#Game Night Series

1 messages · Page 3 of 1

short yew
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With the hand system in place, it would also make sense to need to have a slammer equipped in your hand in order to "Slam"

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What I roughed out just sends the Pogs to a random coordinate after getting slammed, maybe something less random might be better? Like something semi-random based off the origin point of the stack?

honest tinsel
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Yeah something like a trajectory + rng

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EHE does this for fliers

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So it looks like the stack fell

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Added the areas to distributions you mentioned

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I left out some that didn't fit the theme tbh

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["ClassroomDesk"] = { generalChance = 3, }, ["BedroomDresser"] = { generalChance = 6, }, ["ClassroomMisc"] = { generalChance = 3, }, ["SchoolLockers"] = { generalChance = 5, }, ["OfficeDeskHome"] = { generalChance = 0.25, },

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Need to see how packed it is

short yew
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Yeah, that's fine lol. Making offices more interesting to loot is just a personal bias of mine since my map has a ton of offices and right now all they offer is pens and paper

short yew
honest tinsel
honest tinsel
short yew
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I'll make a more proper test building later, but this should be okay for now

honest tinsel
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Do you think the starterkit should be consumed when you open it?

short yew
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Might do a compact island with my PEI buildings to better simulate actual game play. Not sure if everything being in one big building affects how items are spawned

short yew
honest tinsel
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Yeah

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booster gets consumed

short yew
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They are basically a big booster so would make sense if they are consumed too

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Decks are already convenient to carry around. I don't think players would care to put decks into a container (unless condition is simulated lmao don't do this)

honest tinsel
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Boosters and starter kits seem good

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Had to get creative to work around the fact recipe code is in server

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function Recipe.GameNight.OpenBoosterMTG(items, result, player) result:getModData()["gameNight_specialOnCardApplyBoosters"] = 1 end
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Basically if the modData is there it sets the deck differently

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also the default item just spawns as 1 card

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figured that could be useful

short yew
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Just so we're on the same page:
Boosters and starters pull from the rarity tables and are specific to a set (ex. Alpha). So each future expansion would have their own boosters and starters that pull from their own rarity tables.
And pre-made decks are pulled from the entire catalogue? So future expansions that add cards to the catalogue will have their cards automatically included in the pre-made decks found around the world

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Is this how you see it too?

honest tinsel
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Yes

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The catalogue has to include all cards for the mechanics to work

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so future expansions would be a matter of adding more cards to it

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booster logic can also be changed to do different things on apply

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like use cards from certain pools

short yew
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Awesome

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I actually went ahead and got started on the expansions that came out shortly after Alpha just so there's a template for others to see how to add expansions themselves later on. It's just the card image assets for now. If the process is as simple as inserting into a table, I think it would encourage others to consider making their own expansions

honest tinsel
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If you make that file a .MD you can make it look pretty + show up at the bottom of that page

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and I was thinking of making one for the gamenight github lol

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Now that we have examine maybe the tarrot cards could do with some shrinking? 😮

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Zener cards are scuffed - I need to remove the excess size

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Also the card piles feel too thick

short yew
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Yeah, Occult needs some tweaks with the newly added features

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You can scale the stacks visually to the thickness of a deck of playing cards. That feels like a good standard

honest tinsel
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Tweaked it a bit

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The slammers got a bit of a bump in height but that's also like 200 of them

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168*

cinder tide
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looks great

honest tinsel
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Final to-do:
[ ] Pogs Slamming.
[ ] Make stackable pieces drag to stack like cards do.
[ ] Figure out MTG distributions/deck stuff.

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Keep polishing stuff

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Also tempted to make the cards have rounded edges

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But not sure it's work it

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Not sure about it

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hmmmm

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got another dumb idea

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nah, doesn't seem feasible lol

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Wanted to see if I could grab the tile's sprite

short yew
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lol that'd be too weird I think. Gotta de-isometric it and all that

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Also seeing the room is important for situational awareness 😄

honest tinsel
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Yeah, made it more transparent

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trying to find a balance

short yew
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I like the current clear actually. Never had issues with visibility

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And it lets you see zombies sneaking up on you

long crescent
honest tinsel
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The pokerchips turned out insanely nice lol

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Same code as the pogs cylinder, but it's coloring each segment white or the chip's color

short yew
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Programmic art

honest tinsel
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Yep lol

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Someone asked if i'm going to add lootboxes

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4 swamp tho

long crescent
honest tinsel
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I'll feed them hashcodes

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they send me $5 on paypal

cinder tide
cinder tide
long crescent
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"This battle pass contains unique card-backs to choose from."

honest tinsel
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Final to-do:
[ ] Pogs Slamming.
[x] Make stackable pieces drag to stack like cards do.
[ ] Figure out MTG distributions/deck stuff.

honest tinsel
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My little assistant

honest tinsel
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Made a first draft of the deck builder

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I didn't think of a way to implement duo-land cards

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But duo colors in general are good

short yew
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Yeah, I don't think those cards can really be included in any pre-built deck system. It'd make them booster exclusive which could be cool too

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Might make sense to turn that category in a more general miscellaneous table

honest tinsel
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Running into issues with getting it to fire

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May have complicated the table juggling lol

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Figured it out

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alot of rng going on

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May need to cut down on the chances of duo color decks?

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2 black red decks, green, black, and red white

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I think I see the issue

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I gave single-colors a weight of 4, duo a weight of 1 -- supposed to be 25%

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but there's 5 singles, and 10 duos

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So if I'm mathing right - the overall chance of a duo is 33%

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How common was it to run a duo deck?

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made the weight 8 : 1, mono : duo

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makes the pool 40 : 10

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or 1/5

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Final to-do:
[ ] Pogs Slamming.
[x] Make stackable pieces drag to stack like cards do.
[x] Figure out MTG distributions~~/deck stuff.~~

short yew
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duo is the most common I'd say

honest tinsel
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Oh?

short yew
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I don't know about back then, but it's the default most people would agree

honest tinsel
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Should I reverse the weights?

short yew
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Yeah that makes a lot of sense

honest tinsel
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Would tricolors be even more common?

short yew
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That might be too finnicky to work generated I'm guessing

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Could do like random deck

honest tinsel
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Not at all actually, since they were listed in the comments I made it scalable

short yew
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In terms of being playable in MTG

honest tinsel
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Ah

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So maybe make tricolor a weight of 1, mono 4, duo 8?

short yew
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That looks good to me

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So you added the tri color decks? 😆

honest tinsel
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I made a deck builder

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All it does it rngs between the colors

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Mono has only the one choice

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Duo is about 50/50

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Can add quad lol

short yew
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Gotcha

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Tri is pretty close to feeling random as it is lol

honest tinsel
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The hassle was making a rarity table, rather than type it up, it's built when the catalogue is assembled

honest tinsel
short yew
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So rarity is a factor in the deck building?

