#General Chat
1 messages · Page 6 of 1
if you have photoshop you can also just grab the individual layers from the psd files on [[Vampire Survivors/Media]]
you can probably open psd in gimp
I'll check it out
i've never used it, i've just got an old version of the adobe suite from before the cloud subscription stuff
yesn't
Interesting
hey, does the wiki support display of .apng files? I got animations of some enemies that are partially transparent, and .gifs can't do it apparently
so I'd have to use apngs instead
i thought it was known by others already lol, should we add it to the wiki?
somewhat, but it's kind of not really an advisable thing to do, because it muddies the distinction between png being specifically for static images and gif being for animated - it's much more difficult for any templates to use those images properly
lovenus already did
hmmmmmmmmmm
how about webp?
or should I just forget partially transparent animations
it's supported, idk if i've seen it used much tho - maybe if you only use it specifically for animations with translucency, and stick to gif or mp4 for anything else
okie, it's for the ghost enemy animations actually; they're translucent
there are also some more but I'm not there yet
@plush rose make sure you're fixing the links on all those enemy sprites - you're leaving behind some stuff https://i.imgur.com/HGoVKJu.png
i'm guessing they probably look like {{Sprite|Ghost-2|medium}} and need the link param added - {{Sprite|Ghost2|medium|link=Ghost}}
ahh that, I think that's because those sprite templates didn't have link params before, so it tries to link to a page with the sprite's name instead
but oki, I'll fix it at once
weird, for some reason it doesn't affect other
sprites
anyway, I need some clarifications about the stage infobox
what is that "enemy minimum" param exactly for???
btw, where do I see a log for errors like this?? is there any?
probably the minimum amount of enemies that spawn in a wave
yeahhh, but it changes for every wave so uhh
I guess its the starting minimum spawns?
not specifically, you have to individually check each one you changed
there is [[Special:WantedPages]] but it's cached and only updates once a day
not entirely sure, i just copied all the params that were already in the previous stage infobox into the new one - if there's stuff that shouldn't be in there or should be changed, definitely let me know
a few stages have it set to something [[Property:Enemy minimum]]
mostly hyper mode
strange, I can't find any stat that corresponds to that thing in the data file
yea i was looking thorugh it too and don't see anything either, so idk what the original intent of that infobox param was supposed to be
Also a good chance it’s not something it contains
I’ve found dezzel’s github thing contains a lot less info than you’d hope in general, info that needs the source code (which can’t be posted here, anyway)
yea that's a bit unfortunate, i get why the code shouldn't be shared but it does make documenting how stuff works a lot more difficult
the source code would probably also revolutionize VS modding as well
closest thing I can find to that enemy minimum thingy is the "starting spawns" stat
if it was mono rather than il2cpp at least we could easily look through decompiled stuff directly in c# individually without having to share anything, but trying to parse through obfuscated decompiled c is well beyond my knowhow
learn what?
#🔡modding-chat probably
not necessarily modding, but just to be able to open and read the game's internal organs
#🔡modding-chat would still probably be the best place to start lol
I wonder if it's similar to other games where you gotta find an encryption key hidden in the files to decrypt and read the game's code or somethig
that would be cool
shadow fight 2's like that lol
and their devs keep changing the key every update because hackers keep finding it
lol
you should ask them how they do it lmao
for a lot of games it's pretty simple, you just use dnspyex and open the right dll file - if it's a unity game compiled in mono then you're essentially done and can just browse the codebase in dnspyex... but if the game was compiled by il2cpp, then it's converted into machine code and all that can be decompiled is back into c, not c#, so you also need something like ghidra and a lot of manual time spent guessing what stuff does to try to piece it together
if someone we're try to do it, at least they would have plenty of time to do it
since VS updates are pretty sparse
||what are the chances i could convince the VS devs to release the source code (to trusted people/ modders)||
Low
wouldn't even need the source released oifficially, just one release of the game compiled on mono rather than il2cpp, even on a second branch, and you'd be able to decompile all the c# to browse through
well... we do have access to the old engine builds... (which are more open i believe...)
(its a known beta access key)
yea old engine you could directly access the javascript it used to be written in, right? would be a similar sort of thing to that if the unity version was compiled with mono, you could just look through it
idk if we should be using old engine code to assume stuff about how the current engine game works tho - there could have been some inconsistencies in porting, never know
there was also a pretty lengthy public beta for the new engine
there could be something there...
maybe at some point someone could go through all the public manifest ids on steamdb and try downloading all old versions
yeah also im pretty sure some of the earlier new engine versions were compiled differently
or were formatted diferently
im looking through the steam db site for VS and there might be useful things listed there for modding/ version things
(maybe not though...)
the manifest ids would be the main thing, so you can download old versions directly off steam, as long as it's from a public branch
You can also find some cool official cover art for the game
As well as logos and app icons
On SteamDB
should side B tracks be added to stage infoboxes?
it would be neat if you can also add alternate tracks on the template that gets displayed only if you switch between the infobox's tabbers
i'm probably just spouting word salad but basically if the infobox displays "Normal" mode deets, it shows the default stage them and if its switched to "Inverse" the stage theme displayed would be the alternate track
also, the Luck bonus param should be additive, not multiplicative, so it should display values like +(number)%
i wonder how, i tried spying on it since im a reverse engineer but my researches only led me to "javascript is a nightmare to reverse"
I love that idea
You can already do that - look at the example on [[Template:Infobox Stage]] docs - essentially you just add another |theme param with a version number appended, so since inverse is the third button, |theme3 = will define a theme specifically for inverse
From my understanding you didn't have to do any kind of deobfuscation for the old engine javascript, it was all just plainly accessible
@wise crown the guide for unlocking {{toastie}} is missing some crucial info (like how its not just killing a non red reaper for the unlock)
Toastie is one of the secret playable characters in Vampire Survivors. Its starting weapon is Peachone.
also apparently the distance from the ring is further then what the wiki says for it
@limpid totem added an "incomplete" notice in the section for now
I wonder what sets Bat Country bats apart from their normal counterparts when they seem to have identical properties but have different IDs
I wish I could just ask a dev away for quick questions like this
like they seem to be identical other than the bats from Bat Country having the word "scaling" slapped on their ID
ooh so it actualy applies to most of the params, neat!
thank you wiki wizard
all params in the new infoboxes, you can define a global one (without a number appended) for all version numbers, and/or individual params per version number - any individual numbered ones will override the global one
so theoretically we could even do stuff like separate release dates for each character skin, or cost amounts, unlock conditons, etc.
scaling to me seems to imply hp x lvl, or at least something like that, maybe their other stats scale in some way
cool! that makes things super convenient
it seems to be, but the scaling effect seems to be the of Bat Country's rather than the individual units
there's no "skill" indicated either
mysterious
also it's going to be very hard to fill in room 1665's page
the readable data file doesn't for stages do not show what enemies are supposed to appear in each wave
INACESSIBILITY BE MY DEATH
my brain 24/7
So funny thing
For whatever reason, visually invert stages makes it appear ONE PIANO OVER
Without it, it’s 2 pianos. With, it’s 3
This setting is unironically the worst in the game
It’s caused me such a headache
Why cant it just be cosmetic
devs want us to document all the little gimmicks I guess lol
and make things more complicated
Also the only wording change needed for toastie is it needs to be an instakill I guess, or something similar
Ill do some quick testing
oh right i forgot i tested this already
it has to be BASEGAME instakills
...which i listed already on the toastie page lmfao
yeah that made me attempt unlocking ||rose|| three times because the first 2 i did in inverse mode, so i would just teleport to the void instead without the coffin there
thankfully you can trigger it multiple times
yep

Not necessarily related to the VS Wiki, but I would like to share this news with you guys: Balatro Wiki has now finally forked off from Fandom and is now hosted by Weird Gloop!
