#General Chat

1 messages · Page 7 of 1

wise crown
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which, to be fair, is quite buggy and might mess with internal links, but the visual editor's issues is not something we could fix

regal flame
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Recreated them close to their in-game appearance

wise crown
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Thanks king

brisk drum
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back in the groove of editing, Glass Fandango, Santa Javelin, and their evo are finally up to the usual standard.

devout echo
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Should there be more of the sample videos of trouser using weapons?

hexed oasis
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if you want to, go for it

devout echo
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Do they have a specific frame size I should crop to?

hexed oasis
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ideally just whatever the weapon's visual size is - you'd want to try to include as little of other stuff as possible and just the weapon's visuals

devout echo
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Can you add this to the page? I'm not good with wikis.

hexed oasis
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you've got to cut it down - filesize is way too big, needs to be under 20mb

devout echo
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On my computer, it says it's 6mb!

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What gives?

hexed oasis
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downloading it from discord gives a 27mb gif

devout echo
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I downloaded it as you said, 6.3 again.

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Can you try inspecting the file? That seems too strange.

hexed oasis
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try zipping it maybe?

devout echo
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There you are.

brisk drum
devout echo
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I'm really not good at adding things to wikis; I tend to mess it up.

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California, did the zip work?

hexed oasis
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yea you can just upload it to the wiki yourself, but if you want me to, that one does work

devout echo
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Thanks.

hexed oasis
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done, both added

devout echo
hexed oasis
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in future maybe we should use mp4 for these rather than gif, filesize can be much smaller at higher quality... main downside is the video controls appear on hover and might obscure stuff

devout echo
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Should I send mp4s from this point onward?

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I can do that.

hexed oasis
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that seems to be mov?

tropic zephyr
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i dont think discord embeds .mov

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at least they werent a week ago

devout echo
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It does apparently

hexed oasis
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it downloaded as mov ¯_(ツ)_/¯

devout echo
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I'll change them to mp4

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They are coming as mov.

devout echo
hexed oasis
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yea that's probably better, 400kb mp4 rather than a 15mb gif LUL

devout echo
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👍

hexed oasis
devout echo
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Tried a shortcut, with poor consequences.

hexed oasis
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yea those work

devout echo
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Trouser using the Gatti Amari. Here they show their capability to damage the player character.

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That's all for tonight. I'll make more tomorrow!

hexed oasis
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that one gave me a mov

devout echo
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Sorry.

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The two were right next to each other.

hexed oasis
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in future if you want to upload them yourself, all you have to do is go to [[Special:Upload]], choose file at the top, set the destination filename to Full Weapon Name Attack.mp4, and pick the VS license in the dropdown https://i.imgur.com/DP83QmC.png

don't have to add it to any pages if you don't want - i'll see the new uploads in recent changes and can add them to their pages (or anyone else can)

waxen flintBOT
hexed oasis
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at some point we should probably write some editing guides to help with stuff

wise crown
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Yeah

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What you and I know with basically every aspect of editing a wiki isn't really known by most users

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@hexed oasis I'm assuming that the RuneScape Wiki should have editing guides. Do you have a link to any of them?

hexed oasis
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we could mostly just copy over the "your first edit", "visualeditor basics", and "source mode basics" ones - tho they'd need screenshots taken from vsw

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i'd like to have one specific for making redirects too

wise crown
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Considering that we have so many redirects 😛

hexed oasis
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also i should probably start getting that hatnote rework going sooner rather than later... waiting just means more usages of those templates to have to replace LUL ultimately i'd like to get rid of that whole slew of fandom lua modules (hatnote, arguments, i18n, tabletools, entrypoint, and fallbacklist), buuut unfortunately the quote template also relies on a bunch of those right now, so i'd also have to redesign that too

wise crown
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Yup

wise crown
hexed oasis
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well the hatnotes can benefit from lua primarily for looping through params, so you can have any amount of pages listed

wise crown
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Maybe

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/shrug

hexed oasis
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tbh i usually prefer building templates in lua anyway just because it's more easily extensible... trying to expand or modify a wikitext template is always harder than lua
it's just that the fandom modules have a ton of extra stuff going on in them that we really don't need

wise crown
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Yeah

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The Fandom versions have stuff like i18n, which can probably be useful and efficient to have for non-EN wikis on Fandom by default

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But it isn't really needed in our case

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And it's a bit more complex to build upon the Fandom-given template from within, since the lua imports from the Fandom Dev wiki by default, rather than provide the whole lua module or wikitext for the template itself

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(Not to mention, our licenses aren't compatible anymore)

hexed oasis
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it's usually easiest to just treat other langs as their own entirely separate wikis (since they are), rather than trying to do fandom's inter-wiki module stuff... i don't think wg does any of that kind of thing except for some of the js gadgets they have on the rsw meta wiki, which get loaded on all rs wikis (rsw, oldschool rsw, rs classic wiki, etc.)

like https://runescape.wiki/w/Module:Hatnote and https://pt.runescape.wiki/w/Módulo:Hatnote are the same module, even with all the english comments, just the 'no text' error html msg edited for the lang

wise crown
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Agreed

devout echo
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I tried using the uploading page - hopefully it worked.

wise crown
wise crown
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One thing I'd suggest you to do is crop out the first few seconds, but other than that, it's good :)

devout echo
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I thought it was important to show how they originate by walking.

wise crown
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I see

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Yeah, if that's the case, then it makes sense

wise crown
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if you need any more editing tips, let us know and don't be afraid to ask anything! us wiki admins have years of experience with editing wikis :p

hexed oasis
wise crown
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added, thx for pointing that out

hexed oasis
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Also personally I wouldn't use sprite links in the gallery image descriptions, since the character's sprite is already in the image you’re describing, there's no need to have it there a second time right underneath

wise crown
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makes sense, fixed

hexed oasis
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(tbh tho i'm not a huge fan of the added dlc badges after all the links... might try to think of a different way to denote what dlc stuff comes from - different color links or something, idk yet, but defining it directly within slink will let them all be affected if the display does change, rather than needing to go manaully replace the badges on individual pages)

wise crown
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Tbh, when I edit/add links, I personally ignore adding DLC badges altogether

hexed oasis
hexed oasis
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it's incredibly minor and doesn't actually matter but i'm running through all the mainspace pages removing extra spaces between header text and their == now... mainly because a bunch of them seem to have a space on one side and not the other, so just for consistency sake

devout echo
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I made some more weapon demonstrations.

hexed oasis
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nice, toss them in [[Special:Upload]]

waxen flintBOT
devout echo
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I have put them there.

hexed oasis
# wise crown That's good

now that i'm looking at all these header texts pass by as they get saved, we should probably also standardize capitalization - there's a mix of Title Case Headers and Sentence case headers - personally i prefer sentence case for headers (except proper names, like dlc names)

wise crown
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Same

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Sentence case looks better to me as well

hexed oasis
waxen flintBOT
devout echo
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Oh, i thought those weren't yet implemented.

hexed oasis
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oh maybe they haven't been - cheeta edited those pages so i assumed they got added but i haven't actually looked

wise crown
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[[Special:UnusedFiles]]

waxen flintBOT
hexed oasis
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they're added now thumbs_up

nocturne rover
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FLEAMAN????

wise crown
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lmao

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whoever put that

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someone did this too

nocturne rover
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okay so this is kinda frivolous but would it be possible to create a redirect from "Alcarde Spear" and "Witches Spear" to "Alucard Spear" purely because I am kinda dumb
for context: the Alucard Spear was originally localized as the Alcarde Spear in Castlevania: Bloodlines (the American version of the game) and the Witches Spear in Castlevania: The New Generation (the European version of the game) and was only officially recognized as the Alucard Spear overseas with either the release of Castlevania: Judgement or Castlevania: Portrait of Ruin, I'm unsure which
the only requesting this purely because I'm kinda stupid and still refer to it as the Alcarde Spear at times, I completely understand if this is too frivolous to bother adding lol

hexed oasis
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you're able to make any redirects you want on the wiki if you have an account - when you're logged in, hit the "add new page" button on the sidebar, make the page name as the redirect you want, and then:

if you are in source editor (which looks like #1) put in #REDIRECT [[Page Name]] (replace "Page Name" with what you want to redirect to)
or if you're in visual editor (#2), hit the 3 line button at the top right, go to page settings, and enable "Redirect this page to"

nocturne rover
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okie dokie i'll try my best

hexed oasis
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no worries if you do it wrong we can help thumbs_up would just rather teach how to do it so if you ever want others made you can just do it and don't have to wait for one of us to 😛

wise crown
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Yeah, but it's also fun for me to do small things like this too 😛

nocturne rover
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uhh are my dms open

hexed oasis
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most of wiki editing you don't need any kind of coding, it's more like editing a word doc (in visual editor)

nocturne rover
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ah okie

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yaaay i did it

hexed oasis
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yup, you got it thumbs_up same thing if you ever want to add any others, or variations like lowercase or with an apostrophe

nocturne rover
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okie dokie

brisk drum
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Phas3r and how the amount is calculated was driving me insane. I made an error thinking beginning only gives +1 amount which lead me to think player amount gives twice as much as weapon amount, in reality it is as simple as 4 beam per amount. I don't even know how to deal with Photonstorm's luck based amount, or if the beam per amount changed. Probably a question for the devs

wise crown
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Yeah, you can definitely ask the devs about the amount calculation of the phas3r, it's part of what this wiki forum is for!

