#Building Menu [B41.78]

1 messages · Page 1 of 1 (latest)

hoary cloud
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I was tired of all the mods that add buildables having a copy of More Builds in them, or completely overwriting the vanilla ISBuildMenu, making them incompatible with each other. So here it is.

The Building Menu (BM) focuses on centralizing the building aspects of the game. It aims to provide a streamlined framework to add buildables with user-friendly interface (console included).

Github: https://github.com/eI1on/pz-building-menu
Development Guide: https://github.com/eI1on/pz-building-menu/blob/main/DEVELOPMENT.md

Completed Features:

  • Dynamic selection of tools from mods (at least those with correctly defined item tags, some I added specifically)
  • Intuitive UI that organizes available building options logically
  • A LOT of objects: +5000 with all addons
  • The ability to favorite categories/subcategories
  • Customizable material requirements for building

Future Plans:

  • Implement an OOP approach to manage BM objects more effectively, including unique IDs for disabling objects directly
  • Introduce a Blueprint Mode that uses ghost tiles (rendered as UI objects or IsoObjects !?), with options to enable or disable these on demand by server admins
  • Along with Blueprint Mode the ability to export and import blueprints
  • Adapt to potential changes in B42 to multistagebuild, deciding whether to disable this feature and manage it through Lua or expand BM to include it
  • Tutorial Mode on how to use it lol
  • Add a feature to Pin object recipes to a different tab or directly on the screen
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In Cellar door-doid dev-blog

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But first and foremost I'd like to keep expanding the mod depending on what the devs will do in B42.

hoary cloud
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I considered adding this feature to allow favoriting individual objects rather than entire categories/subcategories. But this significantly decreases the game's performance, causing lag and temporary freezes (similar to the 'Filter All' effect in the vanilla Crafting Menu). Making a more efficient method would require a complete rewrite of how objects are added in the menu, which is quite time-consuming. Therefore, I plan to include this feature in B42 update. Or it depends on what they do with their menu

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Anyway, here's a sneek-peek for the next update, the building animation that adapt based on the tools used, complete with matching sounds depending on materials used (wood or metal currently). And info in the tooltip about the container capacity for each supported object (and each part of the object).

hoary cloud
clever bobcat
dense urchin
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I believe he added something like that

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To not have to use paint

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:)

hoary cloud
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In the base game, painting walls requires plastering them first. However, with BM, you can build pre-painted walls with only planks and paint, which simplifies the process considerably. Additionally, for stone or brick walls, there are no alternative materials available because they're quite challenging to source.

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Paint respawns and you can get it when you're on scavange runs which doesn't take up your time, like foraging stone for months IRL to build a crappy house

hoary cloud
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Can you also paste here the errors?

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I mean it's easier to collect paint than for example to collect stone if that was an alternative.

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Press ESC while in game and having an error > (1) Press on the Error Magnifier red box > (2) Press on the clipboard icon to copy the error > Ctrl + V here to paste

hoary cloud
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More Builds Plus is incommpatible with BM

dense urchin
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No point in usibg More Build Plus either

hoary cloud
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Yeah, it will be fixed in the next update. That's what I was going to suggest you, build it there and then pick it up and put it next to the wall

hoary cloud
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That will also be fixed in the next update

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🐐

hoary cloud
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Building Menu [B41.78]