https://balatrowiki.org
(that also means the few links from this wiki to the Fandom Balatro wiki are changed to the one on Weird Gloop)
not an admin there, but I did help the admin team with a few small things
(that also means the few links from this wiki to the Fandom Balatro wiki are changed to the one on Weird Gloop)
Already done lol
well, I guess I can now update this list
another quality wiki saved from fand*m hell
woweee look at this cool new thing!!!
https://vampire.survivors.wiki/w/Unlock_Guides#Emerald_Diorama
Unlock Guides are official images produced by poncle following the release of DLC expansions, which help guide players through the content of the expansion. Both a text-description and a sprite version are typically published.
Operation Guns was the first expansion to have official unlock guides created for it, in May 2024.
Noice!
if anyone spots any errors/spelling mistakes or anything please let me know and we can edit it - but I'm hoping it's all correct
there's a lot of stuff on it haha 🙏
wow
do we know the number of enemies required to unlock characters like Almaric Sniper, Axe Armor and Fleaman ?
The Axe Armor is one of the secret playable characters in the Ode to Castlevania DLC in Vampire Survivors. Their starting weapon is the Axe.
not exactly
but its not too large of an amount
is little clover affected by luck my notes say no but the wiki says yes
Does anyone know the base odds of Sapphire Mist Darkana and how luck affects it?
@hexed oasis would it be ok if I used your dpl code for capitalization redirects for the Balatro Wiki?
go for it
ok
yeah I do talk a lot about this wiki to them
because we did a lot of cool things here after the fork
I want them to have some of our cool ideas and standards too
i don't play balatro and won't be editing over there at all, so feel free to take whatever code and stuff you want
(would be good to put a code comment at the top of whatever you copy over linking back to where you got it, but not necessary - most mine's sourced from rsw or brightershores anyway and tweaked for our needs)
yeah, definitely
also if you want to start doing some smw or calc stuff over there and need help setting up any of that let me know... you would need admin to get the calc stuff going since it's a js gadget, but i'm always open for general js/lua/wikitext code help
alright, will do
messing with loading save file data directly
(still just the ui, it doesn't actually do anything yet)
that is pretty cool tho, ngl
looks good 👍
i could see loading the save file being used in other stuff across the wiki too, like finding missing collection items or whatnot
that would be insane
tho it'll probably be limited to just pc versions? steam/epic
probably
idk if any other platforms have access to their save file
or if it's formatted any differently
i think on mobile too, but i think its more complicated there
i also did a little messing around with the checksum in the save, see if i could edit the save and make a new checksum - possibly have some kind of simple gold adder or whatever... it seems possible, but i couldn't get it to generate the same checksum from an existing save without modifying anything else so it'd probably take some more looking into, ik there have been some save editors in the past that i looked through the source of a bit
https://github.com/benediktwerner/vampire-survivors-save-editor/blob/master/index.html (3 years old)
https://github.com/Kartones/vampire-survivors-savegame-editor/blob/main/vs-savegame-editor.mjs (4 months ago)
i think you just run the rest of the savefile in a sha256 gen and the output is used as the checksum i believe
that's what i thought too, but doing that with an existing save, without modifying anything, doesn't generate the same value as the checksum in the existing save
it's also a bit more involved since we've gotta use what's available in the web browser, can't do anything with local utilities
you copy paste everything in the file except the checksum i believe
for it
yup, tried that both with the checksum left in the json but blank, and with the checksum key completely removed from the json... also with it minified and with it spaced - they all give different values, but none matching the current checksum already in the save
also in the browser, i'm limited to using subtlecrypto digest, so converting from the byte array to hex string might be where it's going wrong, idk
https://developer.mozilla.org/en-US/docs/Web/API/SubtleCrypto/digest#converting_a_digest_to_a_hex_string
something to mess with more later ¯_(ツ)_/¯ but even if i can't get an editor working, there's still a lot of neat stuff i can see being done on the wiki just from reading the save
Does rsw have anything like this?
Or even bsw
nah, since it's an mmo, there's no local save file, all the account/save stuff is web apis, and the only local stuff is the game's own data/cache, which they have a bot that scans for changes and makes new pages for new items
though they don't use local save uploading, they do still use player saves to display stuff - since it's web apis most of it is done with a username input to lookup rather than uploading a save file, but one of the most common places it's used is for quest requirements https://i.imgur.com/b4WnVAz.png showing which quest and skill reqs that player name still has left to do for whichever quest page they're looking at
this would be something poncle would have to do, but potentially they could have their new poncle account/cross save stuff on a web api to be queried by the account somehow, then we could pull in the save from any platform ¯_(ツ)_/¯
also... we should probably have a savedata wiki page, documenting the file locations and what each of the keys in the json represent
No
I think it’s around 25%
this would be something poncle would have to do, but potentially they could have their new poncle account/cross save stuff on a web api to be queried by the account somehow, then we could pull in the save from any platform ¯_(ツ)_/¯
that'd be pretty cool
it's absolutely something we should discuss with poncle
(maybe even weird gloop too)
this might take a while... https://i.imgur.com/OJZKCQm.png


if anyone knows what any of those i left with edit buttons are for, go ahead and fill them 😛 [[SaveData]]
still a lot more of the save to go through, just got started on it
all the keys are listed on there now, i've got no idea what a lot of them are for, so someone else will have to fill them in
also, if anyone has a save from another platform, i'd be interested to know if the saveDate key also uses filetime rather than a unix timestamp outside windows
pretty small thing, but I've now made sure the links in the intro sections of character and weapon pages all use sprites in their links, for consistency
also, love how I was simultaneously working on something else on the balatro wiki lol
yea working my way through a few more versions, from 1.2.0 to 1.5.0 done now
oh yeah sorry for actually not doing those, had to switch focus recently
np, wiki's collaberative, stuff's always in-progrogress/incomplete
this one might need someone else to take a look through https://vampire.survivors.wiki/w/Updates/v1.6.0_patch_notes
i've done all the ones from it i can, but there's so many patch notes in there i probably missed some pages some of them should be added to
also a couple i've got no idea what pages the note is talking about, like Fixed error where Cold Explosions were triggering on already dead targets., idk what all "cold explosions" would be referring to
but that's up to 1.6.0 done
put it on out of bounds for now, idk if mirage are specifically "cold explosions" without oob or if they're just regular explosions
@wise crown finally got sick of the rc view new changes button not appearing, so i did some js magic to intercept the network requests and manually make the button appear... if you've got any userscript browser extension, you can use it
https://gist.github.com/Californ1a/e0de898ed395f1d503d702d85b039361/raw/watcher.user.js
you could probably make it work in your own personal common.js as well, but i didn't want to clutter mine with it so i did a userscript instead
also, i haven't messed with the live updates button at all in that, so that button probably still doesn't work, but i could look into it later - it's just not something i use
Awesome
I found out Keremet gets stats per level, but not sure the best format for the large amount of Armor gets.
