#HORSEY TIME ZEEHAW

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muted ridge
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Isn't the whole point of it to attach animations ?

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Thought it was specifically

agile shoal
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Attatching positions i think

short cloak
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all it really does is attach positions and give the grappler control over what animation the grapple target plays

muted ridge
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Hmm

agile shoal
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It would be nice to attatch the player to a Saddle bone but this works nontheless

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Now that I think about it the horse would need a saddle bone, much like how the player rig has a Backpack bone

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Ill make a quick Bob_SaddleIdle anim so you can test that aspect of GrappleTech out

agile shoal
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How do you think we should go about horse injuries?

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Animal health is pretty barebones since it's only a barebones implementation of AI, right?

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So maybe we just keep it simple for a bit

short cloak
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i honestly don't know how animal health works at all

agile shoal
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From what I've played their health seems to be purely dependent on food and water and stuff (also getting killed by the player)

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I'm gonna work on improving the rig since it's very clunky atm lol

short cloak
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god damn

agile shoal
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What a LAD

topaz meadow
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absolute UNIT

muted ridge
topaz meadow
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Honestly I do not think I can genuinely do any better than Paddle when it comes to horse animations.

agile shoal
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Animals are IsoPlayer? lol

topaz meadow
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they inherit the class yep

short cloak
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yeah it's a little baffling

agile shoal
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Lifes a stage and all

muted ridge
agile shoal
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I've improved the weight painting a bit, this file should have those pages (I'll post this and the blend file on github)

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Those previous animations should still work as well

agile shoal
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I'm a very low bar to pass on this front lol

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I'm gonna go scour for some horse sounds (Oh boy can't wait to google "horse death noises")

short cloak
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i was thinking about how when we make the horse meat i'll have in depth research on the nutritional value of horse meat in my search history

agile shoal
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The joys of being a Zomboid modder

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Well in all fairness there are cultures that eat horse lol

muted ridge
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lol

agile shoal
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Also now that I think about it Sumbunny seems to be around horses, maybe they can provide some sound samples haha

muted ridge
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Hmm but they'd need proper recording equipment

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So I highly doubt that's doable

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I reorganized the Trello a bit, the singular column was getting long

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Also moving horse genetics to low prio and falling off horse in medium

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Bcs horse riding requires falling off whenever there's a zombie attack

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HORSEY TIME ZEEHAW

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perfect ๐Ÿ‘€

agile shoal
muted ridge
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perfect

halcyon monolith
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holy progress
I didn't expect to see it working this fast loll

fathom rose
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no waaay y'all are getting so far already!

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So sad i can't be there ๐Ÿ˜ญ
But i gotta take care of myself for a bit

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its really cool seeing the anims in game!

agile shoal
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No worries! Taking care of yourself comes first

silver holly
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Wow y'all this is absolutely wonderful work

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I'll upload the other horse skins when I get home!

agile shoal
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Ok! The breeds I have marked to do first are Thoroughbred, Quarterhorse, and Appaloosa

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What's the breed of the texture we have in now?

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Also we have to make a skinned version of the horse which you may not like lol

silver holly
silver holly
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:c sad but it's gotta happen

agile shoal
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Potentially haha

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This is PZ after all

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Not all sunshine and rainbows ๐ŸŒˆ

silver holly
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It's true

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I think the dead versions I'd like to make would be:
Dead(shot, stabbed, whatever)
Skinned
Burnt

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If we end up doing fire damage? Idk how that works

agile shoal
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We're still figuring that out too

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Now for my completely sane and sound of mind testing, I'm going to throw a molotov cocktail at 30 pigs to see what happens

short cloak
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i don't know much about horses but we can make different breeds have different innate traits if any of them are notable for anything

agile shoal
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Same, Sumbunny you re our horse expert here I know nothing about them

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Oh also, we need a skeleton for the horse. Is that just a texture or a seperate model?

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It looks like it would be a seperate model to me

short cloak
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yeah i think it's supposed to be a model

agile shoal
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Time to study horse anatomy

halcyon monolith
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skeleton horse moment

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needs a zombie occupier and then you've got a problem

silver holly
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I'll post some suggestions for attributes for what breeds ๐Ÿ™‚

crystal light
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It's been like 10 days or so and now there's a horse ingame it's actually insane

silver holly
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uploaded two new textures to the trello!

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im not gonna throw this in there, but for funsies here's the APHO with the eye if we wanna see it in game

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what kind of appaloosa do we want first?

likely ill end up doing multiple kinds but i gotta narrow things down or else ill be doing this shit forever lmao

agile shoal
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How aboutt... Leopard?

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And then Grullo

topaz meadow
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Leopard for sure would look dope.

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Also-- only bit of feedback I had on the textures, more shading for the musculature of the horses maybe/some grit? The first texture seemed almost a tad glossy compared to the vanilla animals I felt liek. But maybe seeing it next to another animal it might not be as bad.

silver holly
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i'd love to see my newer skins in game, as well

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i feel like that'll help me see what needs to be added

short cloak
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i'll drop them in soon

silver holly
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tyt!

topaz meadow
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I'm not really any texture expert or gift from god either-- I just know what looks good to my eyes so take my critique with a heavy grain of salt.

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Purely doing it as a peanut gallery contribution.

silver holly
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any critique is good critique bc i really am flying blind here!

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thots?

silver holly
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๐Ÿงโ€โ™€๏ธ

agile shoal
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It looks great!

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Oh @silver holly I think I forgot to mention this to you but I think you have missed painting the inside of the horse's mouth

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Do you know how to use bones to open the mouth of the horse?

silver holly
agile shoal
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Haha, let me know if you need any help with it!

silver holly
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yes please

agile shoal
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Ok, so

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When you are painting onto the horse, you are in Texture Paint mode

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Oh wait, actually, what Blender file are you using?

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Are you using that Horse_Paint one I sent a ways back or the more recent PZ_HorseRig one?

silver holly
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the horse_paint one

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and im in texture paint mode

silver holly
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also current stat suggestions:
Health
Stamina
Speed
Acceleration
Handling
Strength

Temperment?

possibly 1-10?

American Paint Horse:
Health 4
Stamina 6
Speed: 6
Acceleration 6
Handling 8
Strength 4
Temperment 8

Appaloosa:
Health 6
Stamina 7
Speed 6
Acceleration 7
Handling 9
Strength 4
Temperment 9

American Quarter Horse

Health: 8
Stamina 3
Acceleration 8
Speed 9
Handling 10
Strength 3
Temperment 10

Thoroughbred

Health 6
Stamina 8
Acceleration 7
Speed 8
Handling 5
Strength 6
Temperment 5

muted ridge
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I don't know shit about horses stats lol

short cloak
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so female animals of a given breed can have any number of textures, but male animals can only have one...????

