#General Chat

1 messages · Page 5 of 1

hexed oasis
#

ah guess counter stands for counterpart then thumbs_up

thin isle
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maybe its the name of item pickup I guess?

hexed oasis
#

nah the pickup id is just SORBETTO

thin isle
#

or maybe its just frozenshade's ability to convert floor chicken to sorbetto maybe?

hexed oasis
#

SORBETTO is specifically in the item pickup data, and CONEOFCOLD is in the weapon data

CONEOFCOLD_COUNTER seems to be the duplicate flame coming out of the back of the character when gemini is active

limpid totem
wise crown
#

Could probably note this down in [[gemini]] pgfacehepithinking

waxen flintBOT
wise crown
#

With an ID column

mossy ruin
#

They changed some of Javelin’s level ups

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Now gets some damage increases

limpid totem
mossy ruin
#

Yeah at level 4 Javelin gets a damage increase of 10

limpid totem
mossy ruin
#

Lasts 0.3 seconds longer according to wiki

limpid totem
mossy ruin
#

Maybe the duration increases were changed to base damage increases

limpid totem
#

since duration is pretty useless on it

mossy ruin
#

Level 7 gets one as well but I forgot to check the damage increase

thorn prism
limpid totem
thorn prism
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ok but what if you are playing as marrabbio

limpid totem
#

have you ever seen base javelin run out of duration?

thorn prism
#

no

limpid totem
#

exactly

limpid totem
thorn prism
#

actually no i did see it

#

iron blue will

mossy ruin
#

Javelin has limited pierce

limpid totem
maiden jasper
maiden jasper
#

Looking at the stats and comparing it to the old one. Javelin was also given Pierce buffs. Levels 2, 3, and 7 used to only be 1 Pierce, now it is 2.

cold creek
#

it seems like the refectio isnt visible on the clover page even with the evo listed in the code

hexed oasis
wise crown
#

@hexed oasis I'm thinking for the theme parameter, once we're done with creating the music pages, I'm thinking of making the parameter stylized as "[Icon] [[Stage Name]]"
what do u think?

wise crown
#

working on adding gallery sections for movement animations of enemies with variants
big thanks to @regal flame (our main sprites guy) for the enemy sprites folder and letting me upload any remaining variants he did not upload :)

#

there isn't the movement animation of absolutely every single variant uploaded to the wiki yet, but most of them are there

wise crown
hexed oasis
wise crown
#

Ok

wise crown
#

if so, then we can just stick with Stage Name (and it'll automatically link the music page without square brackets), that sounds much simpler to do

hexed oasis
#

it's pretty simple, the icon is already stored in smw from the music infobox, so a function in paramparse could just be something like

function parse.theme(theme)
  local data = mw.smw.ask{
    '[['..theme..']]',
    '#-=page',
    '?Icon#-'
  }
  if not data or not data[1] then
    return nil
  end
  local str = ('[[%s|link=]] [[%s]]'):format(data[1].Icon, data[1].page)
  return str
end
wise crown
#

ah cool

#

yeah we don't wanna make things too complicated by adding unnecessary infobox parameters

hexed oasis
#

ofc with a bit of extra checks like running theme though parse.has_content first, and whatever else like making sure the icon actually exists before formatting the string

wise crown
#

just theme name and that's it

hexed oasis
#

might also want to include the name from smw and link the theme using [[page|name]]

wise crown
#

so...

  if not data[2] then
    return ('[[%s]]'):format(data[1].page)
  end
#

if icon doesn't exist?

hexed oasis
#

there shouldn't be a data[2] at all - the first line in the smw ask is specifically getting a single page, just the individual music page with that theme name, so the data returned from smw will just be an array of length 1

#

(or 0)

wise crown
#

ah I see

#

good to know

wise crown
#

nice

#

dunno why, but I was thinking of something more complicated (and pretty dumb and redundant) of having a system that would map theme names with their icons or something like that

hexed oasis
#

that's what smw is already doing YesYes

wise crown
#

exactly

#

I meant like a manual version of that in a lua module somewhere or something 🤣

hexed oasis
#

also btw the #- on the smw param just means "plain" - ?Icon would return it with the [[]] surrounding it, and #- is without, just the filename, so you can add formatting to it like link= or different sizes

wise crown
#

interestingly, if I remove the question mark, then click "find results", it gets added back by default

hexed oasis
# wise crown I meant like a manual version of that in a lua module somewhere or something 🤣

so the main difference will be that the theme param would have to be the pagename of the music page, if using that smw ask query... it could instead be written to match the actual music's name, rather than the pagename

instead of

'[['..theme..']]'

it would be

'[[Infobox::Music]]',
'[[Name::'..theme..']]'

but, that would also introduce cases where the name is the same on multiple https://i.imgur.com/0DsYv4G.png so probably best to just go with the pagename

wise crown
#

because it's possible that someone may think "wait, the original track from cv is played and not the vs version?"

#

though, there may also be cases where there are pages with parentheses (e.g. [[The Beginning (Castlevania track)]])

hexed oasis
#

yea, you'd have to include the parens in the theme param for it to get the right page in the smw ask

wise crown
#

yup

thin isle
#

uhhh what is the ID of Epi head
because the ID of this weapon have the same ID with Myo Lift?

#

ok nevermind I found out and also I changed the ID of it in the wiki

wise crown
#

@hexed oasis what do you think about having a separate page for the [[Big Coin Bag]]?

waxen flintBOT
wise crown
#

(even though it is not available in the collection and is only found through lvl up)

hexed oasis
#

sure

wise crown
#

alr

wise crown
#

[[Big Coin Bag]]

waxen flintBOT
wanton plinth
#

is the 100k level thing real btw?

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that it just casually drops from light sources

hexed oasis
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that's the number in the data, no idea if it actually starts dropping if you were to ever reach that lvl tho

tropic zephyr
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it has a rarity of 0 so no

wanton plinth
#

honestly would be funny if it did

thorn prism
#

#🧛vs-general message

wise crown
#

the story behind this might be like:
luca galante: "well, in case if rarity set to 0 doesn't work, I'll try to make it nearly impossible to obtain it from light sources, so you must get to level 100000 to obtain it!!!"

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(half joke)

tropic zephyr
#

tbh that might have subconsciously inspired my idea for a jubilee evo

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i was working on it but i got lazy and forgot

wise crown
#

jubilee evo should make you turn from any character into the directer

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without anything else

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but get to lvl 100000 to get it

thorn prism
wise crown
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if you become the directer, you get to control everything in this game

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you even get to become ceo of poncle if you wanted to

thorn prism
#

except ||death castlevania||

tropic zephyr
#

my idea was

  • the main attack stays
  • the light show goes AROUND THE ENTIRE SCREEN and constantly gives pickups (think the end of eudaimonia m)
  • every so often (affected by maybe luck and cooldown) it spawns a high value pickup (finger, chest, maybe a candybox/arma dio)
    evo'd using torrona's at least. probably add tetraforce for the funny
hexed oasis
wanton plinth
wise crown
#

who would win

#

white hand or the directer

tropic zephyr
# wanton plinth that does sound fitting

ty :3
i was gonna make a suggestion post but i kinda wanna see what the devs have in store instead (if they're going to do an evo for it, which i hope they will), and i'm too lazy to make a mockup

thorn prism
tropic zephyr
#

ask aren about any of the ideas i've had lol

#

i should be a designer frfr

limpid totem
tropic zephyr
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:3

wise crown
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big brain

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just like staf with her memorizing the entire wiki

tropic zephyr
#

lol

wise crown
#

@hexed oasis I've managed to clear out [[Special:UnusedFiles]] (except for audios, which will be used for the music pages later)
basically, I've added all of the movement animations of enemies that were uploaded to the wiki

waxen flintBOT
wanton plinth
#

possible typo, im moving the animation to there

wise crown
wanton plinth
#

same for OG Merman

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actually og merman got the animation but there is a page for fishman now

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which is visually the same thing

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Ninety-Nine Nights is also identical to Tsuchigumo

wise crown
#

@hexed oasis shall I get to renaming static enemy sprites sometime this week?