tropic zephyr
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yeah, just keep in mind you'll have to be patient. getting info for the wiki isn't the devs' priority

wise crown
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cheetah's an admin on this wiki, afterall :p

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and so is lvlen-25

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and that is excluding the people who host our wiki

wise crown
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#👑general-announcements message
I wonder how this will work lol

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Gonna make an article for it later, or maybe tomorrow morning

lost dome
nocturne rover
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five hundred BATS

sweet terrace
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Hi, can Reinhardt start with the Morning Star? Just saw that on the wiki but in the game he can only start with his weapon, spectral sword or the coat of arms

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Or maybe my game is bugged

tropic zephyr
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He’s supposed to but it’s bugged

sweet terrace
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Ohhh, ok then. Is it a beta bug or has it been like that before the beta?

tropic zephyr
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Before the beta

wise crown
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@hexed oasis gonna go with these as parameters for a board game infobox

wise crown
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made a wiki infobox (specifically for [[Project:About]])

wise crown
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and a board game infobox [[template:infobox Board Game]]

hexed oasis
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tbh I would have just used the generic infobox for both those since I doubt they'll ever be needed more than once, but alright

wise crown
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Fair

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made this: {{Vampire Survivors: The Board Game}}

waxen flintBOT
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Vampire Survivors Wiki

Vampire Survivors: The Board Game is an upcoming board game adaptation of Vampire Survivors. It was developed by poncle, designed by Emerson Matsuuchi and published by Grey Fox Games.
A kickstarter for the game is expected to occur in Fall 2025.

Developer
Designer

Emerson Matsuuchi

Publisher

Grey Fox Games

Release date
Players

2-4

Playing time

45 minutes

runic valve
wise crown
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man I love seo sometimes

lost dome
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This made me check the page and realize the Emerald Disk has to be bought for 50,000 gold. I kinda just bought it without checking the cost on my main savefile.

runic valve
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i believe that price is to make new player to first start with the base game, so that later when they get to learn how to farm gold to start with dlcs since all of them requires to buy some chars to unlock, so a gold price to start make it be a better experience in gameplaying since no new player will struggle on understanding it is also needed to at least farm some gold in other to keep buying some unlocks, and also it is a way to make them enjoy the base game first as well.

lost dome
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Yeah, 50K is a fair price. Emerald Diorama being a free DLC might make players want to try it earlier than they should. Its stage can be on the brutal side in terms of enemy stats, so the cost nudges them towards coming back later in progression.

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I remember the first time I tried it and triggered a showstopper in less than 10 seconds.

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"They hit for HUH?"

wise crown
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even with mostly any character/build, I may get like at least 100k-200k gold per round, so it's pretty cheap to us experienced players lol

wanton plinth
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[[Achievements#Emerald_Diorama]] done

tropic zephyr
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nice

wanton plinth
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doing otc tomorrow maybe, that one is huge

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if it isnt done already, looks pretty complete actually

tropic zephyr
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it's far from done

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weapons and a few chars have to be added

wanton plinth
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oh true the weapons whitehandVS

tropic zephyr
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yeap whitehandVS

hexed oasis
wanton plinth
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yeah i was thinking just about that, but more into adding their metadata (such as id)

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not sure how much raw data is too much tho

hexed oasis
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we might want to do what rsw does, and have individual pages for each achievement (or rather, each in-game unlock), so they can each have an infobox to store all their data, which would probably also include the associated achievement name for each platform possibly

wise crown
hexed oasis
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mostly yea, but also name, release date, dlc, possibly different icons/descriptions/names per-platform

wise crown
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Yeah those too ofc

hexed oasis
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the one with the biggest difference that stands out to me is in-game Tirajisú is called that in the unlocks menu, but the steam achievement is still called Tiragisú (with a g), and right now our achievements page is spelling it with a g, following steam rather than in-game, yet the achievements page is also listing licensed dlc unlocks that don't have platform achievements... it's a bit of a mix on that page whether it's listing achievements or it's listing unlocks

wanton plinth
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done [[Achievements#Ode_to_Castlevania]]

wanton plinth
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+8k its crazy

cold creek
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otc is crazy

wise crown
wise crown
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since many of them are the same as the item they unlock

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so basically, by default, should we resort to Item (for an item page) and Item (unlock) (for the page about the unlock itself)?

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and do we need to put hatnotes in each of these pages?

runic valve
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if it were to choose one to priorize if that is needed the item page would have a bigger importance because the unlock each player gets only once so item unlock could call item page when needed. But If the issue is with achievements and unlocks, the bigger importance is to unlocks since they are on all plataforms while achievements don't || , and collab DLCs also don't have achievements, but certainly have unlocks||

hexed oasis
tropic zephyr
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if unlocks get separate pages then they need the achievement ids pwease :>

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would be useful for super niche stuff whenever people wanna save edit

hexed oasis
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for sure, id would be a param

tropic zephyr
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yippee

wise crown
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@hexed oasis do you think it would be worth making two separate pages for unlocks and achievements while making a distinction between the 2 or not?

hexed oasis
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nah the achievements are tied directly to unlocks, so it'd be fine to just have an additional optional name param in the unlock infobox and display the row only if that name is defined (eg if the name is different from in-game), similar to character infobox alias param

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it'd be weird to have separate pages for the platform-specific achievements because then you go down the road of potentially having separate pages for each platform's version of the achievement (eg Wings (Steam achievement), Wings (trophy) (psn), Wings (Xbox achievement), etc.)

wise crown
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yeah, I agree

hexed oasis
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potentially i could see a situation where there might be some achievements only on specific platforms, so maybe we'd have a param to list which platforms that unlock's achievement is available on, but that might be a bit overkill - i haven't compared the lists but i assume all the platforms that have achievements all have the same ones
https://steamcommunity.com/stats/1794680/achievements/
https://www.playstationtrophies.org/game/vampire-survivors/trophies/
https://www.xboxachievements.com/game/vampire-survivors/achievements/
https://store.epicgames.com/en-US/achievements/vampire-survivors-f699a1
(idk if ios game center/apple arcade, android, or switch have achievements)

wise crown
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I can check android

hexed oasis
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actually even just from a quick glance at those 4 links, the total count shown on each of them is different ThisIsFinee
steam 228, psn 229, xbox 228, epic 220

hexed oasis
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ah yea psn adds their own for getting them all, forgot about that... what's up with epic's tho, missing 8

limpid totem
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no idea

hexed oasis
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looks like it's the 1.13 ones that aren't on epic

limpid totem
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odd

wanton plinth
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first allegedly complete music infobox

if the key is wrong its because im not an expert musician

wise crown
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like [[weapons]] or [[characters]]

hexed oasis
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if you've got any ideas for how to rewrite them while keeping the same info and not just making the wording more awkward to read, then go for it - that's not the kind of thing i'm good at at all, tho if you've got any ideas for rewriting the individual character/weapon/etc. page opening prose, i can set a find/replace bot across them

wise crown
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understandable

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I feel like it's easier for key pages because there are many ways you can introduce or discuss weapons, characters, items, etc. in these key pages

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as for individual pages, it's harder though, because the intros are just 2 sentences. there aren't many ways where you can rephrase "x is a character. their starting weapon is y."