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sure why not

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it also seems like the female textures will be randomised every time that animal loads in

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i guess it's just half finished

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the new skins look great btw! i think we'll need to add some baked shading and some more texture to the fur but most likely that's something we just need to work out and then we can just apply it on top of all the existing skins

agile shoal
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Ah ok I see @silver holly, I kinda shot myself in the fut by giving you that file without the rig since you can't really open the mouth without it lol

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I reccomend downloading the main Blender file from the github then you can work with it there (you won't lose any work, just export the textures from yoyr current file then we can reimport them into the new one)

silver holly
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Thank you thank you!!!!

agile shoal
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In the blender file there's a tab at the top labeled 'Texture Paint', you'll primarially be interested in that one

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But for opening the mouth, do the following steps.

  1. Enter Object Mode (can do this by pressing tab or clicking the modes dropdown at the top left of the 3D Viewport)
  2. Click on the rig object. If you can't see it, go to the outliner (should be at the right of your screen), and click the eyeball icon next to the 'Bip01' object
  3. Enter Pose Mode (same process as step 1)
  4. The shapes near the horse should now have a color. Click on one of the shapes atop the horses mouth, then begin rotating them by pressing 'R'
  5. When the horse's mouth is open, you should now be able to paint it
silver holly
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Wonderful! I'll try to get around to this tonight

silver holly
silver holly
agile shoal
silver holly
short cloak
silver holly
agile shoal
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I think I have an idea on how to apply the noisy fur, lemme try it

silver holly
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if you succeed, pls give us a tutorial!

agile shoal
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It looks better than in the video because of compression lol

silver holly
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oh thats perfect!!!!!

agile shoal
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Alright, download this image

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When in Texture Paint mode, go to the Texture drop down (It's in the same row as selecting a color or setting the strength)

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Create a new texture from there (default settings are fine)

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Now in the properties editor (its the window to the bottom right that you see in the video) select the red checkerboard icon

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Then for the image, press 'open' and choose the image I sent

topaz meadow
agile shoal
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Oh also for the noise, probably set the brush strength to 0.15 or something

silver holly
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thank you!

silver holly
agile shoal
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Last thing: in the same window where you chose the image, check 'Alpha', and also check both of the settings beneath it

silver holly
agile shoal
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See 'Dummy01' in the outliner?

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Click on the little triangle to expand it to see its children, that's where it is

silver holly
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oh!

agile shoal
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To set the texture you have to the horse, go to the 'Shading' tab which is next to where the 'Texture Paint' tab is (Sorry I'm throwing a lot at you here lol)

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In the bottom window you'll see a node named TEX_Horse, click the File icon (you can see it near the shield icon, if that helps) and select your horse texture

agile shoal
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What part?

silver holly
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i'm not so sure

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i feel like i followed all the steps?

agile shoal
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Oh you have the Bip01 object hidden haha

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Click that closed eyeball

silver holly
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๐Ÿ˜ญ

agile shoal
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Ah sorry lol

silver holly
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eyeball is now open

agile shoal
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Hmmm

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Yknow I can't tell why it's not showing lol

silver holly
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i can try asking nicely

agile shoal
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Do that

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Give it treats too

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Ok, simpler solution: do you see the 'Layout' tab at the top of the window?

silver holly
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yes!

agile shoal
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Click on that

silver holly
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it has been clicked

agile shoal
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You should see the shapes around the horse now

silver holly
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i can see shapes!

agile shoal
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Mission success

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Ok, click on the rig (just any of the shapes really) then enter Pose Mode

silver holly
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uh

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there is no pose mode

agile shoal
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Make sure you are selecting the rig, NOT the horse

silver holly
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oh wait

agile shoal
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You have the horse model selected

silver holly
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thank you for your patience lmaoo

agile shoal
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No worries lol

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Blender is tricky to learn at first

silver holly
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seriously especially trying to google anything because it seems like all tutorials are from a previous version or something

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now, how do i upload the texture pngs? o:

silver holly
agile shoal
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Ok, NOW click on the horse lol

silver holly
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!!!!!!!!!!!!!

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genius

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there is now a mouth! idk how to close it properly though

agile shoal
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:D

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Ok, go back to the mode when you moved the horses mouth open

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So like, select the rig from object mode and all that again

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Select the mouth shapes then press ALT R

silver holly
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hell yeah thank you sm

agile shoal
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Ahhhh much better!

agile shoal
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Probably the next step is adding the noise!

silver holly
topaz meadow
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Noise, and maybe just a bit of 'darkness' or 'shading' beneath the horse's neck? idk, it'll depend on how it looks ingame, I'll probably need to hop ingame and reference the other animals to see-- or maybe see the horsies next to the animals to see how close we can get them to the base game's animals as much as possible.

agile shoal
silver holly
agile shoal
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Do you see the Texture tab in the image you sent? It has the checkerboard

silver holly
agile shoal
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Yup, press 'New' first

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The default options are good

silver holly
agile shoal
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Can you send me an image of what it looks like for you now?

silver holly
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clicking the 'add new texture' just makes a new black texture

agile shoal
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Ok, now do you see the red checkerboard icon to the left of the Properties editor? Where aree the differently colored icons are

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It's the icon furthest down

silver holly
agile shoal
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You should be able to select your image from there

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But send me a screenshot so I can make sure

silver holly
agile shoal
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Yup perfect

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Did you check the two options underneath Alpha as well?

silver holly
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oh no i didn't but now i did

agile shoal
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Alright it should work now

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Make sure to reduce the brush strength as well

silver holly
agile shoal
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Yeah, thats much better!

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Maybe make it slighty more prominent

silver holly
agile shoal
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Yup I think something like that is good, what does everyone else think?

silver holly
silver holly
agile shoal
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Yup much better, it doesn't look flat anymore

silver holly
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thank you for all your help

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by the way, how do i sample/color pick up?

agile shoal
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Like using an eyedropper tool?

silver holly
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yeah

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everytime i try googling it i get different answers

agile shoal
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Whenever you pull up the color picker, there should be an eyedropper icon near where the hex code for the color is displayed

silver holly
agile shoal
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Click on the black or white bar beneath the circle

silver holly
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oh

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lmao

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thank you

agile shoal
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Admitedly that's not very intuitive lol

silver holly
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updated the files on trello as well!

agile shoal
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I'm gonna call it a night, good work!

silver holly
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thank you! you as well

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if anyone gets time, i'd really like to see these in game please!

agile shoal
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I'll do my part and make some animations tomorrow if I have time

frozen stream
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Should throw in a huge chonker orange tabby you ride for fun, just something silly plus I wanna zip around on a chonky boi.

silver holly
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That would require an entirely new model and come with a lot more problems with clipping tbh

agile shoal
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Yeah we're not putting memes in lol

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You can do that once we really figure out how to streamline adding new animals in lol

agile shoal
digital shore
agile shoal
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Yup I think right now I'm just gonna try to make simple animations for all the actions then we can polish them later

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Or find an actual animator haha, I'm more of a technical artist than an animator lol

digital shore
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It's definitely much better than horse porridge haha

agile shoal
topaz meadow
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just peak

agile shoal
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Haha all the other animals seem to do it so I replicated it

topaz meadow
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If that makes sense, like the head 'follows' the body rather than falls with it directly.

agile shoal
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Yeah I get what you mean

topaz meadow
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Otherwise you continue to far exceed what attempts I've made lmao

agile shoal
silver holly
silver holly
agile shoal
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Literally

muted ridge
silver holly
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Too soon ๐Ÿ˜”

muted ridge
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Like the game

muted ridge
agile shoal
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What do we want to do about where horses spawn?

