#HORSEY TIME ZEEHAW
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Attatching positions i think
all it really does is attach positions and give the grappler control over what animation the grapple target plays
Hmm
It would be nice to attatch the player to a Saddle bone but this works nontheless
Now that I think about it the horse would need a saddle bone, much like how the player rig has a Backpack bone
Ill make a quick Bob_SaddleIdle anim so you can test that aspect of GrappleTech out
How do you think we should go about horse injuries?
Animal health is pretty barebones since it's only a barebones implementation of AI, right?
So maybe we just keep it simple for a bit
i honestly don't know how animal health works at all
From what I've played their health seems to be purely dependent on food and water and stuff (also getting killed by the player)
I'm gonna work on improving the rig since it's very clunky atm lol
god damn
What a LAD
absolute UNIT
wait, if animals are IsoPlayer ... can they have a health panel ?
Honestly I do not think I can genuinely do any better than Paddle when it comes to horse animations.
probably
Animals are IsoPlayer? lol
they inherit the class yep
yeah it's a little baffling
Lifes a stage and all
yup lol
I've improved the weight painting a bit, this file should have those pages (I'll post this and the blend file on github)
Those previous animations should still work as well
Nah I'm sure you've got it man
I'm a very low bar to pass on this front lol
I'm gonna go scour for some horse sounds (Oh boy can't wait to google "horse death noises")
i was thinking about how when we make the horse meat i'll have in depth research on the nutritional value of horse meat in my search history
The joys of being a Zomboid modder
Well in all fairness there are cultures that eat horse lol
lol
Also now that I think about it Sumbunny seems to be around horses, maybe they can provide some sound samples haha
Hmm but they'd need proper recording equipment
So I highly doubt that's doable
I reorganized the Trello a bit, the singular column was getting long
Also moving horse genetics to low prio and falling off horse in medium
Bcs horse riding requires falling off whenever there's a zombie attack
HORSEY TIME ZEEHAW
perfect ๐

perfect
holy progress
I didn't expect to see it working this fast loll
no waaay y'all are getting so far already!
So sad i can't be there ๐ญ
But i gotta take care of myself for a bit
its really cool seeing the anims in game!
No worries! Taking care of yourself comes first
Wow y'all this is absolutely wonderful work
I'll upload the other horse skins when I get home!
Ok! The breeds I have marked to do first are Thoroughbred, Quarterhorse, and Appaloosa
What's the breed of the texture we have in now?
Also we have to make a skinned version of the horse which you may not like lol
He's a bald face Missouri fox trotter! But I think I already wanna update him.
Gosh I was thinking about that the other night if I would have to make a dead version
:c sad but it's gotta happen
It's true
I think the dead versions I'd like to make would be:
Dead(shot, stabbed, whatever)
Skinned
Burnt
If we end up doing fire damage? Idk how that works
We're still figuring that out too
Now for my completely sane and sound of mind testing, I'm going to throw a molotov cocktail at 30 pigs to see what happens
i don't know much about horses but we can make different breeds have different innate traits if any of them are notable for anything
Same, Sumbunny you re our horse expert here I know nothing about them
Oh also, we need a skeleton for the horse. Is that just a texture or a seperate model?
It looks like it would be a seperate model to me
yeah i think it's supposed to be a model
Time to study horse anatomy
I'll post some suggestions for attributes for what breeds ๐
๐ฎ
It's been like 10 days or so and now there's a horse ingame it's actually insane
uploaded two new textures to the trello!
im not gonna throw this in there, but for funsies here's the APHO with the eye if we wanna see it in game
what kind of appaloosa do we want first?
likely ill end up doing multiple kinds but i gotta narrow things down or else ill be doing this shit forever lmao
Leopard for sure would look dope.
Also-- only bit of feedback I had on the textures, more shading for the musculature of the horses maybe/some grit? The first texture seemed almost a tad glossy compared to the vanilla animals I felt liek. But maybe seeing it next to another animal it might not be as bad.
im definitely still learning and already think i've improved since that bald face mft o:
honestly still kind of figuring out fur texturing? not sure what all to do there :c
i'd love to see my newer skins in game, as well
i feel like that'll help me see what needs to be added
i'll drop them in soon
tyt!
I'm not really any texture expert or gift from god either-- I just know what looks good to my eyes so take my critique with a heavy grain of salt.
Purely doing it as a peanut gallery contribution.
๐งโโ๏ธ
It looks great!
Oh @silver holly I think I forgot to mention this to you but I think you have missed painting the inside of the horse's mouth
Do you know how to use bones to open the mouth of the horse?
i didnt even know that was a thing ๐ฅบ
Haha, let me know if you need any help with it!
yes please
Ok, so
When you are painting onto the horse, you are in Texture Paint mode
Oh wait, actually, what Blender file are you using?
Are you using that Horse_Paint one I sent a ways back or the more recent PZ_HorseRig one?
also current stat suggestions:
Health
Stamina
Speed
Acceleration
Handling
Strength
Temperment?
possibly 1-10?
American Paint Horse:
Health 4
Stamina 6
Speed: 6
Acceleration 6
Handling 8
Strength 4
Temperment 8
Appaloosa:
Health 6
Stamina 7
Speed 6
Acceleration 7
Handling 9
Strength 4
Temperment 9
American Quarter Horse
Health: 8
Stamina 3
Acceleration 8
Speed 9
Handling 10
Strength 3
Temperment 10
Thoroughbred
Health 6
Stamina 8
Acceleration 7
Speed 8
Handling 5
Strength 6
Temperment 5
I don't know shit about horses stats lol
so female animals of a given breed can have any number of textures, but male animals can only have one...????
sure why not
it also seems like the female textures will be randomised every time that animal loads in
i guess it's just half finished
the new skins look great btw! i think we'll need to add some baked shading and some more texture to the fur but most likely that's something we just need to work out and then we can just apply it on top of all the existing skins
Ah ok I see @silver holly, I kinda shot myself in the fut by giving you that file without the rig since you can't really open the mouth without it lol
I reccomend downloading the main Blender file from the github then you can work with it there (you won't lose any work, just export the textures from yoyr current file then we can reimport them into the new one)
Thank you thank you!!!!
