#πβv1-56-0-feedback
1 messages Β· Page 68 of 1
Or ever been, at least since sophie release
Case in point; look at how many infantry heroes you find in top 100 globally strongest heroes .. I think there's like 2-3 of them?
and top 50 is like 90% Ethan, with a little Nova here and there
Top 100, 95% is ranged
Amaydis is the first non ranged i think
Before him, everything is ranged
there's always someone that wants to be different ..
"infantry must work, its just because others haven't figured it out π€€ "
As a main infantry player, I hate seeing sophie.
She is the only good ranged hero. But still hits melted
Yeah if you are a top spender. I'm a regular low spend player
No way Julien is always destroying my Sophie
Right now my Sophie is getting destroyed by Darryl from the riders, and Julien from infantry
who is the support of julien in your fight? is it a 1v1?
30% aoe damage reduction from daryl is nasty. Regardless of who he fights.
many are using aoe heroes to get most points
Yeah they usually have Eileen volt, or Claude
And he's fast I can't get away
once you commit to a fight, hard to escape for ranged
π₯²
Well I started using 5 squads to fight, now I can hang a longer, but ranged you go through resources like crazy
Cant loginπ‘
Then you are doing something wrong
1 on 1 , julien might beat sophie depending on situation
But daryl...
Daryl aoe reduction works on his teammates, not him, i think
I think ranged units are too strong, there is a huge difference between infantry versus ranged and infantry versus Rider
In the global rankings for Hero Power, one can clearly see that infantry units are barely represented.
The new colab set has higher base might
I think it just means infantry is so good that you don't need as good of armaments to compete.
Maxwell's rage skill is very slow. Apart from Daryl, any other hero can pair with him. What will be the advantage or disadvantage if Maxwell is kept as an assistant?
looks like they can't log in
I dont understand the goal of repeating the same thing over and over. If you really have a problem contact IGG.
when the wifi bad he comes here
because they are known to solve problems
I haven't seen it for a long time
Hey do the Devs look at this chat?
Dear IGG Devs,
Iβm writing to address several ongoing concerns that are seriously affecting the player experience and the overall health of the game.
Recently, there has been a noticeable increase in decisions that feel disconnected from community feedback. This is creating frustration and gradually pushing players away.
Your recent feedback mail regarding restricting players from joining cross-region alliances feels like the final blow β or rather, an extra nail in the coffin. Instead of addressing underlying issues such as matchmaking transparency, the responsibility is being shifted onto players.
There are also several gameplay decisions that have negatively impacted the game:
- The heal request cap (limited to 500 per day) has significantly damaged playersβ ability to compete and support their alliances.
- Events are being removed without prior notice or explanation.
- Long-awaited content like Dark Seal has not returned for over 3 years.
- Jungle Crisis was introduced and then removed without any communication on its return.
Additionally, the cost of recent collaborations has been excessively high, making them inaccessible to a large portion of the player base. This creates a widening gap between players and contributes to a pay-to-win environment, which discourages long-term engagement.
Event rewards across AR, IR, ES, Pompeii, and District Showdown also feel outdated and insufficient. Rewards should be improved, and Beast Legendary Chips should be included to maintain player motivation.
There are also serious system flaws:
- Linked gold cannot be used for alliance donations, yet players can temporarily take leadership (R5) and empty alliance vaults, which has already led to alliances losing their resources and even disbanding.
Overall, the current direction feels unfair and poorly communicated. Players are not asking for perfection β but for transparency, balance, and accountability.
We want this game to succeed, but that requires listening to the community and addressing these issues properly.
I hope to see meaningful improvements and clearer communication moving forward.
No
Ω Ψ±ΨΨ¨Ψ§

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Without the 500 healing cap, the hardcore players , usually high spenders above , will be more out of control
Although i like healing without restriction but the balance would be even worse
250 days passed, still waiting on cheap car to re-appear
Well if you applied cap on heavy injured like in crisis game, little ones would come in swarms and would send big guys home
Idk man, I think if everyone could come out to play with less restrictions everyone would have more fun. Big guys would just have a lot more fodder to kill
Its hard to say.. just because they are bif it doesnt mean they dont aim for efficiency/ratio.. meaning theyvtry going after little ones, and avoid fighting anyone who can seriously hit them back.. that means they already have little healing to do, cause most is in light injured, and they tend to run fast, once their below 40% only few stays till its sent home despite long travel home.. so its a question trully, whom the healings restriction would be helping.. at the end of the day it goes to recourses, there is also a limit how much one is willing to spend.. for little ones the cap is usually quickly met, if made bold action to venture in, but also question of recourses - they get 50% heavy injured in comparison 10% heavy injured that bug guys experience
Before while the game was all about holding centre, lethality seemed logical, to render enemy unable to fight quickly by draining troops out was always a tactic.. but now the war ends before even started and there are only some local fights or pvps because people feel how unfair is that heavy injured difference when you fight equal vs whale...