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but it's not impossible either

hexed oasis
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yeah

wise crown
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for individual pages, we can start small at least and see if that works

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e.g. [[Imelda Belpaese]]'s intro can be:
Imelda Belpaese is a playable character in Vampire Survivors. She starts with the Magic Wand.
or
Imelda Belpaese is a playable character in Vampire Survivors. The weapon that she starts with is the Magic Wand.

instead of:
Imelda Belpaese is one of the playable characters in Vampire Survivors. Her starting weapon is Magic Wand.

waxen flintBOT
wise crown
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I do prefer intro #1 personally

hexed oasis
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those just seem more awkwardly worded imo, and those small changes won't really make much of a difference

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google already filters out extra words from searches and page context (a, an, that, is, etc.) it uses keywords for filtering, so it's the main info like names and the full sentence structure that makes more difference

wise crown
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I see

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Dunno what we could do then

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¯_(ツ)_/¯

wanton plinth
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something like this would do or do we need even more?

wise crown
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To be fair, I don't think this is enough, honestly

sweet terrace
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Vampire Survivors wiki is telling me I need chrome to open it... and I have chrome installed on my phone

lost dome
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I'm probably just misinterpreting this message, but I don't think loneliness works that way.

sweet terrace
wise crown
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And yeah, the wiki should be accessible onto any (modern) browser

wise crown
wise crown
gusty raven
wise crown
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yeah

nocturne rover
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maybe this is an issue with my game but the image for Alucard (Candybox) (https://vampire.survivors.wiki/w/Alucard#Candybox) is incorrect, since (at least on my game) the image for Alucard with the Candybox has his sprite in his running animation instead of his idle animation

hexed oasis
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yea it looks like that one does switch sprites @regal flame ^ when you have time to update it

nocturne rover
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I believe the sprite on Alucard (Candybox)'s image is the same as the sprite on the page's gallery listed as "Alucard's Sprite"

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instead of the single frame of his idle animation used for Alucard (Alucart Sworb)

thorn prism
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what if the wiki had a mascot other than retired poe in the corner that would be pretty cool

zealous venture
thorn prism
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yeah but like a special wiki character

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like john vampiresurvivorswiki

zealous venture
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we need to wait until we get the wiki-themed stage/update in the game for that

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although I think master librarian would probably work as a poe substitute on some pages

lost dome
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Master Librarian advisor for OTC pages?

wise crown
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Yeah I think Master Librarian would work for OTC pages

wise crown
# thorn prism like john vampiresurvivorswiki

tbh, at this point, I consider myself as john wiki, due to how much time I've spent editing wikis (not just vsw, although vsw is easily one of the wikis I spent the most time on, and easily one of my favorites to edit!)

red sparrow
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Hello, I need help figuring out how to edit pages on the wiki.

wise crown
red sparrow
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Yes.

wise crown
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You're using desktop, right?

red sparrow
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Yep.

wise crown
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Ok cuz I am on mobile atm

tropic zephyr
wise crown
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And gtg, sorry

red sparrow
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Oh, I see now.

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By the way, is it Python by any chance?

tropic zephyr
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lua

red sparrow
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Is it case sensitive or no?

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Another thing I want to know is how to look at the main code for the game and DLCs itself, so I can get more accurate information.

tropic zephyr
red sparrow
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Ok, that actually helps out a lot.

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I'm starting on the Flamberge, and I plan to fill out as much of the Emerald Diorama content as I can. Since that is the DLC most people will have on account of it being free.

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repeatInterval is cooldown, right?

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I'll skip over that one for now.

tropic zephyr
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interval is cooldown, repeatinterval is how often a weapon fires when it does fire. i,e the delay between whip slashes each time it fires

red sparrow
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Ok, good to know.

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The file data also says that the Flamberge's power is 2, and it increases by 0.5 at level 3 and 5. That can't be right, is it?

tropic zephyr
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power is damage/10

red sparrow
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Oh, so the base damage on Flamberge would be five.

tropic zephyr
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it would be 20

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and get 5 on level 3 and 5

red sparrow
tropic zephyr
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it is

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damage / 10 = power

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20 / 10 = 2

red sparrow
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Wait, so when it says 2 power in the file data, it means 20?

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Ok, that makes more sense now.

tropic zephyr
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yes

red sparrow
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Flamberge's type is Normal, correct? Since its a base weapon.

tropic zephyr
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yes

red sparrow
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Cool, I'm almost done.

wise crown
tropic zephyr
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isnt it based on lua tho?

wise crown
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Don't think so? It's closer to html

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Although we do use Lua for many templates, especially infoboxes

tropic zephyr
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hmm

wise crown
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And in template pages themselves, we can invoke lua functions

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https://mediawiki.org/wiki/Wikitext can definitely give this a read though

MediaWiki

Wikitext, also known as wiki markup or wikicode, is the markup language that consists of the syntax and keywords used by the MediaWiki software to format a page.
It is explained in more detail in Help:Editing and Help:Formatting .
Wikitext features a mixture of content, markup, macros, and metadata.
The content of current and previous revisions...

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Alongside related pages if you're interested

wise crown
runic valve
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it looks he want to know if its wiki language make difference between capital or tiny letters or not

red sparrow
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I've already figured out much of it, I am just filling in limit break details right now.

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Is the Flamburge having no knockback intentional?

wise crown
runic valve
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in links normal is tiny letters as we type on websites

red sparrow
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I am learning Python, which is case sensitive. I wanted to know if the coding language for the source was too.

wise crown
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Oh

wanton plinth
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yeah it is

red sparrow
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I thought so too.

wise crown
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Generally yes

red sparrow
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That's all for now.

wise crown
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Though, except for the first letter in template calls and links

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That is case insensitive

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e.g. linking [[king Bible]] like this will automatically capitalize the K

waxen flintBOT
red sparrow
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That is kind of weird.

wise crown
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Yeah, but I personally find it quite useful :p

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Because it can help with lowercase redirects, such as [[fire wand]]

waxen flintBOT
wise crown
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And here, on this wiki, we happen to have semi-automatically created lowercase redirects for pretty much all of the pages ourselves

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Though, on this wiki, we usually capitalize weapon/item/character names, regardless of case sensitivity

runic valve
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in the beginning of vs wiki it was sensitive and required to type capitalized sometimes, california improved allowing to make it more easier not needing to do it.

wise crown
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Yup

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Though the first letter case insensitivity was always a thing

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And is also a thing on supposedly every MediaWiki wiki

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But yeah, full lowercase redirects became a more recent thing, along with a bunch of other automation, maintenance, and expansion projects ever since we got out of Fand*m lol

red sparrow
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Oh boy, now for the combos..

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I'll come back to it later, I want to take a break from that for now. I can apply the other edits.

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Ok, perfect.

wise crown
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Take your time!

red sparrow
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Once you save an edit, does it immediately show for the rest of the site, or just the editor?

wise crown
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It's immediate

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If you're using source editor, you can use "Show preview" to visually check your work before publishing

red sparrow
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I did, and its a good thing because I ended up catching a small error.

wise crown
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Also, you're VS Fanatic on the wiki, right? Either way, welcome to the wiki!

red sparrow
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Can you check the Flamberge page and tell me if its any good?

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Combos will be done later.

wise crown
hexed oasis
#

some stuff would still need some manual cleanup... single line breaks, image widths, and a few other things - since it's bbcode rather than html, you don't get a lot of that stuff in bbcode formatting

wise crown
#

that's interesting

#

never knew rsw sorta automated their update page process

hexed oasis
#

i'd like to also add a window to select which news post - on rsw's version you input a link to one of rs's news posts, but since vs uses steam, it was easier for me to just bypass that dialog and directly request the most recent news post from steam's api

wise crown
#

yeah

wise crown
#

I'd imagine it'd be harder, if not impossible for discord devlogs, right?

hexed oasis
#

yea nah, none of discord is publicly accessible without a bot sitting in the server logging messages to make available outside

wise crown
#

yeah

hexed oasis
#

at least the discord ones are usually just one big list - easy enough to just copy/paste, select all, and hit the unordered list button to add * in front of all the selected lines

wise crown
#

true

hexed oasis
#

either way, idk if i'll actually make it a gadget, put it in my personal js, or keep it local since the proxy request is a bit iffy... i'll be able to make the update pages quite a bit easier with it regardless
even on rsw they restrict it to custodian+ (https://runescape.wiki/w/RuneScape:Access_levels), and they're using their own backend proxy rather than a separate service
if i do make it a gadget, i'd probably make it admin+ since we don't have anything between autoconfirm and admin

hexed oasis
open crystal
#

are we going to add pages for beta content or no?

tropic zephyr
#

you can #1348880477053911114 message
but probably best to just wait

hexed oasis
#

yea you're free to if you want, we're just not making a big push for adding it until after it's been released on other platforms, to avoid confusion from anyone not on pc

wanton plinth
#

i'd rather not get accidentally spoiled as well

hexed oasis
#

at some point i'll have to try learning codex rather than ooui, it's using vue which should be a lot nicer https://www.mediawiki.org/wiki/Codex#Using_Codex_in_userscripts
it is also already installed on vsw so maybe i should start looking into that now, but i'm already familiar with ooui so that's what i'm using ¯_(ツ)_/¯

#

it also uses completely different styling so it'd be a lot of extra css work to get that going initially

nocturne rover
#

the unlock method for Genevieve Gruyère is...well, it's not wrong but it's only partially right on her page

"Genevieve can be unlocked by breaking the Seal of the Banished with Eleanor Uziron in Abyss Foscari."

breaking the Seal of the Banished requires the union of SpellStrom, and afterwards you need to defeat Je-Ne-Viv

#

I bring up the first part since the pages for Abyss Foscari and Luminaire Foscari mention that you have to break their respective crystals with "Keitha Muort and her evolved base weapon, Millionaire" and "Legionnaire while playing as Maruto Cuts" respectively

#

it's not the biggest issue, since, like me, the player could just assume they need to unify the SpellStorm, but still it could lead to some unnecessary confusion

#

also if I'm wrong a specification would be nice but I understand if it's not worth adding

devout echo
# hexed oasis yea you're free to if you want, we're just not making a big push for adding it u...