https://vampire.survivors.wiki/w/Keremet#Passive_bonuses
I don't think having a table with 30+ rows will look good. I did already mention that the armor gains stop at the armor cap.
maybe i'll make it into a gadget... but really it still just seems like some kind of bug on wg's or poncle's end, with the domain name or cloudflare stuff so idk
yes cold explosion is the internal definition of 
you could do a single row after the other stats stop increasing, make it colspan across the whole table and just have something like "..." or "+1 armor every lvl until" in that row, then on the next row have the max armor shown at whatever lvl it maxes at
Thanks, I did as suggested.
the biggest difference with the script is if you leave rc in a background tab for a bit, then switch back to it, it won't immediately show the button if there are new changes...
the script has to wait about a 4s timeout to see if the request hung or not first
custom js, in general, takes a little time to load
i.e. from my experience, it usually only loads after the rest of the wiki loads
oh that has nothing to do with why this specifically takes a bit longer
js done directly within the wiki takes a bit to load because mw ensures load order, all mw's own js loads before any other js even starts
but this script is off-wiki, it loads immediately on page load, but the reason it takes a sec to show the button is because it's waiting for a hung request to rc, and only after it detects that a request isn't returning a response, then it shows the button - whereas when rc is working normally, the request returns properly and shows the button after the request is done
interesting!
[[Talk:Mask_of_the_Red_Death]]
is anybody able to answer this?
uhhhhh
if not, I'll just change the pronouns to they or it
The reaper is implied to be male, but they/them has only ever been used to describe red death (character) officially (yootooz page lol)
#👑general-announcements message
there's this (and maybe more)
O i see it
but yeah id say its more so just implied too
Yeah
and its just stuck
ah nice
thank you
@hexed oasis what do you think of making custom character/weapon tooltips more widely used across the wiki through the usage of a new shortcut template?
e.g. jokers, the main category in balatro, have a "J" template, which is used across the wiki, which uses a tooltip base template and some dpl
we do have character tooltips already in use for the main page and the characters page, as well as weapon tooltips in the main page, so we can potentially build off of these examples
yea was gonna say we already have them, they're just used sparingly in specific spots rather than everywhere that links to a weapon/character... imo, having extra tooltips everywhere is just added clutter, and since they aren't visible on mobile you can't actually use them for any necessary info so it's not good to rely on them for anything - plus there's already the builtin mw ones, right?
oh i guess that extension isn't installed
it is on rsw
i always turn it off anyway so i never checked
yea
to me, tooltips just aren't really useful and since they aren't visible on mobile it's not something a lot of focus should go into like taking time to manually go put them everywhere - instead if we wanted to have tooltips everywhere, i'd rather opt to ask wg to add the previews extension, or use wp's navigation popups gadget (https://en.wikipedia.org/wiki/Wikipedia:Tools/Navigation_popups) so it's applied to everything universally rather than needing to manually maintain them when all the mobile users get nothing out of them (and many desktop users disable them)
i prefer just having them in specific cases like we have on the main page, rather than everywhere, but that may just be personal preferece
that said, the gadget they're using is identical to the one we are
https://balatrowiki.org/w/MediaWiki:Gadget-tooltips.js
https://vampire.survivors.wiki/w/MediaWiki:Gadget-tooltips.js
the only difference being a generic entry in the tooltips_list variable at the top, to manually define a template within the tooltip template, rather than only the predefined ones within the gadget
all we'd have to do is add that generic entry to the list and there'd be nothing stopping anyone from making a similar template setup to theirs - however, we've also been moving away from dpl and using smw instead
does anybody know the tracks played in the stages of the dlc adventures?
I've noted down the themes for base game adventures
they should be in here, the bgm key https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Vampire Survivors/StageSet.json#L12861
will look into this, ty
I mainly default to noting down info from the game itself 😅
except for stuff like IDs
if you need a quick way to find the track name/page from the id, you can put the id into the filter in the top right here https://vampire.survivors.wiki/w/Property:ID
yup
@hexed oasis from what I can tell, it seems like for all of the tracks in the OG adventure, jungle vs version plays in normal mode while the original jungle track plays in inverse mode, right?
if that's what it's showing then yea, i haven't looked
alr
either way, noted down the other tracks played in which stage (in a private area where I take notes), and now I'm gonna document those on the wiki
@wise crown make a copy of dezz's text one, added a basic plays with column [[User:Californ1a/Sandbox/MusicTable]], it includes stages and characters, not enemies/bosses - i'll probably add the small italic text for stage modes (similar to character search skins https://i.imgur.com/uWmKSMa.png ), but there's still some that wouldn't really work, like otc credits
yeah, and dust elementals also plays in the bestiary
and temptation of the occult plays in the secrets menu
but those aren't automatically listed, since there's no theme param in these infoboxes
yea, menus aren't listed... boss enemies definitely can be once i get around to converting that infobox, but menus might just have to be manually noted above the table or something like that, idk, unless we want to make a infobox for menu uis, but i don't see that being too useful... maybe instead, we just make a small template that can go on menu ui pages to set the theme smw prop - or it could be something that [[Template:Audio]] can set, if you |smw=yes or something like that ¯_(ツ)_/¯
yeah
[[Template:Audio]] in our case is just for pages without an infobox, or at least with an infobox where adding a theme parameter might only work for like 1 or 2 pages at most
@wise crown alright if you look now it picks up on those with |smw=yes in Template:Audio [[User:Californ1a/Sandbox/MusicTable]]
tho the way i'm setting the smw param in the audio template is kinda cursed, using the filename to query smw for the music page that uses that file in the infobox and then setting that returned page name to the theme param... it might be worth just changing the title param to take in the theme page link instead of the track's title, then i could just set the theme param directly to that link rather than having to query smw for the page's name first
alternatively, rewrite the audio template in lua, only take in the theme page name as a param, and build the whole output from smw of the theme page 😛
that'll be something you can do if u want, since you know lua better than me :p
that's probably overkill tbh
yeah, just joking
think i'll just change the title param to link to the track page for now
@kindred void oh yeah, and as a best practice (especially in UX), I'll say this from now: if a weapon is mentioned multiple times in a section, link it only the first time, rather than each time it is mentioned
cool, thanks
np
@hexed oasis oh yeah, and for side B tracks, only those with the side B track as default are listed
It is intentionally only showing each stage once per track right now (not both default and hyper) if that's what you mean, if it's something else then I'm not sure what you mean
Yeah that's what I mean
hm, listing them all individually seems a bit cluttered
maybe this is better
That's OK to me
the character ones can get a little long, but idk how to really deal with that, there's no easy way to filter out the skins that are just weapon changes https://i.imgur.com/XHmb8Az.png
(also the ordering is alphabetical, not the same order as the infobox buttons... again, no good way of dealing with that)
Don't think it's necessary to list character skins at all, especially if there's no case where a character theme that changes with the skin
well you've got skins like retired poe and unblinded imelda that could possibly have their own theme