#

don't worry, the animated enemy sprites are adequately named though

hexed oasis
#

If you want to, go for it, I don't think that'll break anything but you will need to make sure to replace them in the variants statboxes - some automated stuff is pulling sprites from those

wise crown
#

Alright

#

Yeah I'll just go one by one

wise crown
#

@hexed oasis speaking of enemies

#

how is automating the enemies table going?

hexed oasis
#

i'm also thinking it'd probably be possible to have something similar to the character search, but just some dlc checkboxes above the enemy table, to both remove rows for dlc enemies and change the bestiary number, so users could have emerald diorama numbers match their own if they don't have the other paid dlc

wanton plinth
#

also on enemy static sprites, when you use them in slink they look way too tiny, not that they are used at all anywhere on the wiki but its almost half the size of characters

hexed oasis
wise crown
#

man

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maintenance project after maintenance project

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but hey, it's great that we are raising our standards as a wiki at least and making it the best it can be, with the smaller stuff

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either way, still better to do it now rather than later, so that we won't have extra work to do in the future

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@hexed oasis I think we definitely should keep a project page tracking stuff that we (or others may) want to do in the future

#

something like [[Project:Projects]]

hexed oasis
wise crown
#

sure, why not

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I guess we can make it a simple list for now

hexed oasis
#

could probably just move my personal maintenance pages into project ns ¯_(ツ)_/¯ [[User:Californ1a/Maintenance]]

wise crown
#

love how wiki-bot edits the link after a message is edited

#

@hexed oasis since when has this been a thing? and how would a template become unorganized? 🤔

hexed oasis
wise crown
#

ew, don't teleport me to time square 🤣

#

ah, so basically templates that don't have a template type

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yeah I don't think that's a thing outside of Fandom

wise crown
#

@wanton plinth funnily enough, I was just thinking about adding pages for side a tracks

wanton plinth
#

oh yeah feel free to do so, i was making them whenever i found something cool to add about them

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except this last one i made just because of the 116 pages linking to it

wise crown
#

yeah cuz I mentioning in a couple of different trivia sections about the track

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well, now 115 pages are linking a bunch of non-existent pages

wanton plinth
#

i think i'll make all the castlevania series in a moment

#

hopefully we'll get all music pages done by tomorrow

wise crown
#

in the end, it's not super difficult to make these pages, it's pretty doable

wanton plinth
#

a small detail i noticed is that the vs version of Lament of Innocence is named "Lament of Innocence - Vampire Survivors" but After Confession from hod is "After Confession (Harmony of Despair)", perhaps you wanna change this for consistency later?

wise crown
#

one sec, lemme check real quick

#

if anything, I do wanna note that the naming scheme is exactly based on the in-game names of the tracks

hexed oasis
#

in general it should match whatever it shows in-game

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so if it's inconsistent in-game, then the wiki should also be "inconsistent" to match it

wise crown
#

if there is parentheses with a castlevania game name after a track name, it's usually because there is more than one version of this track with the exact title in the same album

wanton plinth
#

i see

hexed oasis
#

so essentially "Lament of Innocence - Vampire Survivors" is the actual full name of that track from in-game, whereas there are two "After Confession" tracks, one from harmony of despair and one from dawn of sorrow, so the extra parenthesis are added to the page name of those to distinguish between the two different tracks, but the infobox wouldn't include those parenthesis in the name (the infobox should include the "- Vampire Survivors" part though, for tracks that actually have that in their name)

wanton plinth
#

best part of making music pages is to hear some bangers along the way

wise crown
#

Yeah

wise crown
#

Awesome

wise crown
#

We still got otc and some side a tracks left to do

#

Will be outside of home today

zealous venture
wise crown
#

Oof

thin isle
#

everyone I perfectly aligned the animation of the cool looking lady from all adventures

#

heres the bigger view btw

wise crown
#

oooooo

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@thin isle she has a name btw, [[xanthia]]

waxen flintBOT
wise crown
#

I've talked with the devs about her name, turns out that this is it

runic valve
# thin isle heres the bigger view btw

|| I wouldn't wonder if Xanthia were from Directer's family, no matter if directally or indirectaly, like being married to Directer or sb else from Directer's family ||

thorn prism
#

xanthia is gennaro's sibling from space

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i did not talk with the devs i just made that up

runic valve
#

|| maybe she selling victoryswordVS could be a clue she has sth to do with queen sigma as well, like being charQueenSigmaVS 's mentor or master or sth else ||

thorn prism
#

||she sells phaser, she must be related to space dude||

lost dome
#

What I find so special about Xanthia is how she faces directly towards the screen. That's a rare trait in VS characters.

thorn prism
#

||megalo death and dracula and chaos|| are the only ones i can think of that do this

wanton plinth
zealous venture
wanton plinth
#

oh that makes more sense now

wanton plinth
#

all OtC music tracks now have a page

wise crown
#

Awesome work!

thin isle
tropic zephyr
#

i wouldn't say soon, but they probably will be in the future

wanton plinth
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yeah she is coming in the roadmap background if you look closely (latest one)

thin isle
#

also I hope the devs will make more weapons that not from this world
so xanthia will sell it in bazaar

tropic zephyr
#

not even that

#

look in the dead center

wise crown
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Oh, now I see it
Man, it's hard to spot

tropic zephyr
#

there are 6 character silhouettes

wise crown
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She wasn't even there in the last roadmap afaik

tropic zephyr
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her mask was, but not the silhouette

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the silhouettes are new to this one

wanton plinth
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wait true i just realized

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even that lady from the ost page

wise crown
tropic zephyr
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they're on the sides, and much harder to see

wise crown
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This is one of them

tropic zephyr
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here's all of them

wise crown
#

Nice

wanton plinth
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literally her there

tropic zephyr
#

yes, that's bella

limpid totem
#

should we make pages for unreleased characters?

wise crown
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Kinda funny how we have almost zero information on upcoming characters like Bella, other than them being subtly teased

tropic zephyr
wise crown
#

And iirc, there's at least one trailer teasing some of these characters?

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And an evo of Bianca

tropic zephyr
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yeah, the bitrate killer trailer. there's another video of directer's cut, too

limpid totem
wise crown
#

Yeah

thin isle
hexed oasis
tropic zephyr
thin isle
tropic zephyr
#

no, they aren't

limpid totem
tropic zephyr
#

hawk tooa

wanton plinth
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where are these names from btw?

limpid totem
#

will they turn VS into a rhythm game EyesVS

tropic zephyr
thin isle
limpid totem
wanton plinth
#

oh i never seen that

thin isle
# tropic zephyr

wait they don't have halo's😇
monster characters should have halos
Except for the gods like charRedDeathVS directerVS charGyoruntonVS

tropic zephyr
#

these are also older versions

limpid totem
thin isle
wise crown
#

He is, in fact, John Survivor

wise crown
#

Just like how Jimbo from Balatro is John Balatro

thin isle
limpid totem
wise crown
#

Yup

#

[[John Morris]]

waxen flintBOT
wise crown
limpid totem
#

btw
im kinda opening a bit of a rabbit hole here but
LATODISOTTO is actually a completely different character from missingno with them being a placeholder character used in the old engine when downgrading versions

limpid totem
# limpid totem btw im kinda opening a bit of a rabbit hole here but ***LATODISOTTO is actually ...
Dex

✵Playlist: https://youtube.com/playlist?list=PLEnz2EwvYH7DuJpa1e8YUnaPTSoHyVI7S
Today we play as Latodisotto, a placeholder character in the game. Whenever the beta of the game had an update and added a new character and you went back to the live version where the character didn't exist, these placeholder characters were used instead to fill t...

▶ Play video
wanton plinth
#

oh yeah i was wondering where it went because i never saw it again

limpid totem
#

*also is it bad to say that i still dont know how exactly random's stat gains work whitehandVS *

wise crown
#

No?

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That's what the wiki is for anyway lol

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To gain that knowledge

limpid totem
limpid totem
# wise crown No?

well my user name is literally one of their names, i should know how they work

wise crown
#

Oh lol

#

Point still stands tho

limpid totem
#

whoops wrong reply

wise crown
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Yeah, I think it's a good idea

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@hexed oasis what do you think?

hexed oasis
#

yea they could be listed somewhere

wise crown
#

Oh yeah

#

We're almost at 1,500 pages

#

[[Special:Statistics]]

waxen flintBOT
wise crown
#

For a comparison, we have 500+ more pages than the Fandom wiki, added across a span of two months

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Though a good chunk of these are just music pages and subpages individually documenting each update

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And most of the rest of the pages are from the new update and DLC

wanton plinth
#

achievement icons made this look even better

wise crown
#

Yeah that's cool

limpid totem
#

btw the main special weapons list is missing a few things (from ode) that are only included in the page dropdowns of the weapon pages

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(they also dont have their id, but thats not that important, but they would be nice for modding though)

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also acquazzone isn't technically tied to ode since it isnt prefixed with TP_ (which has some interesting implications EyesVS)

limpid totem
#

its just FLOOD btw

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also im kinda surprised this isnt on the wiki yet
(when playing as santa non evo chests become evo chests EyesVS )

limpid totem
#

man i have a bunch of knowledge about things that probably aren't on the wiki, but i have no idea how i would even properly add them to it whitehandVS

limpid totem
#

sammy (and only sammy) is tilted 45 degreess in carlo cart so they peak out of the cart

wise crown
#

stuff like these can go in the trivia section of sammy and carlo cart (only if this is specific to sammy and maybe another character to 2)

limpid totem
#

also in the beta of laborratory (and maybe in 1.10 idk) after triggering the unique evo thing with santa allowed you to find those evolved weapons in level ups (but were rare due to evo's being a weight of 1) i kinda wish it was still a thing imo

wise crown
#

That's crazy

limpid totem
#

it was unfortunately a bug apparently

limpid totem
#

also added it to the wiki
(i have no idea how to add images though)

wise crown
#

You can go to [[Special:Upload]] to upload an image

waxen flintBOT
wise crown
#

In that page, give it an adequate file name, maybe a description (optional), and licensing (game screenshots = copyright belongs to poncle, so the first dropdown in the menu)

#

Then click "Upload file"

#

Then, in an article, to add that file, put somewhere on the page: [[File:Yourfilename.png|thumb|Your caption explaining something]]

#

Or inside gallery tags, Yourfilename.png|Your caption

limpid totem
#

it doesnt look that great but its in the gallery now 👍

wise crown
#

Though, generally, I think it's best to separate sprites and relevant screenshots and to make screenshots more visible, just like in some other pages

#

But you still did fine

limpid totem
#

yeah thanks 👍
||(if you couldn't tell ive never really edited a wiki before)||

wise crown
#

||(if you couldn't tell ive never really edited a wiki before)||
yeah, it's ok. for a first time, you've done well!

