoal
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Whoa great work guys!

limber plinth
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It's not super-duper great, but it's something

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I'd probably need to look up tutorials to see how to paint in blender / use PS with it better

silver holly
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Ohhh that's looking really good so far

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I'm not sure if I'm super sold on the veiny-ness though

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I'd have to see it in game

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I think the face and head is fucking perfect though

thin crescent
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tho I notice there is still one fairly large thing missing from the horse model to keep it on par with indie stone standards

silver holly
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I don't want balls in my face ๐Ÿ˜ญ

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We might(?) need a system for male/female if we do breeding tho which means identifying m/f
Or they can all be gays and theys โœจ

topaz meadow
eternal briar
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generally had some trouble using the newest model of Horsey, Was completey Wrecked ingame

limber plinth
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I do suggest anyone contributing to use GitHub tho

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As rn any changes without it would need a middleman

silver holly
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I can start uploading textures there

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Do I have to request access?

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Should I just make one?

topaz meadow
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Yeah you'll need a github account and can ask for access from Albion I believe.

eternal briar
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i need the updated default horse model. that isnt ruined if anyone has that,

for reference, Horsey on the left here works great as the reference model in models_X

horsey on the right is a file i got given...

github IK horse isnt particularly usable for this either atm.

limber plinth
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You could make a fork to keep your WIP to yourself and send pull-requests to the main one
-# pull-requests are suggesting changes to the main, and generally need to be approved

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bonus would be:

  • You don't accidentally break the main one
  • Also, people could copy yours directly instead of the main
eternal briar
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i need this, but New Horsey

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most outcomes lead to Unhappy Horsey Mode.
( i dont have mental time to deal with that outcome.. )

topaz meadow
topaz meadow
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The animations meshes don't load properly the first go around.

eternal briar
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old horse model worked fine...

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im aware of that bug, its gonna do it regardless

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if you have an exported Horse.fbx from Models_X with the new model,

  • Gimme
limber plinth
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Unfortunately I think Sum is the only one with it

limber plinth
short cloak
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we only have a couple animations, the animations bugging out is expected

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if you mean the one from a few weeks ago just clone the repo, that's the one in there

silver holly
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however it's the same model i already gave to @eternal briar which is apparently having some issues

agile shoal
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Are the issues the fact that theyre buggy in game?

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I think its brcause we have the new model referencing old animations

silver holly
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that's what i keep thinking

eternal briar
short cloak
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as long as the skeletons match you shouldn't get the meatball, but animations for the older version do appear incorrectly

silver holly
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scratch that lmao

astral rover
limber plinth
astral rover
# limber plinth ?

man Ive known you for your mods, pretty sure you're good with lua too, you helped me out a while ago

limber plinth
astral rover
silver holly
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Let's try to keep this chat clear for horsey talk? ๐Ÿด

astral rover
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Like this you mean?, I saw on the pinboard that you guys needed a saddle, I fit it to the model and tried to make it stylized, don't know if it could be useful to you guys

astral rover
agile shoal
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That looks AWESOME

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Great work!

silver holly
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Thank you so much!!!!!

silver holly
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Hey y'all, I just wanted to take a second to speak to everyone again.

Again thank you everyone who's pitched in, literally every little thing helps make our horsey dreams come to life. And if you've been busy then I hope your'e taking care of yourself!

I wanna be really clear about one thing about this project - And I guess take it with a grain of salt if you will, but I guess as the person who kicked this project in ass to get it going I feel like I can say this.

I also wanna preface this with I understand that at times AI is used with coding and very technical difficult things like that but

As much as possible, I want to proudly say this project was done without the use of AI

short cloak
#

i'm not sure if this was prompted by something, but i will add that no work i have ever produced has used any ai assistance, and that i would feel uncomfortable contributing to a project that uses ai

silver holly
#

To be clear, nothing really prompted this except my own very unfortunate experience in the past that has lead me to a very deep hated and discomfort with AI. And it seems to be more and more of a discussion/prominent thing floating around so I'm putting this out here now

agile shoal
#

Im with you there

#

AI fucking sucks

#

It could have been a great tool used for scientific research (and it is by some people) but the main use it is being marketed for is trivializing human contact, creating soulless images in leu of paying real people, or cheating yourself out of an education

#

Ive met people in both my Japanese and American unis that are so overreliant on AI it is sad

#

I do think the bubble is beginning to burst though, since investors are starting to realize these ai products are 90% hype and 10% reality and thus dont really make money

#

But thats another convo lol

eternal briar
#

I had several Hunches

#

DOWN BOI

pine meteor
#

the progress is stunning, i'm curious to see how players will ride horses once yall get more stuff done yeow

silver holly
#

@short cloak thank you for updating the github!!!