honest tinsel
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Yeah

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The weight of rarity is applied when applicable

short yew
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Oh cool, was never even something I considered

honest tinsel
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Artifacts are only weighing uncommon and common

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Sorry rare and uncommon

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My thinking was to get close to what a booster pack would have provided

short yew
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That kinda solves one of the worries I had which was rares not being rare

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There's also the "Black Lotus" card which is pretty mystical

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even thought about giving it it's own special pool

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But this rarity should keep it rare

honest tinsel
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Indeed

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Can also mess with the weight of it

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I used a general weighted probability function

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So it's all easily tweakable

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If one wanted to make rares in the world a bit more rare

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Encourage people to find boosters

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Anyway, I'll mess around with Tris tomorrow

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Or well, in the morning 😅

honest tinsel
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Included trios at the ratios mentioned

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spawned 10 decks, 1 trio, 2 mono, and 7 duo

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Made a unit test of sorts

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cards, +artifacts, +lands, +other (total) (rare, uncommon, common)

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That one deck got 9 rares

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it's a mono white deck

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I assume that factors in

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blue/black 0 rares oof

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Hate that indents in notepad are weird

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Had to keep editing monos lol

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Tested loot distro 😅

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every child brought a board game to school

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hmmm

short yew
# honest tinsel

Wow, didn't realize last night how comprehensive the deck builder is 🤯

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The spreads look good to me. There's no marking on the cards to indicate rarity so for most people, the differences won't even be evident

honest tinsel
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😄

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Adding trios was as easy as adding them to the table too

cinder tide
honest tinsel
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Doesn't pay to not plan a head lol

honest tinsel
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Final to-do:
[ ] Pogs Slamming.
[ ] Pogs Distribution.
[x] Make stackable pieces drag to stack like cards do.
[x] ~~Figure out MTG distributions/deck stuff. ~~

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Might toss all of the gamenight mods into one bundle for BETA testing

short yew
short yew
honest tinsel
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I have become what I despise most

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<@&1200064705109168258> Game Night BETA MEGA BUNDLE is live on #1214614856762794064

honest tinsel
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I'll work on Pogs a bit later

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Gotta busy weekend

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But testing out the mechanics should help avoid significant bugs

formal kite
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shark and cytt's kentucky car overhaul keeps giving me update required

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i've uninstalled it and reinstalled it, just aint workin

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@honest tinsel any idea for a fix?

honest tinsel
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What does it say exactly?

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Also just rebooted to remove inventory Tetris

honest tinsel
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great mod, but man trying to do admin stuff with it on was a pain lol

formal kite
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i've installed it beforehand, uninstalled it, reinstalled it, just a bit peculiar

honest tinsel
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That's a zomboid thing tbh

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The workshop has been lagging today too

meager mica
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It must be my fault. I unsubbed from 493 mods so I can help test lmao.

honest tinsel
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Game night didn't launch for some reason hmm

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Restarting, with a lot less mods too

formal kite
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o7

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still not working :(

honest tinsel
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Dumped some games on the floor

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gotta go to an event

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The bar is locked up

formal kite
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oh i found out the issue

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for some reason my C drive was full

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ruh roh

honest tinsel
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I don't think I even have that mod installed

honest tinsel
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Also, I appreciate the effort and time

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Sorry been running around

cinder tide
# formal kite

did you manually move around motorious zone?
that mod isnt even on the server

formal kite
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i just uninstalled it and relogged

honest tinsel
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Fixed the search thing, talking it out helped clicked what was going on

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Also fixed the typo in booster packs

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May need to make a model for it though - using the monopoly money rn doesn't work lol

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Too thin

short yew
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Testing it out rn

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We should find a time where we can get a few players on at the same time to do a MTG test run

honest tinsel
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I am a bit strapped for time this month and next

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Will be out of the country in 2 weeks for a week

short yew
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Whenever you have time again is good. If the server is up, or the beta mod is hosted somewhere else, just having players on testing should give good info on playability

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It's already playable as is, that was more for refinement

honest tinsel
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Yeah

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For sure, just want to make sure I didn't break anything with the new changes

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The networking issue is still a problem

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Not sure if I can resolve that

short yew
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Certain things just have to be lived with while we're in B41

honest tinsel
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Yeah unfortunately

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Looking to see if the cooldown issue was fixed

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Sometimes pieces would be stuck in use

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I changed it a while back

short yew
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I think players can live with a little bit of jank

honest tinsel
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Yeah, as long as stuff isn't vanishing it's w.e.

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Unfortunately it's pretty easy to abuse stuff to duplicate it

short yew
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Made some notes on UI stuff after testing a bit, no rush on tweaks. Whenever you can get around to it:

  • Consistent inspect window location for hands, search, and play area (top-right off the main UI). Like a global location rather than tied to the specific UI window.
  • Add option to draw direct from deck into the primary slot (hand)
  • Draw 7 into hand. This is important for start of game.
  • Tap card hotkey
honest tinsel
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Draw 7 for MTG?

short yew
honest tinsel
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I need a way to change aspects of cards in an easier way

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I've been putting off merging cards and game pieces lol

short yew
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Yeah at game start there is a whole process where players draw 7 cards into their hand. And if they don't like it, they can "mulligan" the cads, which puts them back into the deck and they draw another 7 cards

honest tinsel
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I can add a draw 7 to MTG and Uno

short yew
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So right now, if a player mulligans 4 times, it's a really slow process

honest tinsel
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I'll need to figure out an easy way to replace quick actions

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Make it tap rather than flip

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Although right click tap isn't that bad

short yew
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It works, more of a QOL thing in late game when you might have 10 lands you have to tap

honest tinsel
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Also drawing to hand was something I meant to look into

short yew
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Yeah it's pretty important. Was kinda disorienting when it ended up in inventory lol

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But doing to intermediate step of placing it on the board first works for the time being

honest tinsel
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😅 As it turns out I planned ahead, and made it so if you set a special for shift actions it will automatically use that one over flip

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Glad I'm so smart 🧠

short yew
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Let me know when it's updated on the server and I can pop in to try it out

honest tinsel
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Updated

honest tinsel
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Last stop for MTG/TCG is probably the cards to hand when drawn

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and for Pogs is slamming / maybe some way to "stack all" - but it's pretty easy to stack them, and could be immersive to have to re-stack

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Oh and the pog distro + packs, or however they come in

cinder tide
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Alright next up garbage pail kids

short yew
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Internet was really bad where I was last night so couldn’t connect. Gonna check it out this evening

short yew
short yew
honest tinsel
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It's not on the hosted version yet, but I got drawing cards to go into hand working

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There's still issues with drawing more than 1 card - turns out what I had sitting there didn't work

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There's a few mechanics I set up before needing them 😅

short yew
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Maybe this is the universes' way of balancing out the shift action change being simpler than expected 😬 😅

honest tinsel
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Got it working, and made a guide MD + added your art asset guide. @short yew

honest tinsel
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MTG is ready, I think?