Can argue the same thing where stages list Hyper, Inverse, and Normal
Nope, just checked
yea they don't currently, but i'm saying those skins that are more custom could have their own theme - future skins could
it's an option in the data, they could have a bgm set in the json
Interesting 🤔
Even then, now's not really the time for yet, but it can definitely be something that can be revisited in the future if that will ever be the case
as for stages with all 3 modes yeah, it could be omitted if there's 3 versions, but then you're kind of assuming there's 3 versions max and you'd have to go update the module to change it to 4 if they add a new mode... as-is, it doesn't matter how many there are so it's more futureproof
it doesn't really know if that list is the same amount as the full list of modes on that stage's page - the smw query is only finding all the entries where the theme matches and it doesn't know about any where the theme doesn't match, so it doesn't know if there are more entries where it doesn't match or if that's the full list
the main thing i'm trying to avoid is having to do an smw query for every track in the album - right now it does one query to get all the tracks, and another query to get all the pages where the theme is set to any of those tracks, so it's just 2 total queries before even starting to build the table, rather than one on every row
Makes sense
update history now supports defining specific platforms https://i.imgur.com/ZVkJGFX.png
open to suggestions on styling, using the platform icons within a second badge was just the first thing that came to mind
they're definitely a bit small, but making them any larger kind of pushed the line height higher overall, so i did make hovering over them show the full platform name
they look cool to me
i feel like this might get a bit out of hand fast on the pages
like having every patch on different dates an different platforms that fixed something would fill up the pages too much
in general they should only be used when something doesn't apply to all platforms - when no platforms are shown, that's assumed to be a patch for all platforms, so they'd only be listed when it's not all of them
so mostly just the hotfixes
though yeah, i can see how listing the same fix on a page multiple times, once for each platform's hotfix, might be a bit cluttered, but i can't really think of a better way to have that history listed for anyone trying to see the history of that particular thing
we could just use the steam version's patch notes and not have other platforms in the update history, but i think the history of the other platforms should be documented too
could also do something like this https://i.imgur.com/RyWyGy0.png
I feel like this is better imo
WG is now hosting another pretty cool wiki: https://wiki.smite2.com/
116k pages and 386 articles though? 🤔
how 
¯_(ツ)_/¯
probably from all the files, since each file has its own file ns page
Oh wow, you're right
they've got a ton of individual short voiceline files, eg https://wiki.smite2.com/w/Achilles_voicelines
That's insane
[[special:statistics]]
@proven pond btw, i removed your notes about direction for door and imakoo since it depends on the player's options (and the stage's page already has the directions. i added a link to the stage for imakoo's page)
oh the enemy pages
fixed
i'd also recommend making an account, btw
it's easier to attribute changes to specific people that way
also because by default, edits show ip iirc
Yeah they do
bestiary infobox updated
still needs some parsing and smw stuff, but the basic conversion is done for it
King
You gotta choose if you truely want to become the master of random or just a random enjoyer.
|| if you decide to master the random imagine the probabilities
||
yep...
made this page: [[merchandise]]
and of course, can't forget editing the individual pages of characters/weapons where there is the merch too
I wonder what other page ideas we're missing (other than potentially, a couple of interface pages) 🤔
@hexed oasis I think u mentioned to me once about potentially having individual pages for poncle's videos lol
yea, probably not really needed, but it's something that could be done
I mean
most of the long-form videos are osts tho
and a lot of the other ones are trailers
Can't change it myself rn but I noticed this
fixed
👍
giovanna freetto and krochi grana
sigma ratcho
queen poe
grandma ratcho
guh
Not you dani
The amount of content in this game is massive
Kudos to anyone working on the wiki 🙏
Massive?
maybe he is not fluent and wanted to mean content is huge with no perjorative conotation
By massive I meant very large or extensive
i was making a cringe joke 😭
nvm
sorry
Ah ok, I was confused lol
For a second I thought the studio name had massive in it or some other sort of relation
no, no! u good!
when I try to find a word I don't know and I get more than one type I try to fit one even not fully knowing the difference if any, so that can happen when the person is not fluent
yea, mb sorry
doing what we can! just remember it's editable by anyone, so if you ever see anything that needs fixing don't be afraid to just hit the edit button and try changing stuff - all the edits from regular users are really what keeps the wiki thriving
Also, we're definitely not massive, at least not to the likes of Minecraft or RuneScape, but we're still undoubtedly a fairly large and popular wiki!
Another common Fandom L
https://community.fandom.com/wiki/User_blog:Jpearson/Introducing_Fandom’s_Wiki_Internationalization_Experiment_-_A_Gateway_for_Editors_and_Expanding_the_Fan_Experience
fandom more like I'm not a fan, dom.
Fandumb
Speaking of which, I'm kinda concerned regarding the fate of the non-EN versions of the VS Wiki, all of which are still on Fandom
I hope this doesn't mean, for example, AI would poorly translate outdated EN articles from the Fandom wiki into the Russian wiki, especially given that the Russian wiki has genuine contributors and genuinely translated articles
@regal flame considering that you contribute to the Russian VS wiki, you might want to look into this
I noticed that the Base Weapons Page is missing Gaze of Gaea but not Embrace of Gaea, I'm uncertain if there are any other missing weapons or if this was the only one.
it's not missing https://i.imgur.com/3P2K80c.png
Woah, I guess ctrl+F wasn’t working???
maybe you were looking at the old fandom site lol?
Or you maybe spelt gaea wrong lol
Maybe?
I was spreadsheeting stuff and noticed that Gaze was missing on my list but Embrace wasn’t
Then when I looked at the list I found one but not the other,
guess I’ve been looking at my screen too long so I couldn’t see it lol
¯_(ツ)_/¯ those tables need to get replaced eventually anyway - whenever i get around to redesigning the weapon pages infobox
It probably blended in with javelin since they look somewhat similar
Maybe
I was using the Stats Overview page then started manually checking the DLC that came after, that could also be why
that stats page is missing a bunch of weapons, gaze isn't on there
Yeahhh, would be pretty handy if it were up to date but that seems way too tedious unless you could regex/filter through the game’s code for it
i'd like to redesign that one to be more like [[Characters/Search]] with selectable columns and filters (essentially replace it with a weapon search rather than large stats tables), but it requires the infobox redesign first, so the data given in the infoboxes is actually stored on the wiki in a usable format that can be searched/filtered dynamically
Oh that’s real handy
those weapon stats tables are just way too wide, even on desktop they go off the edge of the page width, and on mobile they're just awful... so even just having the column selector on there would be really nice
always more stuff to work on even when there aren't updates needing new pages
Speaking of wide tables
It seems like the width of navboxes in the Minerva skin (mobile layout) is broken too
I think rsw also has similar styled navboxes on Minerva, but I can take a look to compare them in a bit
should be fixed now, they're horizontal scrollable when they go beyond the table width at small page widths
btw do we think we could add the unused/unreleased character page section thing?
i don't see why not, unless poncle has anything against it
yeah
i have no idea how to set it up, but i do know quite a bit about the characters
i just want the band of 
the one with the drums and stuff
thaat would be hype 🔥
here is a list btw #💀survivors-spoilers message
how/where do you think they should be listed? just a subpage of Characters ([[Characters/Unused]] maybe?) with a copy of the table in that image on it?