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Can we like replace some farms that have pigs or cows and havw them havw horses instead

thin crescent
agile shoal
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Is that a location in the game or a reference? Im not sure lol

thin crescent
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location in game. it's a horse stable

agile shoal
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Oh, then absolutely id say

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We just gotta figure out how to have them spawn in upon starting the game or loading the chunk for the first time, whatever comes first

thin crescent
short cloak
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animal spawns use zones so i'm hoping we can add new zones (preferably through lua but i know other zone types can be added through a 'map' that doesn't actually add chunks)

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otherwise we'll absolutely find a way to fake it

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there's a few stables and a horse track so there should be plenty of reasonable spawn locations

silver holly
agile shoal
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Should just be in object mode, then you just click on the rig without holding shift or anything like that

silver holly
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i figured it out - i used the old file

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oops

agile shoal
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Haha was about to say lol

silver holly
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it was a day ๐Ÿ’€

agile shoal
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I feel that

frozen stream
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I forget what they call it in PZ.

short cloak
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just what i was thinking, should have a bunch of race horses

frozen stream
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It would give that area some meaning too.

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Right now it's pointless to go loot it.

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It's very infested and has garbage loot lol.

silver holly
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i think i wanna do a blue roan and palomino

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is this too much?

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based on

agile shoal
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Emo horse

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Prooobably ditch the skull imo lol

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But a little white patch is good

silver holly
agile shoal
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Yup, maybe have it blend into the surrounding fur

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There should be a blend brush in the toolbar you could use for that

silver holly
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thanks for the tip! but dont worry, im really not finished yet and im pretty familiar with the texture tools at this point! ๐Ÿ™‚

agile shoal
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Yup id imagine, youre doing a great job

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We should be able to get them into the game soon i believe

silver holly
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thank you so much, i really couldn't have been able to do any of this without you - or anyone else for a matter of fact

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barbie horse time

agile shoal
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Im a barbie girl in a zombie world

fathom rose
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amazing work

agile shoal
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Haha thanks

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It's good animation practice

fathom rose
narrow lynx
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Everything is great and I congratulate you, but I just want to make a constructive criticism. I think the front knees are either a little low or tucked inwards, I see something a little strange.

silver holly
topaz meadow
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yeah you can see the comparison earlier when Paddle has the horse walk as a reference for the one he animates, they sorta' just be weird

agile shoal
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Yeah, the model may need to be updated for better proportions

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Also, irl horse legs jut out more prominently from the side than what we have at the moment which would be a good improvement

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Also we could make the tail more long and bushy

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My only reservation is it might mess up all of Sumbunnys work on the texturing, but that is my fault for not mentioning it sooner

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So, i think its best to get it out of the way before more work gets done

topaz meadow
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Yup, better to call these things out early rather than later.

agile shoal
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Ill work on the model tomorrow then

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If we were to adjust the leg lengths it would mess up my animations but they didnt take too long to make anyway lol

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All part of the process

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I think Ill pull up the deer model from the game to see how they did the topology for it so I can best replicate it

agile shoal
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The problem with remodeling the horse is that obviously horse sizes are different

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@silver holly as our resident horse expert, what are the most average horse proprtions?

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I see how they handle topology for quadraped legs

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I do think that the horse should have more detail than the deer since the player would interact with it more than a deer, but we can make some improvements

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Mainly, I want the ears and tail to be a cohesive part of the mesh, rn they are just geometry disconnected from the body

silver holly
agile shoal
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Ok sure thing

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Also Ill try my best but you will likely have to refix all of the textures youve done if I change the model too much

silver holly
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All's well

narrow lynx
# agile shoal

Paddlefruit, could you check if you can find a sound effect like "broken fire hydrant"? I've found some, but they require me to register to download, and I thought since you shared those sounds, maybe you could find one like that.

agile shoal
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Honestly I just searched and looked for them on google, but since horses sound effects are more common that fire hydrant sfx it would be trickier

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But upon looking it up you could probably do just as well with like a high pressure waterfall sfx @narrow lynx

narrow lynx
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Ok, yes, good thought.

silver holly
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Should we do at least one unicorn? Or have a unicorn horn item? ๐Ÿ‘€

muted ridge
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๐Ÿ‘€

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Perhaps when we figure out saddles perhaps

silver holly
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YEESSSSS

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I'm so hyped

agile shoal
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Not super noticable, but now the ears and tail are a part of the model rather than being loose geometry. Also made the shoulders more pronounced, and edited the topology to match TIS's design flow

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But now I need to work on proportions I think

silver holly
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Absolutely beautiful work you've done ๐Ÿ™‚ I can already tell the tail and ears are different - it got to be difficult to paint them since there were seams that were untexturable

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I'm so incredibly lucky to have people as passionate be working on this!!

agile shoal
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It's fun honestly

silver holly
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If it's not fun then there's no point c: so that's good to hear

agile shoal
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Zomboid is at a cool point where lots of things are coming together

silver holly
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God damn 10+ years in the making it's incredible

short cloak
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looks great!

narrow lynx
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yes!

fathom rose
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my quad topology!! noooo
I'm kidding ๐Ÿคฃ its looking really good and i know quad topology isn't needed

agile shoal
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Its still... mostly quads haha

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Ill work on it more when i dont have coursework against me lol

fathom rose
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noo don't take that seriously, i'm joking around

agile shoal
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Old one on the left, updated one on the right

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The changes are more subtle but please let me know what you think

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This is PZ so we obviously have room for error in the realm of realism so I think this is a good change

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Also ignore the topology in the second image transparent mode makes it look bad lol

silver holly
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Absolutely wonderful!!!!!!!!!

agile shoal
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Back leg is deforming more like a horse's hind leg now (that I know, i'm not a horse guy haha)

silver holly
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Lmao it looks great

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How would the leg look kicking out and back?

agile shoal
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That should actually work since the rest of the body would move as well

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Since it was only the leg moving it looks odd

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Like that would be the maximum range of movement for the hind legs I believe

silver holly
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Absolutely fantastic!

topaz meadow
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oh fuck yeah we're real horse hours

agile shoal
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Unfortunantely the old textures will not work with it... sorry about that Sumbunny ๐Ÿ˜ข

silver holly
agile shoal
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Buuuuut maybe you can use everything you've learned thus far to surpass DaVinci

silver holly
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At least I've got spring break coming up lol

agile shoal
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It's my fault for not mentioning we would probably update the model sooner

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Either way, please mess around with it and let me know what y'all think!