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Now I have to figure out when the best time to publish it is

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If such a time exists / matters

short yew
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Documentation is really good! Should really help people get started making their own

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I finally understand some things 😂

short yew
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Workshop has more traffic weekends than midweek, but I don't think it really matters too much what day something gets released

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Time of day might be more important if anything

cinder tide
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Honestly the way most recent tab goes it’s almost better to upload during downtime that way you’re not flooded out by true music uploads lol

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Awesome stuff this has turned out great

honest tinsel
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Probably doesn't matter when it gets uploaded - can try to put feelers out to some of the servers

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I wonder if the SteamWatch update ever went out

short yew
cinder tide
honest tinsel
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Is there a generic pogs booster pack?

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Also slammers and pogs can't stack together

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or should they? I thought they were different sizes

wild jasper
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They're enough of the same size I think they could stack together.

honest tinsel
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Are they used together in a stack during gameplay?

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I thought you'd generally only need 1 slammer

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I can make the booster pack spawn 2 different types of items

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I'm just thinking what happens if you keep opening packs and keep getting 1 slammer and a few pogs

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Or maybe make it so you can only find slammers in schools and such and not packs?

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Maybe I could also make packs for each series

short yew
# honest tinsel Are they used together in a stack during gameplay?

Not normally, but there really shouldn't be a reason why you couldn't either. At my school, what ended up happening was people only playing with slammers because there were so many paper Pogs floating around it wasn't worth playing for. Sorta like schoolyard inflation lol

short yew
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And if they exists side-by-side with the found collections, they'd just be a smaller version of that

honest tinsel
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So packs aren't worth adding you think?

short yew
honest tinsel
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I think I set up the distribution for pogs

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On detail application pogs can spawn a slammer

cinder tide
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@short yew hmu whenever

honest tinsel
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Fixed up the old slam action

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testing now

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Might be able to toss on an update for you guys to test

short yew
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s good with you

cinder tide
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sounds good

short yew
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Stuck on the install screen dead

honest tinsel
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I hate that bug

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where the loading UI goes away and it leaves you on the title but no menu?

short yew
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I'm on the install mods screen. It says everything is installed but it's not leaving that screen

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It does say Workshop Item is different than on server up top

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But I'm currently unsubbed to all Game Night stuff

cinder tide
short yew
cinder tide
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ok im joining now

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usually reconnect fixes that bug iirc (stuck at mods screen)

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im on the install screen now, i recently reinstalled windows so redownloading all these mods

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GAME NIGHT: DELUXE yeow

short yew
cinder tide
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did it stop loading for you after a specific mod?

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cuz i think mine just got stuck too

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Fail ID=3213456026.

short yew
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It installed all the mods. And then nothing happens after

cinder tide
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did another mod really get pulled tonight whats going on

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that must be game night mega id

short yew
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Deja Vu lmao

cinder tide
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sec, lets break out my trusty

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batch script to fix this shit

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i need to clean these up and release them

short yew
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Will try that

cinder tide
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still getting stuck i think, server might need rebooot or acf files deleted

short yew
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It's always the monitor's fault

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Guess try again another time

cinder tide
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@honest tinsel might need to reboot server

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still getting fail id after remove/resub

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yeah, removed my acf and still getting game night fail ID

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server needs to be poked

honest tinsel
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Yeah, I'll do it in like 5 minutes

cinder tide
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no rush man

honest tinsel
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Dropped off the wife

cinder tide
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an error as old as time itself

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if you can think of it, can you shoot me the server logs? Im curious to see if it shows us trying to connect with fail ids as well, or if thats only in console file

honest tinsel
cinder tide
honest tinsel
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🤷‍♂️

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I guess Udderly sends the info to the host

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Trying to get slamming to work right

cinder tide
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think I can push the envelope with a game that was released in 1994? or too far past lore dates
first edition was released in 1983

short yew
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For the MTG expansions I went to 1995 lol

cinder tide
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people probably won't be able to tell, they'll just think "oh yeah that looks vintage"

short yew
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Only issue is the super obvious (c) 1994 on it but they'll forgive

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Are you still thinking about doing Talisman?

cinder tide
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yeah thats what I was referring to hah

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Ive only played revised 4th personally, but 3rd came out in 94

short yew
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When you mentioned it before, I did some searching and got most 2nd edition assets

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But I've never played the game so it doesn't make sense to me

cinder tide
short yew
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You can prob find a TTS workshop item that has high res scans

cinder tide
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last tiem i checked they only had 4th :c

short yew
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Yeah most were 4th but I found a nice 2nd edition one

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What's the difference?

cinder tide
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wonder if its the same as the one from talisman island

short yew
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Also had some space expansions and stuff

cinder tide
short yew
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I can send the art assets I got your way if you want to see if it's workable

cinder tide
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oh damn, the tts scans are color

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the ones from talisman island were black and white

short yew
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since I don't know the game, I can't tell if it's all there

cinder tide
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that space board is crazy looking

cinder tide
short yew
cinder tide
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yea games been pretty much the same the whole time its been out just art and refinement

wonder how different the rulesets are

honest tinsel
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Added this to the main mod's description:

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Going to have to update all of the add-ons lol

cinder tide
honest tinsel
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The mega bundle will be going in the fire when it's confirmed stable lol

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I never figured out how to do directory links

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but it would have helped with testing

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Rebooting the server now

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Sorry for the wait - had to get pogs behaving

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Slamming them was getting one of the pogs jammed

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turns out I was using the internal version of stuff (denoted by the leading underscore)

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and _dealCard was causing problems cause it doesn't handle the pickup/place

cinder tide
honest tinsel
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Could just say it's an alternative reality

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Reminds me of the whole county/country thing, which is pretty silly

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Server up

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<@&1200064705109168258>

If anyone is around. Testing new MTG and Pogs add-ons for launch.

Make sure to unsub from all game night add-ons.


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Clearly on the timeline of events, magic being released early brought about the apocalypse

cinder tide
honest tinsel
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Is there a clean way to reset the loot of a server?