"images" exist for the characters
idk anything about any of them, so i've no idea what info should be on any of them
watching the directer cut teasers helps with it
#💀survivors-spoilers message
hm, director's cut to me seems to just be the dev version of the game, using "currently existing" (at the time) sprites before sprites for the actual characters and weapon projectiles have been made... maybe instead of listing unused characters, it'd make more sense to have a Director's Cut page, that describes anything seen on any director cut version
there are a few things outside of DC in terms of characters
the character sprites were finished (at least the ones we saw)
like there should be a general directers cut page
and the unrelased characters in the unreleased/removed tab for characters that show up in it would just link to the page
cause theres more to DC then just the characters
feel free to edit this, i mostly just copied that table [[Characters/Unused]]
will take a look
Nope, still broken on my end :/
We can always contact poncle if we wanna make sure they're OK with it
you sure you're not getting a cached minerva.css?
and if you want to add more to this [[Director's Cut]] it's made now
oh wait nvm, that's my bad, i didn't use a specific enough selector, let me fix that
okay now it should be fixed, whenever minerva.css cache is reloaded
Yup
All good now, thx king
Will go through these videos and note down some things that are only shown in these videos
just keep in mind they're over a year old, so some stuff has released or changed since then
how would we feel about sprite recreations for some of the characters we've seen?
since they arent in the highest quality
probably best not to, unless they're in the game files, just use screenshots from official sources for images of ones that aren't in the game files
Man my internet sucks at the moment, literally unable to load a 25 sec video lmao
ah nvm, there is [[Characters/Unused]], just realized
its still worth going through
its not just characters
yea - if you want to wikify those descriptions a bit better so the grammar's nicer and they link to other stuff, that'd be good
Guess where this is from
a documentary
Correct
Not that it was a hard guess lol
I mean I wasn't gues I already knew
haven't seen the documentary but I knew about it
only watched some small parts of it so far
should the characters get dedicated pages?
maybe not the fall guys stuff yet and the transformation characters and the skeleton band should all only have two pages (1 each group including others i might have missed) but some of them like bella and torino should have their own like xanthia
Tbh I don't think there is enough information about them to warrant individual pages, at least for now, but that's just me
Xanthia (who is already in-game) and even Bisconte Draculó warrant individual pages because there is a good amount of info about them
wonder who's downvoting these posts lol
¯_(ツ)_/¯
its john fandom
Fandom staff working overtime
indeed
might be even worse
its john reddit

maybe even ||john mantle||
John reddit doesn't like Fandom though
yea but part of it just likes downvoting things for no reason at all
what is stopping the fandom version of the wiki from being turned off btw? wouldn't it be easier to get rid of it?
Fandom wants to keep their version of the wiki just to hold on through its SEO, give forkers a harder time to promote the new wiki, and squeeze revenue for any little value the old wiki would provide
As a community, there's nothing we can really do about it. However, the best course of action would be to completely ignore the Fandom wiki and put all our efforts to build and promote the official one (as we're all doing right now.)
Not at all
Plus, even if you attempted to do so, it'll get reverted sooner or later, and you'll get demoted and/or even blocked on the original wiki.

But hey, at least there is a great extension that hides and/or redirects Fandom results to the official wiki
Which is Indie Wiki Buddy at https://getindie.wiki
And you get to support a lot of cool wikis that moved away from Fandom too, not just the wiki for VS!
Yeah I got that one, it has already saved me a few times
Yeah it's cool
Honestly a must have extension these times
Aaaaah makes sense
Which probably means it isn't very active and the fandom version has more accurate info for whatever community that is tbf
that can be true, but in most cases, it just means it isn't submitted to IWB and then reviewed by the extension's maintainer yet
because wiki.gg is usually the better wiki for a game than fandom in most cases from what I've seen
If anybody is interested, a wiki for Berserk or Die, the new game poncle published, is now live! 🎉
https://berserkordie.wiki.gg/
nah you're all good so far
need to work out what to do for the stats because each chara has multiple stats
maybe keep them to the individual character pages 
perhaps base stats in the characters page
then all stats in the individual pages
either way, I'd say it's fine to dump all the stat info somewhere and then reorganize them later
I made a wiki area in the poncle games channel too if anyone is interested and wants to do some editing!
https://discord.com/channels/1371404245403697223/1392913092169433338
Is there a page on the wiki for the question mark?
I'm trying to fing id here but I'm coming up short
the character's name is random
{{?}}
Random is one of the secret playable characters in Vampire Survivors. It can start with any base weapon.
I meant this
Like what you see on the map
hey that's us and Chalanda lol
Yeah- I know about what it represents, but is there a wiki page on the question mark itself and saying what it represents?
no
{{titto}}
{{Chalanda }}
dont think so
Aight okay, thanks for letting me know, much appreciated.
i will also say that if you're going to upload it - try to get a sprite directly from the game.
from an asset ripper or something. you could ask @/Dezzelshipc
Ah...it was more for a thumbnail for a video I'm making.
ah okie
there is this one https://vampire.survivors.wiki/w/File:Placeholder.png but that's probably something else
similar enough
Thanks for getting that for me.
@hexed oasis yooo
idk if you realized this yet, but the "View new changes" button is finally working!
@wise crown these might be referring to mazo familiar
seems like @runic valve was trying to find randomazzo
ah
in #🤖info-bot
still, wouldnt go straight to randomazzo
I did make [[mazo]] redirect to Mazo Familiar
@wanton plinth you're probably the most apt to answer this since you were filling in the weapon combos https://redd.it/1lyykxi
also i just went though all the weapon pages and added the combos templates to any of them that were missing it, and created categories to track ones that don't have any arcana or darkana combos added yet: [[Category:Weapons with no Arcana combos]] & [[Category:Weapons with no Darkana combos]]
the stats combos still needs to be converted to a module... it'd be kinda difficult to make a similar tracking category in wikitext
I was checking based on limit break stats and descriptions mostly
Like it's pretty straight forward until there is a hidden special interaction that has to absolutely be tested to find out
like the fact the the first (and second) evo of confidore has a special interaction with certian ode weapons
iirc thats only for the second evo
when i was testing i dont remember it happening with vol confodere
also looking at limit breaks for interactions is funny because
time warp limit breaks with speed. it is not affected by speed
Not even the lasers?
Yeah it keeps the sword slashes, no?
no, that's from gemini
Never noticed that
It does take some time to circle around tho, perhaps it was supposed to affect that
the spin speed doesnt have anything to do with it. projectile speed doesnt affect that (nor does it matter, just a visual)
my theory is that it increases the slowdown part (like how amount increases the slowdown of
's
zones)
Makes sense yeah
if anyone else wants to chime in on that thread and doesn't have a reddit account, let me know and i can rely the info
btw @wanton plinthwhy are some of these marked as table headers? https://i.imgur.com/wt1jr60.png just a mistake or is that actually denoting something?
probably the arcana it effects
yea it seemed like a copy/paste thing to me, i just changed them to regular content cells... if they were denoting something it'd be better to do that with ref notes anyway
https://vampire.survivors.wiki/w/Vampire_Survivors?curid=167&diff=56094&oldid=44776 we could definitely standardize the wiki with the cite web template
another small maintenance project idea
with how much that's getting used now i should probably push up the priority to port over rsw's references module and cite templates (removing all the rs-specific stuff), so it's all standardized
https://runescape.wiki/w/Module:References
https://runescape.wiki/w/Template:Citations
That'd sound good to me
it's also really weird that current cite template has to be wrapped in ref tags manually, outside the template... but i think that's one of the fandom-made templates so it'd be good to replace it anyway
@limpid totem here are some instructions with screenshots:
first, go to https://vampire.survivors.wiki/w/Bella?action=edit (or replace Bella with the character of your choice)
you'll be led to this interface. click on this button
once you click, you'll get this skeleton of a character page
(if you’re in visual editor the red buttons pop up on the top right)
from there, you can fill in information
@hexed oasis we probably should have a notice for unused content
Yeah probably something like https://runescape.wiki/w/Template:Future or https://runescape.wiki/w/Template:Cache
I wonder what character we can use here 🤔
for where?
