Hello all,
I believe that there is a way to increase player agency and the game play experience with the curse system.
I attached a screen shot from a recent run to illustrate my point.
As you can see I had two red curses for scythe damage - one way stronger than the other. A similar issue can be seen with the blue curses where I either get free armour or the same amount of protection at a hefty cost.
Lastly there are curses like "Gain 5 mana" which are a lost curse to me.
The issue is with curse strength and pseudo-duplicates. With that established here is my suggestion:
-make it so that each effect type (like scythe damage) is just one curse.
-instead of gaining an additional curse in the HR department allow players to level up a curse instead, either one free for completing the stage or any number for soulary.
-balance curses so they are appealing on level 0 and pretty nice on level 3; like you do for weapons and spells already
The result is a more interesting HR floor, more player agency and you get rid of curse selections like I attached here.
Any takers?