#

and tbh, wiki editing is an amazing hobby to pick up

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you increase your writing skills, coding skills, creativity skills, groupwork skills, and get to advance human knowledge and help communities, all at once :p

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It's also the reason why I edit other game wikis (to some degree at least), I find this hobby really fun

limpid totem
#

anyways i should probably got to bed now lol
||(btw your edited messages to non edited messages ratio is probably significantly higher then the average user in the server lol)||

wanton plinth
#

editing the wiki has been like a therapy for me

wise crown
#

vs wiki is easily one of the most fun wikis to edit for me

wanton plinth
#

true, i never had this much fun before

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its even inspiring me to create a website of mine sometime

wise crown
#

Especially now with dev support, a larger team, an official space to discuss, and independence from Fandom

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None of these were really a thing 3 months ago

wanton plinth
#

the 4 horsemen of goated wikis

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i hope more devs from other games take that initiative as well

wise crown
#

One of these horsemen basically caused the rest to happen

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And that is independence from Fandom

limpid totem
#

here is my amount of edits...

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and this is hepi's amount...

wise crown
wise crown
limpid totem
#

and this is hepi's total amount of messages lmao
(it is very close to 50/50 holy!)

wanton plinth
#

it is in fact more than 50%

limpid totem
wise crown
#

For whatever reason, I have a tendency to quickly say something but then edit a little thing out from the msg. Dunno why, but it's kinda in my instincts at this point 😅

wise crown
wanton plinth
#

i gotta do that for some weapons i added the old sprite

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its probably looking odd at the moment

wise crown
#

yeah

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@wanton plinth I'm thinking we could do something like
== Gallery ==
=== Demonstration ===
img here

=== Old sprites ===
img here

#

@hexed oasis what do u think?

wanton plinth
#

yeah demonstration its probably a better name lol

wise crown
#

it's not really a screenshot anyway

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it's a gif demonstrating what a weapon looks like when in use

wanton plinth
#

Side A tracks are done, and with that all music pages are finally created

wise crown
#

And with that, we reached 1,500 pages on the wiki!
{{Special:Statistics}}

waxen flintBOT
runic valve
wise crown
#

ew, white background

#

(fixed)

hexed oasis
# wise crown <@83264808022970368> what do u think?

yea seems fine, though i prefer not having the extra spaces around headers, they're just extra characters that add bytes to the page size and contribute nothing to the actual formatting... but it's easy enough for a bot to clean that up, since visual editor does that too

wise crown
#

Ok

limpid totem
#

another fun fact: lucky swipe actually contains ""readable"" text
(but its really hard to properly figure out what it says, but its possible)

limpid totem
#

(also yes, there's a unique "cart" for that one foscari adventure stage)

wise crown
#

It's stated in trivia already

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Even the text is deciphered

wise crown
#

@hexed oasis ngl I thought the 1.13.111 devlog was copied from discord :p

hexed oasis
#

111 was

wise crown
#

Ok

hexed oasis
#

112 has a steam post

wise crown
#

Ok, I see now

#

So, copy the devlog from the Steam post if it exists, otherwise, copy from Discord

hexed oasis
#

yea... the news template also supports itch, twitter/x, and reddit if any update posts are on those and nowhere else

wise crown
#

Ok

hexed oasis
#

the first couple from 2021 are from itch

wise crown
#

Yup

#

Doubt they're gonna ever not post on either steam or discord

hexed oasis
#

in general tho i'd say go with any other site before discord, since they can all be publicly archived and discord can't ¯_(ツ)_/¯

wise crown
#

Alright

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Oh yeah, and now that we have all of the music pages, we can now work with linking them in the character/stage infoboxes

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I can work with changing them in each page

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Oh, and keep in mind that some stages have 2 themes: normal (side a) and Inverse (side b)

hexed oasis
#

yea it'll have 2 params whenever i get to converting the stage infobox... or alternatively we could use the versions thing like with character skins, with buttons for inverse, hyper, etc. and |param#=... i'm still undecided how best to lay them out, will probably try a couple different ways when i get to it

wise crown
#

Alright

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Wouldn't we need just one param for most cases?

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And a second param, maybe labelled something like "Alternate theme"

hexed oasis
#

yea, or we could even just have one param that takes in multiple [[theme 1]]; [[theme 2]]; [[theme 3]] for futureproofing and have paramparse split and format them

wise crown
#

Sounds good to me

wise crown
wise crown
#

if I'm not mistaken, I think I've seen somewhere that there is another symbol after G for the {{results}} screen?

waxen flintBOT
#
Vampire Survivors Wiki

The Results screen appears at the end of each run and displays the statistics for that run.
In the top left, the stage name, mode, and gold bonus are displayed alongside the time survived, gold earned, level reached, and amount of enemies defeated.
In the bottom left, each weapon's stats for the run are shown, including their level, damage, amount of time used, and the damage per second (DPS). The damage and DPS columns will show one weapon each in yellow, for which weapon did the most overall damage, and the most DPS.
The damage amounts are given using SI unit prefixes. A shortened list is given below:
In the top right, the character name is shown and the amount of Golden Eggs used, if any.
Next a list of all the weapons and passive items picked up during the run, and their respective levels. Levels are shown in yellow if they are max, and white if they are n…

tropic zephyr
#

yeah, T (tera, 1 trillion)

#

then P (peta, 1 quadrillion)

#

it doesn't go past E (for exa)

wise crown
#

so E is the last one?

tropic zephyr
#

ye

wise crown
#

ok thx

wanton plinth
#

chat which one do you think is preferable?

tropic zephyr
#

the former

wise crown
#

my gut says the former

#

but what if a reader doesn't know the name of a specific weapon or evo?

wanton plinth
#

yeah i was wondering about that as well

wise crown
#

@hexed oasis what do u think?

wanton plinth
#

it does show when hovering but not pratical i believe

wise crown
#

yeah

tropic zephyr
#

anyways back to my goofy ahh gold farm

#

it's the best basegame farm (outside of missingno) 💀

#

havent tested it at crazy eggs yet but

#

funny!

wise crown
tropic zephyr
#

yeah

#

sammy is still better

#

by a few miles

#

but this is good (and lazy)

hexed oasis
wanton plinth
#

uhm, small detail but it seems that imelda's animated sprite is reversed, since the fire on her hand is going in instead of out

[[Imelda Belpaese]]

waxen flintBOT
hexed oasis
#

(if the icon doesn't show up, just the link, then the theme input in the infobox doesn't match the music page's name or there's no icon set in the music track's infobox)

#

just had a quick glance over all the ones with a theme set and looks like they're all good

wise crown
#

@hexed oasis I'm sure the change for the stage infobox should be simple, other than the condition of accepting multiple themes separated by a semi-colon, right?

wise crown
hexed oasis
#

theme param in paramparse already supports multiple thumbs_up also they can be split by anything - i made it look for [[link text]] rather than an individual separator, so they could be [[abc]] [[def]], [[ghi]]; extra [[jkl|display]] and it'll just grab {'abc', 'def', 'ghi', 'jkl'}
current stage infobox is still old version, not using paramparse, so that'll have to wait until i convert it

wise crown
#

and yeah, I'll wait on the stage infobox, take your time on it

hexed oasis
#

for some of them i might just do a basic conversion first with no extra parsing or smw properties - just straight parse.has_content on the params and display them as-is, just to get them all visually consistent and using the new builder first, then working out how to actually parse and store all the properties later

wise crown
#

sounds good to me

hexed oasis
#

especially because there's a lot of inconsistent param inputs across some of the infoboxes... like enemies health as just one example, sometimes they have {{lvhp}} and sometimes not - ideally i think we'd input it as just the raw number (or range), and have paramparse add the lvhp formatting if the skills param includes [[HP x Level]]

wise crown
#

yeah

hexed oasis
#

i'd also really like to clean up the arcana infobox's affects param, instead of manually putting in the sprite template, just have a list of weapon pages (similar to what i just did with theme)... but there's the couple odd ones like beginning and mad groove that have extra text (or links that aren't weapons) that would really make that difficult to parse

wise crown
#

nvm probably sounds too complicated

hexed oasis
#

nah what is it?

wise crown
#

dunno if the idea could come across or make sense, but maybe have a condition where if you use slink, there would be parsing just like theme, rather than square brackets?