thin crescent
#

ride a tiger into battle like ezekial

eternal briar
#

we are limited by the lack of usable walk anim atm, it genuinely hates it

short cloak
#

works on my machine

#

i have been meaning to ask if the walk animation isn't supposed to have any translation data because it doesn't seem to (or it's not moving for some other reason)

eternal briar
#

your horsey works? and walks as in moves tiles

short cloak
#

it doesn't move but it works

#

it plays the idle animation and switches to the walking animation when it wants to

eternal briar
#

yeah that works, just no translating ๐Ÿ˜ฆ

short cloak
#

i just figured the animation didn't have any translation data

eternal briar
#

if you fix the translation data keys, he ZOOMS
but fails to play the anim properly

brisk iris
#

Awesome work so far everyone, truly some cool stuff happening here!
I'll try to help out with some animations in the next couple of days. Is the spreadsheet in the pinned comment up to date?

topaz meadow
silver holly
brisk iris
silver holly
fathom rose
fathom rose
#

i would start moving the rest of the body. I don't remember exactly but the hips and torso should be alternating going up and down

agile shoal
#

Great progress! Yeah the horse is aparently one of the hardest animals to animate so ur doing a great job

proper dust
#

Big game studios are so lucky to be able to mo-cap horses.

silver holly
#

Fr tho

silver holly
#

when i start to encorporate like the "hip" and "chest" im not sure if ilike it

agile shoal
#

Thats a lot of keyframes!

#

Try to only keyframe the defining poses of the walk, so if following the sheet you made would be about 16 keyframes

#

Although you could just make 8 keyframes for one side, then post those flipped for the other

limber plinth
#

Also seems like the head shouldn't be moving around-- seems like the entire torso and up moves up

muted ridge
#

Making a bodypart not move will make the animation look unatural and you'll feel something is wrong

#

It's like making a walking animation by having the hips not move and another one where they move

#

As long as the movement is logical, with movement of the hips will always look way more natural

limber plinth
silver holly
# silver holly

Where as this is a trot. The diagram is very accurate to a trot.

The head needs to move up and down as this is how horses just work

silver holly
agile shoal
#

Its a bit of a catch 22 when adding more keyframes, sometimes its smoother when using less!

silver holly
#

I'll take out the doubled frames if I get access to my computer again to see how that looks.

I think I will end up trying to move the chest and pelvis it just ends up messing with everything else and idk

agile shoal
#

Youre doing good work though! Dont get discouraged, this shit can be hard haha

limber plinth
limber plinth
agile shoal
#

Jumping into the deep end

silver holly
#

I keep hearing that! I can definitely see why, there's just a lot of little movements in the body that can get fucked up fr

limber plinth
silver holly
#

Interestingly cut gif but I get the point

limber plinth
#

from the last linked video-- thought the stick figure horse was interesting

silver holly
#

It's a really nice visual where the hooves connect fs

limber plinth
#

"the opposite legs lift and make contact at the same time"

#

even with the visual I have no idea what that means lmao

silver holly
topaz meadow
#

Yeah itโ€™s definitely a โ€œjumping into the deep endโ€ moment when it comes to animations lmao

eternal briar
#

a base walking animation should be the highest priority. and i mean one, that loads ingame, and the horse translates physically in world

halcyon monolith
eternal briar
#

last one i used animated, but failed to move during

halcyon monolith
#

Ohh you mean it didn't work in the game correctly?

eternal briar
#

yeah, he moves, but doesnt, walk off into the sunset

#

he do the

halcyon monolith
#

I was messing around with the rig to see how rigging and animation works since ive never done it before and I saw that theres some pretty complex rig here

#

but I think the "snapping" of the legs will be annoying if you also have this problem

#

before and after keyframe, see how it snaps? That is not me

#

and I dont know really how animation works so I don't know if thats something you can or cant fix

#

Maybe if there was a control point for the "knuckle" of the leg it would be OK
Basically, instead of smoothing all the way to full extension, it instantly snaps to it, which makes it look extremely unnatural

silver holly
#

gonna start adding the pelvis/chest rocking

#

it does make the head bobbing seem more intense

#

he looks like hes skipping and going lalala

#

but its getting close

agile shoal
#

Looking better!

silver holly
limber plinth
#

Horses seem to just be skipping tbf

#

A full gallop is just a really excited skip

silver holly
#

true lmao

astral rover
silver holly
#

this is what ive got, apparently its corrupted though - not sure about that. there's also a copy of everything on the github

fathom rose
#

that's the one thing i wanted to know... cause Ash got an animation to work, but with the old skeleton and model, but aparently there was an issue with the new one

#

did yall manage to solve it?

silver holly
#

don't think it ever got fixed

eternal briar
#

becuase unlike me, they wont actually test things. modmaking requires physical playtesting..

silver holly
#

we're all doing our best here for free with the time we've got.
i've also have honestly seen, multiple times, the new model in game working being posted.