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BUT, hopefully once we lock in the model we won't have to worry about resets anymore

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I'll see if the animations already made will work with the updated one, I feel like I'm coming down with a cold so I'm gonna call it a night lol

silver holly
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rest well! great work today!!

agile shoal
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@short cloak Sorry for the ping, but I was wondering if you could put the new model in and see how it plays with the previous animations? I don't expect it to work fully but I'm curious as to what it looks like. No rush!

short cloak
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sure, can you send me a fbx?

agile shoal
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I uploaded the fbx to Github, it's named 'Horse_Base" (The previous name was renamed to 'Horse_Base_Old')

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@short cloak

short cloak
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the textures don't line up anymore so it's hard to tell exactly but i think something's messed up with the hooves now

muted ridge
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Ah yea texture needs to be redone to fit the new UV I guess

short cloak
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other than that the animation looks mostly okay

muted ridge
agile shoal
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Ah i see, textures and anims will have to be redone

silver holly
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I'll re-make a texture for now but I think I might wait until we are 100% on the model to recreate all the breeds/coats

thin crescent
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just give them all different color smiley face textures

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or honse

agile shoal
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I think it looks like itkl be the final one, havent gotten any negative feedback yet

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If anyone has any, speak now or hold your peace ๐Ÿด ๐Ÿด

silver holly
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@short cloak @muted ridge @fathom rose sorry to mention you guys but this I would love your attention to this question above!

topaz meadow
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For what it's worth, I think the model looks pretty peak right now.

silver holly
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I don't have any input but then again I thought the other one was nice!

narrow lynx
#

I don't want to be the bad guy here, and I want to emphasize that it's amazing; I don't think I could do it this well. It was already great before, and with the new retopology, it's even better. I just think that this detail on the mouth could be smoother, without that small step. In fact, as seen in the image, it's not visible with the texture, but I wanted to mention it now in case you think it should be adjusted. I don't want to be the one responsible for affecting the great work others have done. Just wanted to congratulate you on this excellent work.

agile shoal
#

Not the bad guy at all! Its important to take notes now rather than later

#

So do you think the mouth goes too deep?

narrow lynx
#

Well, I think that step should be more like a ramp. I don't know if I'm explaining myself well. Kind of like the vanilla ones. I've exaggerated it in the image.

agile shoal
#

Oh actually I made the mouth gap slightly smallee now

#

Is that what you were referring to?

#

It should be in the file that's uploaded atm if I remember correctly

#

I'm not feeling very well atm so I'll be calling it for tonight, but if that's what was the problem I think this model is good to go for painting

narrow lynx
#

No, Iโ€™m referring to the triangle in the image that I marked with a red dot. But it doesnโ€™t really matter, I think it wonโ€™t be visible with the texture. Itโ€™s a detail that might already be fine as it is, and maybe Iโ€™m the one whoโ€™s wrong.

#

Ok no, I just checked the model and it's perfect. It's a flat surface, thereโ€™s no step at all. It seems to be an effect of the normals creating a shadow. I havenโ€™t changed anything, it was just me, pretend I didnโ€™t say anything.

silver holly
topaz meadow
muted ridge
agile shoal
#

I seamed and unwrapped it then tested some painting, seemed good to me

fathom rose
silver holly
#

im noticing there's no like skin on the side? how do i generate one?

agile shoal
#

Ah whoopsie

#

Do you see the '+ New' button at the top of the left window on your screen? Press that then use the default options

silver holly
#

yeah i tried that a few times but it never really looks the same as the other model/when i did the other textures

#

it also doesnt really save?

agile shoal
#

Hmmmmm

#

Thats odd

agile shoal
#

Can you select this little dropdown and see if yoyr texture is in one of the other options?

silver holly
#

I'll send a screenshot in the morning!

#

My bed was calling me ๐Ÿฅฑ

agile shoal
#

Is this the same file where you scribbled on the horse?

#

@silver holly

silver holly
#

just forget i said anything

#

anyway

#

i'm wondering, is there a way i can create an image and layer it ontop of texture paint?

just been thinking about trying to make all the muscle groups look even and similar especially the eye

agile shoal
#

Hmmmm

#

Top of my head, no, but maybe theres a way lemme see

silver holly
#

or would they look weird with the same muscles/eyes? did they look better when they were all a little different?

agile shoal
#

I found an addon that seems to do the trick if you would care to stray from vanilla Blender slightly

silver holly
#

holy shit

#

oh my god

agile shoal
#

?

silver holly
#

its beautiful

agile shoal
#

Haha

#

Blender addons are great

#

Wow looking at it more this is like fantastic for texture painting

#

Into the favorited addons it goes

silver holly
#

like should be a base feature fantastic

topaz meadow
#

Thereโ€™s tons of crazy helpful blender addons

#

Beauty of open source

silver holly
#

horse

#

the tail is very hard to paint

#

thots?

fast echo
#

The best part of an apoc sim is the rebuilding from nature

silver holly
#

uploaded to the trello

agile shoal
#

Ahhhh it looks great!

#

As for painting the tail try doing something similar to what you would do with the mouth to open it

frozen stream
#

Saw this online and it made me think of this group.

muted ridge
#

Hell yea

silver holly
#

I believe they exist

agile shoal
#

Get your head out of the clouds

topaz meadow
# frozen stream

This should go in the body of the workshop posting when we get it posted

silver holly
silver holly
#

Uploaded to trelli

agile shoal
#

Thats a good hormse

agile shoal
#

Ill make a walking and idle animation again in a bit

silver holly
#

welcome back to life?

agile shoal
#

๐Ÿซก

silver holly
#

reference for the leopard print too

#

uploaded to trello

agile shoal
#

Damn good work as always

#

I have enough time to make a simple idle anim rn, been busy travelling the past day or so

#

But I'll get the walking one done tmrw

#

I'd like to know if there are any specific animations you would like done first Albion

short cloak
#

the only one i'd be extra interested to see would be a 'climbing onto horse' animation, even if it's just a temporary animation it'd help me work out any unexpected weirdness with grappling

agile shoal
#

Duly noted

#

I am also cuious of how one would animate a grapple tech animation, do you move the translation data of the player up onto the horse or something else?

#

We shall see

short cloak
#

i think you'd just move the bones, the translation data would probably also move the horse with it

silver holly
agile shoal
#

Ok uploaded the basic idle anim

#

Albion if you have the time it would be great to see some screenshots of the textures in game if possible! Great work as ever yall

#

Sorry I've been slow, been busy with life lol

silver holly
#

maybe i'm being too picky but i keep running into this problem when i use the noise brush

#

streaks

#

unless i do it reaaally small

#

which looks better anyhow?