What I've been doing, and I recommend this of others, is to do a bit of cleanup in preparation, making the changes that people will probably forget to do when the time comes, like removing torino from the Unused Characters page, and tactfully adding "Ramba" to the list of characters who have bonuses in stats like armor and maxhealth, (which are also outdated pages which needed a top-up anyway, so if they're in the habit of being forgotten by others, I figured no-one would notice the premature information until it becomes regular information).

tropic zephyr
#

i think that's already caused some confusion

#

i would just wait

hexed oasis
#

i've got this page to compile lists of pages that need changes after an update [[User:Californ1a/New update release guide]]

wise crown
#

it allows for us admins and editors to keep track of what needs updating

wise crown
#

that information can later be added back once the update comes and it remains true

devout echo
tropic zephyr
#

especially considering the beta still has like a month before it's content complete

devout echo
tropic zephyr
#

from what i've seen: just ||ramba morph||

#

maybe some others but i would play it safe eShrug

wise crown
#

can always check [[Special:Contributions/Do_Not_Open]]

devout echo
#

I'll add a note saying it's beta content.

#

It has been fixed.

red sparrow
#

I just finished the Combos for the Flamberge, I intentionally won't be touching other aspects because I wouldn't be qualified for it.

#

If y'all have anything to add to the page however, go ahead.

#

I am working on the Zweihander next.

wise crown
#

:+1:

nocturne rover
tropic zephyr
#

you have to have the evolution, yes

nocturne rover
#

okie dokie

#

how do i insert item and character icons onto pages?

tropic zephyr
#

{{slink|item name}}

nocturne rover
#

does this work on the visual editor? i'm too scared to use the source editor lol

#

i went through with the edit, i'll make another minor edit when i figure out how to input icons

#

before and after I'm proud of myself

tropic zephyr
#

fixed

nocturne rover
#

ah

#

thank you :3

#

is there a way to do this with the visual editor though?

#

or would I have to dive into the source editor

tropic zephyr
#

you might have to do source editor

#

it's really not that bad tho

nocturne rover
#

i assumed it's not really that bad but it just looks overwhelming lol

tropic zephyr
#

you def get used to it

hexed oasis
wise crown
#

you can also type {{ in visual editor, then search for Slink, then add the desired character/item

either way, if I were you, I'd use source, since it is much easier and quicker to edit with source, given that all you need to do is type {{slink|Character/Item}}, instead of having to take the rather lengthy process of searching/inserting the template, configuring it, and having to wait additional loading/processing times in doing so

open crystal
#

Theres a lot of OTC weapons with missing info, I did do some of them (librarian ones) but pages like trinus custodem have no limit break info

wise crown
#

Wiki bot is no longer offline

#

[[Poe Ratcho]]

waxen flintBOT
wise crown
#

official wiki ranks 5 when searching the game itself, tho f*ndom ranks 4

hexed oasis
hexed oasis
#

@floral sage poncle's already provided the [[Unlock Guides]] images, in much higher resolution, so i deleted those you just uploaded

waxen flintBOT
floral sage
#

Yeah, okay

#

Sorry

hexed oasis
#

np thumbs_up

runic valve
wise crown
#

Although Fandom does still rank first

#

But it's progress nonetheless!

#

(When searching anonymously without indie wiki buddy)

wise crown
# wise crown

(arabic text says "Fictional character" btw. usually, I don't browse in arabic, but that's the default setting for me in a private tab)

hexed oasis
wise crown
#

deleted

#

ngl I thought it was just a typo of Zi'Assunta for some reason

hexed oasis
#

yea we'll probably have a hatnote on each of them linking to the other

wise crown
#

well, now I know that there are at least 6 people in the Belpaese family lol

hexed oasis
#

all it would really take is adding infobox.categories['Enemies'] = 1 to the bestiary infobox, anywhere after Infobox.new() got called, if you wanted to do that

wise crown
hexed oasis
#

passive item infobox updated to the new style, still needs smw parsing

#

so only the weapons one is left

wise crown
#

Good

hexed oasis
wise crown
#

I see

#

On Fandom and even wiki.gg at least, it's also a template

#
Pixel Gun 3D Wiki

|
Description
This template is used for creating a pipe, in wikitables contained in Parser functions.
Syntax
Insert this template using {{!}}
See also
Template:! on Meta-Wiki.

hexed oasis
#

likely a holdover from older mw versions before it was added as a magic word

wise crown
#

Probably

#

Lemme check on a newer wiki that has no !

hexed oasis
#

as long as their mw version is newer than 1.24 it should work

#

assuming they're not using a customized mw that removes it for whatever reason

wise crown
#

Yeah, you're right, it works

wise crown
#

but hey, either way, it's incredibly useful to have

hexed oasis
#

thinking of changing the bestiary infobox to auto-format the hp with {{lvhp|}} if skills has HP x Level, so you just put in the number for hp rather than putting in the template manually.... might look into this a bit later

#

will have to go remove all the manual insertions of {{lvhp}} tho

wise crown
hexed oasis
#

nah i can probably automate it

wise crown
#

If that's the case, then go ahead

hexed oasis
#

regex is fun kappa
\{\{Infobox Bestiary\n(.+?)\| ?health ?= ?\{\{lvhp\|([^\}]+)\}\}\n(.+?)\}\}

wise crown
#

And not sure about the meaning of (.+?)

hexed oasis
#

nah ? is "1 or 0 instance of previous character"

#

so 0 or 1 space

wise crown
#

Oh ok

hexed oasis
#

and .+? is kind of a special case... it's kind of a loop, 0 or 1 instance of any amount of any character

#

basically it matches multiple lines of anything up to the next character you put

wise crown
#

Alright

hexed oasis
#

gotta love the rc spam when you turn off the bot filter LUL

wise crown
#

yup 🤣

hexed oasis
#

applying the same thing to the variant statboxes now too

wise crown
#

good

hexed oasis
#

i'm tempted to dump dezz's jsons into module data pages and mw.loadJsonData() in a lua module to generate stage enemy waves tables
but realistically, rather than putting datamined files directly onto the wiki, i might just write a script locally to generate the wikitext for the tables using the json and copy/paste that wikitext onto the pages

wise crown
#

Sounds pretty cool

wise crown
hexed oasis
#

yea it would be a manual process, just whenever i run it to generate the new tables and manually copy them over

wise crown
#

I see

hexed oasis
#

real table vs generated
definitely would need some manual cleanup where it couldn't find the enemy name (eg BAT4 doesn't directly tie to the name Pipeestrello anywhere in the data), and all our variant names are made up, so it only knows about the official names for the main enemy that exist in the bestiary (so the links all say "Pipeestrello" rather than variant names)...

but it does seem like a decent start for stages without any wave info, people could much more easily come in to edit it with smaller fixes rather than needing to create the whole table ¯_(ツ)_/¯

wise crown
#

Looking good so far EyesVS

hexed oasis
#

if someone wants to deal with the sprites on [[Whiteout]] waves, that's the first one i've dumped in from the generator

waxen flintBOT
wise crown
#

btw, should we get to renaming enemy sprites wiki-wide?