I dont know anything about whales, but if the game goes as it does, i would prefer cap not just for myself, but the ones weaker than me - it would mean they would be more willing to come out, and i dont need to sweat about finding fair oponent
I have seen many games before where they set death caps when the strenght between parties passes certin treshold.. it still hurts but not as much as it could.. besides, you know that infantry already cheating by going out without any arms beasts, just thunder and Tom vs thunder and tom? They fight for hour and makes massive amount of points.. the creativity of people is one thing, but it just adds to the story - no one wants to sustain such massive losses.. in fact many wouldnt fight in towers but its a way to clean/lean your total power - the deaths help you to maintain good ratio while making stronger after each event.. though there is always some who just like being fat..
Bro i am now affordable now to by this
Because all new car is my out of the world
Yes its sad... i was like eh i ll do later or get better one.. without realising that all other are pure cosmos
And igg loves to play with players for not letting people know "this event one of the kind and never will apear again"
So by reading the definition where to get, these look like repeated events..in my early days i was like maybe i will het a tank.. and now you know these events are one time events.. and benefits are not worth the money.. though i would prefer dickey over my truck

Normal players cant farm enough resource to maintain hospital 24/7 even now
The only one who will get benefit is the spenders, the higher, the better, the one with bunch of farms running 24 /7
With the current power gap where whales can just stand go to pee and still slaughter everyone
So.. how this will help everybody ? 
Whales always win
@azure osprey @violet granite @tranquil crescent 
The balance was not worse when there was no heal cap in 2024
I was f2p it gave me a chance to rank on maps
and was a t4
It went downhill after the heal cap
Whales from apex went to fearless
Because healing in the upper G became almost impossible to keep up with the fight this is one of the reasons you see most in fearless now
Easy kills β¦no heal cap reached
If IGG wants to really fix things ,they should start with the healing issue and restore it to the normal status
After the heal cap ..... matching became worse because IGG is the reason for sending some big players lower
No one could maintain G1 to 6 with heal limits
The game started and stayed for years with no heal cap those days were the best
We were matched with t6s we could kill actually
If there is no heal cap the big boys will return to the big leagues for better rewards
When I started hospital was easily emptied, only stopped fighting because troops died
Yeah but they made heal cap 500 instead of the 100 they threatened, so it's actually really really really good and we should be infinitely grateful.
I am ungrateful
It's like when you go to buy a 10,000 dollar used car and pay 15,000 because the dealer was going to charge you 25,000 but he likes you so much you get a deal.
I don't feel any sense of gratitude to any thing that limits players

They should reverse the heal cap
It is one of the major issues for bad matchmaking
Instead of blaming players for matchmaking they need to see that they are the real cause
Heal cap would be a start to solve part of it
Really, they need to rework wounding/healing so that people can play without bots at all.
This also made a lot of damage too
It was with the healing cap that they changed it
Since they brought heal cap several players disagreed with it
Many votes against it
Zero players thought the healing cap was a good idea.
Whaaat? 
Are we playing same game?
being disrespectful to their players and their customers opinions as usual
I cant believe there is actually somebody defending healing cap.
He must be dev.
He always talks but I never saw his game account
he always disapproves of healing votes
at this point he is a Dev 
Healing nerf balances things slightly for alliance with no healers
It doesn't actually
How is it balanced ? Enlighten us
If your alliance has healers and mine doesnt . As long as there are no tower fights , you are always in advantage
This is not balance
I dont support heal nerf but i have been in such situations many times when my alliance had no healers and opponent had . And they were fresh while we had full hospital
Now one can always argue why your alliance doesnt has healers at first place
First of all, why you play in alliance without healing bots?
Its not like you need to be in whale alliance to have healing bots. This days with alliance vault, its easy to have healing bots.
and if you don't have a heal cap you will heal your troops with your friends online help clicks
This was the past
We could ask to heal for 4 min and clear the hospital
With no healers
Now i have but things of past
No heal cap will give alliances with no healers a chance
The past was before vehicles.
That's long past
Game evolves, we evolve. Its how it goes.