#

idk

#

or maybe make them separated by semi-colon?

hexed oasis
#

oh you mean in the slink template take in multiple? that wouldn't really solve the problem tho - the main issue is extracting the links from the infobox's param to put into smw, so any template used as a param input like that means all the formatting added by that template has to be deconstructed by paramparse to extract the actual pages...

so ideally you're just directly putting the page links into the param itself rather than using any template, and then it's easy to get the pages from that, and do whatever formatting the template would have done after you have the pages list (rather than before, in the param input)

#

so instead of

|affects = {{Sprite|Crown|xsmall|link=Growth}} {{Sprite|Clover|xsmall|link=Luck}} {{Sprite|Stone Mask|xsmall|link=Greed}} {{Sprite|Skull O'Maniac|xsmall|link=Curse}}

ideally you'd just

|affects = [[Growth]], [[Luck]], [[Greed]], [[Curse]]

which could be done, but i can't think of a good way to also have extra text or links like beginning and mad groove have

wise crown
#

Would it be possible to just extract the links but be able to post non-linked text?

hexed oasis
#

links that shouldn't be sprites would still be a problem there, like mad groove linking "stage items", no good way to distinuish between links that should or shouldn't be sprite-formatted
and then separators, or any text after the sprites also become a problem - if you extract all the links, then all the separators are still there, and any text after the sprites would end up before them

wise crown
#

Ah

#

Well, I guess we'll just deal with it without the link parsing for now

#

Besides, it's always possible that we can have darkanas that could have conditions like Mad Groove or Beginning, where putting text is necessary

wise crown
#

@hexed oasis what do you think I should do with redirects of updates?
e.g. [[1.0]] currently redirects to [[Version history#Patch 1.0 (content completion) - October 20, 2022]]. Should I delete these redirects, change the redirect to [[Updates/Patch 1.0]], or keep it as it is?

hexed oasis
#

tbh, looking at the whatlinkshere for the list of redirects going to that page, i think a lot of those redirects aren't actually being used/searched for and could just be deleted, especially ones with capital letters, parenthesis, dates, commas, etc. like these https://i.imgur.com/pMbCeeB.png

shorter ones like "1.0" or "1.13" are fine - those should probably go to the update page rather than version history - mainly just because it makes upkeep of them much easier - if one of the section names on version history changes, then right now it's a nightmare to try to find all the redirects that went to that specific section on that page because there's so many other redirects cluttering it up, so going to the individual update pages makes that much easier to manage if an update title actually changes the redirects are easy to find/fix

wise crown
#

alright, got it

#

I can work on deleting the longer-named redirects and change the shorter ones, shouldn't be too hard

hexed oasis
#

and if we want, i could add a param to the news banner to give a link to the version history section from the update page

wise crown
#

yeah, that'd be cool

#

@hexed oasis should I delete [[Patch x.x.x]] redirects too?

hexed oasis
#

those are probably fine to keep, idk how much they'd actually be searched for, but they're short enough that it seems like a reasonable thing that could be searched for

wise crown
#

ok

wise crown
#

@hexed oasis done with the redirects!

#

at this point, why need a bot when there's me

#

(nah, I know bots can be used for modifying, prepending, or appending something across the wiki and not clog up rc, so just joking here :p)

hexed oasis
#

speaking of bots btw, you should ask the wg guys if they can merge your old account into your current one, then you'd probably have bueuracrat and be able to assign admin and bot... atm we don't have anyone who can actually assign bot if anyone else needed it, except wg

#

plus you'd get all your old edits credited 😛

wise crown
#

to be fair, my old account only has like a very small fraction of contributions compared to this one, so it doesn't really matter to me :p

#

maybe in the future if I change my mind, I guess

#

¯_(ツ)_/¯

#

anyway

#

one final question: do you think we should make it so that, by default, make the main page "icon navboxes" would show just base game stuff, but have the last tab be "Show All" instead?

#

this way, the right column of the main page wouldn't be too clogged and cluttered by default (and it's definitely gonna be harder to read in a couple of years, assuming more and more characters are added)

hexed oasis
#

for now i think it's fine, maybe come back and reconsider it after a couple more dlcs, or another castlevania-sized one

wise crown
#

ok

#

sounds fair

#

imagine if we put every single weapon in here (like all the evos, unions, and other stuff :p)

#

also, love how the weapon sprites seem to be evened out with the resolution while the characters usually have different resolutions

tropic zephyr
#

I feel like there should be an evo tab

wise crown
#

it'll be tabber hell then

#

tabs within tabs

#

ugh

tropic zephyr
#

Lmao

wise crown
#

I mean, look at {{WeaponNav}}, it's massive

waxen flintBOT
wise crown
#

it's basically 6 navboxes in one

tropic zephyr
#

you know what else is massive?

wise crown
#

while the main page basically lists weapons from one of the sub navboxes lol

wise crown
tropic zephyr
#

True

limpid totem
#

Though I do think it's a bit awkward not having the evo's listed at all

hexed oasis
#

[[pickups]] infoboxes have been converted to the new style (a bunch of them are in [[Category:Needs ID]] btw, if anyone wants to do those, and of course release dates)

also i created pages for the unlisted pickups - little heart, pie, cheese, etc. so those all probably need some more info added to them

and the pickups table is automated now

hexed oasis
#

there was a bunch of inconsistencies between the effects and notes on the main table vs in the old infoboxes, so i tried to combine the two sources where possible

#

a bunch of the notes could probably be cleaned up or entirely removed, and just kept as info on their page content rather than in the infobox, some of them are a bit long

wise crown
#

@hexed oasis I can work on the IDs at least

#

@hexed oasis for stuff released in 0.1.0 (or before 0.2.0), what should we put in the release field?

hexed oasis
#

not quite sure, for now just leave them blank

wise crown
#

ok

#

@regal flame any item what's this item in the game? does it even really exist at all?

hexed oasis
#

[[File:Sprite-Gold Pile.png]]

wise crown
#

ah

hexed oasis
#

that one might also need a page/infobox? but idk if it actually drops from anything at any point, or is just used for ui icons

wise crown
#

I don't recall ever seeing it in-game outside of the gold coin counter

#

and I don't think there's even a way to obtain it, like neither as a pickup nor by any other means

#

fun fact: the coin bag in that sprite is the [[Big Coin Bag]]

waxen flintBOT
wise crown
#

and that sprite uses the old big coin bag asset

#

@hexed oasis is there a way we can exclude the need for an ID for things that don't have an ID like [[Cosmic Delight]]?

waxen flintBOT
hexed oasis
#

i could make it accept n/a, and then when it's n/a either just display N/A or hide the row... hiding the row is a bit more complex but doable

wise crown
limpid totem
wise crown
#

eh, idk yet

#

but there are cases where we mentioned that there is an orchestral version of a song in its respective page

#

like [[peji 18]]

waxen flintBOT
hexed oasis
#

(and the neat thing is, it automatically applies to all infoboxes (that use the new style), so all infobox id params now support n/a, not just music infobox)

wise crown
#

awesome

#

I'm assuming it's cuz you edited it in [[Module:ParamParse]]?

waxen flintBOT
hexed oasis
#

yup

wise crown
#

makes sense

hexed oasis
#

hiding the row would have to be done per-infobox individually, since those control the actual display

wise crown
#

yeah

hexed oasis
# wise crown <@83264808022970368> for stuff released in 0.1.0 (or before 0.2.0), what should ...

after putting a bit of thought into this and a little digging, i think 27 oct 2021 is the initial (public) release date?
there's an archive here from the 28th http://web.archive.org/web/20211028072406/https://poncle.itch.io/vampire-survivors
near the bottom under more info, it shows it was published "21 hours ago" (so on the 27th)
no idea what the release date is referring to there though, it's way earlier, in march - i'm thinking maybe that's just when they originally made the itch page for it, but the game wasn't actually public/out yet until october?

regardless, i think the best way to deal with initial release content will be to copy that archive into an update page, and that can be used as "v0.1.0" - once i make that, i'd say for now maybe just fill in the update param to link to the update page, but don't fill in the release date, and we can maybe get a confirmation between 27 oct or 31 mar later to fill them in

hexed oasis
#

yea

#

also @wanton plinth you might want to check [[version history]]'s 0.1.0 against that archive link - some of the counts are different, like you only have 8 pickups listed but the archive says 10

waxen flintBOT
tropic zephyr
#

@open crystal the bolero chances are from my testing with thousands of chests

#

i spent multiple days testing it lol

wanton plinth
#

or treasure chest, i cant tell

wise crown
#

@hexed oasis do you think we should have a cite web template?