#

or is that for later?

hexed oasis
#

i'll probably do the others later, they've already all been generated into txt files, but i'm doing some manual cleanup before coyping them in

#

whenever - eventually we should be able to pull the sprite filenames from smw regardless of how they're named

wise crown
#

@hexed oasis with your rework, I'm assuming that I can cross out the first 2 list items, or at the very least the first one, right?

hexed oasis
#

no, those were referring to the stage pages that already had a waves table - a bunch of those still need some sprite cleanup, especially the links so they aren't linking to enemy id redirect pages and instead go direct to the right page

hexed oasis
#

got lang file parsing working, so now it's properly pulling the newer enemy names from the translation file rather than falling back to the id
also dumped it on github https://github.com/Californ1a/VSW-Wiki-Gen
i think i'll still need to do some manual overrides, like BAT4 and BAT5 being our made up names of Glowing Bat and Silver Bat

#

so i'll probably have to make a conversion file that just lists all our wiki name overrides to use

wise crown
#

Good work

hexed oasis
#

i'm not even gonna clean this next up up... it took quite a bit of trying to even support this monstrosity

#

it definitely needs some cleanup... probably need to go one biome at a time

wise crown
#

won't blame you, otc stage is massive and has so much content

#

imagine if someone took the time to do what you did 100% manually lol

hexed oasis
#

and with emerald done now, that should be all of them, at least all the ones with standard spawning mechanics

floral sage
#

This track originated in The Dracula X Chronicles.
https://vampire.survivors.wiki/w/Dance_of_Illusions_(Harmony_of_Despair)

Vampire Survivors Wiki

Dance of Illusions is the twenty-third track of the Castlevania Series album. It was originally composed by Tomoko Sano (Sanoppi) and later arranged by Akihiro Honda and was included in the Castlevania Series album for the Ode to Castlevania DLC released on 31 October 2024.
It is one of the sixteen included tracks from Castlevania: Harmony of De...

torn matrix
floral sage
#

It was reused there

#

It's from Rondo originally

torn matrix
#

Then I dunno what to do there since I'm fairly certain it's labelled under Harmony of Despair in-game, so the page is technically correct

floral sage
#

Just say that it's a mistake I guess

torn matrix
#

I'll look into it and add something to the page later

torn matrix
nocturne rover
#

would it be alright if i added a tip to Dommario's page?

"While Dommario's low Movement speed is difficult to offset, it's not impossible. Consider taking wingsVSWings and/or Sonic Dash/Rapidus Fio, which both can help increase his Movement speed to a standard amount."

wise crown
#

just got unblocked from Fandom after being globally blocked there for more than a year due to me advertising the fork of another wiki I admin more than a year before
doesn't mean I'll touch the Fandom wiki for VS lol

floral sage
wanton plinth
#

just like after confession there is 2 versions

#

one from hod and one from dawn

floral sage
#

Technically it is, but the remix was made for Chronicles

wanton plinth
#

it is just labelled as it is in-game

floral sage
wanton plinth
#

its probably not separated because of the icons, i dunno

wise crown
#

I was wondering if you think it'd be a good idea to have something similar for the [[Collection]] page on the VS Wiki so that people can keep track of what they collected and what they didn't collect

waxen flintBOT
wise crown
#

(and of course, there should be a button to select all or by DLC)

#

what do u think?

#

I discussed this with Mudscape

hexed oasis
wise crown
#

I wonder how such a feature would practically work without localstorage though 🤔

hexed oasis
#

older versions of it would just save which row numbers were highlighted, now you've got to define data names for each row/cell that can be highlighted so it stores exactly which data was highlighted and adjusts when the table gets edited

wise crown
#

I see

#

yeah, it doesn't have to be that complicated

hexed oasis
#

for most tables tho, generally regular editors can just add the "lighttable" class next to wikitable, and that'll generally work

wise crown
#

yeah, it's good enough for me!

#

except for collection, it has to be by cell, rather than by row 😛

hexed oasis
#

add the individual class

wise crown
#

ah cool

#

what do rs wikis not have?

hexed oasis
#

smw, soon kappa

wise crown
#

gonna be replaced by bucket anyway

#

[[User:Mudscape/Bucket_migration]]

hexed oasis
#

@wanton plinth let me know if you see anything weird when you're updating [[User:Lovenus/ContentCompletion]] - i just rewrote the module [[Module:Sandbox/User:Californ1a/Completion]] and it seems to be fine but there's a lot of changes so i might have missed something

wanton plinth
#

looks like normal atm

#

i also figured out the issues i had with megalo menya and syuuto were just me confusing the stage order in the table vs the one in-game

#

i guess they were fine all along

nocturne rover
hexed oasis
hexed oasis
#

finally starting some work on converting the weapon infobox to the new style [[User:Californ1a/Sandbox/Weapon]]
still gotta figure out how i want to replace the tabs for base and max stats, but it's coming along

hexed oasis
#

alright i think those are looking decent, still need to work on the actual parsing of the data input

hexed oasis
#

also finally got around to renaming the character infobox so it's on the proper name now and we don't have the old one laying around unused

hexed oasis
#

all hatnotes have been moved off fandom's version of the module, using the much simpler one from rsw now - {{about}} and {{for}} are gone now, replaced with a single {{otheruses}}

wise crown
hexed oasis
#

some, but nowhere near as much

#

still gotta rework the quote template, then all the huge fandom modules will be gone

wise crown
#

yeah, the default fandom quote template is ugly

#

quote text isn't italicized in some cases while speaker/source is iirc when it could be bolded

#

and tbh, I'd say that's the least of its problems, but still

wise crown
#

also, kinda crazy how the new wiki turned 6 months old just a couple days ago

limpid totem
#

crazy

wise crown
#

half way to first year anniversary of our fork

hexed oasis
#

i had some amazon gift card credit i had forgotten about, so i just put in a preorder for the grimoire, will be able to check any refs to it on the wiki once it's released

lost dome
#

Plot twist: The pages are blank (it's an emptytomeVS)

wise crown
#

The emptytomeVS kinda looks like an ice cream sandwich if you remove the gold accents on it

wise crown
#

@hexed oasis do you think we should hide beta darkanas from navboxes until they officially get released?

#

just wanna be 100% sure with every aspect on dealing with beta content on the wiki

hexed oasis
wise crown
#

I'm thinking alternatively, we could add a mark that is like <sup>b</sup> for beta content

#

when someone hovers on the letter b, there will be a "Beta content" tooltip

hexed oasis
#

(also btw rs leagues just started last week https://runescape.wiki/w/Catalyst_League runs until nov 10th, so i've been busy playing that - essentially it's a "from scratch" gamemode, everyone starts with a brand new character, and since it's an mmo it's a massive grind)

wise crown
#

alright, np

hexed oasis
#

so i haven't been paying as much attention to rc on here, but if the beta releases i'll definitely take a break to get all the new content pages made

hexed oasis
wise crown
#

alright, will go ahead with that

hexed oasis
#

the auto tables could probably also include it, right now they just don't list beta content at all - idk which way we want to go with that, list and denote or hide

wise crown
#

I'd say list and denote for now

hexed oasis
#

some of them are set up to only select pages that have a release date set in the infobox, so i'd have to change that around... and probably add another filter for the character search table

wise crown
#

neither have I tbh

#

though, for darkanas, it is obvious at least

#

cuz they are numbered

hexed oasis
#

yea... reminds me that at some point i still want to fix the arcana page names to match them in-game, but that's going to be a day filled with fixing broken modules using string pattern matching expecting the (XX) at the end to extract the number

wise crown
#

yeah

#

and don't forget changing them across the wiki too

#

that'd be maintenance hell

hexed oasis
#

that should be fairly simple to find/replace bot

wise crown
#

maybe

hexed oasis
#

manually fix the navbox and then jwb across all the rest of the whatlinkshere for each arcana

wise crown
#

but it's possible that some links can be redirects and/or use sprite rather than slink

wise crown
#

@knotty sparrow hey there, I've noticed you recently demoted yourself on the Fandom wiki. I was wondering if you're still ever interested in editing our wiki altogether? (as in, the independent one)

knotty sparrow
#

i mainly just demoted myself so i dont get notification spam from reports

wise crown
#

That's understandable. Either way, thank you for your service. 🫡

wise crown
#

@hexed oasis for some reason, the usage of the B template isn't counted through the table cell width 🤔

hexed oasis
#

hm

#

i guess it probably needs to be added inside the span rather than after it, i'll mess with it in a bit

#

actually... it's not doing that for me, so idk if i can fix it if i can't reproduce it

wise crown
#

maybe cuz we have different resolutions

hexed oasis
#

nah i'm changing the page width in devtools

wise crown
#

when I zoom out, it's fine though

hexed oasis
#

try now?

wise crown
#

all good now 👍

#

also, the loading egg is pretty cool, when was this added?

hexed oasis
#

the css will break slightly now if a character has both a dlc badge and a beta tag - the spacing will just look a bit weird, but it should still be okay

hexed oasis
cold creek
#

well we wont need to use both tags because dlcs never have beta versions

hexed oasis
#

yea, that's what i'm hoping 😛

#

but you never know ¯_(ツ)_/¯

wise crown
cold creek
#

🥚

wise crown
#

[[egge]]

waxen flintBOT
hexed oasis
#

i looked through a bunch of the enemy gifs for ones that would work well as a loading circle - there's actually quite a few that are circles or animated in a circle pattern

wise crown
#

the game also does have a treasure chest animation that is used for loading as well

#

but I like the one on the wiki too!

wise crown
#

Yeah it's good

#

Anyways, might consider making some barebone pages on the beta stuff, since more people are getting interested in uploading beta sprites/documenting beta content

brisk drum
#

Does Super Candybox actually need 6 max weapon and passive to appear?