No healers you heal very few at a time. You are the one most limited by the cap
I was after the vehicle era
but still there was no healing cap
That would take ages and isnt viable . Lets be honest
Heal cap actually gives an edge to alliances with bots. They can get the full 30 helps per time, whereas without bots you're probably only getting a dozen or so and it's not consistent.
Vehicles caused the massive wounded rate increase.
We didn't have nearly as many wounded back then
Maybe 4 months back . Not that long
I am talking about alliances with no healers and low members
What's 4 months back
January
If you are active player who love to fight, and still play in alliance without healing bots, im sorry...but that is a choice.
Im not feeling bad for you.
Oh I started in April
Till 4 months back i was in alliance with no healers .
Why, how do you even play
We played with no healers until just recently, and it's always been less than 30
Well i just spend a lot of heal speedup including generic
Even with healing bots, its a major pain. Without it, i would quit probable.
I liked the no cap at all
And back then i used to be a filler so not much hospital, all straight to aid
Same, without a healing fix the game just not playable without
Every business goes retro
Time for doomsday to go retro and remove the heal cap
First day of AR, ours were offline. It was horrible.
Majority of our players stoped fighting quickly.
In the past I would heal 80 days in the hospital with my friends clicks only and I would be rank 1 /2 in the whole map
Heal cap made healers a necessity
First day of AR though you can play two hospitals worth and use speedups to get that whole branch of journey out of the way.
You had tower fights?
We had major war. I was healing full hospitals without any helps basicly.
But again my point is same , i dont support heal nerf but there should be a way in which alliance without healers should be on par with alliance with
time to setup some stuff on your pc
I feel like almost every AR lately has more tower fights in phase 1 than phase 2
We were
we did not even know healers were a thing
We had @worldly stone for AR, he stepped in. Saved us basicly. π
Yes
100%. Wednesday usually most important day. Maybe little bit of thursday, if lucky.
There isnt much left for phase 2 . Everything gets decided by matchmaking and strongest allying each other
Yes
They doing bad job in making side legions stronger then main ones.
Majority of main legions are on helio by thursday.
Another flaw in their system.
I want to see moolicious account in the game I am curious 
And people make it worse by blocking the checkpoint
Only once in 2 years in fearless ar , have i seen a good tower fight on day 4 . Apex had some good tower fights while i played
When Gold and Jade got pushed first day , its basicly over. And that happen often.
I wouldnt mind if gold and jade are always little bit stronger. Atleast game would be alive for weekend(when majority of people can actually play).
Gold/Jade stronger, Crimson/Azzure weaker. And then its all about tactics and teamwork on weekend.
Yea, thats usually day 1 or 2
They should start AR on Friday evening
Day 3 to 5 is about pvp getting spammed in event chat and how people want to claim how weak they are and need those points
same length, just moved back so normal people can play phase 1
Good fight is usually only when side alliances are a good bit stronger with unclear winner.
Then they have a big fight for 8
Used to be fairly common in elite
as if they don't start requesting pvp day 1
Well day 1 starts with t4 pvp then t5 
And then we have writers writing essays about how thier buffer being killed got them wrecked
They should start AR on friday, and end it on tuesday.
Give people monday a d tuesday for pvp requests. 
but pompei league, pompei, and antpede
They can just give rewards of pompeii and antpede in a mail and maybe three people would notice they didn't have to do them.
Antpede especially
Move it to wednesday and thursday before AR. 
All major AR fights are happening in working days. Wednesday or thursday. By the time weekend happen amd people have free time, its done.
Some even finish before it starts
I saw him once in AR. Our legions were allies so didn't fight him but we won the AR together π
I saw his account
He started week or few days before me 
I don't understand why he thinks players cannot farm
It is so easy to farm RSS
I guess it depends on what you mean by farm rss
Use farm accounts or just only rely on your main
What did moo say about farming
I rely on my main ,my farms only used once to get RSS when I went elite
Because I wanted to rank
If I don't want a rank what I gather is enough
I let my farms just get RSS packs from alliance rewards because I am lazy too
I went to elite twice in 2026
Twice in 2025
But only needed the farms once
I don't think it's hard or easy. It just requires some effort. How much effort everyone wants to do is personal
Some have 20 farms other don't have farms
I just gather twice a day with my main
That's not nearly enough rss for 1 event for me though
I didn't log into my farms for more than 20 days now
You do elite
I did elite twice this year
Same as me
But in IR I'm going for 300m+ points for hc everytime
And in AR for some IE frags from wmw
AR just scores enough for the legion to win
They really do sell those 2 hg high
For me parts material are more important than high carbon
Just saving and I can see where my vehicle will be capped
I try to get 500m for the elixirs
More if we have a real fight
I don't think parts material is more important for anyone. The buffs you get from parts are too small
Ar has high rewards for wmw
You're a bit stronger than me π
join us for ir.