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I guess I could make loot respawn as fast as possible

cinder tide
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idk off top of my head what it deletes

id just download the server data and then reupload it once you've soft reset

honest tinsel
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I can create backup images

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Probably should do that lol

cold wolf
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MTG Pog

honest tinsel
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Indeed

cinder tide
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@night edge

cinder tide
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you emulated the cardboard look real well

cold wolf
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agree

short yew
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Just restarted my computer, hopefully it'll work now

honest tinsel
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Speaking of lifestyle, how do I mop these floors

cinder tide
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pail with water on the floor near you

honest tinsel
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Found an issue with drawing cards, if you place it down the search window stays up + you don't actually de-equip the card lol

cinder tide
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servers fixed yeow

honest tinsel
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Ok... need to add a stack size limit

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@cinder tide 2000 pogs got slammed lol

cinder tide
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lol

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@honest tinsel can u set my access level

lament eagle
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function: getCardAtXY -- file: gameNight - deckSearchUI.lua line # 80 | MOD: Game Night
function: cardOnMouseUp -- file: gameNight - deckSearchUI.lua line # 170 | MOD: Game Night
java.lang.RuntimeException: __add not defined for operands in getCardAtXY
cinder tide
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@short yewall setup for later

cinder tide
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what a first draw

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ugh of course the decks are in sheets

honest tinsel
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The UI hand thing is glitched cause dealing drops the card in your hand for a brief moment - should be fixed in the next patch

short yew
short yew
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Just make sure to flip every asset so it downloads

short yew
short yew
cinder tide
short yew
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How does it work?

cinder tide
cinder tide
# short yew How does it work?

Locate the tts exe
Choose mod
Download the assets for mods
They’ll all show up in the images folder without needing to flip or draw or whatever

cinder tide
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Ya too many pieces to be bothered otherwise

short yew
honest tinsel
short yew
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But it is tedious though

honest tinsel
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Selecting the original option also still draws 1

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Those submenu options can still be used as options themselves - but most people don't do it lol

short yew
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Was gonna mention, draw random could lead to cheating in cards games

honest tinsel
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Hmm

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I could remove it

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I don't think any game really does random draws like that

short yew
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Yeah and if it does it'd be shuffle + draw or something

honest tinsel
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most games it's shuffle -> draw

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Yeah

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I also need to probably add a sound for shuffling

cinder tide
honest tinsel
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or animation

short yew
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yup sounds queues would be good too

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also for searching which is another possible way to cheat

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but if you make the sound really obvious

cinder tide
cinder tide
honest tinsel
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I commented out the context option

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The underlying thing is still there

cinder tide
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2nd ed

2nd edition released in 85

Talisman Expansion Set in 86

Talisman The Adventure in 86

Talisman Dungeon in 87

Talisman Timescape (based on Warhammer 40k setting) in 88

Talisman City in 89

and Talisman Dragons in 93

short yew
#

Are you going to package all the expansions too?

cinder tide
#

revised has such better card art though

cinder tide
short yew
#

2019? pushing it a little lmao

#

Wouldn't the older cards be more nostaligic?

cinder tide
#

yeah

#

for sure

cinder tide
short yew
#

Yeah so far. As long as the anachronistic ones are their own expansions it's fine. Probably nessesary because so many of the best games are new

honest tinsel
#

If you guys feel like there's something missing from the guide feel free to PR it

cinder tide
honest tinsel
#

Updated with some slight changes to the in-use feature + draw multiples

night edge
honest tinsel
#

Next test you should perform lol

night edge
#

say when, let's make it happen

honest tinsel
#

I suppose tonight

cinder tide
honest tinsel
#

Going to try and make this round of testing a bit more beefier.

short yew
#

It'd be super cool to get several games going at once

#

And if you want it to be super accurate, the room should cause nausea the same way zed corpses do 😆

honest tinsel
#

Fill the room slowly with sweat

cinder tide
honest tinsel
#

Seriously, someone was just asking about videos @night edge , you should hit them up.

cinder tide
#

@short yew you down for some magic tn

short yew
cinder tide
short yew
cinder tide
short yew
#

Did a bit a solo testing. Didn't get any of those in-use freezing decks which is good

#

Randomly generated decks are tough lol. The one I used had only two creatures in it. So some pre-made decks are much more usable than others it would seem. For testing we might need to do a bit a quick deck building beforehand lol

cinder tide
#

Christ that’s rough

#

Yeah I fully expected to have to build a deck lol

#

Might look up some builds lmao

short yew
#

Well now I have to too 😅

honest tinsel
#

Is there an expectation for creatures vs spells?

#

I can add another layer to it

#

Would need to make another grouping lol

short yew
#

Not another grouping! 😱

#

It's fine. Building a deck is part of the experience

#

Some decks are bound to work right away which will make them extra special

honest tinsel
#

it's a feature

short yew
#

Exactly 😉

#

There was another thing I noticed though now with draw to hand working. Not sure if it's simple or complicated, but when you draw cards into your hand, it should flip to be visible. Right now, if a deck is face down, you draw it into your hand face down as well and have to manually flip each

honest tinsel
#

That's a good point

honest tinsel
#

There are some issues with dealing/drawing cards - couldn't fix it yesterday.

#

Basically trying to draw all of the cards from a pile.

#

Leaves behind an item with no cards in its list lol

honest tinsel
#

Stayed up two nights in a row trying to fix these weird issues lol

cinder tide
#

We should organize a really big test when more stuff is ironed out

honest tinsel
#

I think this should be the last thing

#

I'll have to review Todo lists

honest tinsel
#

[x] Fix deal/draw breaking on entire piles.
[x] Test if I set up multiple shift actions properly (MTG tap/deal).
[x] ??? Fix context menu.
[ ] Release

honest tinsel
#

I would release it, but the context menu staying around is a problem lol

#

I could put in checks to prevent it from causing bugs, but it sticking around is weird in of itself.

honest tinsel
#

Rebooting with context fix

#

Unless Im forgetting something - I think its ready

cinder tide
#

@short yew you down to clown tn

honest tinsel
#

I'll hop on but can't speak rn

#

studio apt problems

#

<@&1200064705109168258> Going to be on for a few hours, if anyone wants to put Game Night through it's paces.

#

Connecting Info

#

Updating due to finding a bug

#

Which ate that MTG deck @cinder tide

violet fable
honest tinsel
#

Maybe I did 🗿

violet fable
#

🗿

short yew
honest tinsel
#

Uh.. dragging cards from search is broken

#

damn this tug of war lol

honest tinsel
#

Mod works for now - just don't try to drag cards from the search window

#

Hand UI works fine even though it's inheriting searchUI

cinder tide
#

@novel thunder

violet fable
honest tinsel
honest tinsel
#

Fixed the issue and rebooted

pearl pike
#

I'll join up once the mods download. I have no idea how to play MTG though.

honest tinsel
#

Same, and there's a number of games

#

They all use the same framework to play

cinder tide
#

gettin on

pearl pike
#

noticed logging in that my character still had car keys from last time. guessing you've reset since then but if you had to get rid of keyless cars that's probably why

honest tinsel
#

weird

#

Try closing and try again

pearl pike
#

no luck

honest tinsel
#

any errors?

cinder tide
#

had to let dog out be on in few

#

rq i do see the board on my end

honest tinsel
#

Could be an error

pearl pike
#

Errormagnifier is showing a few things but I never saw an error notification in the corner

#

actually wait
didn't you say a while ago to unsubscribe from other game night things first? any chance that has anything to do with it? cause i didn't unsubscribe from anything

honest tinsel
#

Yes it would cause issues

#

Unsub from anything related to game night

#

The server is using a repacked bundle

#

brb

pearl pike
#

Not to do with game night, but a lot of police zombies with modded clothes are spawning, and their clothes disappear when they die

#

the clothes themselves don't seem to be broken, as i knocked one's baseball cap off and picked it up

#

i've used small town first responders before, wonder what's breaking it

#

got kicked with a malformed packet type twelve when i tried to lie down in bed

honest tinsel
#

We don't have STFR installed I think

pearl pike
#

huh, it's gone now

#

pretty much every zombie that spawns on my end has what i think is stfr uniforms on

#

ok now something really weird happened. i just died and instead of focusing on a zombie of my character it's a random naked zombie with a knife stuck in it

#

Small Town First Responders isn't in the modlist, but I just knocked another hat from that mod off a zombie. No idea what's going on.

cinder tide
#

is it enabled in your mod list?