#

@eternal briar talk here give ur opinion!!!

eternal briar
#

some randomness is fine, but i also dont use blender to paint so idk how it does it overall

agile shoal
#

Hmmmm

#

I think that camera angle is an important aspect of when to use the brush

fathom rose
#

ye its kinda sad Blender painting tools aren't very good yet... been waiting for a constant size brush for years ๐Ÿ’€

#

if you want THE 3D painting tools, get Zbrush

agile shoal
#

Yeah it would be nice

#

I think theyre certainly passable for now

#

But if they had the main focus of a future update surrounding them that would be nice

#

But hey, 4.4 tomorrow ๐Ÿ˜Ž

silver holly
agile shoal
#

Sorry i wasnt able to animate today life came up

#

Ill send life a sternly worded letter to give me more time

silver holly
#

life always comes first

silver holly
#

So far we have:

Appaloosa- Leopard print, Grulla Dunn Blanket

American Quarter Horse- Blue roan, Palomino

American paint Horse- Normal paint

#

I might redo the aph overo, and I've got plans for a normal brown thoroughbred

silver holly
#

wip

fathom rose
#

mostly its all in my head... idk if its the midlife crisis or what ๐Ÿ˜†

agile shoal
#

Tell life to take its lemons and put them on an exposed nerve

silver holly
#

i think im gonna go through and add more shading to the bellies/innerlegs, possibly light ontop?

agile shoal
#

Horse connesoiur ๐Ÿ‘Œ

silver holly
#

I would really love to have help seeing the model in game, whether that's a tutorial on how to do it or screenshots if anyone gets time.
I need to see how they look with in game lighting to know how much to shade etc

agile shoal
#

Sorry about my hiatus!

#

Let me try and pull the mod from th github so I can see how the textures look in game

#

@short cloak how did you get the animations to work again?

#

my horses keep turning into table lamps

#

I enabled the mod, then restarted the game yet I still have this issue

short cloak
#

can you check the animation viewer to see if the horse animations are loaded?

agile shoal
#

Yup, they are

#

Is the mod version on the GitHub outdated?

short cloak
#

if you right click on the horse you should be able to open its animation monitor, what animation node is it on?

#

if the animation is loaded then the issue should be there

agile shoal
#

Well that's strange

#

I clicked the Monitor IsoAnimal animation and it gave an error and booted to the main menu

short cloak
#

?!

#

even when it wasn't working for me it didn't do that

agile shoal
#

The StartAnimRecording option

#

Which I'm not sure is the same or not

short cloak
#

oh, i have no idea what that is, i've never clicked it

agile shoal
#

Ah I see

#

AnimTrack is empty

#

It was showing something about an idleanim1 or something for a moment but it dissapeared

short cloak
#

that's weird, it's using a deer node then

agile shoal
#

From a glance it appears that way

short cloak
#

can you scroll through here and see if there's an ishorse : true

agile shoal
#

ishorse is equal to true

short cloak
#

hmmm

#

everything's working as normal for me (except that these are old textures ๐Ÿ˜…) and i don't have any unpublished changes

agile shoal
#

R u sure there are unpublished changes? Your code seems to have the updated model but mine is still using the old one

#

I fetched from origin before I started tinkering today

short cloak
#

i did move the updated model in

agile shoal
#

I see, lemme try that

#

Well it sure switched the model but its still jumbled on the floor in game

#

Not in the animation viewer though'

short cloak
#

OH i see

#

wait nevermind

agile shoal
#

Lol

short cloak
#

you're on linux right? possibly we could be facing a case sensitivity issue/other platform-dependent issue?

#

try renaming animsets -> AnimSets (in both media/ and 42/media/)

agile shoal
#

That is possible

short cloak
#

the animsets not loading at all would be the most likely cause whether it's case sensitivity or not

#

the animations exist and the correct variables are set so it the node must just not exist

agile shoal
#

Well look at that

#

Good to know

#

Ok great! Lemme slap some new textures on this bad boy

short cloak
#

ah ๐Ÿ˜… i didn't match vanilla case with them since the game usually forces every path it processes into lowercase anyway and i dislike the inconsistent cases in the directory names otherwise

#

i guess animations are one (of seemingly many) systems that don't actually go through that

agile shoal
#

Another noodle in the spaghetti dish ๐Ÿ˜‹

#

@silver holly Ok finally got them in game!

#

So in terms of how PZ renders animals, I think the best one is probably the first image I sent in the chain with the grey horse with the white area

#

I think the problem with animals that have a similar color throughout the entire body is that they can seem flat

#

I know that many horses IRL have a solid color throughout the body but we may need to get creative

#

Like do you see how the horse's fur gets kind of brighter around the contours of the muscles? I think that's something we would want to accentuate

short cloak
#

i think it may look better with more shading + there's probably still *some* colour variation you can go for even on a pretty uniformly coloured body

agile shoal
#

Exactly

#

Like how in the example image I posted the fur is darker towards the neck

agile shoal
# agile shoal

But seriously, I think this one in particular knocks it out of the park

short cloak
#

yeah, it looks great!

errant coyote
#

๐ŸŽ

silver holly
# agile shoal

This is insanely valuable and so so helpful to me!!! Thank you!!

#

@short cloak @agile shoal and thank you guys!!! I'll do some fiddling around in regards to variation and detail, I think from here on out I'd like to start comparing how things look in game more frequently!

agile shoal
#

Sounds good, just lmk

#

Ive been busy working on personal projects for my portfolio (thats a mouthful) but ill try to get some animations in over the next few days

silver holly
#

That's a okay! I have no expectations from anyone, real life comes first always. I hope everything has cleared up and you're doing better now

silver holly
#

Did this one also look poorly in game?

#

Not sure if I saw a picture

silver holly
#

added subtle shading, unsure how dark it needs to be to translate in game

#

highlights as well

agile shoal
silver holly
#

its camoflauged under a button

#

i've also uploaded this slided shaded/highlighted version

agile shoal
#

Im sorry i havent been able to work on this, ive been busy with life

silver holly
#

It happen

silver holly
#

@agile shoal @fast echo

Herr and paddle have mostly finished the model
Paddle is working on animations, not sure if he would like help with that/someone else working on it with him?
I've gotta finish texture painting

Mostly working on animations rn it seems, not sure what steps are needed to start implementing things like breeding, horse stats, horse tack/saddles

agile shoal
#

But again, I need to reiterate im not really an animator lol

#

So this kinda sucks but itll be fine for the meantime

#

Let me make a player animation for getting on the horse for Albion

muted ridge
#

Yea I'm not animator either or I would have helped more with this

#

Let me try to spread the information around

topaz meadow
#

I'm an ""animator"" but I wouldn't say I have any of the tenets or learnt practices of one.

#

Certainly not for horses but I can try to give it a college try sometime soon.

agile shoal
#

My college try for this hasnt been very good since Ive been working on so much stuff for college lol

muted ridge
#

I've basically just spread the information we need an animator for the horse in multiple Discord servers

agile shoal
#

Thanks!

#

Im sorry but I cant really animate, so that would be helpful

#

I'm more of a... technical artist I guess?

