#A rework to multistage weapons

3 messages · Page 1 of 1 (latest)

quasi minnow
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With the release of the Emerald Diorama DLC pack, so with it came a new roster of multistage weapons, weapons that don't require a passive to evolve but require more levels and need to evolve twice to achieve their full potential. These are a pretty cool idea on paper and aren't exactly new to the game, the earliest example being the Bracelet all the way back in 1.0. With that said, I feel this content pack has definitely made a particular issue of theirs more glaring. Now while I don't know exactly how this game works, I do have a pretty good idea after playing it as long as I have. While the upgrade options you get on level-up are mostly random, the game tends to push the weapon you have in your first slot the most. Once said weapon is evolved, it gets pushed back to the last slot and every other weapon gets moved forward a slot. This makes sense for a majority of weapons in the game, as being able to focus on one thing at a time gives a sense of focus and lets you get evolutions faster. Unfortunately for the multistage weapons, this is the biggest thing going against them. Once you get one to its second stage, it basically disappears until you've upgraded everything else. It's not impossible mind you, but it does become much harder. I guess you could argue it's a tradeoff, but I'd argue that so is requiring another four levels and an entire chest is too. I can't speak on the intent of the devs, but this feels more like an unintended downside than a conscious balancing decision. I believe there's a simple solution for this, just move the weapon to the back once it hits its final stage. If it's only at first or second, keep it where it is.

TL/DR: Make it so multistage weapons only move to the back once fully evolved.

velvet trellis
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Yeah that's not really how it works. The weapon goes to the last possible slot because during an evolution, the weapon is removed and the upgraded form is added. The slot the weapon is in also does not affect the chance to get it in levels. It's just that the second and third stages of those kinds of weapons have much lower weight in levels than unevolved weapons (for example, most weapons have a rarity of between 50 and 100, but bi and tri bracelet both only have 20 (the confoderes are better with 50, emerald diorama weapons don't have that data on the wiki yet).

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so basically what you want is making the mid and end stages less rare and not making them keep their weapon slot