for the unused/future notice template
missing no
I was thinking the hourglass weapon
i think missing no fits better
missing no doesn't really denote future or time in any meaningful way, especially to those who don't know the background history of it
maybe
?
good one haha
I was thinking [[bisconte]] cuz we're always trying to find him and/or waiting for the day the devs add him to the game, if that ever happens, haha
It also depends which notice we base it off of - future or cache - do we want a notice for future content, or a notice for stuff obtained from data mining game files? Possibly both like rsw has, since they are used in different contexts
theres really only a small amount of datamined content
we'll always have a template ready for any scenario
[[Template:Future]] & [[Template:Datamine]] notices exist now, and i stuck future on [[torino]]
also all the citation templates are made now, [[Template:CiteGeneral]] probably being the main one, and all the others linked in the navbox [[Template:Citations]] at the bottom of them
could possibly make ones for bsky, instagram, and tiktok if they're needed at some point, but for now it's just reddit, discord, and x
as well as generic ones for other sites and videos
Can anyone update wiki pages?
yup
you don't even need an account (though you should probably make one, it shows your ip if you don't)
I have a question
Can someone send here info about darkana arg? I want to create page about it
not sure what that's referring to
Good as always
its a mini arg that led us to the 1.11 secret beta branch (do-not-open)
the entirety of the actual code cracking happened on august 14th 2024 in #💀survivors-spoilers (or about then depending on the timezone)
Oh thanks, I had been meaning to ask if we had smth like that when I made the torino page
Now I just gotta get around to remembering to work on it
If you mean adding the notice itself, just add {{future}} or {{datamine}} at the top
No I meant the page
Ah
Like I mean adding more words and some actual images
I'll take a look into it brb
Actually, question about the images: would it be acceptable to add a sprite recreation? Not as like the main image of course, that would be the clearest screenshot we can get of them, but as in like labeled as a recreation in case anyone wants a direct sprite to use for anything
it's probably best to avoid that and only use official images, or screenshots from official sources
I've hidden the broken file links and update history for now
it's kind of on the line between fan art and actual game images... only difference is that pixel art is much easier to remake than other graphic styles
Thanks, didn't know if removing them would break anything but I couldn't figure out how to hide them
Yea
I've hidden them from view, rather than remove them, in case if editors want to add back this info whenever this character gets released more easily
if ever
Though I have no clue how to do anything with it, I made the page while I was bored one day and tried to improvise
if this is all of the info that can be possibly revealed of the character, there's not much u can do tbh
until it becomes an officially released character
Well the main thing I didn't know how to do was add images
you just go to [[Special:Upload]], or when you preview the page and it has a red link for an image, clicking that red link will take you to the upload form
:)
there's also a non-fandom wiki for the game btw
oh my god the redirects
Yeah, I know it's a lot, but it's to maximize convenience for people searching how to unlock characters based on the given hints in the game
yeah
there's not really a convenient way to do this with a bot afaik
maybe unless if I gathered the possible search terms beforehand
but it's whatever
almost done with them now
¯_(ツ)_/¯
ok done
even then, there will always be some of these slightly-differently worded versions of these terms in [[special:SearchDigest]]
yea you could spreadsheet it with a column for pages to make and a column for which pages they'd redirect to, and a bot could go over that, but it's probably easier to just do them manually
yeah
especially since it was easier for me to gather the possible search terms on the spot
you should definitely play around with jwb tho when you get a chance, if you ever think of anyhting that needs mass find/replace
I do have awb
and funnily enough, I finally got that to work for me while mass finding/replacing a broken link on another wiki today
awb you should usually reserve for using with an actual separate bot account, but jwb is nice for using on your own account for quick stuff
at some point i'd like to tackle making a proper bot, that would read dezz's github jsons, match them to pages, and create pages/autofill infobox data... but that's a project
that would be insane
and i think i've mentioned it before but i also want to mess around with leaflet at some point, see if i can get an interactive map going, at least for one stage just as a proof of concept
gotta figure out how to create the tiles first though before even getting them into leaflet
has anyone seen old version of OTC stage?
i haven't, idk if anyone else has
like this
are the tiles used to generate the maps images like this a consistent resolution, or are they different sizes you have to piece together?
trying to figure out if it'd be possible to just throw the raw tile images into leaflet for a dynamic map or if we'd have to generate a full map image first and slice it up - leaflet needs consistent tile sizes
they are consistent and every "tile" is 32x32px, and complex structures are built from this tiles
alright, good to know... might have to create the full map anyway and slice it up - it might need different zoom levels as individual tiles as well, idk, i haven't looked too much into it yet
but i grabbed the foscari map you sent a while ago to use as a test whenever i get some time to mess with it
uploaded most of the other stages to the same google drive
ah cool, i'll get the rest of them
theyre not online right now...
hey @wise crown or @hexed oasis
the official wikis being vandalized right now
all good now 👍
I came here to report this too. People are posting adult content images/links in VS wiki
are you one of the wiki mods?
no
the wikis being vandalised right now and none of the main wiki guys are online right now 
is there not an emergency admin or ‘in-case-of-emergency-break-glass’ account?
not online right now...
welp.
from what i see in {{Special:RecentChanges}} theres two emergency accounts resulting in two subsequent undos on the same pages (i might be wrong)
oh nvm then
why wouldnt they be 

i'm here guys!!
sometimes people vandalize things just because they can.
Yeah
Ok guys, all of the vandals are blocked, thanks to everyone that helped reverting!
would it be possible to lock it for a bit?
the entire wiki? don't think this is something I can do
rip
would also defeat the purpose of the wiki in the first place
but I can protect some important/high-traffic pages
...which I've done now
some pages like characters and weapons are now temporarily protected to autoconfirmed (non-newly registered) users
yay
I joined the discord now and apparently you've guys already seen the vandalism, but if you can edit pages I think it would be a good idea to at least edit this
yup
I've already reverted all of the images and even made sure to delete the revisions containing inappropriate uploads
same image on both computer and cell phone, but I think it's just a matter of time before it returns to normal
its already fixed on my side
same
For me, the image is still there, but only on the home page, It's probably just my internet or something, good night there and good work
also, I've hidden the accounts' names with inappropriate usernames from view (in RecentChanges and history)
I checked the berserk or die wiki too just in case and it looks like nothing happened over there.
they probably don't know it exists at all
haha
I will scout the vs wiki a bit more just in case, but I think everything is dealt with.
yup
but only visually so i some slurs are written there is a high chance i miss them
I encountered one revision containing a slur, so I deleted that at least
Could the search function be of use in this manner?
logically, it would be very convenient, but there are a lot of different slurs, which would make it very long to search each one individually
yean but it's less efficient than, say, browsing directly through a vandal's contribs, page history, or through [[Special:RecentChanges]]
that's how I did it
Seems like all has been taken care of, then.
yup
What an inconvenience this all must have been.