#

One that is still learning at that lol

#

Speaking of which, here is a quick, dirty, and very very bad saddle up animation @short cloak

muted ridge
#

That'll do for now lmao

short cloak
#

LOL, thank you! i'll get to work on that soon

agile shoal
#

I'm not sure what exactly I need to do to animate for grappletech so I dont exactly think itll work but we shall see

#

Sorry for not working on it in so long ive been busy

muted ridge
#

Yeah that won't work, I think you need separate animations for the horse and player

agile shoal
#

Probably yeah

worn tree
#

just found out abt this mod wip and wanted to throw in my support bc being able to use horses is my DREAM for project zomboid. wish you guys the very best

agile shoal
#

Alright threw it on the GitHub

#

I'll try to make better animations soon but I would like to know how exactly grappletech works first so I can better visualize what we need

muted ridge
#

Perhaps check the existing grappletech animations ?

short cloak
#

afaik it's literally just two animations that line up

agile shoal
#

Gotta go work on uni stuff now, just lmk what we need in the future that has the most priority!

silver holly
muted ridge
#

Going to make a Reddit post

silver holly
muted ridge
#

Also added new stuff, and a background image !

muted ridge
worn tree
#

I can't code for shit and therefore can't help there but I could get together audio for the horse sounds !

#

Id like to help in some way :)

short cloak
#

tbh there's not too much code work to do anyway, sounds would be really helpful

muted ridge
#

Sounds would be helpful yes

silver holly
#

I'm sure there's a huge library of free horse clips! Would be nice to narrow them down though

#

If anyone gets the time, could I see that APH file in game?

whole thistle
#

that's just....wrong

topaz meadow
#

Only the most intellectual of discussion from the user named โ€œCircumcizedSuicideโ€

short cloak
#

i'm not making a reddit account but this is a hard no for the record, grappletech would not allow us to do this

#

entering the aiming stance ends any active grapple

#

unless we could fake attacking ...

muted ridge
#

Like right click changes grapple tech animation to you lowering your weapon to zombies height and left click triggers another swinging animation

#

Then we do a check if a zombie is the path of the weapon, sort of

#

Could even use range stats

short cloak
#

do you know if we can prevent right click entering combat stance?

muted ridge
#

No idea

#

I think that'll require a lot of experimentation

topaz meadow
#

Hm, there's no vanilla instance I can think of, because even in a car it still enters combat stance. I'm trying to think if I've ever seen a mod do/try that before.

muted ridge
#

And like I stated in my answer to that reddit comment, that's something which we would be able to work on only when we're done getting horse riding

#

You could

#

Force False the aiming stance

#

I did the inverse to force the player to aim in a timed action

#

Doing it to remove the aiming could possibly work ?

#

I need to update that git description

vestal coralBOT
#

@muted ridge has pinged Animator
The horse project is currently looking for animators who have experience with animation making

muted ridge
#

@limber plinth that good ?

limber plinth
#

No the mention didn't go through lol

#

<@&908617680959987733>

topaz meadow
#

I just got that ping.

#

Oh wrong channel

limber plinth
#

I didn't want to test it due to its nature.

#

Nah I manually pinged it

topaz meadow
#

I thought this was another Sup-Sat test.

limber plinth
#

๐Ÿ˜…

topaz meadow
#

lmao

eternal briar
#

anxiety ! SEEN

dark phoenix
limber plinth
#

I'll have to check the tags for mentions again - but you'll be getting 200 people (who won't check the message for context. ๐Ÿ˜… /jk)

#

I'll also change the font to be bigger for the ping.

#

So it's easier to spot

hexed pendant
#

Hey if you guys want me to bugtest this mod

#

I will free up hours on my schedule to do that

vestal coralBOT
#

@limber plinth has pinged <@&908617680959987733>

Apologies for the repeated ping. **The horse project is currently looking for animators willing/Interested in helping. **

stoic sky
#

I cant say I've ever animated a horse before but sure, I'd be interested

muted ridge
#

The rig should be in it if I'm not mistaken

mighty flower
#

You could use the charge attack of the lance, and you could use that specific type of attack if it hits you while you are on the horse, you could use factors like strength to reinforce this, you could also do it as a probability based on strength level, what I wouldn't know is how this would determine who would fall off the horse if they both have the same skill level, the only thing I could think of was the probability of the horse falling off, but it would be a bit clumsy to leave that kind of thing to the luck of the probability of the horse falling off that would determine who of the 2 equal riders would fall off. Although honestly it makes a bit of sense that 2 riders of the same level wouldn't know exactly who will win since they are equally skilled.

#

Just take it as a suggestion, I don't know to what extent this is possible.

muted ridge
#

My guess is most likely but yeah it'll have to wait

mighty flower
#

May the system be with you yeow

#

And as you say, put first things first, be able to assemble them and use them for transportation.

silver holly
#

Truly at the moment animation is huge and when animation is done it's gonna come down to coding(?)

We need to find out if we can somehow assign certain stats to different horses

If we can create a breeding system and work on whether or not we want it to be randomized(if possible) or generated (i.e horse a x horse b = horse c)

Recipes with horse meat / hide ๐Ÿ˜ฆ unfortunately this also means a glue recipe
And marshmallows, Jell-O

muted ridge
#

Checking Reddit after a day of the horse post lol

silver holly
#

It makes me so happy to see people so excited about something I'm so passionate about ๐Ÿฅบ

muted ridge
#

Hmmmmmmmmmmmmmmmmmmmmmmmm

silver holly
#

Haha

muted ridge
silver holly
#

@agile shoal @fathom rose y'all have been doing most of the hard work!!! Check it out ๐Ÿ™‚

silver holly
muted ridge
short cloak
#

yes

muted ridge
#

I built the model and setup the simulation layers for Weta Digital's horse asset. This involved utilising many different data resources including mocap acquisition, X-ray, CT-Scan and photography to build a working skeletal and muscle model structure with Weta Digital's proprietary FEM solving platform known as Tissue.

This clip shows the prog...

โ–ถ Play video

Dr Christin Finn, DVM, CVA details the underlying skeleton and muscle structure of a horse by using a live painted horse
Find more information about your horses health at www.equisportmedicine.com

โ–ถ Play video

www.HorsesInsideout.com/aia

Enjoy this large, striking, unique, fold out anatomical catalogue of movements from Horses Inside Out. Compelling skeletal photographic images accompanied by concise explanations of each movement together with clever video links complete with the authors commentaries make this book a treasure trove of biomechanical ...

โ–ถ Play video
silver holly
#

fff I hope we can manage something like that

agile shoal
#

This is inspiring

limber plinth
#

Horse legs are weird

#

Single toes on legs

#

Knees touch stomach

#

Ankle to butt

agile shoal
agile shoal
#

Oh @short cloak I'd also like to help out with programming too if you would like

short cloak
#

sure! i don't think there's too much to do though

agile shoal
#

Ok just lmk!

muted ridge
#

It's on the Github anyway so if you want to improve things, don't hesitate

silver holly
silver holly
#

I'll go ahead and do some more texture painting this weekend.