#

like the main menu mod list

pearl pike
#

I'm subscribed to it, but I wasn't aware the game would try to use mods from that list on a server without them.

cinder tide
pearl pike
#

I could try logging out and just disabling it in my mod list, but if that's the issue I'm surprised I didn't get any weirdness last time I joined the server.

cinder tide
#

brb

#

i have no idea tbh

pearl pike
#

I'm known among my firends for my weird and horrifying computer problems but this might just take the cake.

cinder tide
#

It’s a possibility that mod does some weird client stuff and since we have anti cheats disabled it may be allowing some funky things to happen

short yew
#

Just about to drive home. If anyone is on cool, if not then another time

cinder tide
#

Or something

#

Ya I’m down I’ll be back in soon

cinder tide
#

@short yew my bad man, not feeling so well. im gonna skip out for now

short yew
#

No worries. Just got back gonna do a solo test

short yew
#

Played around with it a bit. Felt pretty good building a deck. If legibility is an issue, a simple solution could be to increase the size of the search UI window to better see the cards. Search sounds complicated lol

honest tinsel
#

I think some QoL can be done to the search windows

#

Also a tutorial video or something lol

honest tinsel
#

Also, kind of interesting, @short yew, @cinder tide said deck building was too impractical. I'm curious to hear both sides.

I think a search bar to parse names shouldn't be too hard(?)

strong eagle
#

function: slamPogs -- file: gameNight - implementPogs.lua line # 138 | MOD: Game Night - Pogs function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla java.lang.ClassCastException: class se.krka.kahlua.j2se.KahluaTableImpl cannot be cast to class java.lang.Double (se.krka.kahlua.j2se.KahluaTableImpl is in unnamed module of loader 'app'; java.lang.Double is in module java.base of loader 'bootstrap') at se.krka.kahlua.vm.KahluaUtil.fromDouble(KahluaUtil.java:36) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1222) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseUp(UIElement.java:1228) at zombie.ui.UIManager.update(UIManager.java:816) at zombie.GameWindow.logic(GameWindow.java:262) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:667) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)

I receive this error every time I try to "Slam!" a stack of pogs with a slammer in my inventory

honest tinsel
#

Maybe a button to flip all to the same side, shuffle button, and search bar for the top of the UI.

honest tinsel
strong eagle
#

Also, is there a way to zoom in on the Pog art? If not, that would be a wonderful feature, as appreciating the artwork is a big part of Pogs

honest tinsel
#

The largest texture size is on the examine feature

honest tinsel
#

Maybe we could get larger sized textures for them since examine wasn't a thing at that time

honest tinsel
#

Also @cinder tide it's probably not very obvious but you kind of have to use a table to mess with decks.

#

One thing I can try is making search windows interact with each other.

#

I think right now, you don't ever have to open your inventory to mess with stuff

#

Which is a drastic improvement

cinder tide
#

I wanted to grab mountains and fireballs etc

#

I can build a 60 card deck way faster with being able to search cards by name

#

It definitely makes it a little more difficult to deck build without

#

It’s not detrimental, but just makes the process a lot longer than it should be

honest tinsel
cinder tide
#

And then the ability to possibly split or draw the entire stack so it doesn’t have to be done 7 at a time

honest tinsel
#

Yeah, I hear ya

#

Even this process could be alot faster to go from search to search

#

But a filter would be even more helpful

cinder tide
#
  • flip all
  • draw/deal all
  • search filter
#

These would make a lot of other games easier to interact with as well, not so much what’s already implemented besides magic since they don’t have a ton of pieces

honest tinsel
#

A big thing is also a drag box for the UI

#

That would help some issues

#

Rn setting up Catan still requires messing with the inventory window

#

Cause I cba to move all those pieces lol

#

I just drag them from the floor onto the play field

#

To move them in bulk

#

Cleaned these up a bit

#

Probably going to release as is - and try to implement the bigger stuff later

#

search UI to search UI should be doable

#

Looking at Zomboid steamcharts the player count is highest at noon on Sundays lol

cinder tide
#

Sounds good

short yew
#

What I did for deck building was searching a face up stack and drawing the cards into my hand. Hand has no limit so you can draw all 60 into it

#

Just picked the best cards I could find in the stacks.

#

The land cards are easy to spot in search UI so I snatched up the amount I wanted

honest tinsel
#

Search windows have no limit btw

#

Hand one is much smaller though

#

I also want to take a shot at making hand UI scale abit as you hover over it

#

but what it is now is alright

#

Made a list of other ideas

#

New github feature - you can make a checklist and mark issues on the checklist line completed this way

honest tinsel
short yew
#

Hey, you got this working! I noticed it last night but since “draw” did the same thing. I did that and forgot about this

#

Wait is this also stack to stack?

#

And stack to hand?

honest tinsel
#

I'm polishing this rn

#

This wasn't a thing last night

#

HandUI is the same thing as the searchUI

#

So it all should work - but rn I'm trying to fix an issue handUI seems to uniquely have lol

violet fable
#

Looks amazing, regardless

honest tinsel
#

Wanted to push it out, but I think this was an important feature

short yew
#

Think the finishing touches are a bunch of smaller QoL improvements. nurver brought it up earlier, but more ways to split a deck would make handling decks much easier.