thorn prism
#

no

#

you just need to not ne able to get anything you already have from level ups

brisk drum
#

Figures, the wiki claimed you need 6 max weapon and passive but I already removed the 6 part. Since I mostly use 1 max weapon for testing, I can still get super candybox in the past so it is clearly false.

thorn prism
#

you don't even need 1 max weapon as long as you got candybox 1 and can't evolve or level up any weapon or passive you have then it should be good

#

also i'm pretty sure you can have a weapon that can evolve but then you can't get it from single chests

hexed oasis
#

@regal flame when you get a chance can you check the character json for the beta characters and let me know if any of them have the new 'preserve' stat by default (without buying the powerup), or if any of them have 'defang' by default (none of the current characters do, just want to make sure beta characters also don't)?

regal flame
hexed oasis
#

ah cool, thx

brisk drum
#

[[Toastie]] Can someone fix what this part is trying to say? It is worded confusingly and I don't know which invert option applies to the 2 or 3 pianos past Gold Ring

waxen flintBOT
hexed oasis
#

this option https://i.imgur.com/c7Bevig.png
if it's enabled, it's saying trickster will appear after the third piano past the gold ring
if it's disabled, trickster will appear after the second piano past the gold ring

#

seems like the sentence is just missing a bit of grammar

#

this also reminds me i really want to redesign how the unlock template works, so we don't have to put all the details within the template - instead have top and bottom templates so the details can be in the regular page source

hexed oasis
#

i'm breaking stuff for a min

wise crown
#

@hexed oasis why is the Unlock template separated into 2? 🤔

hexed oasis
#

content can actually be put into the page and syntax highlighted rather than all green within the template
also better for visual editor, they can edit the content as if it's regular page content rather than needing to know source stuff within the template content

#

also line breaks will work properly, no br tags needed

wise crown
#

Ah

#

Smart idea, actually

hexed oasis
#

slightly more annoying having to put the extra bottom template, but it's worth the benefits

wise crown
#

Yeah

nocturne rover
#

[[Soleil Belmont]] 's starting weapons aren't entirely correct on the wiki page. He starts with Jet Black Whip, Vibhuti Whip, and Vanitas Whip, which are all listed, but what isn't listed is that he starts with hidden duplicates of all three

waxen flintBOT
nocturne rover
#

I'm only bringing it up here because I'm not entirely sure where to put the information (it's between the place where his starting weapons are listed and the passive bonuses section, idk which to put it in)

nocturne rover
#

thanks man

fast tulip
wise crown
#

Most of us with the wiki role don't have additional perms on the server though, just on the wiki

thorn prism
#

i can lock my own posts

tropic zephyr
hexed oasis
#

done

tropic zephyr
#

ty

hexed oasis
waxen flintBOT
tropic zephyr
#

idk his spell so i cant unlock him easily to test. he was pretty expensive tho so i imagine it's right

#

also lol im working on his page rn

hexed oasis
#

ah thumbs_up

tropic zephyr
#

ill start picking at the survarot page when im done with this

#

it wouldnt even be hard im just lazy

#

how do you link wikipedia again

hexed oasis
#

[[w:Page]]

tropic zephyr
#

ty

tropic zephyr
#

wtf category would these fall under

#

(survarots)

hexed oasis
#

possibly listed in [[Template:MechanicNav]] which adds the Mechanics category

waxen flintBOT
tropic zephyr
#

i guess they can count as arcana

#

they're kinda their own thing tho

hexed oasis
#

at some point if they each end up needing their own pages with infoboxes then they could be their own category

tropic zephyr
#

i feel like it warrants its own category

#

they're obtained differently enough and are just very different in general

#

my god there are a lot of effects

hexed oasis
#

but for now just having a single overview page like [[Glimmers]] does is probably the best starting point

waxen flintBOT
tropic zephyr
#

yeah that would work

#

they dont need to be split but the page will be quite big

hexed oasis
#

click on it and screenshot the list of functions

tropic zephyr
hexed oasis
#

you've got a bad param for |release=

#

it's expecting a date

tropic zephyr
#

a

hexed oasis
#

(or blank, if it's beta and has no release yet)

tropic zephyr
#

the template put the relic name in there lol

hexed oasis
#

oh uh

#

alright that's fixed now

tropic zephyr
#

ty

#

do we wanna give party mode its own page? or just list the behaviors under masquerades page

#

thats really the only difference between it and local co-op XD other than how they're accessed ofc

hexed oasis
#

probably just on masquerade for now

tropic zephyr
#

kk

regal flame
#

Is this naming good for Survarots?

hexed oasis
#

tbh we might want to just upload duplicate sprites for powerups/stats, like having both Sprite-Might.png, and Sprite-Spinach.png as separate files - would be nice for the file history if they ever diverge into separate sprites in-game

wise crown
#

Would it be worth mentioning that [[Recycle]] used to be called "Preserve" (even if it was only in beta)?

waxen flintBOT
hexed oasis
#

it's already in the update history

wise crown
#

ok good

wise crown
tropic zephyr
#

oh yeah btw is there a rule or something against people who are banned on the discord from editing the wiki
just curious since i noticed someone who is banned here on the wiki

wise crown
#

nothing set in stone tbh

#

but honestly, imo, as long as they're banned here but their behavior on the wiki remains to be acceptable, I'll give them the benefit of the doubt, because every edit counts

#

Likewise, in the opposite situation, if they are banned from the wiki but not from the discord, they can feel free to appeal the ban or even discuss improving the wiki (very rare situation, but still), although what they get to do on the discord is not for me to decide

tropic zephyr
#

alr

wise crown
#

This is just what I think personally though, dunno about the other staff

#

Personally, I don't like gatekeeping, and I am all for people proving themselves to be productive and having good behavior on the wiki

#

Of course, I'd only warn then ban them if they become disruptive on the wiki too

tropic zephyr
#

is the|| survarocchi|| sprite in the game files? gonna make the ||survarot|| page today and i noticed it isnt in the file list

tropic zephyr
#

actually, is it possible to make thumbnail images bigger

lost dome
tropic zephyr
#

that works too yeah

#

||the relics name is survarocchi but they share the same sprite. technically i think the pickup is a "booster"||

#

the sprite should be called ||Tarots3||

lost dome
#

Item data for the ||relic says it's Tarots2||.

#

Which funnily enough is the wrong sprite.

tropic zephyr
#

lol

#

is tarot2 the darkasso?

#

xD

lost dome
#

It's a little smaller than I thought it was.

tropic zephyr
#

goat

#

ty

lost dome
#

Did you need anything else while I've got the program open?

tropic zephyr
#

how are ||card editions handled? wanted to get an example of each one (holo, foil, etc)||

lost dome
#

Effects present ||on the cards|| might be handled in-engine.

tropic zephyr
#

rip

#

oh well, i can just record and convert to gif

tropic zephyr
#

@lost dome are these icons anywhere in the files?

lost dome
#

Whoops, a bit late on the reply here. I'll look into it.

tropic zephyr
#

ty

lost dome
#

Just saw while digging through the sprites that the Predator looking enemy in Laborratory is internally named Apex and that got a good chuckle out of me.

#

Here's a banana while you wait.

tropic zephyr
#

awesome

lost dome
#

...Is the banana even used in-game? I don't remember any bananas.

tropic zephyr
#

either hats or meal ticket

#

mmm

#

hats has a banana peel

lost dome
#

Yeah this takes a bit of time. VS has a lot of sprites, sorry.

tropic zephyr
#

all good

lost dome
#

🤔 Oh...

tropic zephyr
#

thats for debuffs on ||survarot||

#

||christines has it for might. inverted cards have it too||

lost dome
#

Yeah, so the icons are exploded into parts.

tropic zephyr
#

wonderful

#

ill just try to compile them in gimp

lost dome
#

Neat. Not what I'm looking for though.