eternal briar
#

suprisingly, that didnt mean you,

i test like mad, all the time

silver holly
silver holly
short cloak
eternal briar
#

idk if we had the same files ๐Ÿ˜ตโ€๐Ÿ’ซ idk whats the issue atm

silver holly
#

i think if we're gonna all work together and continue asking for help from one another, we're gonna have to sometimes take a breath when we need to and step back when it's required.

eternal briar
#

its a common issue that my text reads very literal, it is how i am

silver holly
#

for sure, glad it was just a misunderstanding in that case

#

anyway - still not sure what the answer is here

eternal briar
#

tism trait go brr... its why in vc im lovely at reading others, but struggle massively here

silver holly
#

i got really really close to finishing a gallop animation and unfortunately couldn't figure out how to save it and just had to scrap it ๐Ÿ˜ฆ gonna give it a try on the laptop but it sucks not having two screens

#

i also unfortunately had to scrap that trot

#

how do i save an animation? google was genuinely no help

topaz meadow
# eternal briar becuase unlike me, they wont actually test things. modmaking requires physical p...

I understand you can be blunt and literal at times, but even with that in mind this is a very unhelpful remark.

It's has been a bit disjointed lately admittedly as real life has taken up a lot of people's free time, and we're also working with a very duct-taped together system as there's not necessarily a clean way of adding animals and there's a known bug raised by Albion regarding animations.

Everyone involved has been playtesting the mod as we proceed with changes and adjustments from everyone. Lets try to keep comments productive and to the point rather than throwing shade towards others.

agile shoal
#

Learning should be fun, not gatekept

#

Also we're not getting paid for this and we have a life outside of modding, so i do not appreciate the snide comments

limber plinth
#

I swear this thread is cursed PensiveCowboy

#

I'd like to let adults be adults, and let misunderstandings resolve themselves, but this is the second time someone "misstepped" with a joke like this and things are (again) sliding into something weird.
-# I've deleted some comments I felt were just being reactionary and not helpful to resolve the conversation.

If you socially misstep (joke doesn't land)- don't doubledown or make it more than it is. Start with apologizing atleast.

If someone says something mean or out of pocket- focus on the actual comment and not the person.

And don't dog pile, share your viewpoint and let things move on.

limber plinth
#

-# Also this comment isn't directed at anyone person- and infact is in response to this occurrence and the previous time all wrapped into one.

limber plinth
#

Back to the horsey topic- if the animations don't work in game-- will this mean the work would have to be redone later?

limber plinth
#

shrug I hope this helps lol

silver holly
#

I hate that wikiHow isn't pushed anymore ๐Ÿ˜ญ ๐Ÿ˜ญ I couldve saved my shit but Google is dead now

silver holly
topaz meadow
silver holly
#

Oh I think I know how to do that(?)

topaz meadow
eternal briar
#

you generally export it as fbx, or save it as blend, for later

silver holly
#

Blender doesnt wanna open on my laptop ๐Ÿ˜ญ

north ferry
#

oh my god someone is making a horse mod

#

I joined this discord just to see if anyone was

#

To everyone who is working on this I salute you, you are doing the honse's work.

limber plinth
north ferry
#

I probably can't provide anything of value but as a person with a horse you have my full ideological support

silver holly
north ferry
#

I feel like it is a pretty reasonable addition

#

we have multiple horse locations in-game that remain empty

silver holly
#

Crazy to think how far things came and how much I've learned o: !

north ferry
#

I can understand why you find no dogs because they clearly had some spooky unknown part in the outbreak

#

but horses literally just vanished alongside the gas in every car

north ferry
#

this game would be x10 worse to die in if you had a pet dog at home

#

didnt even think about that until just now

zenith sapphire
astral rover
dreamy prawn
#

i think implementation in-game is promising if you look at the bicycle/skateboard/scooter mods that released recently. i can see the horse acting similar to those when ridden, and snapping to an animal instead of an item when dismounted. though no fence jumping without some fancy scripting...

fathom rose
#

Yeah I'd keep the model and just re-rig it worst case scenario

silver holly
#

This should be top priority before we do anything else I think

#

I remember someone mentioning grapple hook?

short cloak
#

i don't think we need to panic about the model not working, it's only happening to one person for mystery reasons and iirc she has been doing weird stuff setting up her own mod instead of just cloning the repo so it may be something she messed up

topaz meadow
#

And if itโ€™s an issue of translation data not being included in the animation thatโ€™s also an exceptionally easy fix as well so doubly no worry there.

#

At current moment the only, and primary roadblock. Is animating horsie hard

silver holly
#

As soon as I have access to my PC again I'll be back at it!

brisk iris
eternal briar
#

i knew you couldnt resist helping after i teased it aha nice.

muted ridge
#

Might need some tweaking

#

I think the middle of the body doesn't move enough up and down

#

That back green IK

brisk iris
brisk iris
topaz meadow
#

But no that looks really good!