#

Something like the addition of 'Split" deck which splits the deck in halfs, quarters, the amount from a deck would be helpful. And group select in the Search UI

#

Basically things that speed up the things that are currently one at a time only

#

Too much automation like auto reset, auto flip all, might break from the spirit of PZ

#

One subtle PZ moment last night as I was building the deck was some cards in the stack were flipped the wrong way. There was something so real about having to deal with that lol

honest tinsel
#

I can also add deal X like draw has

#

1 3 5 7

#

and add split

short yew
#

Will prob need to write a full instruction manual in the 'question mark window' at the bottom left. Maybe an image that visually shows all the functionality?

honest tinsel
#

Yeah

honest tinsel
#

Split works

#

only allows if the deck size greater than the max option (7 cards atm) * 2

#

so tl;dr: you can only start splitting once you have 15 cards

#

Rebooting server

#

Up

#

Going to do some quick tests in MP and just release it

#

Also, I assume this goes with out saying - but are the random decks super shitty?

short yew
#

I'll pop in gotta switch up the workshop stuff

#

Feeling good to me

honest tinsel
#

Tackling the screen scale issue

#

hopefully it's a quick fix

short yew
#

Would make a fixed size by the simplest solution?

honest tinsel
#

Certain people have small screens, some have large

#

I'm going to try centering the graphic on the UI - I already do this with mouse dragging stuff

short yew
#

Felt pretty good to me. Put a quick deck together, and went through the actions of playing a game

#

Cards images might be too scaled down in hand UI? Possibly make them closer to play window sized?

#

In most card games, it's where the players eyes look at most of the time

honest tinsel
#

Tweaked it a bit - it's alot less off

#

Before, the pieces would be several squares away

short yew
#

Now it's stable across the different sizes?

honest tinsel
#

Well visually yeah, just need to plug in the differences for the mouse behaviors

#

Everything refers back to the same function - so it should be quick

#

All seems to be working

cinder tide
#

I’m stuck running some errands but I’ll be around later

cinder tide
short yew
#

How did you want to do the help guide? Keep it text? Make it an image?

cinder tide
#

Text might be good if people wanna end up translating idk

honest tinsel
#

Had a little bit of stuff to do

#

Missed my noon deadline lol

#

😢

#

Had to reboot with a fix

#

Maybe I should test more lol

short yew
#

The peak traffic window nooo! 😭

short yew
#

Maybe we should wait for @cinder tide to build a deck and see if the UI is better now

cinder tide
#

what got added?

#

joinin server

short yew
#

Window to window transfer works now

honest tinsel
#

Yeah

#

Also, positions are centered*

#

The most recent small fix was for boards/larger pieces

#

Which were still following bounds from before, and couldn't go back the midle of the view cause of it

cinder tide
#

@honest tinsel LAG OH GOD

#

game froze

#

the game did not like that

short yew
cinder tide
#

Rejoining

#

I put 900 cards in a stack while chuck had them all split up in different search windows

short yew
#

I'm on

honest tinsel
#

I have stuff to close windows in that circumstance - so I need to revisit that

strong eagle
#

@honest tinsel , just sent a message but it disappeared, likely because it included a link.

I found a website that has transparent background PNGs of Pogs, sortable by country of release to make it easier to find sets that would have been available in USA '94.

Just give me a heads-up if I can help out by assembling a collection of them. I have an RTX card so I'm also able to AI upscale them if you need them to be a specific size.

honest tinsel
#

Also I don't think you should just slam all those decks together - they were different colors lol

#

I think @short yew might still have the original images at a larger size

short yew
#

I think I got them from the same site you found

strong eagle
#

Milkcap mania?

short yew
#

They files in the mod are the same size as the ones from the site

#

yeah

#

If anything, they prob need to be scaled down 15%-ish lol

honest tinsel
#

The framework allows for the in-game size to be scaled down - the examine window also lets you scale down -- nothing scales up

#

So the larger the base texture is, generally the better

strong eagle
#

If it matters, I'm playing on a 2880x1620 screen. The images are reasonably sized on the website, but I can barely make anything out in-game. Might just be a display issue, or maybe I need to adjust my UI display settings?

honest tinsel
#

Did you click the [+] ?

#

Next to close

short yew
#

That's the higest res I've ever seen anyone play PZ at

#

Do you have a screenshot?

honest tinsel
#

That's 4k?

strong eagle
#

Must not have seen it, but I'm jumping into the test server to check it out.

short yew
#

People play at 4K?

#

Isn't it just generally broken at that?

honest tinsel
#

Ah that's 3k, didn't know that was a thing

strong eagle
honest tinsel
#

and yeah, people sometimes will play at 4k - idk why

cinder tide
#

@short yew you getting on?

strong eagle
short yew
honest tinsel
#

The search windows do close when messed with in SP

#

so I guess there's a lingering 'item' in MP

cinder tide
#

@honest tinsel i broke it again

#

i put 400 cards down at once lagged it to shit

short yew
#

@honest tinsel did you disable the 360 rotation for the pogs?

honest tinsel
#

No?

short yew
#

They all seem upright

honest tinsel
#

You should be able to rotate them using mouse wheel?

short yew
#

I had them auto rotate in a random 360 direction every time they were moved

honest tinsel
#

You mean the ondraw thing?

short yew
#

Like how tarot does a flip check, but it happens every time with the full 360

#

yeah

honest tinsel
#

Let me check if that got lost

#

also found a bug with pogs

#

shift action breaks on them weird

#

going to take shift action off them

strong eagle
cinder tide
#

@honest tinsel can you reboot it rq

honest tinsel
#

Sure?

#

Everything ok?

short yew
# strong eagle

Maybe chuck resized them? They were default size when I uploaded the repo

honest tinsel
#

Ah examine window isn't scaled

#

This is the default size

cinder tide
#

searching that stack of 360 cards lags bad

short yew
#

I think at some point you may have batched lowered the res

cinder tide
short yew
#

They were initially

#

600x600

short yew
#

same goes with pogs

honest tinsel
cinder tide
#

1000 cards are about 1 foot stacked apparently

short yew
cinder tide
#

shouldnt be able to carry unlimited amount anyways

honest tinsel
#

I think the restructure was moving them into a new folder

cinder tide
#

well, endurance/weight caps out at certain point

honest tinsel
#

I can up the weight of cards

short yew
honest tinsel
#

I think rn each is 0.001

honest tinsel
#

Maybe you sized them down to match the cards a bit

#

Also, getting your hands on 1000 cards is kind of rare?

honest tinsel
#

But yeah... need to think of a way to prevent that

short yew
#

Maybe I did. I’ll take a look at the older files

cinder tide
#

lmk when rebooted

honest tinsel
#

Will do it in a minute

strong eagle
#

Obviously not as pressing as the “Slam!” functionality, but it sounds like scaling the pog examine size shouldn’t be an issue?