I might pop into the voice chat later and start streaming my real time progress. I'd love to take any criticism during this!

silver holly
limber plinth
#

It's lifting to the chest like all knees do

silver holly
#

@limber plinth

limber plinth
#

The second photo you linked shows that

#

Wait, NVM I think your photo shows what I said too ๐Ÿ˜…

#

The knee isn't inverted

#

Inverted knees is pretty rare, I've taken art classes on anatomy for humans/animals -- not trying to be a nerd about it

silver holly
#

I'm not saying that their knee is literally backward

limber plinth
#

But it might help the back leg animations to know what parts make contact with whatelse

#

Yeah horses are weird freaky creatures that walk on their tippietoes, of which they only have 1 toe per leg

silver holly
muted ridge
#

Damn

silver holly
#

im gonna go ahead and submit an application to purchase(?) / get a quote / recieve this

muted ridge
#

Hell yea

#

Any idea how much these could cost ? A few people on the reddit post and in other places mentioned wanting to make donations so that could help with the cost for such things ?

#

Got to make sure these can be used tho

#

Bcs these use specific horse rigs compared to us and so would probably only be used as references

#

Or would require retargeting

silver holly
#

this site is incredibly low information

muted ridge
#

Yea sounds like a service for big budget productions lol

silver holly
#

and im sending them a "hey im joe shmoe" message lmao so i'm not sure if i'd even get a response

muted ridge
#

Worth the try lol

silver holly
#

right?
ill be on the hunt for more mocap though

#

i might just try to learn blender animation bc why not

#

oh yeah, another thing we could do is maybe start working on a saddle saddle, saddlebag, saddlepad, reigns, bridle?

muted ridge
#

We need animations first imo

#

We don't even know if we can implement those correctly

#

I think that needs to happen after the first major parts for a viable horse

silver holly
#

fs

#

time to lock in an watch youtube tutorials ๐Ÿ˜Ž

#

its all in pounds though

silver holly
topaz meadow
#

I might try my hand at animating this weekend.

#

If I get โ€œthe inspirationโ€ then I can probably make something serviceable.

#

My issue is simply actually mustering said inspiration.

#

Also I wouldnโ€™t use that website. Like doggy said itโ€™s probably not going to be anything we could actually use.

silver holly
topaz meadow
#

Probably not but it would be funny if you did

silver holly
#

ya never know until you try so might as well shoot for the moon โœจ

muted ridge
silver holly
silver holly
muted ridge
silver holly
muted ridge
#

We can use these as references

topaz meadow
muted ridge
#

200 pound is 260 $

silver holly
silver holly
#

having issues with the keymapping

muted ridge
#

I added all the stuff you shared in the description

silver holly
agile shoal
#

Oooo ill help u out

silver holly
#

also don't take this as a pressure, real life always comes first and i hope you're doing okay!

agile shoal
#

From what I saw from ur screenshot it looks like you were selecting the deformation bone and not the control bone

#

I named it so deformation bones start with DEF__ and control bones with CTRL__

#

The gist is you should only ever need to move the control bones around, which those in turn move the deformation bones

#

The README in this github should contain information relevant to the horse as well

fathom rose
silver holly
mighty flower
#

They will finish with a diploma in equine biology.

worn tree
#

just sent in a request to join the trello board so i can work on the audio, hope that's ok

agile shoal
#

More than ok! I don't see the request tho

worn tree
#

Oh weird, I'll try sending it over again in the morning

charred leaf
#

I am so incredibly excited about this project. Ya'll have Kofi's, yeah?

silver holly
#

I am considering making a kofi for the project in the future though(?)
If we end up having to buy assets that is

charred leaf
#

I will absolutely fund any assets ya'll need. I have been itching for this for about 2 years now.
I can not overstate what this means to me.
Ya'll are legends.
I am here for it.

pine meteor
#

riding with a horse into louisville will be pure adrenaline

errant coyote
#

2 out of 3 of them are assholes but I can definitely record sounds and whatnot if anything like that would be needed

silver holly
#

AAAAA IM SO JEALOUS!!!! I WANT MY OWN PONY!! ๐Ÿฅบ

#

If you are able to record with a decent ish mic, we can maybe clean it up.

But that would require learning another skill or another person with that skill so maybe we'll TRY to find some free sound bits that are already cleaned up

#

IS THAT A PAINT??

errant coyote
#

Yes it is

#

They are all muddy and disgusting right now though lol

#

Iโ€™ve been thinking it would be neat/realistic if horses were dangerous to be around in certain conditions in game, but that might go out of the scope of what you guys are trying to do since it would be so different from how vanilla animals act

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Not to mention actually implementing it

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Is there any kind of โ€˜spookingโ€™ feature currently?

silver holly
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I'm truly expecting this project to take a year or more, I'm expecting we'll have lots of goals both achievable and unachievable; that bridge we'll have to cross when we get there.

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The idea being that the horse breeds will have different stats and depending on those stats, like let's say "Mind" if the horse has like a 2/10 Mind, it is 70% more likely to buck.

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It would be so so cool to have some sort of bonding system, like how with cars you can set ownership, however I am not sure if this is achievable.

In a wild dream though, an unbonded/unbroken horse will kick players away or off.
A bonded/broken horse will not kick players off

And if we can manage some sort of energy/calorie system (like a car with gas), it would be neat to make it so that the horse will buck when it's low energy making it very hard to ride until you feed it

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At this point, we just got a be able to make the thing move lol.

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And I gotta fix a bunch of textures

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I might update the trello with my pipe dreams and paste my horse stats suggestions somewhere

muted ridge
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Tbf the main structure of horse riding will probably take less than a year

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But the limiter is mostly finding someone who's got experience with animal animations, if not horse animations

short cloak
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codewise horse riding is more or less done, it's not all that complex, most of it is in the animations

silver holly
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I have no timeline expectations for us, and honestly I'd guess it'll be a year or even more before we feel satisfied with this.
But yeah, we might need some more assistance with animations but that's okay.

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I'm serious about learning

astral geyser
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A bonding/taming system with other stats like fear to determine bucking, responsiveness, etc. would be really cool stretch goals for this

agile shoal
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I can certainly keep doing animations

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Theyre just not my forte

silver holly
silver holly
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found a great sfx soundbank

agile shoal
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Holy shit it is

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Thats amazing and I vote we make that the official horse noise

silver holly
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the noise

silver holly
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we don't need any of these other ones

muted ridge
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LMAO

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The problem with using sound banks tho is getting consistent sound quality and similar sounds

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I've used these in the past and whenever you start picking different sounds you're basically fucked

silver holly
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heard loud an clear, however we'd be pretty hard pressed to get anything more professional.

