I was tired of all the mods that add buildables having a copy of More Builds in them, or completely overwriting the vanilla ISBuildMenu, making them incompatible with each other. So here it is.
The Building Menu (BM) focuses on centralizing the building aspects of the game. It aims to provide a streamlined framework to add buildables with user-friendly interface (console included).
Github: https://github.com/eI1on/pz-building-menu
Development Guide: https://github.com/eI1on/pz-building-menu/blob/main/DEVELOPMENT.md
Completed Features:
- Dynamic selection of tools from mods (at least those with correctly defined item tags, some I added specifically)
- Intuitive UI that organizes available building options logically
- A LOT of objects: +5000 with all addons
- The ability to favorite categories/subcategories
- Customizable material requirements for building
Future Plans:
- Implement an OOP approach to manage BM objects more effectively, including unique IDs for disabling objects directly
- Introduce a Blueprint Mode that uses ghost tiles (rendered as UI objects or IsoObjects !?), with options to enable or disable these on demand by server admins
- Along with Blueprint Mode the ability to export and import blueprints
- Adapt to potential changes in B42 to multistagebuild, deciding whether to disable this feature and manage it through Lua or expand BM to include it
- Tutorial Mode on how to use it lol
- Add a feature to Pin object recipes to a different tab or directly on the screen