In the blender file there's a tab at the top labeled 'Texture Paint', you'll primarially be interested in that one
But for opening the mouth, do the following steps.
- Enter Object Mode (can do this by pressing tab or clicking the modes dropdown at the top left of the 3D Viewport)
- Click on the rig object. If you can't see it, go to the outliner (should be at the right of your screen), and click the eyeball icon next to the 'Bip01' object
- Enter Pose Mode (same process as step 1)
- The shapes near the horse should now have a color. Click on one of the shapes atop the horses mouth, then begin rotating them by pressing 'R'
- When the horse's mouth is open, you should now be able to paint it
Wonderful! I'll try to get around to this tonight
alright - now, which file is the right one and how do i download it? o:
would love to be able to hop in a vc sometime and share my screen so i can learn how to do that if that's alright?
In the Blend Files folder, it's called PZ_HorseRig
i thought so! now do i download the raw file?
i don't know anything about actually doing that ๐ i just know that that's the major style difference between us and vanilla right now
ahhh, im sure we can both learn then!
Yuppers
I think I have an idea on how to apply the noisy fur, lemme try it
if you succeed, pls give us a tutorial!
I think this is a result thats similar to what we want
It looks better than in the video because of compression lol
oh thats perfect!!!!!
Alright, download this image
When in Texture Paint mode, go to the Texture drop down (It's in the same row as selecting a color or setting the strength)
Create a new texture from there (default settings are fine)
Now in the properties editor (its the window to the bottom right that you see in the video) select the red checkerboard icon
Then for the image, press 'open' and choose the image I sent
Definetly soemthing like that- yeah, like a little bit of 'noise' to some areas. But also some 'shadowing' on a few of the creases and musculature that you might see too, if you know what I mean?
Oh also for the noise, probably set the brush strength to 0.15 or something
thank you!
im stuck on #2 atm! can you give me a red arrow where the eyeball is next to bip01?
Last thing: in the same window where you chose the image, check 'Alpha', and also check both of the settings beneath it
See 'Dummy01' in the outliner?
Click on the little triangle to expand it to see its children, that's where it is
oh!
To set the texture you have to the horse, go to the 'Shading' tab which is next to where the 'Texture Paint' tab is (Sorry I'm throwing a lot at you here lol)
In the bottom window you'll see a node named TEX_Horse, click the File icon (you can see it near the shield icon, if that helps) and select your horse texture
yeah im still stuck here
What part?
๐ญ
Ah sorry lol
eyeball is now open
i can try asking nicely
Do that
Give it treats too
Ok, simpler solution: do you see the 'Layout' tab at the top of the window?
yes!
Click on that
it has been clicked
You should see the shapes around the horse now
i can see shapes!
Mission success
Ok, click on the rig (just any of the shapes really) then enter Pose Mode
Make sure you are selecting the rig, NOT the horse
You have the horse model selected
thank you for your patience lmaoo
seriously especially trying to google anything because it seems like all tutorials are from a previous version or something
now, how do i upload the texture pngs? o:
Try this
also sorry not ignoring this, i do have a few follow up questions!
:D
Ok, go back to the mode when you moved the horses mouth open
So like, select the rig from object mode and all that again
Select the mouth shapes then press ALT R
hell yeah thank you sm
Ahhhh much better!
ok! so i've got a few follow up questions as on most of my newer ones have muscle definition, although not super prominent
aside from what is seen here - what else can be added?
Probably the next step is adding the noise!
im not sure where that properties editor is
Noise, and maybe just a bit of 'darkness' or 'shading' beneath the horse's neck? idk, it'll depend on how it looks ingame, I'll probably need to hop ingame and reference the other animals to see-- or maybe see the horsies next to the animals to see how close we can get them to the base game's animals as much as possible.
You're on it!
its a bit subtle since - from what i can see the shading is subtle on in game. i'd agree though need to see it ingame to see if i need to go darker
Do you see the Texture tab in the image you sent? It has the checkerboard
yeah but i don't have any option to upload an image that i see
alright! what should i do now?
Can you send me an image of what it looks like for you now?
Ok, now do you see the red checkerboard icon to the left of the Properties editor? Where aree the differently colored icons are
It's the icon furthest down
got it!
You should be able to select your image from there
But send me a screenshot so I can make sure
Yup I think something like that is good, what does everyone else think?
Yup much better, it doesn't look flat anymore
Like using an eyedropper tool?
Whenever you pull up the color picker, there should be an eyedropper icon near where the hex code for the color is displayed
Click on the black or white bar beneath the circle
Admitedly that's not very intuitive lol
I'm gonna call it a night, good work!
thank you! you as well
if anyone gets time, i'd really like to see these in game please!
I'll do my part and make some animations tomorrow if I have time
Should throw in a huge chonker orange tabby you ride for fun, just something silly plus I wanna zip around on a chonky boi.
That would require an entirely new model and come with a lot more problems with clipping tbh
Yeah we're not putting memes in lol
You can do that once we really figure out how to streamline adding new animals in lol
Improved the walk cycle a bit, but would like some feedback
Sorry to butt in. I think the croupe part when he walks should be a bit smoother, it's very rough right now but it looks great! It's a great improvement
Yup I think right now I'm just gonna try to make simple animations for all the actions then we can polish them later
Or find an actual animator haha, I'm more of a technical artist than an animator lol
So it looks great! It's a great step forward from what I've been following these days
It's definitely much better than horse porridge haha
๐ข
Haha all the other animals seem to do it so I replicated it
But in terms of actual feedback-- maybe have the head kind of 'loll' and drag in a delay?
If that makes sense, like the head 'follows' the body rather than falls with it directly.
Yeah I get what you mean
Otherwise you continue to far exceed what attempts I've made lmao
Yeah that looks much better
๐ฆ
This is fucking amazing though you're killing it
Literally
Yooo that's a cool reference in the back here
Too soon ๐
Oh yeah that's even better
What do we want to do about where horses spawn?