#

there are a few cases where I added trivia with a ref tag with just a link, but I feel like we can do better than that

#

ah wait, nvm, it exists [[Template:Cite web]]

waxen flintBOT
wise crown
#

and it's a default fandom template apparently

hexed oasis
#

yea that does exist, but i've considered porting over some of rsw's citation stuff, it's a lot more robust https://runescape.wiki/w/Module:References tho i'd definitely have to do a lot of cleanup on it to rip out all the rs-specific stuff and make it more generalized
but stuff like citegeneral https://runescape.wiki/w/Template:PlainCiteGeneral
refn https://runescape.wiki/w/Template:Refn
and reflist https://runescape.wiki/w/Template:Reflist
are really useful - we just haven't really had a lot of ref usage yet so i haven't put much time into it

wise crown
#

alr

wanton plinth
#

also the weapon count in the update is counting the evolutions thats why it differs

#

should be 1:1 now to 0.1

hexed oasis
#

@wise crown thoughts on these two styles?
https://vampire.survivors.wiki/w/User:Californ1a/Stage

there's pros and cons to both - the the one with version buttons at the top is more easily editable, for example if a stage can't have one of the modes then it can just not be in the versions, but you do have to click the buttons to see the modifiers for the other modes (which is similar to the tabber we already have, tbh), but the other one shows both (all?) mode modifiers directly without clicking anything, though my main concern there is if they add more modes it'll quickly get cluttered

the one without the buttons is also a lot more of a mess in terms of the params, since you have to make individual params for each mode's modifiers enemy-speed and enemy-speed-hyper (and enemy-speed-inverse, etc. with any new modes), whereas the button one automatically handles that with the version selector, so only the base param names need to be explicitly defined in the lua (and in the template call you use enemy-speed2 rather than enemy-speed-hyper)

wise crown
#

@hexed oasis the one with the tabs looks and sounds better to handle

#

and it's definitely consistent with the other multi-infoboxes we have on the wiki

hexed oasis
#

yea that's what i was thinking too... it does mean the theme param didn't really need to support multiple inputs since that'll be handled by the stage's version selector, so a bit of wasted effort on that, but maybe at some point a character or stage will have multiple themes it randomly selects from each time you play, or something like that

wise crown
#

plus, where is inverse mode here? (and even if those were listed, it'd get cluttered)
also, there's no clue telling which of the themes would be played in what modes

hexed oasis
#

oh i just didn't add inverse to that one yet

#

they're just examples

wise crown
#

ah

#

point still stands tho

wise crown
hexed oasis
#

going with the button one i'll probably shift the modifier rows over a bit so the left side isn't so close to the edge

wise crown
#

oh yeah, small typo :p

#

two typos

hexed oasis
#

the button version could also technically have a "hyper+inverse" button, showing modifiers of both combined... but if they add more modes it might start getting a bit messy showing combinations - 'hyper+inverse', 'hyper+newmode', 'inverse+newmode', 'hyper+inverse+newmode', even just with 3 modes that's already a lot of buttons (tho it does automatically convert to a dropdown selector instead of buttons once it's past a certain amount)

wise crown
#

and the fact that you may have to account for endless and hurry modes too

hexed oasis
#

yea, it's probably best to just stick to showing them individually

wise crown
#

this would be a good idea for a calculator

#

select a stage, select any mode(s) you want, and the calculator will showcase the modifiers

hexed oasis
#

yea, once there's smw data for it - right now i'm just getting the basic conversion with no smw stuff

wise crown
#

got it

tropic zephyr
open crystal
tropic zephyr
#

maybe or i just had really weird luck too

#

like i said, i'll eventually double check (i haven't been exactly satisfied with the ~7% either really, but that's what the numbers said)

open crystal
#

yeah, maybe we could have a look at the code to check, it may be affected by some weird factor, or it could be an rng seed looping on itself causing strange odds

tropic zephyr
open crystal
#

ah ok

wise crown
#

@hexed oasis oh yeah, and notify me on the change of the stage infobox

#

in case if I need to change some things in some pages

hexed oasis
#

i'll probably just run a bot for most of it

wise crown
#

ok

#

I'll double check either way

#

@hexed oasis oh yeah

#

and while we're discussing the stage infobox

#

do you think we should include some parameters that are specific to adventure stages?

some parameters I'm thinking that could be included are its chronological number in the adventure, what adventure it is from, and what preceding or succeeding adventures are available

hexed oasis
#

i was also considering stuff like that, but it gets a bit complicated - for example, any stages that appear in multiple adventures (like bazar), it would somehow need to keep track of the adventures it's in and what number order it is in each of them - if you had a parm for the adventure names and a param for the order, and you used a separator keeping both params ordered together (so the first listed adventure and first listed order are parsed together, second and second, etc.)... but

what about stages that are in both normal and in an adventure - do you add an extra entry to the list in the adventures param before all the others so you can list the order of the stage outside adventures...

ultimately i think what might work better is if we do split the adventure page, and make an adventure infobox, then we could have a stages list there, and that's where smw can get the order from... or, i was also just thinking of making another data module that just lists them in order based on base game, or the adventure name

so there's a few different ways of doing it but i don't think as a param within the stage is really the best one

#

splitting and doing an adventure infobox doesn't really help with order numbers of the stages outside adventure though, so i've been leaning more toward just using a data module

#

there's also some other weirdness we'll probably have to deal with somehow, like any stages that are in both normal and in an adventure, their descriptions and other info is different... so either they'd need to be made separate pages so they can have their own infobox or we'd have to use extra version buttons on those to distinguish them

wise crown
#

she only has one unique adventure stage

#

and the rest are the basic stages from base game

limpid totem
hexed oasis
#

i'd assume game data-wise, they're technically separate stages, at least partially, just referencing the same map, but with different waves/stage items/etc.

limpid totem
#

also quite a few of the original adventure stages and characters had unique/ different dialogue in the public beta version for the update
*unless we know like the downpatch version or something, its lost media whitehandVS *
*so thats fun whitehandVS *

#

they were somewhat minor changes, so its not too big of a deal though

hexed oasis
hexed oasis
# wise crown yeah, like the ones from imelda's adventure

looking at dezz's data, they do seem to be entirely separate from the normal stages - the normal stages are in stage_data.json, but the adventures ones are named in adventuredata.json and configured in stageset.json https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Vampire Survivors/StageSet.json#L4461
so they should probably be entirely separate pages (probably with something like (World of Light and Dark) at the end of the page name)

wise crown
wise crown
#

though I think the words in parentheses could be (Adventure) or (adventure stage)

hexed oasis
#

the problem with that is if the same name appears in more than one adventure (eg bazar)

#

probably have to look over the data a bit more and figure out the best way to lay them out

#

because I definitely don't think we should be making a separate page for each time bazar appears in an adventure, it probably just needs 1 page regardless of how many adventures it appears in, but in the case of most other stages it probably is worth having a separate page for each instance of that stage

wise crown
#

I see

#

gonna browse through all of the different trailers to take screenshots of characters in various depicted styles, like [[Queen Sigma#Other]]

waxen flintBOT
open crystal
#

How can i add the ferryman to the page of flying characters? it doesnt appear to be able to edit in the same way as most pages

wise crown
#

it's done automatically

#

if it doesn't show up, hover your mouse on the "More" dropdown, then click "Refresh"

open crystal
#

ah

wise crown
#

(but I did that now)

#

yeah, the table in that page automatically lists, in each row, a character where the value of its flight infobox parameter is "Yes"

#

with some other properties like starting weapon, base stats, and such

open crystal
#

ik i edited that on his page bc it was incorrect

hexed oasis
# wise crown <@83264808022970368> oh yeah, and notify me on the change of the stage infobox

stages are converted, they definitely need some verifying against the data - there's no default values anymore, so everything that was just "x1" before now is an unknown edit button - i could run a bot to just set all the empty params to "x1", but it's probably better to go through them manually and check against the data to make sure the unknown ones are actually x1

open crystal
#

Can someone please figure out how many levels per lightning ring for galamoth/ how many he can have max?

tropic zephyr
#

exact same as scorej oni

#

gets a lightning ring every 8 levels, levelling up every 8 levels after you get them

#

up to 6 rings at level 48

open crystal
#

is this even correct

tropic zephyr
#

no, gold from levelups doesnt give xp

open crystal
#

should i remove it

tropic zephyr
#

yeah

open crystal
#

i removed

wise crown
#

we have a new browser tab icon!