honest tinsel
#

It's not

#

@cinder tide rebooting, with fixes to pogs

cinder tide
honest tinsel
#

fixed the rotation aspect + remove shift action being slam since that seems to not play nice

cinder tide
#

joinin

#

searching that deck is fine now

#

no more l;ag fest

#

@honest tinsel

#

stepped away to let cat out came back game just shit itself

#

wasnt doing anything just had two search windows open

#
[14-04-24 19:41:01.232] ERROR: General     , 1713138061232> 7,938,775,320> GameWindow.uncaughtException> Unhandled java.lang.OutOfMemoryError thrown by thread PolyPathThread..
[14-04-24 19:41:01.233] LOG  : General     , 1713138061233> 7,938,775,322> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: getMaxPlayers
function: prerender -- file: ISEquippedItem.lua line # 144 | Vanilla.
[14-04-24 19:41:01.240] ERROR: General     , 1713138061240> 7,938,775,328> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at ConcurrentLinkedQueue.offer. Message: Unhandled java.lang.OutOfMemoryError thrown by thread PolyPathThread..
[14-04-24 19:41:01.240] ERROR: General     , 1713138061240> 7,938,775,328> DebugLogStream.printException> Stack trace:.
[14-04-24 19:41:01.240] ERROR: General     , 1713138061240> 7,938,775,328> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1051.invoke..
[14-04-24 19:41:01.241] ERROR: General     , 1713138061241> 7,938,775,329> DebugLogStream.printException> Stack trace:.
[14-04-24 19:41:01.243] ERROR: General     , 1713138061243> 7,938,775,331> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Not enough arguments at KahluaUtil.fail line:82..
[14-04-24 19:41:01.243] ERROR: General     , 1713138061243> 7,938,775,331> DebugLogStream.printException> Stack trace:.
[14-04-24 19:41:01.246] LOG  : General     , 1713138061246> 7,938,775,333> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: tonumber
function: prerender -- file: ISEquippedItem.lua line # 144 | Vanilla.
honest tinsel
#

Lol

#

I think the max deck size needs to be a thing

#

Maybe like 200 cards?

#

I could also see if anything is trying to be rendered that doesn't need to be

cinder tide
honest tinsel
#

Is the searching decks being taken away thing still occuring?

#

I threw in something for that

short yew
#

When I get back tonight I’ll do a stack test with my cards to see how high I can reasonably stack them 😆

short yew
honest tinsel
#

Nurver took the decks off the table while I was searching through them

#

My windows didn't close and I could generate cards lol

#

My guess is items aren't deleted/scrubbed if there's a reference for them hanging on

short yew
#

Now that I think about it, searching a deck would be something you would need to pick up the deck to do, so maybe searching could temporarily move the deck to your inventory or otherwise blocked in some way while it’s being searched? What did you do to prevent that from happening?

honest tinsel
#

I could do that yeah

#

That's kind of how hand UI works

honest tinsel
#

Rebootin'

honest tinsel
#

All seems well now

#

Tempted to just release it

#

Maybe someone will catch a bug or two while I'm asleep

short yew
#

Feels pretty ready to me. Did a quick scientific test on stack sizes and 190 cards is what I can comfortably hold in one hand 😆

cinder tide
#

cardboard crack

short yew
short yew
honest tinsel
#

I'm holding off on adding a limit only cause I can see it causing issues lol

uneven prairieBOT
#

TCG+Volumetric Update:

  • Added specials overrides for category and name for cards. (for Pogs)
  • Improved internals to the action mechanics. (Better MP syncing)
  • Tweak: Drag over to merge decks now less sensitive. (5px -> 8px)
  • Fixed: Rotating items will stay in the constraints of 0 - 359 degrees.
  • Added: Disable piece rotation by type. (Disabled a few different types of pieces)
  • Tweaked Monopoly naming conventions.
  • Allow cards to generate ContextMenu from SpecialActions.
  • Added ability to draw/deal multiple cards....
Tags

Build 41
Framework
Misc
Multiplayer
Pop Culture
Silly/Fun

Type

Item

File Size

18.374 MB

Steam Client Link

steam://url/CommunityFilePage/3058279917

honest tinsel
#

Forgot this does that lol

cinder tide
#

yeeeeeeeee boy

stuck yoke
#

yeeee

#

hope everything goes smoothly chuck

cinder tide
#

did you implement maxc stack size?

honest tinsel
#

Nah, it's going to need more time to test that thoroughly

#

I'm imagining you'd be able to pack in up to the max and the rest of the cards stay put

#

but that creates some issues and I'd need to change a few of the gears so to speak

cinder tide
#

sounds g ill make sure i go easy on the test server

honest tinsel
#

My suggestion would be to spawn the MTGCards item and not boosters or starters

#

Flip em over and check what colors they are

#

try grouping up only decks with the same colors or pulling good cards out of them that way.

#

For better or for worse, there isn't a way for an admin to spawn specific cards lol

honest tinsel
#

Updated the server to the live version(s)

strong eagle
#

Pog slam is working, but the examine window still doesn’t scale, as a heads up

honest tinsel
#

Yeah, I prepared the in-game texture to scale to what it is now, but the textures need to be replaced by the larger scale stuff.

strong eagle
#

Okay; I assume you & Oppolla have that, but offer's still on the table if you want some AI upscales of them/anything else

honest tinsel
#

How large are the originals on the website?

#

600x600?

#

I think the largest that would work would be 300ish?

#

If @short yew still has the original files sorted it would be less work than to redownload, rename stuff, and resize.

#

Otherwise, I'd be happy to receive more hands to help. 👍

strong eagle
#

I'm seeing varying sizes between 350² and 500² at a glance. For future reference, the AI upscaler can batch resize as well, if that's helpful.

Either way, congrats on the latest release & I hope your morning goes swimmingly 🙂

honest tinsel
#

Someone found bugs 🗿

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The mod Take Any Amount apparently breaks item handling.

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For drawing cards

honest tinsel
cinder tide
#

Ah fuck off

honest tinsel
#

The comment? 😅

cinder tide
#

Yeah

honest tinsel
short yew
#

How do you take a good screenshot of the games? 😵‍💫 😅

#

Fog is key

cinder tide
#

Wym

short yew
#

Made some quick screenshots for mtg and pogs so people can see how it looks in game

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but had trouble making it not look to busy with the background

cinder tide
#

Chuck just throws everything on the floor and it aligns perfectly for him

honest tinsel
#

You can be in a closet and just drag the camera away

short yew
#

Will have to redownload them all again, rename, organize, etc

#

It was made before the examine feature so I think I destructively resized them

strong eagle
strong eagle
# cinder tide Yeah

And as we all remember, KY wasn’t overrun by the dead until late 2006, so TIS is being pretty liberal with their anachronisms to begin with.

short yew
cinder tide
honest tinsel
#

It was

#

I don't think there lore goes passed the first two months

#

But yeah, who cares 😅

#

Unless this guy is a professional card collector or avid magic player from that time, it shouldn't even hit his radar, much less bother him.

strong eagle
#

I wasn't referring to the in-game lore, an attempt at dry humor suggesting KY was in fact attacked by zombies-- seems ridiculous to be hung up about minor anachronisms when it's a fictional premise to begin with.