Can we like replace some farms that have pigs or cows and havw them havw horses instead
will I finally be able to find a horse at pony romo?!
Is that a location in the game or a reference? Im not sure lol
location in game. it's a horse stable
Oh, then absolutely id say
We just gotta figure out how to have them spawn in upon starting the game or loading the chunk for the first time, whatever comes first

animal spawns use zones so i'm hoping we can add new zones (preferably through lua but i know other zone types can be added through a 'map' that doesn't actually add chunks)
otherwise we'll absolutely find a way to fake it
there's a few stables and a horse track so there should be plenty of reasonable spawn locations
going back and doing this now i cant figure out how to select just the rig?
Should just be in object mode, then you just click on the rig without holding shift or anything like that
Haha was about to say lol
it was a day ๐
I feel that
Fake churchhill downs should come with a higher spawn rate of spawning better horses.
I forget what they call it in PZ.
just what i was thinking, should have a bunch of race horses
It would give that area some meaning too.
Right now it's pointless to go loot it.
It's very infested and has garbage loot lol.
Yup, maybe have it blend into the surrounding fur
There should be a blend brush in the toolbar you could use for that
thanks for the tip! but dont worry, im really not finished yet and im pretty familiar with the texture tools at this point! ๐
Yup id imagine, youre doing a great job
We should be able to get them into the game soon i believe
thank you so much, i really couldn't have been able to do any of this without you - or anyone else for a matter of fact
barbie horse time
Im a barbie girl in a zombie world
OMG that is starting to look CLEAN!
amazing work
lol probably the best animation practice ๐
supposedly the hardest animal
Everything is great and I congratulate you, but I just want to make a constructive criticism. I think the front knees are either a little low or tucked inwards, I see something a little strange.
All criticism is valid but just to point out, horse legs are kinda like that
yeah you can see the comparison earlier when Paddle has the horse walk as a reference for the one he animates, they sorta' just be weird
Yeah, the model may need to be updated for better proportions
Also, irl horse legs jut out more prominently from the side than what we have at the moment which would be a good improvement
Also we could make the tail more long and bushy
My only reservation is it might mess up all of Sumbunnys work on the texturing, but that is my fault for not mentioning it sooner
So, i think its best to get it out of the way before more work gets done
Yup, better to call these things out early rather than later.
Ill work on the model tomorrow then
If we were to adjust the leg lengths it would mess up my animations but they didnt take too long to make anyway lol
All part of the process
I think Ill pull up the deer model from the game to see how they did the topology for it so I can best replicate it
The problem with remodeling the horse is that obviously horse sizes are different
@silver holly as our resident horse expert, what are the most average horse proprtions?
I see how they handle topology for quadraped legs
I do think that the horse should have more detail than the deer since the player would interact with it more than a deer, but we can make some improvements
Mainly, I want the ears and tail to be a cohesive part of the mesh, rn they are just geometry disconnected from the body
Thoroughbred is a solid reference
Ok sure thing
Also Ill try my best but you will likely have to refix all of the textures youve done if I change the model too much
All's well
Paddlefruit, could you check if you can find a sound effect like "broken fire hydrant"? I've found some, but they require me to register to download, and I thought since you shared those sounds, maybe you could find one like that.
Honestly I just searched and looked for them on google, but since horses sound effects are more common that fire hydrant sfx it would be trickier
But upon looking it up you could probably do just as well with like a high pressure waterfall sfx @narrow lynx
Ok, yes, good thought.
Should we do at least one unicorn? Or have a unicorn horn item? ๐
Not super noticable, but now the ears and tail are a part of the model rather than being loose geometry. Also made the shoulders more pronounced, and edited the topology to match TIS's design flow
But now I need to work on proportions I think
Absolutely beautiful work you've done ๐ I can already tell the tail and ears are different - it got to be difficult to paint them since there were seams that were untexturable
I'm so incredibly lucky to have people as passionate be working on this!!
It's fun honestly
If it's not fun then there's no point c: so that's good to hear
Zomboid is at a cool point where lots of things are coming together
God damn 10+ years in the making it's incredible
looks great!
yes!
my quad topology!! noooo
I'm kidding ๐คฃ its looking really good and i know quad topology isn't needed
Its still... mostly quads haha
Ill work on it more when i dont have coursework against me lol
noo don't take that seriously, i'm joking around
Old one on the left, updated one on the right
The changes are more subtle but please let me know what you think
This is PZ so we obviously have room for error in the realm of realism so I think this is a good change
Also ignore the topology in the second image transparent mode makes it look bad lol
Absolutely wonderful!!!!!!!!!
Back leg is deforming more like a horse's hind leg now (that I know, i'm not a horse guy haha)
Hmmm
That should actually work since the rest of the body would move as well
Since it was only the leg moving it looks odd
Like that would be the maximum range of movement for the hind legs I believe
Absolutely fantastic!
oh fuck yeah we're real horse hours
Here's the updated rig/model
Unfortunantely the old textures will not work with it... sorry about that Sumbunny ๐ข

Buuuuut maybe you can use everything you've learned thus far to surpass DaVinci
At least I've got spring break coming up lol
It's my fault for not mentioning we would probably update the model sooner
Either way, please mess around with it and let me know what y'all think!
BUT, hopefully once we lock in the model we won't have to worry about resets anymore
I'll see if the animations already made will work with the updated one, I feel like I'm coming down with a cold so I'm gonna call it a night lol
rest well! great work today!!
@short cloak Sorry for the ping, but I was wondering if you could put the new model in and see how it plays with the previous animations? I don't expect it to work fully but I'm curious as to what it looks like. No rush!
sure, can you send me a fbx?
I uploaded the fbx to Github, it's named 'Horse_Base" (The previous name was renamed to 'Horse_Base_Old')
@short cloak
the textures don't line up anymore so it's hard to tell exactly but i think something's messed up with the hooves now
Ah yea texture needs to be redone to fit the new UV I guess
other than that the animation looks mostly okay
Do you have a video of it ?