#

I think the head might need some adjustments but maybe it'll look/make more sense ingame.

brisk iris
topaz meadow
#

If you nail that I think it'll be close to perfect aside from some other small adjustments I can't quite put my finger on.

worn tree
short cloak
#

that looks really good!!!

brisk iris
topaz meadow
#

maybe a slight tilt of the nose of the horse down?

#

It seems like they kind of have a downward posture of the head during galloping

#

Me, critiquing your absolutely great animation from the sidelines icant

brisk iris
#

Oh yeah kinda like they're pushing their head down and through the motion

#

Haha I appreciate it! Always nice to get feedback

silver holly
#

I'd love to see a canter as well!!!

brisk iris
brisk iris
brisk iris
limber plinth
#

I mean, it's a great reference

brisk iris
#

Yeah they did a damn great job on that game, in all aspects

limber plinth
#

comparing it to this gif, 2 things I noticed, your head tilts up at the bottom of the head bob + the base of the tail should stand up throughout, and the end should wave. But honestly, you're like 90% of the way there clapanim

brisk iris
#

Yeah you're spot on, gonna try some adjustments

#

I made the head tilt less, but it looked more stiff, which they realistically probably are, so it would make sense. I'll play with it some more

limber plinth
#

You're doing great

north ferry
#

do you need reference material? kekw

brisk iris
north ferry
#

I can probably get you some when I get home tonight

brisk iris
#

That would be sick! No rush though, I probably won't have time to make more animations until sunday

north ferry
#

Out of curiosity, are geldings being considered? Or are all male horses going to be stallions?

#

No clue if it is even possible to do something like that with animal behavior but I figured i'd ask since I didn't see a mention of it on the Trello

#

Just to clarify, not asking if neutering a horse will be a potential mechanic lol. Just if the idea of finding gelding and stallion horses has been considered at all

short cloak
#

it's definitely never crossed my mind ๐Ÿ˜…

north ferry
#

Ah lol fair enough

brisk iris
#

Changed the tail animation and made the head tilt a bit less at the bottom of the head bob, I think it definitely helped

brisk iris
#

Horses really are kinda silly looking animals the more I look at them. Their body is like a big bean with floppy flailing sticks attached to it

limber plinth
#

Lookin' good

brisk iris
#

Do we have a process for the translation data btw? We're probably gonna want to have some formula based on frame count and translation data travel distance right? I'm shit at math, so hopefully someone here knows how we should do it ๐Ÿ˜„

short cloak
#

i don't think we have anything like that yet

brisk iris
#

Okay no worries, we can brainstorm it, I've left my animations without translation data so far, it'll be easy to adjust later

#

Should I make a PR on github with the blend file and animations, or what is the preferred way for me to upload them?

limber plinth
#

Yes please, I'm a bit biased but I think the more everything is kept on GitHub the better

brisk iris
#

All good with me, I love github!

#

Is there a consensus on framerate playback and an approximate frame count for the animations?
I've been using 25fps playback (default from the rig file) and trying to keep the animations between 16-30 frames which is what I've seen most of in vanilla

brisk iris
#

Okay added a PR with the two animations and my blend file.
I'll hopefully have time to make some more this weekend.
Do we want to prioritize them, or should I just go down the list?

topaz meadow
topaz meadow
brisk iris
muted ridge
topaz meadow
#

Yeah go ahead, testing translation data to be perfect is a headache in and of itself.

brisk iris
astral rover
astral rover
brisk iris
brisk iris
astral rover
astral rover
topaz meadow
#

And we can have some wiggle room for it with it being a mod and the items being limited in quantity.

astral rover
topaz meadow
#

That's perfect then.

brisk iris
topaz meadow
#

Again though, I'm not sure it's fully 100% confirmed we can get saddles or items on horses yet.

astral rover
topaz meadow
#

But in theory I think they are possible.

astral rover
brisk iris
astral rover
#

Project zomboid jank, I like it

topaz meadow
astral rover
short cloak
#

that'd probably be fine honestly

#

i'm not sure about the blender side of things but remember that during riding the player is 100% controlling the horse's animation anyway

brisk iris
#

Oh that's perfect then

brisk iris
short cloak
#

yeah, the player's animation node defines a matching one for the horse to play

brisk iris
#

Nice nice

short cloak
#

so the horse's animation state machine is basically entirely inactive during riding so we don't have to worry about any weird interactions

#

whatever the player's riding animation tells it to do, it will do

silver holly
astral rover
#

also, where can I send the saddle model to add it to the pinboard?

astral rover
astral rover
short cloak
#

i haven't tested how translation data interacts, the player's translation data moves the horse but i haven't tested what happens if the horse's animation has translation data - worst case we'll just need duplicate animations with it removed

brisk iris
silver holly
#

Sorry to distract, I'm just getting caught up.
@brisk iris thank you so much for your contributions!!!! You've been a tremendous help!!!

astral rover
silver holly
astral rover
silver holly
#

I also bought a bunch of sound assets, I also did all of the horse textures with help from @limber plinth

astral rover
brisk iris
silver holly
brisk iris
silver holly
#

I've said it time and time again - I cant even imagine being able to do this without so many helping hands. It's been really amazing to see everyone working together to get something accomplished.