#

This looks like it might be what's used for the display as a baseline.

lost dome
tropic zephyr
#

all of em

lost dome
tropic zephyr
#

evil ahh smile

lost dome
#

||I already sent the 5 above.||

tropic zephyr
#

ty

lost dome
#

I love how really small spoilers just display OIL

lost dome
tropic zephyr
#

correct

#

that's what the filename says

lost dome
#

As I usually ask, is there anything else you would like for me to look for while I have my software open?

tropic zephyr
#

nop

#

i have what i need

lost dome
#

👍 | Alrighty then.

tropic zephyr
#

preview 👀

tropic zephyr
#

It’s done

#

(Mostly)

wise crown
nocturne rover
wise crown
#

[[survarot]]

waxen flintBOT
nocturne rover
#

that's gonna take me some getting used to, my goodness

thorn prism
#

We should have a page for soppravissuti ai vampiri

nocturne rover
#

what

wise crown
nocturne rover
#

ah

wise crown
#

the series name apparently means "Vampire Survivors" in Italian

hexed oasis
wise crown
#

though there are some valuable videos

hexed oasis
wise crown
#

oh wow

hexed oasis
#

(also, banger song btw 😛 )

south cargo
#

@hexed oasis Hi. This is editor CURSEDMINE.
Regarding your questions a few days ago, yes I'm familiar with regex and AWB, which is usually My ideal choice of software but JWB is also fine.
As for what I'm planning to do, I would mostly focus on improving articles' looks (adding sprites, fixing typos...) and also some maintenance work (categorizing pages, adding missing files, adding hatnotes,...)
Also, the AWB page mentions 250 non-automated edits as an alternative requirement so i think that makes me qualified. 🤔

wise crown
#

As for what I'm planning to do, I would mostly focus on improving articles' looks (adding sprites, fixing typos...) and also some maintenance work (categorizing pages, adding missing files, adding hatnotes,...)
Those are exactly the kind of things I focus on when editing the wiki 😛

#

anyways, welcome to the discord! glad to see you here

hexed oasis
#

ah so you are in here thumbs_up most the categorizing should be done with templates rather than manually adding categories, and for missing files dezz has some templates for batch uploads that puts all the standard stuff on the file pages https://vampire.survivors.wiki/w/User:Dezzelshipc/Upload so those don't really need bot edits

but like i said we don't have anyone bureaucrat right now who could give the bot flag, so you can make a separate bot account if you want to and we can ask WG to assign the bot flag to it later, or we can just put your user account on the checkpage for now

south cargo
hexed oasis
#

@wise crown that good with you?

wise crown
#

yeah, absolutely

hexed oasis
tropic zephyr
#

@hexed oasis it was added later than august 4

#

#🍗beta-devlog message

#

same mini patch that added ||torino||

hexed oasis
#

ah, i was just removing the duplicate section

tropic zephyr
#

all good

hexed oasis
#

let me know if any site styles look weird, i just got rid of a bunch of css that shouldn't have been used anywhere anymore, but you never know

hexed oasis
tropic zephyr
#

outside of sigma and drac, i dont recall any chars working like that

#

testing a bunch will spells all have costs so

#

either a hidden mechanic, people going insane, or a bug

#

the "a lot" part in the comments make me lean towards people going insane

#

because thats just wrong

wise crown
tropic zephyr
#

yeah

south cargo
#

Alright. I think I've added Stat and Passive sprites to all character pages now. 👍

thorn prism
tropic zephyr
#

yeah but thats not the point

thorn prism
#

Is it not about characters needing to be bought before being played?

tropic zephyr
#

it's about "a lot" of characters costing 0

thorn prism
#

by "not needing costing 0", do you mean "should be counted as free" or "are freely unlocked as soon as you get them"? (either way it's false)

tropic zephyr
#

which like... they dont

#

typo

thorn prism
#

yeah still false

tropic zephyr
#

yeah

#

typical steam community comment

south cargo
#

Would it be possible to make an in-wiki Build Planner? 🤔

wise crown
hexed oasis
#

i probably need to finish up converting the weapon infoboxes first so their data gets stored in a bucket that can be queried by the js (partially done examples [[User:Californ1a/Sandbox/Weapon]] & module code [[Module:Sandbox/User:Californ1a/Weapon]]) , but if you wanted to you're definitely free to mess around in your own sandbox pages with whatever you want

you can make your own js gadget as a subpage of your commonjs, and then load it in your commonjs (so other people can also try it if they load the subpage, without loading your entire commonjs), and make a subpage in your userspace with a div with a class for the gadget to hook into

hexed oasis
#

personally i do js gadget testing outside the wiki tho, with a local js file that i load in as a userscript with tampermonkey

#

(main downside of doing it that way is load order tho, the global mw, OO, $ jquery, etc. don't exist yet when local userscript initially runs, as opposed to on-wiki scripts that have all that already loaded prior to personal scripts)

hexed oasis
tropic zephyr
limpid totem
tropic zephyr
#

honestly i think we should just kill this article

#

i dont know if anyone wants to write guides for 183 characters
||187 on beta||

limpid totem
#

yeah

hexed oasis
#

it feels like there should be more guide-type content on the wiki, but it's also weird because a lot of it is pretty subjective which doesn't really fit with typical wiki content that tries to just give direct info without player opinion

tropic zephyr
#

some things also get overhauled very often honestly

#

like gold farming 💀

hexed oasis
#

tbf, old gold farming is still somewhat relevant for anyone who doesn't have any dlcs

tropic zephyr
#

base game changes way more than dlc stuff honestly

#

it would still be good to have a baseline gold farm, yeah

#

part of the thing with gold farming, though, is it's kinda not a thing (for both how and why you do it) until you beat the directer

#

the player just does not need the gold to warrant it, and any method they have access sucks, so it ends up being "just play the game or wait until then"

hexed oasis
tropic zephyr
#

probably because the updated ones havent spread into the reddit

#

/ arent on the wiki

#

tbf i also think we should nuke that place

limpid totem
hexed oasis
tropic zephyr
#

yep

hexed oasis
#

tbh i don't think the subreddit's that bad - sure there's a lot of repeated questions, missing collection log stuff mainly, and a few regulars over there tend to yell at new players for not reading the wiki, instead of just answering them, which is a bit sad, but otherwise it seems decent enough to me

tropic zephyr
#

the last part is why i hate it

limpid totem
tropic zephyr
#

its not just reading the wiki

#

they just yell at people for any common question

limpid totem
#

also yeah the reddit is very much a nothing burger

hexed oasis
#

tbf tho, the sub could definitely use some better mod tooling - they should set up automod to reply to stuff like missing collection log posts to nicely direct them to check the wiki collection page, and have automod reply to comments with fandom links to direct them to the official wiki instead
just seems like there hasn't been much effort put into actually running the sub

tropic zephyr
#

tbf there are only 2 reddit mods (3 including the poncle account)

hexed oasis
#

true

#

all i really interact with on there are posts mentioning the wiki anyway - i've got a local copy of weirdgloop's bot set up posting in my private server when it sees any comments on the vs sub mentioning the wiki https://github.com/weirdgloop/reddit-discord so i get notified of any wiki-related stuff on there

tropic zephyr
#

neat

#

i'll probably start converting my gold farms to the wiki

#

also start making/updating them with 1.14 changes

#

mainly this!

hexed oasis
#

yea go for it - probably quite a few of the things on steam guides could be better done on the wiki - and if you need anything similar to the inline xp calc on [[Level up]], or want to dynamically pull data from any of the infoboxes to do any calculations for gold farm rates or whatnot, let me know

waxen flintBOT
tropic zephyr
#

ill cross the deep info bridges when i get there. i dont really think it's worth since gold can vary quite a bit with fps, so any relative effectiveness calcs could be rendered moot

hexed oasis
#

yea a full calc for it wouldn't really be accurate, just saying if you're working on the guide and think of anything that would benefit from user input or pulling values from infoboxes so the guide doesn't get outdated as quickly (as long as the infoboxes stay updated), then i could set something up for that

tropic zephyr
#

ye

hexed oasis
#

@tropic zephyr i'd recommend not putting links and templates in section headers - it makes it harder to navigate on mobile and link to sections

tropic zephyr
#

ah okie

hexed oasis
#

best to keep them just to text thumbs_up

tropic zephyr
#

noted

#

wow im at almost 750 edits

#

pogs

#

someday ill get around to combo and limit break tables again...

hexed oasis
#

theoretically the individual combo tables on each of the weapon pages could store that data, and then the larger overall table one could be generated

tropic zephyr
#

yeah

hexed oasis
#

then it wouldn't need to be edited in both spots and they'd stay updated with each other

#

but probably best to wait to think about trying to do anything like that until after the new beta darkanas are fully released first

tropic zephyr
#

Yeah. Luckily only 1 would actually have to be added to a bunch of tables

hexed oasis
tropic zephyr
#

||victorian horror|| synergies with very few weapons, and ||call of a mad moon|| is completely independent. All of the synergies come from ||pale diamond incursion||

hexed oasis
#

alright, can probably just comment the lines out for those then instead of adding them to the data list once they're out of beta

lost dome
#

Looking at the Platinum Whip's page, it looks like we don't have the sprites for the Richter ghosts it fires. I'll see if I can look into that.

