#Curses with retaliate and permanent stats is broken

19 messages · Page 1 of 1 (latest)

tepid sage
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Any curst that contains retaliate with permanent stat gain is beyond broken. I gain +1 damage on retaliate, the problem is this procs even if you take no damage because you have defense bonuses. I have been sitting here for 2 minutes taking damage and I one shot everything. This is not ok. There is also a curse that does the same exact thing but for HP as well. Please adjust it so that if you don't actually take any damage retaliate doesn't proc.

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Here is my friend doing it with permanent damage and HP

hoary plume
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You, my friend, are very late to the party

tepid sage
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thats ok

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id rather arrive in style then be on time

hoary plume
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Everyone on this server has been aware of how OP these curses are for the past several months

tepid sage
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I forgot the game was in early access lol my b

hoary plume
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Yeah these 2 curses have existed since the beginning of the game
And they’ll be here til the end

tepid sage
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lol like im just standing on fire right now and not taking any damage

keen relic
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Intended, not a bug

stuck walrus
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The easiest change would be like no matter how much armor you have, youll always take at least 1 damage

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But like actual damage, not grey health

hoary plume
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I literally just need to have hidden anima and then I can infinitely farm these 2 curses provided I’m patient enough

stuck walrus
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yea that would be the only niche exploit then that actually requires some level of commitment, but right now it is possible through kinda anything

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The issue will never be solved, but at least one can narrow it down

hoary plume
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What I found interesting is the curse Imminent Reverie (periodic creates animas) requires a lot more patience than hidden anima, but can be much better, allowing you to enter boss fights with 3 golden animas

stuck walrus
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oh yea definitely, also perfect synergy with archdruid lmao

hoary plume
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The soul armor curse can also completely negate damage