Ah i see, textures and anims will have to be redone
I'll re-make a texture for now but I think I might wait until we are 100% on the model to recreate all the breeds/coats
Good idea, sorry again about the bait and switch lol
I think it looks like itkl be the final one, havent gotten any negative feedback yet
If anyone has any, speak now or hold your peace ๐ด ๐ด
@short cloak @muted ridge @fathom rose sorry to mention you guys but this I would love your attention to this question above!
For what it's worth, I think the model looks pretty peak right now.
I don't have any input but then again I thought the other one was nice!
I don't want to be the bad guy here, and I want to emphasize that it's amazing; I don't think I could do it this well. It was already great before, and with the new retopology, it's even better. I just think that this detail on the mouth could be smoother, without that small step. In fact, as seen in the image, it's not visible with the texture, but I wanted to mention it now in case you think it should be adjusted. I don't want to be the one responsible for affecting the great work others have done. Just wanted to congratulate you on this excellent work.
Not the bad guy at all! Its important to take notes now rather than later
So do you think the mouth goes too deep?
Well, I think that step should be more like a ramp. I don't know if I'm explaining myself well. Kind of like the vanilla ones. I've exaggerated it in the image.
Oh actually I made the mouth gap slightly smallee now
Is that what you were referring to?
It should be in the file that's uploaded atm if I remember correctly
I'm not feeling very well atm so I'll be calling it for tonight, but if that's what was the problem I think this model is good to go for painting
No, Iโm referring to the triangle in the image that I marked with a red dot. But it doesnโt really matter, I think it wonโt be visible with the texture. Itโs a detail that might already be fine as it is, and maybe Iโm the one whoโs wrong.
Ok no, I just checked the model and it's perfect. It's a flat surface, thereโs no step at all. It seems to be an effect of the normals creating a shadow. I havenโt changed anything, it was just me, pretend I didnโt say anything.
ship it
The model looked clean to me, how is the UV ?
I seamed and unwrapped it then tested some painting, seemed good to me
take care bro, hope you're feeling better soon
im noticing there's no like skin on the side? how do i generate one?
Ah whoopsie
Do you see the '+ New' button at the top of the left window on your screen? Press that then use the default options
yeah i tried that a few times but it never really looks the same as the other model/when i did the other textures
it also doesnt really save?
Can you select this little dropdown and see if yoyr texture is in one of the other options?
oops
just forget i said anything
anyway
i'm wondering, is there a way i can create an image and layer it ontop of texture paint?
just been thinking about trying to make all the muscle groups look even and similar especially the eye
or would they look weird with the same muscles/eyes? did they look better when they were all a little different?
I found an addon that seems to do the trick if you would care to stray from vanilla Blender slightly
?
its beautiful
Haha
Blender addons are great
Wow looking at it more this is like fantastic for texture painting
Into the favorited addons it goes
like should be a base feature fantastic
The best part of an apoc sim is the rebuilding from nature
uploaded to the trello
Ahhhh it looks great!
As for painting the tail try doing something similar to what you would do with the mouth to open it
Hell yea
Get your head out of the clouds
This should go in the body of the workshop posting when we get it posted
Uploaded to trelli
Thats a good hormse
Ill make a walking and idle animation again in a bit
welcome back to life?
๐ซก
Damn good work as always
I have enough time to make a simple idle anim rn, been busy travelling the past day or so
But I'll get the walking one done tmrw
I'd like to know if there are any specific animations you would like done first Albion
the only one i'd be extra interested to see would be a 'climbing onto horse' animation, even if it's just a temporary animation it'd help me work out any unexpected weirdness with grappling
Duly noted
I am also cuious of how one would animate a grapple tech animation, do you move the translation data of the player up onto the horse or something else?
We shall see
i think you'd just move the bones, the translation data would probably also move the horse with it
same here! i figured a good base would be the mounting bike/bicycle animation
Ok uploaded the basic idle anim
Albion if you have the time it would be great to see some screenshots of the textures in game if possible! Great work as ever yall
Sorry I've been slow, been busy with life lol
maybe i'm being too picky but i keep running into this problem when i use the noise brush
streaks
unless i do it reaaally small
which looks better anyhow?
@eternal briar talk here give ur opinion!!!
some randomness is fine, but i also dont use blender to paint so idk how it does it overall
ye its kinda sad Blender painting tools aren't very good yet... been waiting for a constant size brush for years ๐
if you want THE 3D painting tools, get Zbrush
Yeah it would be nice
I think theyre certainly passable for now
But if they had the main focus of a future update surrounding them that would be nice
But hey, 4.4 tomorrow ๐
Sorry i wasnt able to animate today life came up
Ill send life a sternly worded letter to give me more time
life always comes first
So far we have:
Appaloosa- Leopard print, Grulla Dunn Blanket
American Quarter Horse- Blue roan, Palomino
American paint Horse- Normal paint
I might redo the aph overo, and I've got plans for a normal brown thoroughbred
hope it gets better soon! i've also been having a hard time
mostly its all in my head... idk if its the midlife crisis or what ๐
Tell life to take its lemons and put them on an exposed nerve
i think im gonna go through and add more shading to the bellies/innerlegs, possibly light ontop?
Horse connesoiur ๐
I would really love to have help seeing the model in game, whether that's a tutorial on how to do it or screenshots if anyone gets time.
I need to see how they look with in game lighting to know how much to shade etc
Sorry about my hiatus!