So thank you everyone who's been helping out, it's just too many to individually @ now but really you're all appreciated so much

astral rover
astral rover
topaz meadow
silver holly
muted ridge
#

I left the trello

silver holly
muted ridge
#

I do have Git access still tho I believe. Anyway you can do pull requests to it and albion can accept them

short cloak
#

the github repository is under my name, i think doggy gave me admin of the trello so just give me a moment to work out how i do that

silver holly
#

Thank you!!!

muted ridge
#

I gave every members admin of the trello

silver holly
#

Hopefully that works out

astral rover
short cloak
#

i dmed you both an invite link that i think will make you members

silver holly
#

What was the point of having both Trello and GitHub anyhow? Is there anyway we could use just one to limit confusion?

muted ridge
muted ridge
#

So back then you shared textures there but the truth is you really shouldn't do that

topaz meadow
#

Trello was for organizing the workflow, what needed done, etc.

muted ridge
#

You should add the textures to the repo

topaz meadow
#

The github was more for the filesharing side of things.

silver holly
#

Oh oops

topaz meadow
#

lmao technically it's fine

#

but it's easier to have everything kept in the github so people could pull/push

muted ridge
#

There's plenty of youtube tutorials on how to use git if needed

silver holly
#

When I get access to my PC again, I can upload the textures on gh lol

Tell me if I'm doing things wrong! I'm not gonna be offended

muted ridge
#

There's even Github Desktop which makes managing the repo way easier than with command lines

short cloak
#

CLI is easier imo but i know that's not everyone's cup of tea ๐Ÿ˜…

silver holly
#

CLI?

muted ridge
#

What's that ?

short cloak
#

command line interface

topaz meadow
#

I think even for the case of like; uploading the textures you can just manually directly upload the files to the repo without the need for any pushing or pulling.

#

Especially if it's just pngs.

muted ridge
short cloak
#

yeah

muted ridge
#

I mean, I don't find it easier LMAO

topaz meadow
#

I like my silly Visual Studio interface because I lick lead paint when it comes to certain things.

short cloak
#

there's only a couple commands you actually need to know and it's very quick

muted ridge
#

I've been using github desktop for modding in general and I've been using git for the past 4 or 5 months at my work from a cmd panel and jesus this is fucking hell

short cloak
#

but it's understandable that people less comfortable with clis in general will have a worse time with it

muted ridge
short cloak
#

handling merge conflicts is always pure hell

muted ridge
#

Like most of the basic stuff I could easily translate from github desktop to cmd panel but for merges it's just impossible

topaz meadow
#

I one time was so frustrated I almost just deleted my repo and made a new one I'm not even gonna lie.

short cloak
#

i primarily use the integration in my ide anyway, i only use the CLI when i can't do that/it's too annoying to do that

muted ridge
#

Github Desktop has a neat interface to handle merges

astral rover
muted ridge
#

Currently there's no point that

#

We work together

astral rover
muted ridge
short cloak
#

my game engine repo is so fucked i'm planning to just delete it and start a new one when i make it public so nobody will ever know

muted ridge
#

Pull requests to merge the fork to the main

muted ridge
brisk iris
short cloak
muted ridge
#

lol

silver holly
#

Well shoot now that someone else covered animations I get to work on textures again! O:
On my to do list so far is to finish the dead horses and make a skinned horse.

Does anyone have coat suggestions? I'm kind of running out of ideas tbh

#

We can also start making "clothing items" maybe? Stirrups, reigns, halter, hoof feathers, manes?

astral rover
halcyon monolith
silver holly
#

Also if we did a dead + skinned dead model (these would be two separate textures) would this be a new ground model? Or should I still make ones for the model we have now?

astral rover
# silver holly Wouldn't less drag be good? I might be misunderstanding

I mean that there would be less versions off the same thing floating around people's pc's, for example I dont really think im going to animate certain things because I know that Alex is already making them, But if we can agree on what we are actively making that wouldn't be an issue

astral rover
#

also, is this the style you're looking for?

halcyon monolith
#

There was a spreadsheet for who's working on whta animations but it wasn't updated to the latest latest

astral rover
brisk iris
#

I wrote a comment on the trello animation card which ones I'll be working on. But I'm happy to use any system

muted ridge
#

There's a trello card with all the needed animations

#

That I took from that excel

short cloak
#

it looks like you can assign people to each checkbox

muted ridge
#

Yea

muted ridge
short cloak
#

nevermind that's a paid feature

brisk iris
#

I tried but it looks to be a paid feature

muted ridge
#

We can make cards for each animations if needed and assign people there perhaps

#

Or just update that spreadsheet I guess

#

Or in the repo ?