Either way, just figuring out if there's an easy way to preserve transparency when upscaling. Not that masking out the corners is difficult, but still playing around.

honest tinsel
#

I think 300 is a fair size

#

I don't think one would need to upscale beyond that?

strong eagle
#

That's 340², looks pretty good if it showed up in game at the same resolution. Either scaled, or with the option to zoom in

short yew
strong eagle
#

No, sorry, that’s from the site just as a size comparison.

The upscaling attempts look good, but there’s a weird corner cut out of the images as it “decides what to do with” the transparent parts. I’m getting the same results across a couple tools so I’m gonna take a crack at it in the morning.

#

Weird, not getting the same issue when attempting to scale from your 125x125 images.

Either way, I’ll just need to create a mask to make a transparent background, or figure out if there’s a setting I can find to preserve transparency

cinder tide
#

i keep hearing the game night card thwap

strong eagle
#

It doesn't look terrible, but there's only so much detail preserved in texture used in-game. However, downscaling from 500 to Chuck's suggested 300 cap looks pretty good.

I don't want to step on toes, but I might get started on assembling that collection? (Paying special attention to detail to make sure they're period-accurate, lest I further anger 3SinkBathroom or nurver)

#

(ignore the weird corners, the mask tidy clear that up)

strong eagle
short yew
#

Anything up to 96 is fine imo 👀

strong eagle
#

Okay, cool! I know you tackled that previously, so I'm low-key relieved to have you 'hand it off'.

Even if they're trying to help, I always find it kind of annoying when a 'coworker' walks up and starts doing the exact same shit I'm doing instead of finding their own way to help.

#

Is there a reason for the cap at 96? Or just that's what's currently coded?

short yew
#

For these series thing that go on for years, you just have to pick an arbitrary cutoff point. I feel as long as it's in the spirit of '93 it's bendable

honest tinsel
#

You can add more if you'd like 😅 - the file names just have to correspond to the lists being assembled

#

If you're familiar with github you can make PRs

#

basically suggestions/submissions

short yew
#

@honest tinsel mind if I update the image on the workshop page to include more Pogs and Pogman? Feel like it needs to be more obvious what the add-on is in the image

honest tinsel
strong eagle
strong eagle
honest tinsel
#

The naming convention isn't uniform, but you can also change it if you wish.

#

The lists to assemble the items just use PREFIX + n, where n is 1 to the designated max.

strong eagle
#

The existing images with the slammers go cleanly from 1-142, but there's multiple 'sets' in the pog images.

Is there any functional reason for having them named that way (coding, searching, collecting, etc), or just the way it was uploaded?

short yew
strong eagle
honest tinsel
#

I could also add tooltips to them

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That's a feature I have for stuff like monopoly, but I need to get textures for those

strong eagle
#

I know it’s not the appropriate channel, but the “set” idea brings up an idea my wife and I were discussing while playing MP with Named Literature.

She enjoys tracking down book series, and I thought it would be interesting to have;

  1. preferential literary genres similar to the music tastes from Lifestyle,
  2. a small bonus in stat relief when reading a book from an author and/or series you’ve finished at least 1 entry of.
honest tinsel
#

That's a good idea

#

When I have more time Ill have to see what I gravitate to

strong eagle
#

Yeah, I recall you mentioned your schedule is changing after the last release, I had just forgotten about that idea & wanted to throw it on the pile.

Hope you’re still finding time to relax! 🧘

honest tinsel
#

I am, thank you.

#

If you'd like, I have a repo for named literature. Feel free to drop an issue.

cold wolf
#

The Monopoly board is hard to read due to the quality and lack of a closer zoom, any way this could be fixed? was very fun playing this with friends

honest tinsel
#

There should be tooltips when you hover over parts of it

#

Other than that you can scale it using the + button next to close.

cold wolf
#

Ah, so just hover parts of the board to read them, ok that makes sense

honest tinsel
#

Yep, the size of the window is pretty fair I think, the issue is some things are just crazy to try and read.

#

Hmmm

#

I just thought of a crazy feature lol

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I could have the board have an even larger texture stenciled out for a small area - like a magnifying glass

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Not really all that useful for Monopoly, but maybe for other games

strong eagle
#

That's a pretty neat idea; let me know if there's a specific texture you want blown up 🙂

Also, while I'm familiar with github, I've never really used it for requests, so I'll get savvy with that for the pog stuff.

cinder tide
#

You are just able to inspect and zoom freely

cold wolf
#

I don't know what happened to the quality but it died 💀

#

I also tried hovering over the board to read the spaces and it just says "monopoly board"

honest tinsel
#

Turn off Texture Compression

cold wolf
#

Ah, thank you

cinder tide
cinder tide
short yew
#

Pogs is bombing though lmao. Might need to add some Pogs to the thumbnail 😆

cinder tide
#

a lot of people probably have no idea what they are

honest tinsel
#

Probably related on popularity too

#

I think it someone were to do Pokemon or YuGiOh assests those would blow up more than mtg

#

Might have to hit up tabletop sim lol

short yew
#

Pogs was definitely a flash in the pan kinda fad. Didn't have much legs

short yew
honest tinsel
#

Is there?

#

Downloading it check it out

#

The current pokemon and magic mods are not really integratable

#

I think the chances for this one to be are 0% lol

#

Most people will script 1 item per card

#

So if I wanted to make a 1:1 converter I'd need to have the card's replace to GN style

#

and nuke their scripts

#

So the only thing usable would be the images

short yew
honest tinsel
#

For pokemon their boosters and starters would also need to be drawn up in Lua

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But that should be about it

honest tinsel
#

Someone suggested making a collection so they can find supported mods easier

#

I did find it funny on reddit someone said "is the d&d one official?"

stuck yoke
#

aside from the basic cards and poker stuff

#

blackjack in zomboid is kinda hard still though

honest tinsel
#

How so?

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Only the dealer touches cards, if anything that might be the best one

cinder tide
honest tinsel
#

Yeah, I'm glad people like them. I think picking the right game to add will help.

cinder tide
#

pogs mod image doesnt have pog man in it still wasnt sure if you were gonna update mod for that

#

its in the workshop pictures though

strong eagle
#

Legit dilemma I'm facing.

honest tinsel
#

I say keep it in the general 90s if not early 90s.

#

1994 is early

strong eagle
#

I was trying to avoid another 3SinkBathroom situation, but I'll throw in the 1994 ones 😛

#

Maybe I'll denote the 1994+ pogs with a tag in the name to make it easier for them to make a mod patch to remove anachronistic milkcaps.

honest tinsel
#

I would be surprised if anyone went that far

cinder tide
#

still thinking about doing talisman 2nd ed

strong eagle
short yew
honest tinsel
cinder tide
#

I’ll push the images later today

strong eagle
#

@honest tinsel is the pog repo public? I can't find it on your github

#

Or what's the most convenient way for me to share the upscaled pogs?

cold wolf
strong eagle
#

That would explain it 🤦

Thanks!