Let me try and pull the mod from th github so I can see how the textures look in game
@short cloak how did you get the animations to work again?
my horses keep turning into table lamps
I enabled the mod, then restarted the game yet I still have this issue
can you check the animation viewer to see if the horse animations are loaded?
if you right click on the horse you should be able to open its animation monitor, what animation node is it on?
if the animation is loaded then the issue should be there
Well that's strange
I clicked the Monitor IsoAnimal animation and it gave an error and booted to the main menu
oh, i have no idea what that is, i've never clicked it
Ah I see
AnimTrack is empty
It was showing something about an idleanim1 or something for a moment but it dissapeared
that's weird, it's using a deer node then
From a glance it appears that way
can you scroll through here and see if there's an ishorse : true
ishorse is equal to true
hmmm
everything's working as normal for me (except that these are old textures ๐ ) and i don't have any unpublished changes
R u sure there are unpublished changes? Your code seems to have the updated model but mine is still using the old one
I fetched from origin before I started tinkering today
i did move the updated model in
I see, lemme try that
Well it sure switched the model but its still jumbled on the floor in game
Not in the animation viewer though'
Lol
you're on linux right? possibly we could be facing a case sensitivity issue/other platform-dependent issue?
try renaming animsets -> AnimSets (in both media/ and 42/media/)
That is possible
the animsets not loading at all would be the most likely cause whether it's case sensitivity or not
the animations exist and the correct variables are set so it the node must just not exist
Well look at that
Good to know
Ok great! Lemme slap some new textures on this bad boy
ah ๐ i didn't match vanilla case with them since the game usually forces every path it processes into lowercase anyway and i dislike the inconsistent cases in the directory names otherwise
i guess animations are one (of seemingly many) systems that don't actually go through that
Another noodle in the spaghetti dish ๐
@silver holly Ok finally got them in game!
So in terms of how PZ renders animals, I think the best one is probably the first image I sent in the chain with the grey horse with the white area
I think the problem with animals that have a similar color throughout the entire body is that they can seem flat
I know that many horses IRL have a solid color throughout the body but we may need to get creative
Like do you see how the horse's fur gets kind of brighter around the contours of the muscles? I think that's something we would want to accentuate
i think it may look better with more shading + there's probably still *some* colour variation you can go for even on a pretty uniformly coloured body
But seriously, I think this one in particular knocks it out of the park
yeah, it looks great!
๐
This is insanely valuable and so so helpful to me!!! Thank you!!
@short cloak @agile shoal and thank you guys!!! I'll do some fiddling around in regards to variation and detail, I think from here on out I'd like to start comparing how things look in game more frequently!
Sounds good, just lmk
Ive been busy working on personal projects for my portfolio (thats a mouthful) but ill try to get some animations in over the next few days
That's a okay! I have no expectations from anyone, real life comes first always. I hope everything has cleared up and you're doing better now
added subtle shading, unsure how dark it needs to be to translate in game
highlights as well
Hmmm i didnt see it in the Trello
its camoflauged under a button
i've also uploaded this slided shaded/highlighted version
Im sorry i havent been able to work on this, ive been busy with life
It happen
@agile shoal @fast echo
Herr and paddle have mostly finished the model
Paddle is working on animations, not sure if he would like help with that/someone else working on it with him?
I've gotta finish texture painting
Mostly working on animations rn it seems, not sure what steps are needed to start implementing things like breeding, horse stats, horse tack/saddles
Lets try to get this back on track
But again, I need to reiterate im not really an animator lol
So this kinda sucks but itll be fine for the meantime
Let me make a player animation for getting on the horse for Albion
Yea I'm not animator either or I would have helped more with this
Let me try to spread the information around
I'm an ""animator"" but I wouldn't say I have any of the tenets or learnt practices of one.
Certainly not for horses but I can try to give it a college try sometime soon.
My college try for this hasnt been very good since Ive been working on so much stuff for college lol
I've basically just spread the information we need an animator for the horse in multiple Discord servers
Thanks!
Im sorry but I cant really animate, so that would be helpful
I'm more of a... technical artist I guess?
One that is still learning at that lol
Speaking of which, here is a quick, dirty, and very very bad saddle up animation @short cloak
That'll do for now lmao
LOL, thank you! i'll get to work on that soon
I'm not sure what exactly I need to do to animate for grappletech so I dont exactly think itll work but we shall see
Sorry for not working on it in so long ive been busy
Yeah that won't work, I think you need separate animations for the horse and player
Probably yeah
just found out abt this mod wip and wanted to throw in my support bc being able to use horses is my DREAM for project zomboid. wish you guys the very best
Alright threw it on the GitHub
I'll try to make better animations soon but I would like to know how exactly grappletech works first so I can better visualize what we need
Perhaps check the existing grappletech animations ?
afaik it's literally just two animations that line up
Gotta go work on uni stuff now, just lmk what we need in the future that has the most priority!
Just to say I have generally no expectations for anyone, I mean shit I'm literally learning as I go with textures.
So if you think you can, I can only encourage you to try and just put it out here.
I'm sure you're capable of more than you realize
Going to make a Reddit post
Thank you so much โค๏ธ
Also added new stuff, and a background image !
I can't code for shit and therefore can't help there but I could get together audio for the horse sounds !
Id like to help in some way :)
tbh there's not too much code work to do anyway, sounds would be really helpful
Sounds would be helpful yes
I'm sure there's a huge library of free horse clips! Would be nice to narrow them down though
If anyone gets the time, could I see that APH file in game?
that's just....wrong
Only the most intellectual of discussion from the user named โCircumcizedSuicideโ
i'm not making a reddit account but this is a hard no for the record, grappletech would not allow us to do this
entering the aiming stance ends any active grapple
unless we could fake attacking ...
Yea
Like right click changes grapple tech animation to you lowering your weapon to zombies height and left click triggers another swinging animation
Then we do a check if a zombie is the path of the weapon, sort of
Could even use range stats
do you know if we can prevent right click entering combat stance?
Hm, there's no vanilla instance I can think of, because even in a car it still enters combat stance. I'm trying to think if I've ever seen a mod do/try that before.
And like I stated in my answer to that reddit comment, that's something which we would be able to work on only when we're done getting horse riding
You could
Force False the aiming stance
I did the inverse to force the player to aim in a timed action
Doing it to remove the aiming could possibly work ?
I need to update that git description
@muted ridge has pinged Animator
The horse project is currently looking for animators who have experience with animation making
@limber plinth that good ?
I thought this was another Sup-Sat test.