#

Idk

short cloak
#

they have a convert to card button if we want to just make an animations tab and fill it with cards

#

i think that's very ugly but that's probably why they make you pay for the better way

muted ridge
#

Yea

brisk iris
#

I think if we just write comments on the card should be good enough

muted ridge
#

of the animations ?

brisk iris
#

You can assign members to the card, so if we use that then we know everyone that is working on animations, and then those people know who to coordinate with. I think we're a small enough group that it should work

brisk iris
#

Yeah of the main animation card, so for example for the horse animations I wrote a comment on https://trello.com/c/NeJLuYnO/3-horse-animations

Animation files and NLA strips should be named after the animation (so the Horse_Dead animation should be named โ€œHorse_Dead.FBXโ€ and the NLA strip should be named โ€œHorse_Deadโ€)

โ€Œ

References:

Comments

1

Labels

High priority

muted ridge
#

Aaaah

short cloak
#

ah, i already moved them all into cards ๐Ÿ˜…

brisk iris
#

Oh haha, it's all the same to me, I'm fine with either!

astral rover
#

somebody already coined my username on trello

brisk iris
#

Should I add to the animation details that we should try to keep them between 8-30 frames in duration, with 25 fps playback, so that we don't run into issues when we want to blend/transition animations from different people.

silver holly
silver holly
astral rover
#

how have you guys been animating with these leg deformations??

topaz meadow
#

Standardize ,standardize, standardize.

astral rover
topaz meadow
#

Though if I'm being honest, I do not feel confident in my skills to do horse animations, especially not to your caliber.

astral rover
brisk iris
astral rover
#

you can fix it with control bones or just manually weight painting it

astral rover
astral rover
limber plinth
#

The thing about horses is that the hoof to the first joint is just like your finger nail to the first joint

#

What we think is their knees is actually their ankle

astral rover
astral rover
limber plinth
#

I just meant to understand what's going on

astral rover
limber plinth
#

They are weird, but there's a method to the madness atleast

silver holly
astral rover
astral rover
silver holly
silver holly
#

@astral rover Also, I'm not sure if you saw this in all the spam but I'd love to touch base with you in DMs real quick? If that's okay that is!

topaz meadow
astral rover
dreamy prawn
astral rover
#

here you go: https://skfb.ly/6nYOS

brisk iris
#

I'm thinking if maybe we don't need as many transition animations as are on the trello.
For example GallopToTrot, TrotToWalk, WalkToGallop etc. I think these transitions could just be handled by the engine, I'm not sure if we actually need transition animations for these. It might end up looking worse actually because if we force a transition animation between trot and gallop for example, then if we don't want the legs to reset position before playing the animation we'll have to let the engine blend the transitions anyways.

The IdleToX and XToIdle makes sense though, for example going from idle to gallop and vice versa should be animated for sure.
What do y'all think?

eternal briar
#

yeah, quite correct, the default xml can blend the animations far better

short cloak
#

sounds good

brisk iris
#

Perfect, I'll start with an idle animation and then idle from/to transitions

eternal briar
#

that issue would be worst, during constant small Roaming, on animals, rather than players, as 3 animstates is 6 blends, of 1 in, 1 out, per the 3 ๐Ÿ™‚

brisk iris
#

If we end up wanting more animations later we can always revisit

#

Yeah it would end up a bit messy I think

eternal briar
#

thanks for helping, its been a pain to try and figure out the movement bit, every time

brisk iris
#

No problem! It's gonna be so worth it, people are gonna freak out when we drop this

#

The idle turn animations are what I'm dreading the most. Getting good footage from all angles of those legs is gonna be hard

eternal briar
#

blends can help massively to compensate ๐Ÿ™‚ as can max rotate values

#

since the horsey, and others, are all based on ISOplayer skeleton designs,
they share many human bones, which can be controlled by the ISO XML params

#

in order to even make animals possible, they likely had to unlock quite alot of control to the mod makers, codewise, Which is lovely.
its making even Human NPC's perfectly possible, for instance, and far easier than what slayer has to do, with XML overrides for instance alone

short cloak
#

i didn't think we used the human skeleton at all

eternal briar
#

its compensated for with the unlocked bone control ๐Ÿ˜„

#

we can use any number of bones, and any skele now

#

ANY.