Yeah. It's good that it rarely happens, but vandalism really does suck
Last time I dealt with vandalism was probably in November of last year on another wiki I edit
And oh boy, they targeted multiple wikis on wiki.gg at the same time
I just realized that the files for both versions of an empty tome are swapped (in their own pages and in the [[music]] page)
for reference (sorry this might take a lot of space):
1 - vs wiki, vs version: https://vampire.survivors.wiki/w/An_Empty_Tome_-_Vampire_Survivors
2 - vs wiki, hod version: https://vampire.survivors.wiki/w/An_Empty_Tome_(Harmony_of_Despair)
3 - vs version, vs ost: https://www.youtube.com/watch?v=y8_Mubm4_pc
4 - hod version, hod ost: https://www.youtube.com/watch?v=WaKuZzz3QN0
An Empty Tome is the sixth track of the Ode to Castlevania album. It was arranged by Daniele Zandara and was released alongside the rest of the album for the Ode to Castlevania DLC on 31 October 2024.
This song is an arrangement of An Empty Tome, which was composed by Michiru Yamane for Castlevania: Order of Ecclesia.
An Empty Tome is the twenty-first track of the Castlevania Series album. It was originally composed by Michiru Yamane and later arranged by Yasushi Asada and was included in the Castlevania Series album for the Ode to Castlevania DLC released on 31 October 2024.
It is one of the sixteen included tracks from Castlevania: Harmony of Despair.
This ...
Vampire Survivors version of “An Empty Tome” by Daniele Zandara
Everyone is here in Vampire Survivors: Ode to Castlevania
The Vampire Survivors have come a long way in their honourable hunt, and after joining forces with the Belmont Family, they are the closest they've ever been. Finally, within their grasp... Another man! 🧍♂️
A...
Game: Castlevania: Harmony of Despair
Release Date: August 4, 2010
Developers: Konami
Publishers: Konami
Composers: Yasuhiro Ichihashi, Tomoaki Hirono
Where to buy the game: https://www.xbox.com/en-US/games/store/castlevania-harmony-of-despair/bzs1294v9fq3
Where to buy the soundtrack: https://www.amazon.com/Akumajo-Dracula-ORIGINAL-SOUNDTRACK-...
https://vampire.survivors.wiki/ main page "Welcome to the wiki" box is vandalized, presumably anywhere on the site that uses this file (not the normal 47px)
https://vampire.survivors.wiki/images/thumb/Sprite-Big_Trouser.png/69px-Sprite-Big_Trouser.png?63686 (nsfw)
surround links with < > angle brackets to prevent embeds showing up
did they just leave the server 
oh dam, why do people do shit like that
yeah, its a Wikipedia The Free Online Encyclopedia That Anyone Can Edit!
They have nothing better to do
Basically, yeah
man, that sucks.
It's like Wikipedia, but only about Vampire Survivors
man, i don't think anyone here gets the reference :(
ik yeah
It's already deleted from the wiki, but I think only Weird Gloop can irreversibly delete it
Nah I get it
@regal flame changed the files now
wait really, what is it from? :D
not exactly but sure
Wikipedia is a free online encyclopedia, created and edited by volunteers around the world and hosted by the Wikimedia Foundation.
thats the real slogan
More like a description of Wikipedia but sure
sure, hey where did u get ur name, its really cool
i always like finding out about peoples usernames origins
Hepi because of the Hepi face from Pixel Gun 3D, a meme face I made
ChestCow because my pfp is a chest cow
I kept my avatar as that because I wanted to have the most cursed pfp ever lol
I do also go by JustLeafy, which was chosen after renaming myself from LeafGaming (which I chose because gamer moment) because there was a clan in Pixel Gun World that had the "Just" prefix
oh dope, thats actually really cool!
I go by either name, I use both interchangeably lol
neat
thats like my favorite question to ask people, its a really good convo started fr

Its bizarre, i was searching for secrets codes, and when i opened, *boom* a image that fill entire page with this absurd images
some people just have nothing better to do
there are a million things you can do on the internet, yet they chose to specifically vandalize an official wiki about a popular bullet heaven game that thousands, if not hundreds of people use per day
exactly
tbh, its better lock all edits, set to edits in wiki only be approved by moderators
nah, a wiki is all about open editing from the community
^^^
it defeats the purpose of what a wiki is: a collaborative site where anybody can edit
don't worry, this is probably the only major time we have dealt with vandalism on this wiki so far
I'm sure that other larger and more established wikis, such as the ones for runescape and minecraft, deal with far worse on a more regular basis (but there are also more editors that deal with reverting the vandalism too)
vandalism is uncommon, but it can still happen on any wiki unfortunately. it's a global issue in the world of wikis, no matter how good or bad a wiki is
Yeah, don't worry, it's all under control now
@wise crown @heavy scroll ^^ balatro wiki getting hit
thanks
Not them :(
yea, seems they're just jumping around wikis whoever it is... they hit warframe earlier too, used your name for at least one of the accounts 😛 https://wiki.warframe.com/w/Special:Contributions/FREEPALESTINEJustLeafyIsHere
Wtf
I think they also hit Pixel Gun 3D Wiki too
But I didn't check yet
Just woke up
this seems targeted
tf 
yea potentially at wg, no idea why
they might even be in this server too
It's not just WG, even No Man's Sky Wiki got targeted yesterday
but as far as i can tell, minecraft and none of the rs wiki's got hit
The one on Fandom
oh
theyre killing fandom too???

The troll attacking us originally had vulgar names insulting a group of members on Fandom called SOAP (they can revert vandalism more easily)
So it seems like they were attacking some active wikis on Fandom before we got hit
either way this looks like planned attacks
Yeah
They also impersonated Weird Gloop there lol
yup
And they impersonated me on WFW 3 times 🤣
I'm not entirely sure why Juste Belmont is the character used to represent OTC.
Tsunanori Mido, Bill Rizer, Crewmate Dino and Miang Moonspell are all the first characters you get in their respective DLCs.
Luminaire Foscari's not the first character for Foscari, but she's probably really important to that DLC's story IIRC.
probably meant to be leon but the colours were similar so someone mixed them up
i don't really remember the reason, but it was set before the wiki was public, so it was probably something we talked about a while ago
possibly had something to do with leon being turned away? his sprite shows his back rather than front
do we have any info on this? https://steamcommunity.com/app/1794680/discussions/0/604160355563790238/
[[pile of secrets]] plays a different song on the secrets menu until you unlock the rest of the otc characters?
it does
is there a name for it/do we have a page on it?
is a castlevania song
i think its one of the code screens from one of the games
guessing this https://www.youtube.com/watch?v=__6dl57_9Nw
yes
yep thats it
@regal flame if you can find that music track in the game files, it'd be worth uploading to the wiki
[[File:Audio-Mysterious_Curse_(Password).ogg]]
nah we probably don't
dezz just uploaded it [[File:Animated-Merchant.gif]]
nice
Why does it look kinda funny by itself
Can anyone test out the discord link on the Wiki
it's working for us but someone on twitter is saying it's not working for them (same with the reddit link) 
Sure
It should be fine though
@lunar talon working fine for me
so it must be on their end with slow internet or something
hmm maybe!