๐
lmao
! SEEN
I'll have to check the tags for mentions again - but you'll be getting 200 people (who won't check the message for context. ๐ /jk)
I'll also change the font to be bigger for the ping.
So it's easier to spot
Hey if you guys want me to bugtest this mod
I will free up hours on my schedule to do that
@limber plinth has pinged <@&908617680959987733>
Apologies for the repeated ping. **The horse project is currently looking for animators willing/Interested in helping. **
I cant say I've ever animated a horse before but sure, I'd be interested
The project has a github so you can directly contribute to it
The rig should be in it if I'm not mistaken
You could use the charge attack of the lance, and you could use that specific type of attack if it hits you while you are on the horse, you could use factors like strength to reinforce this, you could also do it as a probability based on strength level, what I wouldn't know is how this would determine who would fall off the horse if they both have the same skill level, the only thing I could think of was the probability of the horse falling off, but it would be a bit clumsy to leave that kind of thing to the luck of the probability of the horse falling off that would determine who of the 2 equal riders would fall off. Although honestly it makes a bit of sense that 2 riders of the same level wouldn't know exactly who will win since they are equally skilled.
Just take it as a suggestion, I don't know to what extent this is possible.
We have no idea if fighting from a horse will be possible for now
My guess is most likely but yeah it'll have to wait
May the system be with you 
And as you say, put first things first, be able to assemble them and use them for transportation.
Jousting is in the "wildest dream" category rn
Truly at the moment animation is huge and when animation is done it's gonna come down to coding(?)
We need to find out if we can somehow assign certain stats to different horses
If we can create a breeding system and work on whether or not we want it to be randomized(if possible) or generated (i.e horse a x horse b = horse c)
Recipes with horse meat / hide ๐ฆ unfortunately this also means a glue recipe
And marshmallows, Jell-O
Checking Reddit after a day of the horse post lol
It makes me so happy to see people so excited about something I'm so passionate about ๐ฅบ
Hmmmmmmmmmmmmmmmmmmmmmmmm
Haha
That's how we can bring people together to work on it
@agile shoal @fathom rose y'all have been doing most of the hard work!!! Check it out ๐
My heart is so full ๐ฅบ ๐ฅบ
yes
Videos mentioned in order:
https://www.youtube.com/watch?v=YncZtLaZ6kQ
https://youtu.be/kV3Gnse1V3A?si=mAKakA6gHWTI8m_P
https://youtu.be/RDQ4AZItUkw?si=uCvELc0i9bb20oGn
I built the model and setup the simulation layers for Weta Digital's horse asset. This involved utilising many different data resources including mocap acquisition, X-ray, CT-Scan and photography to build a working skeletal and muscle model structure with Weta Digital's proprietary FEM solving platform known as Tissue.
This clip shows the prog...
Dr Christin Finn, DVM, CVA details the underlying skeleton and muscle structure of a horse by using a live painted horse
Find more information about your horses health at www.equisportmedicine.com
Enjoy this large, striking, unique, fold out anatomical catalogue of movements from Horses Inside Out. Compelling skeletal photographic images accompanied by concise explanations of each movement together with clever video links complete with the authors commentaries make this book a treasure trove of biomechanical ...
fff I hope we can manage something like that
This is inspiring
Oh Weta Digital, thats the company Unity bought before they decided to shit themselves and die lol
Oh @short cloak I'd also like to help out with programming too if you would like
sure! i don't think there's too much to do though
Ok just lmk!
It's on the Github anyway so if you want to improve things, don't hesitate
The inverted knee is very strange
This is wonderful!!!!
I'll go ahead and do some more texture painting this weekend.
I might pop into the voice chat later and start streaming my real time progress. I'd love to take any criticism during this!
And if anyone gets time, I still need to see APHV2 in game so I know what needs to be changed/ if I can even keep that painting
It's not inverted tho
It's lifting to the chest like all knees do
@limber plinth
The second photo you linked shows that
Wait, NVM I think your photo shows what I said too ๐
The knee isn't inverted
Inverted knees is pretty rare, I've taken art classes on anatomy for humans/animals -- not trying to be a nerd about it
I'm not saying that their knee is literally backward
But it might help the back leg animations to know what parts make contact with whatelse
Yeah horses are weird freaky creatures that walk on their tippietoes, of which they only have 1 toe per leg
https://www.mocaphorse.com/ so this is very interesting
Horse Motion Capture (MoCap) data and equine gait analysis references. We provide motion tracking data, poster images, and gait analysis sequence strips.
Damn
im gonna go ahead and submit an application to purchase(?) / get a quote / recieve this
Hell yea
Any idea how much these could cost ? A few people on the reddit post and in other places mentioned wanting to make donations so that could help with the cost for such things ?
Got to make sure these can be used tho
Bcs these use specific horse rigs compared to us and so would probably only be used as references
Or would require retargeting
this site is incredibly low information
Yea sounds like a service for big budget productions lol
and im sending them a "hey im joe shmoe" message lmao so i'm not sure if i'd even get a response
Worth the try lol
right?
ill be on the hunt for more mocap though
i might just try to learn blender animation bc why not
oh yeah, another thing we could do is maybe start working on a saddle saddle, saddlebag, saddlepad, reigns, bridle?
We need animations first imo
We don't even know if we can implement those correctly
I think that needs to happen after the first major parts for a viable horse
fs
time to lock in an watch youtube tutorials ๐
its all in pounds though
Motion capture can be used for more than human movement science. In this video, the @Logemas team recorded a racehorse and jockey with @Vicon vantage cameras in an outdoor space; and a racehorse running on a treadmill indoors.
I might try my hand at animating this weekend.
If I get โthe inspirationโ then I can probably make something serviceable.
My issue is simply actually mustering said inspiration.
Also I wouldnโt use that website. Like doggy said itโs probably not going to be anything we could actually use.
i don't think i'd even get a reply quite honestly lol
Probably not but it would be funny if you did
ya never know until you try so might as well shoot for the moon โจ
Jeez that's costly lol
for a few things, it could be worth it but again - it's in pounds and i only have plumetting burger dollars
i just get high
if ya do, here's a video that's already been pretty helpful without being too convoluted! our rig already has bones so half the work is done
Start animating NOW! I show where to find good rigs and characters, free motion capture options, the basics of posing and keyframing, recording natural motion with auto keying, using wiggle bones, and how to think about your workflow.