#

Ah, the sprites are made blue and transparent in engine. That would be a hurdle.

hexed oasis
#

It's not that hard to set up to run on your local machine if you're at least a little familiar with python, it's got the instructions for everything in the GitHub readme - the only thing not in the readme would be what regex to use in the config, but if you want the one I'm using right now it's

([Ww]iki(?![\\w/])|[Ww]ikia(?![\\w.])|vampire-survivors\\.fandom\\.com|vampire\\.survivors\\.wiki)
wise crown
#

I would've just expected "wiki" or "fandom" but I'll take it

#

I do agree that we do need an automod every time the old wiki is mentioned

#

I've seen you tirelessly mention them about the new wiki lol

hexed oasis
#

you can probably find some free cloud server to run a small python script too if you don't want to leave your pc running, but I already keep mine on for other stuff so I haven't looked too much into it - I think there's a free tier on Google cloud that'll just give you a tiny linux vps

#

yea I've got a copy/paste for fandom comments lol

#

It could easily be put into an automod script if any of the sub's mods wanted to set that up

hexed oasis
#

@south cargo that weapon categorization you tried to add to the navbox is something i'll probably do as part of the infobox when i'm converting them - since it already takes a type param it'd be easy to add a category based on that, similar to the arcana type (https://vampire.survivors.wiki/w/Module:Infobox_Arcana#L-77--L-81)
it's also something i'd like to add to either the bestiary infobox or statbox enemy for these [[Category:Enemies by spawn type]] instead of manually adding those to their pages

(that gcat param in navboxes is a newer thing in rsw's module that is based on detecting their specific template usage - i've forked an older version of their navbox docs over here now to avoid that confusion)

tropic zephyr
#

man
i
love
tables

hexed oasis
#

tables can be pretty nice, until they get huge, then they're a bit of a nightmare to edit

tropic zephyr
#

yeah

hexed oasis
#

that's why i usually prefer dynamically generating them as much as possible, it's way easier to tweak a bit of code to affect the whole table rather than manually keeping all the rows updated

#

but that can also be limiting for all the editors unfamiliar with lua

tropic zephyr
#

thinking of making a page specifically for weapon selectors

#

since this unlock is for all of the weapon selectors in otc

wise crown
#

@hexed oasis hey there, what do you think of building a more advanced/sortable evos table, just like [[Characters/Search]]?
Per this: #💀survivors-spoilers message

waxen flintBOT
hexed oasis
hexed oasis
#

there's now a little cog button in the top right corner that can be used to toggle showing beta content across the wiki (on mobile right now, beta content is always hidden, i might mess with that later)

for editors, use the beta-content class on anything that should get hidden when the toggle is off (eg <span class="beta-content">[[Westwoods]]{{b}}</span>), or if it's an entire list item that needs to be hidden, use beta-content-item to hide that entire item in the list

#

also i didn't apply any hiding on pages that have the beta banner, if someone's going to one of the dedicated pages about beta content then they probably know what they're looking for - but there's a neat little css trick i might mess with to hide all page content under the beta banner if the reader has the beta toggle off, and instruct them to toggle it on to view the page, but that's something to mess with later

#mw-content-text .messagebox.beta ~ * {
    display: none;
}
wise crown
#

will it just be an empty text?

#

and don't forget there are also these search results

hexed oasis
#

i don't think i can affect what comes up in search at all

wise crown
wise crown
hexed oasis
wise crown
#

maybe unless if there's like some advanced function, magic word, or something else that could possibly allow toggling specific search results that neither of us know of? 🤔

hexed oasis
#

the best solution for stuff not showing up in search would probably be getting a Beta: ns made, and putting all pages for beta stuff under that, then moving them once the beta is released but that's probably more work than it's worth

wise crown
#

that could probably work, maybe you're on to something 🤔

#

and we can run a bot or 2 to deal with converting beta pages into main namespace (and removing beta classes/templates as well)

hexed oasis
#

also in terms of search there's some cases like [[Bianca]] where the second line in the text is all beta, but that line would probably show up in #🤖info-bot

waxen flintBOT
hexed oasis
#

could probably add noexcerpt to the classes, in addition to beta-content to fix that, but again, probably just not worth keeping up with adding noexcerpt specifically to the lines near the top of the page content

wise crown
#

yeah

tropic zephyr
#

I can go through all the pages with beta stuff tn

hexed oasis
#

anyway, that should be a decent enough toggle for now to deal with people getting beta spoiled

#

i already did

tropic zephyr
#

O

wise crown
#

yeah, check [[Special:RecentChanges]]

tropic zephyr
#

Misread

#

XD

waxen flintBOT
wise crown
#

no worries

wise crown
#

Added page preload for tracks

#

it was probably one of, if not the only major category, that had a page preload missing

tropic zephyr
#

yay for gold farming page

#

should probably remove the bone zone min-maxing page from the guides page

#

outdated and the gold farming page serves its purpose

hexed oasis
#

that one should probably be moved and converted into a sketamari strategy guide for early game/new players trying to get that relic

tropic zephyr
#

the page is a gold farm page currently

hexed oasis
#

yea right now it is

tropic zephyr
#

and yeah, agree

hexed oasis
#

could probably just overwrite it with the section currently on [[Sketamari#Counter_strategy]], give it its own guide page

waxen flintBOT
tropic zephyr
#

ye

#

i also think a page for room 1665 would be good

#

also - how bad would it be to have every characters' tip section for the hero guide page?

hexed oasis
#

pretty long... replace the page content with this and preview it:

{{#dpl:
namespace=
|uses=Template:Infobox Character
|include=#Tips
|ordermethod=title
|limit=500
}}
tropic zephyr
#

i was expecting worse tbh

hexed oasis
#

yea, it's not awful (obv it'd need some more formatting within the dpl rather than just dumping the full list of characters), but still not great

tropic zephyr
#

probably just better to keep it to each character's page

#

if you cant tell, im adamant on (temporarily) removing the hero guides page lol

hexed oasis
tropic zephyr
#

it's fine

wise crown
#

yay, our wiki is now showing up before the Fandom one! 🎉

nocturne rover
#

I don't think that's meant to happen

hexed oasis
#

oh woops

#

okay whenever your css gets refreshed it should be fixed now

brisk drum
#

In [[Recycle#Trivia]], it notes that Fever is one of the hidden stats like Charm and Defang, but should we mention it right now? Although Karoma's Mana already provides this stat, we know that it is coming "officially" with ||Antipyretic|| eventually. (Did some testing, bonus from Big Trouser and Sammy should be a multiplier for Gold Fever on top of Fever stat, so they are not replaced by some flat Fever bonus. Haven't test if it affects Gold Finger though but it shouldn't, unless they changed it.)

waxen flintBOT
tropic zephyr
#

It’s given by ||survarot || as well so eShrug ||the antipyretic sprite also shows up when you get it from survarot||
And luca has mentioned it by name

brisk drum
tropic zephyr
#

||it's retaliation i think||

tropic zephyr
#

working on converting the bone zone guide to sketamari guide rn

#

someone will have to rename or move the page cause idk how lol

hexed oasis
#

top right corner, more->move

tropic zephyr
#

ty

tropic zephyr
#

probably gonna (temporarily at least) move the hero-guides page

hexed oasis
#

yea that's probably a good idea - i think the best thing to do with that one is focus on early game characters and make it sort of like a basic new player guide for early progression without many unlocks

tropic zephyr
#

mhm

#

a(n early) progression guide is something ive always wanted to write up

hexed oasis
#

of course the obvious advice is "just follow the unlocks menu" but having something a little deeper would be nice

tropic zephyr
#

ye

tropic zephyr
#

uhhh what thing do i move it to

hexed oasis
#

Guide:Early progression or Guide:New player guide seem fitting

tropic zephyr
#

alr

nocturne rover
#

the funny poe gadget isn't working for me for some reason

#

oh nevermind

#

okay no it's weird it works sometimes but not all the time

#

idk

hexed oasis
#

it's a random chance

#

it'll only show up on about 1 in 10 pages (though it's slightly less - it's 1 in 10 for the gadget to run, but then it also has to be on a matching page that has a quote set up for it)

nocturne rover
#

ohh

#

okay

hexed oasis
#

i could probably have the gadget add some config somewhere so you could adjust the chance, but right now it's just hard set at 1/10

nocturne rover
#

okie dokie

hexed oasis
#

gear in the top right corner of any page

runic valve
#

when I go on the wiki this is what show up

hexed oasis
#

it might take a bit before your cache is refreshed and it gets the new files - you can bypass cache by adding ?debug=1 to the end of the url (tho it will take longer to load, the gear won't show up for a while)

icy finch
wise crown
#

This wiki is now 4 years old! 🎉

#

#🤖info-bot message

thorn prism
#

that's from before the transfer from fandom

wise crown
#

Yes

thorn prism
#

how about the official wiki's debut

wise crown
#

7 months in

thorn prism
#

wow i thought that was at least a year

wise crown
#

The fork became public on 13 March 2025