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to hopefully mitigate the randomness of it all, i'd really appreciate everyone's ears on this.
i think we could pull together a good sample size of sounds that are decently similar quality

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and again, i think, putting them back through some sort of bitcrusher could also lend us some grace in this

muted ridge
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Yea

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@short cloak do you know how sounds for animals are handled ? That's bank files with fmod ?

silver holly
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i was also wondering that yeah, i've never actually heard any of the animals make sound
(then again i haven't played any of b42 OOPS)
but from what i remember, it's just apart of the background sound

muted ridge
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It does yea

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Make sure to link these in a card related to sounds on the Trello

silver holly
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already did c:

muted ridge
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๐Ÿ‘Œ

short cloak
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i don't know if they do anything more interesting with them in fmod but it seemed like we'd be able to do anything we wanted fine

muted ridge
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hmm

silver holly
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added a shit ton of horse sounds, including the premium ones i've downloaded

also added a new category on horse basics for "People sounds on Horse"

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if anyone has time, please help me go through them and tell me which ones sound too different

mighty flower
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The horse sounds are amazing

silver holly
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it looks funny to me maybe im just outta practice

limber plinth
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Are you talking about the textures?

mighty flower
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I think what gives it personality is the hair.

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and therefore you are not convinced

astral rover
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Guys did you see the scooter implementation that Ash did? isn't the horse similar in the sense that it works like an object?? I do a bit of animating myself but im not sure if the project could use some libraries like militarytoolkit to animate?

short cloak
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i haven't seen that, but implementation is not really the issue here, we've proven we know how to do most of things we want to do

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we already have an animated ridable horse in-game, we just need a lot more animations done for it be playable

astral rover
astral rover
silver holly
silver holly
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Could try it but it might look funky

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Could also maybe try a mane on the model? I know hair is a bitch though, we might end up with some crazy funky cuts

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Or could just crop

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We could do crops

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Or braids actually

agile shoal
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I was wondering about that

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Is it possible to implement the hair system the player uses onto another entity?

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Because atm the horse could be considered 'bald'

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Ill look into it tmrw if I have time

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And ill post the textures youve made as well

silver holly
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Thank you!

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If anything, possibly make kind of like a Mohawk situation to simulate its mane being cropped

hexed pendant
muted ridge
topaz meadow
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Ash made an addon to it.

muted ridge
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Yes

silver holly
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Hey horsey people. I wanna thank everyone again for all of your time and effort and support.

I'm not sure how else to put this but there was an incident last night that lead me to the emergency vet, and while I'm lucky to say everything is turning out okay - I did wipe out my savings and went into the debt hole a bit.

Because of this, I need time to financially recuperate.

I am unable pay for assets or continue donating to those who are helping right now.

muted ridge
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Oh I hope you're well, that's all that matters ! Don't worry about any assets, tbf I'm not even sure we'd need any, at least that we need to pay for

silver holly
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Just wanted to put it out there since I started buying access to sfx and said I wanted to do all these things

muted ridge
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Health matters more don't worry

agile shoal
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Also dw im doing this more as a student project than a job thing haha

errant coyote
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Iโ€™m sorry, that sounds scary

frozen stream
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I'm having problems getting my savings back on track now -_- so I wish you luck.

silver holly
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Best of luck to you too friend shits rough out here

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Thanks guys, sorry I don't mean to be like woe is me feel sorry but I just wanna be very transparent

muted ridge
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Tha's okay

tight skiff
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How do I support the horse mod financially! Who needs the money?

charred leaf
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They will let us know when/if we're needed, I assume?

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Continues cheering the team on from the sidelines

charred leaf
tight skiff
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Ok in that case I am standing by ready to contribute! Even if its not for assets and just actually for COFFEE

eternal briar
silver holly
# charred leaf They will let us know when/if we're needed, I assume?

In regards to this, Im not sure I'd be comfortable accepting money in regards to purchases for the mod.
Although, if the main people who have done work on this mod accept donations, or anyone that helps out in the future accepts them then I strongly encourage you to donate!

eternal briar
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a legal issue would arise if someone were to become hostile for any reason after purchasing (you) or anyone assets for the mod.

to avoid this, i recommend ko-fi donations, which can be diverted where needed.
the purchaser of Royalty related assets, often holds the license.

charred leaf
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Okay, that's why I asked for KOFI links in the first place. ๐Ÿ™‚

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Sum suggested she was gonna make one specifically for asset purchases.

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I think we may have had a miscommunication here.

silver holly
eternal briar
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its a golden rule that, ye who makes the mod, should have the rights to do so,
so yes. ko-fi & donating to get things is the best route ๐Ÿ™‚

basically if i bought you a horsey model, and 3 months from now hate you somehow, as the model was mine to give access to, i can ruin any mod with the asset inside,
as permission can be given, and taken easily, most people are not so.... nice in Pz's community ๐Ÿ™‚

the kofi solution has you buy the assets you need, with 0 risk to this ^^^ above occuring

silver holly
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Ahh I see

charred leaf
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I was under the impression the money would be donated, I wasn't suggesting I'd buy the asset on ya'lls behalf.

silver holly
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Thus far though, I have nothing else to buy. So maybe if we end up needing to buy something I'll open a kofi?

silver holly
eternal briar
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& yes it Does occur. Quite often people have beef for no reason -_-

often the mods take the hit and the users get burned for it ๐Ÿ˜ฆ

but yeah, ko-fi donating works to avoid any issues, as its " a donation " without expectation

charred leaf
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Anyhoo, lemme (and the others who wanna) know if/when/where we can contribute.

ya'll are doing amazing things, have a great night.

silver holly
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Sorry for the confusion and I appreciate your eagerness to support our project c:

silver holly
agile shoal
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Im sorry, i got washed up in uni work ๐Ÿฅฒ

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I can pull it up rq

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After i get outta the shower haha

agile shoal
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Lookin good!

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Also ignore the fucked up hooves, its still using the previous idle anim lol

silver holly
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Figures lol

silver holly
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Could I also see that updated GDA?

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And possible the aqh? All good if you're busy! Just wanting to see how the shading and lighting is gonna translate in game

silver holly
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its not great but its something?

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how would i combine this and the horse model?

eternal briar
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that would require a reweight as its rigged...

your best bet is the hat thing, animals can wear clothing

silver holly
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The hat thing?

eternal briar
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animals can wear clothing, basically for fun hats.
but a hat, doesnt have to be, a 'hat' model yeah?

agile shoal
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Id like to see if we could implement the hair system that players have for animals

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Im sorry i havent helped much, im very swamped with uni work atm

eternal briar
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hair is just clothing. genuinely

silver holly
silver holly
muted ridge
silver holly
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My first model? Lol it's suppose to be a braid

halcyon monolith
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The hat thing ash mentioned could be used for a saddle for instance

fathom rose
agile shoal
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Yeah it looks good

topaz meadow
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Lmao I think he just genuinely didnโ€™t know what it was. Itโ€™s a great horse braid though.

muted ridge
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Yea wtf is that

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That's just a weird ass pipe

agile shoal
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How about dont be a rude jerk to the person learning 3D modeling

limber plinth
agile shoal
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Its rude and demoralizing to people learning

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It took my a while to even get to a point that I could make anything legible so she should be proud of it

muted ridge
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Guess I made a single bad comment and now I'm a terrible person

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Y'all act like it's fucking obvious what it's supposed to be ????

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Always taking it personal like I meant to lower the person

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I've always been supportive of this project