Patreon, Gumroad Shop, Discord, and other stuff:
https://linktr.ee/Joeycarlino
Rigging for impatient people: ...
Wait, that's the same ones for free lmao ?
apparently????? i was confused about that, wasn't quite sure if they were the same
We can use these as references
Iโm familiar with animating itโs just making it look โgoodโ is always my issue and Iโm never pleased with the end result.
That makes it even more costly
200 pound is 260 $
i understand that but definitely give some grace to the fact that it will look a little bit funky no matter what we do because it's project zomboid
Add references for animations in this card
https://trello.com/c/NeJLuYnO/3-horse-animations
Animation files and NLA strips should be named after the animation (so the Horse_Dead animation should be named โHorse_Dead.FBXโ and the NLA strip should be named โHorse_Deadโ)
High priority
I added all the stuff you shared in the description
Joey Carlino is the goat
so im coming to find out!!! hope you dont mind me taking a whack at it, im not getting very far tbh
Oooo ill help u out
also don't take this as a pressure, real life always comes first and i hope you're doing okay!
From what I saw from ur screenshot it looks like you were selecting the deformation bone and not the control bone
I named it so deformation bones start with DEF__ and control bones with CTRL__
The gist is you should only ever need to move the control bones around, which those in turn move the deformation bones
The README in this github should contain information relevant to the horse as well
i see!!!! thank you c:
LoL I really haven't ๐
your model gave us a jumpstart!
They will finish with a diploma in equine biology.
just sent in a request to join the trello board so i can work on the audio, hope that's ok
More than ok! I don't see the request tho
Oh weird, I'll try sending it over again in the morning
I am so incredibly excited about this project. Ya'll have Kofi's, yeah?
For the most part, a lot of us are doing it for free just bc we wanna see it happen!!!
I am considering making a kofi for the project in the future though(?)
If we end up having to buy assets that is
I will absolutely fund any assets ya'll need. I have been itching for this for about 2 years now.
I can not overstate what this means to me.
Ya'll are legends.
I am here for it.
riding with a horse into louisville will be pure adrenaline
2 out of 3 of them are assholes but I can definitely record sounds and whatnot if anything like that would be needed
AAAAA IM SO JEALOUS!!!! I WANT MY OWN PONY!! ๐ฅบ
If you are able to record with a decent ish mic, we can maybe clean it up.
But that would require learning another skill or another person with that skill so maybe we'll TRY to find some free sound bits that are already cleaned up
IS THAT A PAINT??
Yes it is
They are all muddy and disgusting right now though lol
Iโve been thinking it would be neat/realistic if horses were dangerous to be around in certain conditions in game, but that might go out of the scope of what you guys are trying to do since it would be so different from how vanilla animals act
Not to mention actually implementing it
Is there any kind of โspookingโ feature currently?
All we have done is like one animation, the model and textures.
The horse being able to buck players that are behind it(or possibly on top) would be a goal however I am unsure if it's an achievable goal.
I'm truly expecting this project to take a year or more, I'm expecting we'll have lots of goals both achievable and unachievable; that bridge we'll have to cross when we get there.
The idea being that the horse breeds will have different stats and depending on those stats, like let's say "Mind" if the horse has like a 2/10 Mind, it is 70% more likely to buck.
It would be so so cool to have some sort of bonding system, like how with cars you can set ownership, however I am not sure if this is achievable.
In a wild dream though, an unbonded/unbroken horse will kick players away or off.
A bonded/broken horse will not kick players off
And if we can manage some sort of energy/calorie system (like a car with gas), it would be neat to make it so that the horse will buck when it's low energy making it very hard to ride until you feed it
At this point, we just got a be able to make the thing move lol.
And I gotta fix a bunch of textures
I might update the trello with my pipe dreams and paste my horse stats suggestions somewhere
Sure !
Tbf the main structure of horse riding will probably take less than a year
But the limiter is mostly finding someone who's got experience with animal animations, if not horse animations
codewise horse riding is more or less done, it's not all that complex, most of it is in the animations
I have no timeline expectations for us, and honestly I'd guess it'll be a year or even more before we feel satisfied with this.
But yeah, we might need some more assistance with animations but that's okay.
I'm serious about learning
A bonding/taming system with other stats like fear to determine bucking, responsiveness, etc. would be really cool stretch goals for this
a training system, like being able to lunge to train a horse's stats up would be incredibly cool but a little more out of reach than just a base set of stats if that makes sense.
something to keep in mind though
well youre still doing wonderful
found a great sfx soundbank
https://pixabay.com/sound-effects/horse-breathing-103848/
this is dead ass just a dude
the noise
WTF
LMAO
The problem with using sound banks tho is getting consistent sound quality and similar sounds
I've used these in the past and whenever you start picking different sounds you're basically fucked
heard loud an clear, however we'd be pretty hard pressed to get anything more professional.
to hopefully mitigate the randomness of it all, i'd really appreciate everyone's ears on this.
i think we could pull together a good sample size of sounds that are decently similar quality
and again, i think, putting them back through some sort of bitcrusher could also lend us some grace in this
Yea
@short cloak do you know how sounds for animals are handled ? That's bank files with fmod ?
i was also wondering that yeah, i've never actually heard any of the animals make sound
(then again i haven't played any of b42 OOPS)
but from what i remember, it's just apart of the background sound
https://uppbeat.io/sfx/category/animals/horse this one has some pretty consistent (more so than the free ones) sounds and premium is only like $7 so
already did c:
๐
sound scripts like everything else
i don't know if they do anything more interesting with them in fmod but it seemed like we'd be able to do anything we wanted fine
hmm
added a shit ton of horse sounds, including the premium ones i've downloaded
also added a new category on horse basics for "People sounds on Horse"
if anyone has time, please help me go through them and tell me which ones sound too different
The horse sounds are amazing
Are you talking about the textures?