We'll fight strongest for points
Deal
Vehicle parts
We got so many zeroing that king guy
I felt sad after emptying the IR store twice
Ah, yes. That's what I meant. Hc or which vehicle parts do you mean? π
I bought everything, just the rss left
The silver metal
High carbon, the vehicle one
I bought the RSS packs too
Premium metal
X500 on the infinite one a lot of times because we had a big fight
Yeah we were against the whole map
Twice
It is recently trendy to be a p u ss in events
I am not that strong to get 7 alliances against me
But they give a lot of points I agree
I need 600k premium metal to max my ranged vehicle I have 156k
The amount of High carbon is achievable π₯² the metal is the gross one
Just get them from truck raids
If you do that every day then it should not be a problem
Still will be a problem π I made sheets calculations of my average gain from all
I always have more premium metal than hc
What is your vehicle level ?
But my ambition is also not to max it haha
Right now I have the same
But my ambition to max
I am mainly building ranged
Not thinking about any other troop type
18/18/10/10/7/6
Oh ok this is why
Maxing ranged without touching other troop type workshop is not that efficient
It has nothing to do with using other troop types or not
Firepower and protection are used by all troop types and you're missing out on a lot if you only upgrade one type workshop
I don't want to waste materials on infa and riders not before reaching my goal
Its firepower and protection not for other troops
I tried to explain it but you're not listening
Firepower is worth more than atk
Yes but don't want to waste my materials 
you are wasting though
I am saving for my ranged ATK
Whats your vehicle levels
π³ massive whale at level 23
I did infa 5/5 for TC
You're not wasting it if you upgrade infa and rider workshop. You're wasting it right now only focussing ranged π
I have loose fingers
Workshop Upgrade Order Guide
Workshop focusing isnβt about diminishing returns. Itβs about spend vs stats gained due to price. Itβs best to focus 1 troop type to a certain level, then level the others, then level the main again, then level the others again, in order to maximize the amount of stats youβre gaining for the resources used.
Generally advising this as the order:
All Slots to Tier 3
Primary Troop Type to level 12
Other troop types to level 6
Main troop to level 16
Other troops to level 12
Main troop to level 22
Other Troop types to 16
Main troop type max
Once I click I never stop
You get less value for more materials spent
Thats what z said on vehicles
Personally I don't think you should ever go more than 4 levels above unused troop type
Well I have infa 5/5
What do you mean by 4 above unused troops?
I can do riders 5/5 on next ranged TC
Ah the main type
Like if ranged is at 16/16. Infantry and rider should be at least 12
I guess I'm inefficient too π
Even if you use 5 of a type
Yea, you're missing out on a lot of firepower and protection
Buy materials Death
And after 20 the costs climb a lot do you probably should bring the other 2 up even closer
Buy what?
For me and brugger buy us vehicles materials 
Oh I was gonna check how much metal dice gives, but I forgot to record
Mines not even close to max yet
Same, I've done most tc some points recently
He will buy 4 packs for each for us next DS π

Oh very generous of him we have a sugar daddy
The real issue why we are not upgrading is the lack of materials
great now I want to waste my materials before TC
why
I put majority of hc and metal in firepower. π
Same.
1300 protection and 2100 firepower.
4k fp 1k protection?
Not that brutal. π
3k fp 2k protection.
1k difference is still quite large
me first
Chat translator is always loading π₯Ί
Keep toggling this until it changes back. Or after you toggle it from the color orange to gray, restart the game
Alright, ive been restarting all the time. Il do this , thank you.
Im only field. Having 2k protection or 2.5k/3k is same for me. If i see red screen, im backing away.
And if i cant back away, im dead anyway. When 10 squads attacking you, either way you die in 5 seconds.
I choose to have good firepower, so when im flanking, im doing serious demage.
But does it do serious damage? Other than giving you barrage?
I also feel it should be driven by your beast.. like how good it is? If its not among top, maybe protection is better to prevent people from their barrage against you.. and if you confident in your beast, than firepower so that take advantage of your beast's barrage
But the catch is, nearly 90% of people have higher firepower than protection.. that also mean, you may not have same level of cars but if you focus on firepower, you will be able to cause barrage to oponent because their protection is slacking
Ofcourse. Greater the barrage, more demage you doing. Barrage effect increasing your final demage.