#

at some point, assigning ID values in blender to the bones, Similar to BIP01_Example will help code and bodylocation stuff for clothing etc later?

silver holly
#

Turning is actually pretty big in rodeo and dressage so there's bound to be good footage

#

Ohh yes yes

brisk iris
silver holly
#

Since fast/wider turns look way different

#

Or we don't have to complicate it that much

#

i could also be misunderstanding your question entirely lol sorry

#

Thereโ€™s a secret subtlety when it comes to turns for any type of riding, whether showing or trail riding. It involves you following your horseโ€™s movement and staying out of his way. Your horse notices everything you do in the saddle, so you can get in his way without even knowing it. Here Iโ€™ll explain how something as simple as turning you...

brisk iris
brisk iris
silver holly
#

I can't thank you enough for all of your help on this project I was really struggling for a while with animations.

I'm tremendously excited about our progress

#

One thing I do wanna put out here is there's no rush on anything - Like yeah having the horse in game faster would be cool, but real life always comes first and I'd love for us to take our time on this!

When we first started I gave this a general timeline of like a year especially since B42 is so unfinished so hopefully it will be by the time we feel 100%

silver holly
#

I think I want a zombie horse

muted ridge
#

Oh god lol

#

Let's get a horse first xD

silver holly
#

I mean you're right but ๐Ÿฅบ zombie horse

#

Might try to texture it ๐Ÿค”

muted ridge
#

Yea you can just make a texture

silver holly
#

But ๐Ÿ‘€ IN THE FUTURE, once we have a working horse!! We will need wings and a horn clothing items

brisk iris
#

Simple idle breathing. Should I emphasize it a bit more? Since you're seeing it from a bit further away usually maybe I should dramatize it?

silver holly
#

It's very subtle but I love it!

brisk iris
#

I'll make 3 different ones, light, medium and heavy breathing with different intensities

#

So we can try a few different and see what looks best ingame

silver holly
#

I am gonna be a broken record but thank you for all the time you're investing into this!

muted ridge
#

I think that's good

brisk iris
brisk iris
#

I was gonna maybe make a few that adds a random stomp, ear turn, etc.
But we would then have to set up something that makes it alternate idle animations, and not sure if it's worth doing right now

silver holly
#

Would've been really good though o: yeah I'm not sure about that

brisk iris
#

It's not a crazy difficult thing to do, but I figure the focus right now is on getting the basics done so we can start testing it

short cloak
#

well anything that needs code gives me something to do ๐Ÿ˜…

#

i don't think random idle animations will be much work to implement, it seemed like vanilla animals might do that?

#

(you may be able to tell i'm more familiar with the animal code than i am actually playing with them ๐Ÿ˜…)

brisk iris
#

If you want to start tinkering with a system that could randomize an idle animation, then definitely go for it! Will add some nice flavor to it.
You could do something like having the idle breathe go for at least 4-6 cycles before it can trigger one of several alternative idle animations which has a little extra animation to it, like whipping the tail, twitching ear etc.

#

Oh if you know how the vanilla animals cycle between them then that's even easier

silver holly
#

Would love to have a neigh idle as well! We have a ton of sound bites

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@eternal briar had made a pretty good one maybe they can repost?

eternal briar
#

free to use it

astral rover
brisk iris
#

I'm doing an idle ground scratch in-between some real life stuff, and I made a quick ear turn, so that gives us a base idle loop and two flair idle animations incase albion wants to play around with some idle anim cycling.
I'll upload those 3 with the fixed trot and gallop tonight

astral rover
#

Aleks, I was checking the horse rig... Bone rotations are off center, also since you're animating motion paths might be very useful

#

Horse to idle + idle anim

brisk iris
astral rover
brisk iris
brisk iris
silver holly
# brisk iris Idle ground scratch

Looks terrific! Might look marginally better if the hoof connects with the ground and looks like it's sort of dragging on the ground for a frame

#

I really love that you always animate the tail c:

brisk iris
brisk iris
silver holly
#

Absolutely brilliant work!! And as always THANK YOU!!!

brisk iris
#

It's gonna be so much fun seeing it all come together in game

brisk iris
#

Okay I made a new commit to my same PR with the 3 idle animations and fixed head positions of the gallop and trot

#

Tomorrow I should hopefully have time to do the idle to/from movement

astral rover
silver holly
brisk iris
topaz meadow
#

Phenomenal work though Alex I envy your skills.

agile shoal
#

Ahhh looking great guys!

brisk iris
#

Idle to gallop. Had a bit of a hard time finding a full standing still to gallop video, but from the looks of it they do a quick little jump and then just go for it.
But if anyone has a good video I can reference I can tweak it

muted ridge
#

@short cloak could you invite me again in the git please ? Also perhaps invite alex too

#

I had forgotten to accept the invite

brisk iris
#

I don't necessarily need one unless you want me to merge my own PRs if they have no conflicts

muted ridge
#

Your job to handle conflicts at the end of the day

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But since your contributing a lot with animations I think you deserve it

brisk iris
#

Yeah there shouldn't be any conflicts except for my blend file, since all the other files are new, but it shouldn't mess with anything else when merged as far as I can see

brisk iris
muted ridge
#

Lol that's amazing work man

#

Have we managed to get your animations in-game ?