I think what gives it personality is the hair.
and therefore you are not convinced
Guys did you see the scooter implementation that Ash did? isn't the horse similar in the sense that it works like an object?? I do a bit of animating myself but im not sure if the project could use some libraries like militarytoolkit to animate?
i haven't seen that, but implementation is not really the issue here, we've proven we know how to do most of things we want to do
we already have an animated ridable horse in-game, we just need a lot more animations done for it be playable
you mean u guys know, most of y'all are zomboid vets, prob could work on the game if you wanted
yeah, I still don't understand how you'll handle player interactions and things, that seems way scarier than animating honestly, still, if you've got absolutely no other choice, I could prob help animating
Yeah! Wacha think?
Hrrm, I haven't really thought to try painting the hair
Could try it but it might look funky
Could also maybe try a mane on the model? I know hair is a bitch though, we might end up with some crazy funky cuts
Or could just crop
We could do crops
Or braids actually
I was wondering about that
Is it possible to implement the hair system the player uses onto another entity?
Because atm the horse could be considered 'bald'
Ill look into it tmrw if I have time
And ill post the textures youve made as well
Thank you!
If anything, possibly make kind of like a Mohawk situation to simulate its mane being cropped
maybe the horse is missing muscle definiton?
Clarification, it's not Ash who made the scooter
Ash made an addon to it.
Yes
Hey horsey people. I wanna thank everyone again for all of your time and effort and support.
I'm not sure how else to put this but there was an incident last night that lead me to the emergency vet, and while I'm lucky to say everything is turning out okay - I did wipe out my savings and went into the debt hole a bit.
Because of this, I need time to financially recuperate.
I am unable pay for assets or continue donating to those who are helping right now.
Oh I hope you're well, that's all that matters ! Don't worry about any assets, tbf I'm not even sure we'd need any, at least that we need to pay for
Just wanted to put it out there since I started buying access to sfx and said I wanted to do all these things
Health matters more don't worry
Oh no, i hope youre ok and doing well now!!
Also dw im doing this more as a student project than a job thing haha
Iโm sorry, that sounds scary
As someone who almost wiped their savings out during a lay off, I feel ya.
I'm having problems getting my savings back on track now -_- so I wish you luck.
Best of luck to you too friend shits rough out here
Thanks guys, sorry I don't mean to be like woe is me feel sorry but I just wanna be very transparent
Tha's okay
How do I support the horse mod financially! Who needs the money?
@tight skiff
They will let us know when/if we're needed, I assume?
Continues cheering the team on from the sidelines
Oh no, I hope your pet(s) are on the mend.
Don't be shy leaning on us non-coding donors. We're here to pick up the slack where needed! ๐
Ok in that case I am standing by ready to contribute! Even if its not for assets and just actually for COFFEE
my help was Free ๐ 
Hope Animal is okey?
In regards to this, Im not sure I'd be comfortable accepting money in regards to purchases for the mod.
Although, if the main people who have done work on this mod accept donations, or anyone that helps out in the future accepts them then I strongly encourage you to donate!
a legal issue would arise if someone were to become hostile for any reason after purchasing (you) or anyone assets for the mod.
to avoid this, i recommend ko-fi donations, which can be diverted where needed.
the purchaser of Royalty related assets, often holds the license.
Okay, that's why I asked for KOFI links in the first place. ๐
Sum suggested she was gonna make one specifically for asset purchases.
I think we may have had a miscommunication here.
Not sure if I understand?
I have bought access to sound clips so far, talked about buying mocap for animation but haven't gone through with it.
its a golden rule that, ye who makes the mod, should have the rights to do so,
so yes. ko-fi & donating to get things is the best route ๐
basically if i bought you a horsey model, and 3 months from now hate you somehow, as the model was mine to give access to, i can ruin any mod with the asset inside,
as permission can be given, and taken easily, most people are not so.... nice in Pz's community ๐
the kofi solution has you buy the assets you need, with 0 risk to this ^^^ above occuring
Ahh I see
I was under the impression the money would be donated, I wasn't suggesting I'd buy the asset on ya'lls behalf.
Thus far though, I have nothing else to buy. So maybe if we end up needing to buy something I'll open a kofi?
Yeah I mean like donate for people's time and work
& yes it Does occur. Quite often people have beef for no reason -_-
often the mods take the hit and the users get burned for it ๐ฆ
but yeah, ko-fi donating works to avoid any issues, as its " a donation " without expectation
Anyhoo, lemme (and the others who wanna) know if/when/where we can contribute.
ya'll are doing amazing things, have a great night.
Sorry for the confusion and I appreciate your eagerness to support our project c:
Thank you
No rush but were you able to get around to this?
Im sorry, i got washed up in uni work ๐ฅฒ
I can pull it up rq
After i get outta the shower haha
Lookin good!
Also ignore the fucked up hooves, its still using the previous idle anim lol
Figures lol
Oh its ok! Again, absolutely no rush
Could I also see that updated GDA?
And possible the aqh? All good if you're busy! Just wanting to see how the shading and lighting is gonna translate in game
that would require a reweight as its rigged...
your best bet is the hat thing, animals can wear clothing
The hat thing?
animals can wear clothing, basically for fun hats.
but a hat, doesnt have to be, a 'hat' model yeah?
Id like to see if we could implement the hair system that players have for animals
Im sorry i havent helped much, im very swamped with uni work atm
hair is just clothing. genuinely
Ohh I kinda think I understand what you're saying
You're good! I've just had some free time and figured I'd learn too
Wtf is that
My first model? Lol it's suppose to be a braid
The hat thing ash mentioned could be used for a saddle for instance
Ah c'mon thats not bad at all
Yeah it looks good
Lmao I think he just genuinely didnโt know what it was. Itโs a great horse braid though.
How about dont be a rude jerk to the person learning 3D modeling
Yeah, someone already answered, so asking again in the same way is kind of not pleasant.