limpid totem
wise crown
#

yeah cuz we wanna distinguish our wiki from the one on fandom

#

give it a few days for google to re-index the wiki's results with the new icon though

wise crown
#

@hexed oasis oh yeah, look at this post :p

limpid totem
wise crown
#

either that, or add a search bar

#

both for characters and stages

limpid totem
wise crown
#

yeah, I mean, not that there are too many stages, but personally, I'd like to have a search bar, purely out of convenience

cold creek
wise crown
open crystal
thin isle
wise crown
#

but funnily enough, I did discuss a few days ago with @hexed oasis about what to do with these "icon navboxes"
#1348880477053911114 message

open crystal
#

Is star flail affected by VISarabandeOfHealingVS

tropic zephyr
#

no, since it doesnt heal

open crystal
#

ah ok

tropic zephyr
#

same goes for sharptongueVS

open crystal
#

and since it doesnt affect recovery it makes no change

tropic zephyr
#

yep

open crystal
#

it feels like it should but it makes sense that it doesnt

tropic zephyr
#

that would make cosmo even more broken lol

#

i wouldn't be surprised because cosmo is TOTALLY not the devs favorite character and keeps getting buffed

open crystal
#

tbh the fact that some characters are so broken with just limit break is kinda funny

#

like osole

#

on il molise hes broken

tropic zephyr
#

Yeah but that’s a special case and honestly isn’t that crazy

open crystal
#

How much does each amount add to globus' duration

hexed oasis
thorn prism
tropic zephyr
#

cosmo just crashes results regardless lol

open crystal
limpid totem
zealous venture
cold creek
zealous venture
open crystal
runic valve
hexed oasis
hexed oasis
# open crystal cool! do you mind if i copy your work

sure - if you want to just use it, you can put this on any of your user pages:

{{User:Californ1a/Sandbox/Completion
|dlc = lm,tf,em,og,oc,ed
|character = stage name 1; stage name 2; etc
|character 2 = stage; stage; stage
}}

or if you want to actually make changes to the code you'll have to copy the module:
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Completion
into your own sandbox module:
https://vampire.survivors.wiki/w/Module:Sandbox/User:Enderelf/Completion

and then make a template page in your userspace to invoke it:
https://vampire.survivors.wiki/w/User:Enderelf/Sandbox/Completion

<includeonly>{{#invoke:Sandbox/User:Enderelf/Completion|main}}</includeonly>

and then you can use it on your userpages the same as using mine in that first code block above^^ (just replace User:Californ1a with User:Enderelf)

wise crown
#

templates are awesome, amirite?

wanton plinth
hexed oasis
#

it's dynamic, all characters are included as long as they have a wiki page, and all stages listed as type normal, special, challenge, or bonus are also included automatically

#

like i said originally, it's probably better to just manually make a table, i just wanted to see if it could be done dynamically 😛

wanton plinth
#

ah i see

#

so its 100% tied to the wiki content

hexed oasis
#

yup

wise crown
#

The power of automation on the wiki

hexed oasis
#

i'm guessing you were wanting to add modded characters or something like that?

wanton plinth
#

not really, i just wanted to use shorter names and different sprites

#

shorter names as in the list

#

like "forest" instead of "mad forest"

hexed oasis
#

ah, yea, if it's not data in the infobox then it's not something easily changed, could use the id or no text at all though - though since it's in code you could also just make a lookup table in the code to map full stage names to short names:

local stage_names = {
  ['Mad Forest'] = 'Forest',
  ['Inlaid Library'] = 'Library',
  ...
}

and use that mapping - stage_names[stage.Name]

#

that's kind of the great thing with modules, once you know some lua basics, it's not too hard to figure out ways to do stuff like that, but you would have to manually maintain that lookup table when new stages are added, and use the full name as a fallback to display if it's not in the lookup table

#

as for character sprites though, a lot of them don't cleanly map from their name to their sprite - i tried to do that instead of the select images too, but there's a lot of them that just don't work

#

sprite could possibly be added to the infobox tho, but we already have gallery sections for those so it's not super useful for the actual page content

wanton plinth
#

yeah making it manually is more customizable but the page source gets huge pretty quickly

#

i think i'll stick to that module

hexed oasis
#

take a look now, i got sprites instead of the select images working... it's a bit of a workaround, had to make some file namespace redirects for the double characters

wanton plinth
#

oh yeah that looks perfect now

hexed oasis
#

@wanton plinthoh also btw, if you want to mark a character as fully complete, instead of listing eevery individual stage in the param, you can just set it to yes
|poe = yes rather than |poe = mad forest; inlaid library; etc.; etc.

#

i'm thinking i might also see about supporting inverse selection... so you could do something like |poe = yes; mad forest which would set them all to yes except mad forest

wanton plinth
#

yeah that would also be nice

#

if not too annoying to make there could also be a "base" to check all the 1.0 stages but not the extras or dlc ones

#

so you could quickly check entire sections

hexed oasis
#

idk about 1.0, but it's possible to do them by type (normal, special, bonus, challenge)

wanton plinth
#

that works as well

hexed oasis
#

normal, bonus, challenge, and special work now

#

another potential way it could be done is by release date... like you could put a date in, and it'd mark complete every stage released before that date

#

potentially that could even work on the character side of the param too, like |21 October 2022 = yes would mark complete all stages on all v1.0 characters

#

but custom params like that are a nightmare in visual editor since they can't be edited in the gui, so it's best to try to keep stuff on the input side

hexed oasis
#

now release dates work (for stages)

tropic zephyr
#

just curious, would having a template for stats that automatically does a slink and a link= be a lot of work/excess templates?
i.e, something like {{stat|Charm}} equates to {{slink|Apoplexy|link=Charm}}

hexed oasis
#

hm... the icons are matched up with the stat names in [[Module:DefaultStats]], so it could be used to make a template like that, but idk if loading that extra data everywhere just for links is really the best

waxen flintBOT
hexed oasis
#

theoretically mediawiki only loads the data once per page even if there's a ton of separate usages loading it on the same page, so maybe it'd be fine

hexed oasis
waxen flintBOT
tropic zephyr
#

ty! :D

tropic zephyr
wise crown
#

@hexed oasis quite awesome how there isn't as much maintenance or projects to do as before 😅

#

(for me at least)

#

but no matter what, there's always a small thing that needs to be edited somewhere

#

it's the wiki spirit, afterall 🤣

hexed oasis
#

you could add going through the stage data and filling in the unknown edit buttons (+making sure what's already there is true)

wise crown
#

Oh yeah, that too

#

Will go through them soon

hexed oasis
#

there's a skins toggle now on [[Characters/Search]] so you can show only the default skin rather than all of them... maybe i'll try to redo thing where it shows skins with different stats rather than just the default skin, but that was really messy code before so i'm just sticking with only showing the default one when it's toggled off for now

waxen flintBOT
hexed oasis
#

also there was a weird bug with the column selector that occasionally happened, which i think i got fixed

when you select a stat from the filters above the table, it's meant to both filter the rows for any characters that have that stat different from the base value and enable the individual column for that stat (or disable the column if you're de-selecting a stat from the filter)
but when you select an individual stat in the column selector, it's not meant to filter the rows, just purely enable/disable the column

previously there were some instances where it would also filter the rows when you were selecting a stat column, but it wasn't consistently happening, so idk if it's entirely gone, but i think i've fixed it so you can toggle the stat columns without filtering by them, but when you do filter by them then it also toggles the columns for them

plush rose
#

hellohello, quick question: if I were to include the death animation gifs of enemies on their pages, should I put them in the same subsection as "animation" under the Gallery section or should I add a separate subsection containing only the death animation.

#

also should I even add it in the first place?

#

death animations, I mean

plush rose
#

tuna casserole

hexed oasis
hexed oasis
# plush rose just saw this. about "renaming enemy sprites," what does this one entail? I coul...

this would have to be done carefully, one at a time, making sure you find everywhere using them and fix the filename after moving the file before going to the next file
ideally, the "primary" sprite for the enemy should match the pagename of that enemy - so [[File:Sprite-BAT1.png]] for example would be at [[File:Sprite-Pipeestrello.png]], though we haven't quite nailed down a naming scheme for the other ids/variants yet, but it's likely BAT2 would just be Pipeestrello-2

plush rose
#

ooh oki, I get it

hexed oasis
#

mainly it's just so templates can more easily reference both a link to the page itself, and the sprite representing that page, with just the one name... so it's only really important for the primary sprite, but doing all of them eventually will be nice too

hexed oasis
#

[[Template:UH]] & [[Template:UL]] can be used now, and i already added it to the pages of most stuff from initial v0.1.0 release (except enemies)
@wanton plinth if that's something you want to help with - going one update at a time starting at the oldest, and adding history to all the pages that were changed in the update

i did also add both 'hotfix' and 'patch' update types to the template, idk what we'll use that distinction for, but in general i think major changes will be 'update' type (like initial release of 1.13), and then either patch or hotfix can be used for the smaller ones (1.13.111)... and i'll probably add some way to list platforms in there as well since some patches only go out to specific platforms at a time, tho i haven't put much thought into how yet

hexed oasis
#

(also btw, section ordering i've been using: <primary content sections>, Tips, Gallery, Update history, Trivia, References, External links)

wanton plinth
#

since you are going from the oldest i think i'll go from the newest

#

so we dont double edit

hexed oasis
#

sounds good, just make sure you put them in order - oldest at the bottom of the list