brisk iris
#

I'm not sure if anyone has tried yet

short cloak
#

i've just tried putting them in, unfortunately the horses have decided not to do their 'walk infinitely on the spot' thing anymore so i can only see them do it for about a second, it looks good though, no issues spotted

muted ridge
#

Can you share a video perhaps ?

short cloak
#

let me download the fixed textures first

muted ridge
short cloak
muted ridge
#

Horse is not moving

#

If the translation data is setup right, you see the horse moving in the scene

short cloak
#

the animations do not have any translation data yet

muted ridge
#

Ah

thin crescent
#

Everytime I peak in here I am blown away. The devs are going to have their work cut out for them when they add horses themselves. Those are some RDR2 teir anims

brisk iris
# astral rover Nope, just 90*

Okay all good! Let me know when you're done with the 90 and I can do the 45 and 180 and make sure they fit with your 90

brisk iris
#

Are we adding combat controls btw? Or the bite/kick animations are just for when it does not have a rider?

muted ridge
#

Probably only for the horse to defend itself

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But currently we didn't discuss that ?

#

So that's not really a priority I'd say

brisk iris
#

Makes sense! I'm gonna make the trot from/to idle, and I have to check the walk animation that is already made and see if maybe we can get away with not making walk from/to idle and just let the engine blend it

astral rover
short cloak
#

it does that fine afaik, we just don't have translation data ๐Ÿ˜ญ

brisk iris
#

Should I make a few exports with translation data? I can add it quickly if you want to test with it

astral rover
#

Horse Meat in tomahawk, could be a placeholder

silver holly
silver holly
brisk iris
silver holly
#

This is fucking amazing

#

@brisk iris @astral rover If you guys would like to (and you should because your time and work is definitely worth it) drop a link to donate to! People have been wanting to support

brisk iris
astral rover
silver holly
agile shoal
#

Im really happy people are using the rig!

#

If anyone would like adjustments to it or needs help please let me know

#

Ive felt bad that i havent worked on it this month so im glad its finally bringing the momentum back

silver holly
#

That's okay I hope real life is going well!! Thank you for giving us a jumping off point c: couldn't have gotten this far without ya

eternal briar
#

tbh all exports need translation data.. by default aha

astral rover
agile shoal
astral rover
# agile shoal Sure, what are the issues with it?

Bone rotation in edit mode, bone hierarchy in ctrl spine 1 (no way to move only back with no parents), legs dont deform properly, knee joint is farther away from 3 loop of knee, mouth bones deform between each other, ears deform the head, tail deforms too far (1st bone), I would solve it with a helper bone between where you want your deforms to be separated

agile shoal
#

Ill look into it when i have time

short cloak
#

integrated the idle variations, there was a vanilla system for it after all

muted ridge
#

Curious how you did it, bcs the way I know for zombies isn't that permissible

short cloak
#

it's animal specific

#

you just make animations named idle1 idle2 up to idleTypeNbr in the animal definition

muted ridge
#

Nice

short cloak
#

and then every tick(?) they have 1 in idleEmoteChance chance to do a random one

limber plinth
#

That's pretty straight forward compared to zombies ๐Ÿ˜…

muted ridge
#

Yea

brisk iris
#

Well shit, was gonna do some more animations today, but the power went out in the whole country

#

Anyone else here from Portugal/Spain? Shit was wild

silver holly
#

Oh fuck - Take care of yourself first!

brisk iris
#

It seems to be all good now, at least here in Portugal, I think it's still down in some places in Spain.
Full on blackout for 12 hours, no power anywhere, no cell service/mobile network, or banking systems up. Shit time to only have an electrical stove/oven and no cash lol

short cloak
#

oh man, glad it's over at least

silver holly
#

I'd be genuinely terrified - also glad all is well!

muted ridge
#

Saw that on a Vintage Story mod discuss ๐Ÿ˜‚

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They making a horse mod too for a different game !

topaz meadow
#

oh i love vintage story.

#

I considered getting into their modding scene KEK

brisk iris
muted ridge
#

But I'm curious about it

brisk iris
muted ridge
#

It's a really cool game

#

I learnt about it like a year or two ago and when you like survival stuff it's amazing

#

It's basically Minecraft but actually hard lol

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And yet you still got a lot of customization

brisk iris
#

Damn I'm gonna have to check it out soon, sounds very much like a game I'd enjoy

muted ridge
#

Yea I love it

muted ridge
#

zamn I just loaded the world to test stuff lmao

short cloak
#

when'd you last pull? those are the old animations and old textures

muted ridge
#

Back when I wanted to test if the animations were introduced