This suggestion's been made here before, but it was around a year ago and also its main point was entirely related to high egg counts, which the game wasn't designed around, so, lol
This suggestion's points aren't gonna be that more complicated than the other one, but I digress
While stats like Cooldown, Duration, Amount, etc. have understandable technical reasons for capping where they do, due to affecting projectiles that the game has to process, all Might affects is a number. A number that can already infinitely scale through other means, like Divine Bloodline, or with certain weapons. This takes out the potential technical reasoning for capping Might.
This leaves the argument for balance, which isn't... exactly this game's concern lmao
Plus, you're not gonna hit the Might cap unless you're using a specific character who can scale it and have a LOT of Growth, or if you're using Paranormal Scan (which means you basically win anyway lol). So for those who can hit it, I just think it would be fun to let you take the damage numbers even higher! A lot of the game's fun is seeing how you can mess with it, after all.