#

also for consistency, i'm just using "Added to game." for the very first entry, whenever that thing was first added

wanton plinth
#

dang this is gonna take a while, i'll get back to this once i wake up

hexed oasis
#

yea, it's definitely not a quick task

#

but it does provide a ton of value once it's on all the relevant pages, it's super nice to scroll back through update history on specific items/charachters/etc.

wanton plinth
#

im glad we are getting this, i was thinking about having it some time ago when i was messing with Version history

hexed oasis
#

if needed, we can ask for some more editors to help out on the subreddit - we've been considering making a post about some of the new stuff we've added since the launch of the new wiki and asking for some more people to come help edit anyway... we're just bad at writing announcements 😛

#

i've finished up with v0.2.x versions, i skipped most the enemies stuff since idk which enemies were available or not, and there was a couple patch notes about the pause screen i couldn't think of a good place to list them, but most the stuff pre-v0.3 are done

wise crown
#

Funnily enough, I added version history for the enemies from the coop

wanton plinth
#

as a general rules of thumb you can check which stages were available at the time, the only major difference was the removal of count and addition of the rag in inlaid library

wise crown
#

Like before this template was made

hexed oasis
brisk drum
#

I did make it

#

It is based on Dex's trying to time when the final one will happen and collect as much exp as possible at the end

#

I made a spreadsheet because I couldn't figure how to make an on-wiki calc, if you want to port it to the wiki itself, go ahead

hexed oasis
#

idk when the sheet was made, but you wouldn't have been able to back on fandom

#

there's documentation for making wiki calcs here https://vampire.survivors.wiki/w/Template:Form_calculator
it can be a lot to wrap your head around at first, i remember being real confused when i was trying to learn them
if no one else tries then i'll throw it on my todo to take a look at later

hexed oasis
#

all 0.5.x and earlier done, except some vague ones, some ui and save data stuff we don't have pages for yet, and individual enemies

wise crown
hexed oasis
#

btw @wanton plinth if you want to reword any of the lines in the update history to make them full sentences or add links, go for it. i'm just direct copy/pasting the line from the patch note that applies to that page, but they don't have to be exactly verbatim like that since they're linking to the update page that is verbatim... though keeping it worded somewhat closely to the actual patch note is nice, just as long as people can figure out which line in the verbatim patch notes it's referring to, that's fine

i'd say don't use slink or any images in there tho, just direct [[link]] if you want to link anything, keeps it a bit cleaner

wise crown
#

where possible, rewording and adding full sentences and links would be ideal
it would make these sections better, more sophisticated, and with higher standard

#

also, tfw i wanna edit the wiki outside, but it's hard, cuz of the dark theme lol

hexed oasis
#

i can't deal with tn panels, way too much glare 😛

limpid totem
cold creek
wise crown
#

It's kind of like a large balcony with a ceiling

#

So it's not like 100% completely outside

open crystal
#

I'm working on the limit break info for the weapons sold by the Master Librarian

anyone who wants to help out with rarity/max stats would be appreciated!

wise crown
#

@hexed oasis I'm pretty sure these aren't listed in the panel to the left in the game, right? 🤔

#

so the only way to determine these would be through dezz's github?

hexed oasis
#

yea

wise crown
#

Ok, as I figured

#

Will probably work through these tomorrow, since it's night

plush rose
#

for some reason I can't use source edit on the wiki right now. anybody experiencing the same thing?

#

nvm, I'm dumb. it's just my laptop dying because I have so many processes all active at once

plush rose
hexed oasis
plush rose
#

ooh thanks, forgot that tool existed. I just had all the pages that used that file opened in different tabs lol

#

alrighty I go

#

oh hey uhh @hexed oasis, so this happens since the template fetches the sprite based on what's in the 'ID' field

#

any ideas to avoid this thingy

hexed oasis
#

yea, you have to use the |image= param to give it the name of the sprite, or if there's multiple then the |sprites= param

plush rose
#

thankies ! !
okay, off I go

hexed oasis
plush rose
#

yesyes, I keep forgetting stuff like that lol. tnx for the cue

hexed oasis
#

oh don't change the id, the id is still BAT1 😛

plush rose
#

my arms are atrophied, and I must be spoon-fed

hexed oasis
plush rose
#

ooh did you update it urself? got a conflict thingy goin on, but don't mind it, I just cancelled mine

hexed oasis
#

yea, that one i fixed

hexed oasis
#

@wanton plinth you might want to check this - [[Unholy Invocation]] it seems like it might not have released alongside bone zone, and instead released later in august
i listed all 3 updates, but i think only those two in august 2022 are actually true
no idea what music track played in bone zone between april and august if that's the case tho

waxen flintBOT
plush rose
#

should I add the "Base Game Enemies" nav to unlisted enemy pages, the Glowing Bat for example?

#

like those that don't appear in the bestiary

hexed oasis
#

possibly... for some of them i'd say yeah for others i'd say no... like glowing bat is probably just a variant of pip rather than its own enemy type and that should instead probably be merged onto pip's page, but for others that are actually completely separate enemy types that are unlisted i'd say yeah

#

i don't have any plans right now to go through the unlisted ones and merge them onto listed pages though, so unless someone else wants to go do that, then sure, might as well stick it on them

plush rose
#

also, a bit ironic how the infoboxes of enemies that don't appear in the bestiary still have the "Bestiary (?)" thing lmao

plush rose
#

maybe I'll do that rn

hexed oasis
#

just make sure to fix all the whatlinkshere

plush rose
#

alrightyy

#

btw in the case I finish merging an unlisted enemy to a listed one, should I add a "deletion" tag/template to the deprecated page?

hexed oasis
#

yea just stick a {{delete}} at the top

plush rose
#

okie tokes

hexed oasis
plush rose
#

cool!
....and what are you converting them to btw?

hexed oasis
#

an updated style that also allows for extracting and storing the data input into the infobox, so it can be queried/filtered/searched for in other templates/modules

if you look at something like an enemy infobox vs a character one you can see the visual difference, and then behind the scenes the newer ones (like character) has stored data (third img)

limpid totem
#

Or whatever dairy plants main theme is

hexed oasis
#

alright, so unholy invocation wasn't added until august thumbs_up

hexed oasis
#

almost up to v1 with update history stuff, everything 0.10.x and earlier done, except enemies and and some ui/save data stuff we don't have pages for

wanton plinth
#

i do have the 0.5.2 here, i'll see if i can check

#

in the files unholy invocation is in fact no present

#

woops

hexed oasis
#

i changed it on [[version history]] and the update history sections of those pages already but feel free to check it over to make sure what i changed is right thumbs_up

waxen flintBOT
hexed oasis
#

and i did a quick scan over all pages to find the ones with the old version history layout, it was just [[Eleanor Uziron]] and [[Chaos]] - i wrapped those in the new templates, but elanor might need to be rewritten, that one's really wordy and the grammar's off

wanton plinth
#

im concerned i could lose my save trying to play the old versions, is there an easy way to backup it up?

tropic zephyr
#

yeah

wanton plinth
#

oops actually it is already overwritten

#

but i think steam cloud still has it

tropic zephyr
#

#🔡modding-chat message

#

just copy that file somewhere :3

wanton plinth
#

oh there is another one nice

#

tysm

hexed oasis
#

we should probably have some kind of save data page on the wiki with that info, alongside poncle account/cross save info

hexed oasis
#

btw @regal flame when you get a chance, elanor has 2 other skins that need character select images [[Eleanor Uziron]]

waxen flintBOT
tropic zephyr
#

oh also lolo's portrait needs to be updated ^^

#

ingame it's the full thing now

hexed oasis
#

@tropic zephyr are there any other skins or anything you know of that's tied exclusively to spells like elanor's? i missed those originally since i never put in the spell, there's nothing about it listed in ingame unlocks, just had the regular unlock

tropic zephyr
#

outside of the spoopyseason and starpupil skins, there aren't any (excluding room 1665 since the game tells you)

hexed oasis
#

yea just stuff the game doesn't tell you in secrets or unlocks

#

ah yea the halloween ones, those should probably get added to the infoboxes too

tropic zephyr
wanton plinth
#

its almost like the old theme of the bone zone became a lost media all of a sudden

hexed oasis
#

auren said it used dairy plant's theme originally, copper green intent

wanton plinth
#

that does sound correct

#

and honestly no other song would really fit aside form peji eighteen maybe but i know that was not the case

hexed oasis
waxen flintBOT
hexed oasis
#

(also lmk what good default values should be for each of the form inputs, i just used whatever was already in the sheet as defaults)

limpid totem
hexed oasis
#

i don't think we're going through betas yet... someone might at some point tho

wanton plinth
hexed oasis
#

got rid of all the galleries in enemy infoboxes, just replaced them with whatever was the first listed image, so some of them might need to be changed but it's better just having one primary image in the infoboxes, and using the variants and gallery section for other images

hexed oasis
#

update history done for everything 1.1.0 and earlier... 1.2.0 is the start of dlc so there's a lot more pages after that

open crystal
hexed oasis
waxen flintBOT
open crystal
#

ah thanks

hexed oasis
#

also i could be wrong but i don't think sealing an item changes its weight, it just gets replaced with a coin if it picks a sealed item

open crystal
#

ah interesting, that was not stated

#

what happens if you force coins to be sealed?