My beasts are awful. I didnt invest anything in them. Because i choosed field, i opted to invest in rafinery instead.
Beasts are not that important in field, so far. Main reason is because your or enemy squad die before they could do serious demage. Or as soon as you stop fighting, beast HP reset. Or because you switch targets. That happen a lot in bigger fights. You go from attacking one enemy to other.
I usually play in mid/low elite. There, average protection is 2k most of the time. Maybe 2.2k at best.
Beast dies usually halfway of the fight for me. After that the beast damage kicks in
Thats from F2P beast, i imagined the beast would give more impact for spenders
Field fights are mostly 10-15 seconds. If we talking about big fights, tower wars and similar.
I do have 1 min reports, but those are always atleast 10 opponents. And usually not high beast dmg for me or against me.
its always longer for me, since i mainly roam around
How can be longer against same opponent? He dont die in 10-15 seconds? Or you talking about killing different opponents
Anyway, if only field focused, i would put beast in last place..for things that you want to invest in.
My beasts are probable one of worst out in field, and i still trade good in general.
maybe because im too weak, so i cant kill enemy under 10 seconds
but without my current beast, i would have lost alot more often
You talking about 1vs1? In big battles, its never 1vs1. Its usually 20vs20, 30vs30. Anyway, you either swarming somebody, or getting swarmed. Squads die in 5 seconds literally.
PvP or 1vs1 is different story tho. That one can last a lot longer.
1 vs 1 , 1 vs 2 , 1 vs 3 - i always roam , so mostly not big battles
big battles whales do the most damage , i get the most casualties
Oooh, yeah. Beast can do a lot dmg in 1vs1 or even 2vs1.
But still i would invest in rafinery or get another arnaments set instead of going hard on beasts.
cant do anything with refinery when you are a free player
you take whatever the game gives you
i dont go hard on beasts, again, i use whatever free stuff the game gave me
same thing with vehicles, i have to collect bit by bit from the merit chest reward to upgrade mine
the only option available for me is , picking which hero im upgrading , and armaments
No, im talking in general. Not specificly you.
F2p can only get what game gives them. Not much options there.
But for field players, rafinery, workshop and arnaments much more important then beasts.
Leaving battle or stopping fight or switching targets doesn't resets your beast hp. Once beast dies, it's dead for the whole duration of fight.
Oc chips with rare beasts deals tons of damage.
If someone is going all out in beast with OCs and rare beasts they can be menance if they have somewhat decent garage.
Possibly can also beat supreme set armaments with normal set of the opponents beast isn't very good.
I met somebody who was in the top 15 beasts globally who was absolute garbage on field.
Top 15 for single beast, that is, and it was that single beast in the field.
and was is a big part. They seem to have fallen down to where I can't even find them in the past months since I played them
I haven't saved those reports but I met people in glory Pompeii where their beast was doing the heavy lifting
We are not talking here about whales with maxed OC chips. π
Atleast that was not my target. We talking about mid field players.
Ψ²ΩΨ§
Are you playing in elite for AR?
Whales can stay alive long time for their beasts to be crazy good.
Planning on it
I sometimes accidentally double click on message and it gives a heart to it, is there a way to turn it off or whatever.
Mid players cant invest in multiple things. If you are mainly field player, beasts are not the thing to invest most of your budget.
Especially because rafinery and workshop are boosting all your squads. Beasts are boosting just one squad.
Every stop of battle reset your beast HP. Atleast thats how i been told.
Stop of battle - When rage skill thing stops.
No, you can see the beast toggle stops shining when the beast dies. You can see test it in water war aswell, when you go to the safe zone in water war it only resets your squad hp only and you'll notice you take too much damage from the opponents.
I dont know, i never tested it personally. I just remember it somebody saying.
So, when your beasts die, they are dead to the point you go back in shelter to reset?
Thats good to know. Need to refresh squads more often then. π
If the element icon is dimmed that means the beast damage will go through
Your beast will still do damage, they just cant shield you anymore from incoming damage
Yes lol you didn't know this? 
In water wars for example, if you play that thing, if your Beast dead you should re deploy your squad to recover Beasts hp not just heal
Some people don't do this and they become easy targets
Same principle applies in real field fight
Beasts only get hp when getting new squads in(rally/garrison)
On field its only recovered when recalled
It's a little annoying that this word is fine in the game, but hell will rain over me, should I reference that functionality on Discord
It is hard to adjust to not saying bot.