It seemed to work fine with me.
same
@hexed oasis gonna make the character select grids in [[Characters]] have 2 columns for devices with <720px width
To fix this issue
how's it laid out in-game on mobile portrait? maybe just make them resize if it's 4 wide in-game
It is
make sure peppino still works btw 😛 https://i.imgur.com/tpMI3LR.png
image is what it should look like
at some point we should probably split up all the css to separate pages to keep it more organized, and possibly also use less https://meta.runescape.wiki/w/MediaWiki:Gadget-Less-core.js
this is so much cleaner https://runescape.wiki/w/MediaWiki:Common.less
looks like it might need a bit of right margin, but nice
not using courier font is cursed
i get thats not what the wiki uses usually but it's still cursed
It is used as the accent font but I get what you mean
yeah
yea it's just not as easily legible
ye
vs uses bolded courier >:)
(yes i know that would fuck with things. someone invent double bold kthx)
there is "bolder" in css so there's that
we could make a gadget to config which font to use... but people can also just use their own personal common.css
or customizing the wiki in general like font size, page width, or stuff like that
arguably more cursed with bolded courier

this should just be an option lol
at least u could tell what was bold before
not to me tbh
as cali said, this could be made into a gadget
but if y'all want it for yourselves right now, all you have to do is go to [[Special:MyPage/common.css]] and add this code:
* {
font-family: courier;
}```
or for the bolded version
```css
* {
font-family: 'Courier New',Courier,monospace;
font-weight: 600;
}```
also, got this cursed css:
* {
cursor: url(https://vampire.survivors.wiki/images/thumb/Sprite-Garlic.png/32px-Sprite-Garlic.png), auto;
}
basically, turns your cursor into 
see but the problem w/ garlic is that it doesn't accurately portray what part of the mouse is for clicking
Yeah
Ok now that would be a badass cursor if it works
unless they were made as cursors 😛 https://runescape.wiki/w/Cursor#Cursor_types
it does
I think every sprite does
I'd give a screenshot but my computer doesn't show cursors in screenshots
yay
garlic rotated so the tip is towards the top left, and whenever you hover over a hyperlink it turns into soul eater instead of the finger
you could definitely do that
You could probably use Poe Ratcho as a cursor and make it so that his stick would be headed towards the top left corner
he turns retired when hovering over a link
wait hang on just got a stupid idea
the sword is pointed to the top left
Give it a try I guess lol
it's a bad idea cause the cursor will constantly shift, BUT
I think you can use anims for the cursor
nvm you can't =[
you can have animated cursors, but you have to do the animation with js/css, can't just use a gif
@hexed oasis what do you think we should do for the collection table on mobile?
I know the tables are supposed to match the collection in-game, but there's also the issue of the item name, unless if we make the icons really small and the names have a really small font size, or make them 4 columns on mobile
Also, do you think we should make it so that a table cell can have two different background colors: blackish with a red tint and blackish, so that we can denote which items are sealable and which ones aren't?
Of course, there's a general rule where weapons, passives, and evos (including character evos), are sealable. Furthermore, all arcanas and darkanas are unsealable. But, among relics, most are unsealable except for roast chicken with a clock in a middle. Counterpart weapons also cannot be sealed, and neither can the rings and metaglios be sealed either. Also, the "essential" pickups like coins, xp gems, and chests cannot be sealed, but non-essential ones like rosary and floor chicken can be sealed
This is based on what I have in my collection: everything from base game and ED. Don't have the other DLCs, so can't really check what's sealable or not first hand
We could probably even include this as an infobox row for multiple infoboxes
yea i guess we might have to compromise on it matching the in-game layout since we have the item names displayed...
nah, i was thinking i might port over lighttables at some point (like the tables here https://runescape.wiki/w/Diango's_Item_Retrieval) so you could select cells to highlight them and track what stuff you've unlocked
...or we could make the table horizontally scrollable like in https://balatrowiki.org/w/Collection
totally forgot about that option
👀
that sounds awesome
imo, horizontal scroll is never the best solution, it's kind of clunky
yeah, I agree, but I guess it's the best we got here
nah, we could make it display flex at smaller width instead of table, and flex wrap the cells
wouldn't match the in-game columns, but i think that's better than horizontal scroll... definitely a preference thing tho
for the record, they do display as 8 columns in portrait mode in mobile vs, but obviously, they are really small icons, and I'd imagine there would be too little room for item names
yea the names will be a problem at that width
ok
not that we could conveniently cram 8 columns in mobile, but I'd say give yourself an attempt to do what you wanna do
@wise crown in general i'd recommend against making mainspace redirects into category ns - category ns shouldn't really be user-facing as the page a reader lands on
Yeah I do agree, but felt like this was more of an exceptional case
Since we're not gonna really have a main ns page about the game's sprites
possibly, yeah... ideally we'd have something like rsw, where images redirects to help:images https://runescape.wiki/w/Images
That's pretty cool that the rs wiki has their own help pages
I remember back in the mid-2010s Wikia days, the contents of the Help pages are just displayed from what was available in Wikia's Community Central
And those pages were usually abandoned
yea rsw has quite a lot of editing guides, they even maintain their own entire massive lua guide https://runescape.wiki/w/Help:Editing/Lua_guide
It's easier to ask what they don't have at this point
just made it horizontal scroll for now, can mess with doing something more complex later
main downside of the horizontal scroll is that you can't have table-layout: fixed, so the columns are varying widths rather than all being the same width for each column - so the spacing can look slightly awkward, but at those smaller page widths it's not as noticeable as it is on larger page widths without fixed layout... the spacing looks real awkward on large widths without fixed
if anyone can figure out what the 1000th article created was, it'd be a neat thing to list in the history section [[Vampire Survivors Wiki:About]]
unfortunately i don't think so... weird gloop can nuke the accounts entirely, but usually what's done is just admins hiding the names in recentchanges log
f
they'll not be listed on active users anyway after 30 days
we could add some js specifically to hide the entires with (blocked) next to them, but it's probably not a big enough issue to really matter
yeah
Funnily enough the OTC succubus character has the movement animation from the base game's succubus enemy in its gallery. Couldn't seem to find any animations for the OTC character, though.
It's like the Succubus is in Holy Forbidden.
fixed
Ah, seems like it must have just been a naming error, then.
They're also visible on [[Special:BlockList]]
Well that makes sense
if anyone wants to make pages for the beta stuff, you can stick [[Template:Beta]] on it, otherwise probably gonna wait for release to make pages
good work as always king 👍
Gonna expand through some relic pages and make them more detailed
like in [[Grim Grimoire]] before
like describing the interface and maybe how some mechanics from these relics work
love how this is in [[Special:SearchDigest]] lmao
and now [[Mindbender]]
we need balatro randomazzo for real
balarkanas when?
funny how both games have arcana/tarot cards
whats even the point of editing if these are going to be your notes
Damn, haven't checked rc yet
@regal flame any way to retrieve the character sprites of the evolved forms of Mortaccio, Yatta Cavallo, and O'Sole Meeo?
i.e. Anima of Mortaccio, Yatta Daikarin, and Profusione D'Amore
we have the evo sprite and icon for each of them but not the character sprites of the evos themselves
their edits didn't seem too bad tbh, but probably just got a bit mad at something while editing a page with the visual editor