hexed oasis
#

no idea

limpid totem
open crystal
#

if you

forced

it to be sealed

limpid totem
#

the game would probably crash lol

open crystal
#

thats what i was thinking but then again it could do something like the arcanas as weapons

#

like a null item

open crystal
#

can someone add how much damage speed and duration adds to [[Hydro Storm]]

waxen flintBOT
open crystal
#

as in how the duration and speed adds to damage

#

anyone know why Lolo Hiss Meow and Purr followers are invisible on end screen? most followers show up but theirs dont

#

is it because they dont have weapons and therefore the techs dont show as damage?

hexed oasis
#

@wise crown might want to keep an eye on [[O'Sole Meeo]] and other [[0.5.1]] content... someone keeps trying to change the date from 24th to 25th, blocked the ip for a day on some of those specific pages

wise crown
#

Unless if they were warned beforehand and were deliberately changing it

hexed oasis
#

idk if it was someone else, but i did already give a talk page msg to someone who did the same thing a few days ago, but this is an ip editor without an account, and they re-edited it after i reverted like half an hour later, twice

wise crown
#

I see, now that I have seen Special:RecentChanges

#

ngl though, it's crazy that this is our first block after the fork lol

hexed oasis
#

it is only a block on a couple pages [[Special:BlockList]]

waxen flintBOT
wise crown
hexed oasis
#

we could possibly have a gadget that converts infobox and update history dates into local timezone, but that'd add a bunch of complexity to inputting the dates, we'd have to include the time too, which just doesn't really seem worth it

wise crown
#

yeah, not really worth it

#

any idea what RS wiki did with updates and timing though?

hexed oasis
#

they use utc/gmt as well since jagex is uk company, but i don't think they really get many timezone issues with edits because there's an in-game clock that uses utc, so most players are already using utc for ingame stuff

wise crown
#

got it

#

would be funny if the devs added an in-game clock in vs for no reason

limpid totem
wise crown
#

[[Roast Chicken]]

waxen flintBOT
hexed oasis
#

if it becomes a common issue, especially for 0.5.1's pages specifically, we could just autoconfirm protect those specific pages... prevent ip edits on them, but definitely would prefer not to do that

wise crown
#

yeah

open crystal
wise crown
#

Raw Garlic with a Clock in the Back

hexed oasis
#

another common one from ip editors seem to be emerald diorama directions, mixing up normal and inverse

wise crown
wise crown
hexed oasis
#

there is a map... but not one for inverse

#

i'd love to get some interactive maps, but that's a bit beyond my knowledge, and we'd probably need some much higher quality tile images when you pan around or zoom in

wise crown
#

I think that is an extension to be enabled on the wiki
https://www.mediawiki.org/wiki/Extension:DataMaps

MediaWiki

The DataMaps extension lets you display interactive maps using Leaflet without additional services.
The maps can feature:

circular markers, pin markers, or markers with custom icons;
rich marker details panes with Wikitext titles, descriptions, an article link button and an image;
an optional coordinate display;
multiple switchable backgrounds;...

hexed oasis
#

nah no need, it can be done purely in js

wise crown
#

I can see that

#

Does rsw ever use interactive maps?

hexed oasis
#

tons yea, but they have their own completely custom implementation that is a mw extension calling their own separate backend server off-wiki

open crystal
wise crown
#

Added screenshots of characters across pretty much all of poncle's trailers/videos

regal flame
wise crown
#

probably a dumb question, but is there anyway that those could be compressed if they exceed 20mb? (and ideally, not affecting the quality much?)

#

or perhaps a different method could be tried altogether?

regal flame
#

but it changed color of pixels

#

and i think otc tilemap was about 80mb🙃

wise crown
#

Ah

hexed oasis
#

idk exactly how they need the smaller tile images generated, it's something I haven't looked into yet

wise crown
#

Sounds good

hexed oasis
wise crown
wanton plinth
#

@hexed oasis just found out there is a conflict with megalo characters in the completion table, check the source for [[User:Lovenus/ContentCompletion]], megalo syuuto and syuuto are swapped

wanton plinth
#

also if you type "menya" then "megalo menya", it ignores menya and only fills megalo menya, but if you put "menya moonspell" it skips "megalo menya"

hexed oasis
#

ah hm... it's because they both use the same alias - if you put the full character name as the parameter it'll work

wanton plinth
#

well i did but they are swapped probably because of alphabetical order

hexed oasis
#

it's because of the way the lookup table is built, lines 26-39 https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Completion
it's assigning both the alias and full name to the full name, so if an alias is already used, then if another character uses the same alias, that entry in the lookup table gets overwritten by the second one using that alias... full names should be fine tho

hexed oasis
#

@wanton plinthtry again now made a tiny tweak, it might make a difference?

#

also btw you can put in release dates and it'll mark everything before that date as complete, and the stages listed are in release date order so you can just grab the date from the furthest right one you want marked up to

#

and i don't think 'megalo menya' would be able to work - just 'menya', 'menya moonspell', and 'megalo menya moonspell', but this how they're getting mapped https://i.imgur.com/oNOSDNW.png

#

since they both have 'menya' as their alias in the infobox, one of them overrides the other, and it's done in character select screen order, so since megalo comes after, it replaces regular menya's alias entry... i could check if the alias entry already exists and not replace it, that'd make it stay on whichever one is the earliest usage of the alias, might make more sense that way

wanton plinth
#

still swapped, but something interesting happened

doing the following combined both

hexed oasis
#

now both menya and menya moonspell are referring to the same row, so yeah both those would be combined - you have to use 1 of those and also megalo menya moonspell

#

i guess i could also add a special case specifically for characters that start with 'megalo', to add an alias for them that doesn't exist in their infobox, but that might get a bit weird, if i just do something like megalo+first word in name

#

though for the time being megalo+first word in name seems like it'd probably work alright for the current characters

wanton plinth
#

yeah i dont think there is any other case of shared names aside from megalo forms

hexed oasis
open crystal
wise crown
open crystal
#

fair

wise crown
#

but feel free to edit the list :p

open crystal
#

cant be bothered opening photoshop

hexed oasis
wise crown
hexed oasis
limpid totem
#

it will almost always be all powerups, lol

hexed oasis
#

for a lot of players yeah, but i'm sure there's also plenty mid-game or brand new

#

would do eggs too but there's no good way to since they're randomly applied and per-character, you'd have to individually configure all the stats manually for each character... might as well just look in-game instead of putting all those numbers in lol

limpid totem
wise crown
tropic zephyr
#

the fangamer pins are legit, yeah

wise crown
#

nice

limpid totem
wise crown
#

imagine if I go into a supermarket and then use VIIIMadGrooveVS

limpid totem
wise crown
#

I'd probably destroy everything coming towards my path

plush rose
#

yo hepi

#

or prolly anyone else

#

should I include both versions of inverse mode stages in their galleries? (layout inversion enabled and disabled) or just one of the either

wise crown
#

I'd say both would be nice to have

thorn prism
#

on the castlevania series album page, the version of successor of fate which is played is not the right one

#

same thing with awake, amber scenery, dracula's tears, pitch black intrusion, wood carving partitia, and probably more

hexed oasis
#

if it right on their individual pages and the main music page?

thorn prism
#

yeah i mean the original versions in their album use the vs versions

thorn prism
hexed oasis
#

they look right to me, i'm not seeing any of them using the "- Vampire Survivors" audio files

thorn prism
#

this might be a mobile exclusive issue but they definitely aren't the right version (at least that's what my ears say)

hexed oasis
thorn prism
#

yes

#

they are correct there

hexed oasis
#

oh, i see what's happening

#

it's a cache issue

hexed oasis
#

it should be working now

wise crown
#

@hexed oasis

wise crown
#

comment is right lol

#

also, seems like ai scrapped from the wiki lmao

limpid totem
thorn prism
# wise crown comment is right lol

what if the ai was actually just some guy who works for google and had to write something quickly whilst looking at the first few pieces of information he found

wise crown
#

requirements for editing the wiki: 200wpm

runic valve
#

backpoe joke image could be in [[poe]] images

waxen flintBOT
wise crown
#

yeah, why not? since it is an official image anyway

#

but I'll put it in the "Other" subsection, since it is not in-game

wanton plinth
#

[[belnades spellbook]] infobox for some reason do not change the rarity property

wanton plinth
#

oops forgot we gotta capitalise

#

or is it because it is [[belnades' spellbook]]

waxen flintBOT
wanton plinth
#

womp

hexed oasis
wanton plinth
#

oh i didnt see this sneaky one there

#

all other selectors didnt even had it

wise crown
#

@wanton plinth [[File:Sprite-Antonio Belpaese (Menu).png]]

wise crown
#

so apparently, it turns out that those are individual sprites?