#General Chat
1 messages · Page 4 of 1
theoretically, this new infobox system can also be used to design stuff like the enemy variant statbox as well, just apply a different class on the parent, and then instead of all the custom parsing code i have in [[Module:Statbox Enemy]] and manually building up a smw subobject, i can reuse stuff from paramparse, and have the core infobox module handle smw... but that's just something to potentially look into later
i'm actually thinking of taking a small break from infobox conversion for a little bit and starting to work on a more advanced character search, something like https://runescape.wiki/w/Bestiary
i was also considering automating the main character select images list on [[characters]], and it's definitely possible, but kind of decided against it since either
A it'd need the same template copy/pasted in each section with a param for dlc and secret (which means every section would be a separate smw call)
or B it would be one single template that builds the whole list including section headers, which is great with just a single smw call, but would prevent regular editors from adding text in those sections
also both ways would need a new hidden param in the character infobox for otc's sections... but that gets confusing because a bunch of other characters outside otc are also technically hidden initially (hidden:true in the data) but we wouldn't want to list those separately, so it would have kind of just become a mess :/
as cool as this feature is, I feel like it'd be too complicated for us to have for now
and generally, speaking as a reader, I'm used to wikis having tables of items readily shown to you
for runescape, it would make sense, since god knows how many items there are in the game lol
under the hood the advanced search stuff is essentially just a ui on top of special:ask
it's literally just taking the form inputs and calling a module https://i.imgur.com/i0sGRIK.png and that module is just building a smw query from the params
the most complex part is just building the form
yea that's what the js calls
yea i don't think i've ever actually seen that loading msg appear but it is in there lol
oh yeah
and new wiki ranks 6th when you search up "vampire survivors"
(fandom wiki ranks 2nd)
but, when you search up "vampire survivors wiki", we rank 1st and fandom 2nd
fandom's first for me ¯_(ツ)_/¯ https://i.imgur.com/CkFUD5B.png
yeah, fandom is still first for me when I search up just "vampire survivors"
just shows the google search personalization they do
Why is Vampire Survivor so popular?
two words: monke brain
same answer for balatro
these are literally the two monke brain games that i mainly play these days
Will finish this tomorrow
spent a bit of time getting all the calc code ported over, and threw together a (very) simple character filter https://vampire.survivors.wiki/w/User:Californ1a/Calc
not even lua or filtering by stats, just a simple wikitext inline ask query with a small form
There is also a passive amongus with garlic weapon
which one?

mini crewmate is a different item than garlic, so if you're searching for garlic in the filter, you're not gonna find characters starting with mini crewmate
also mini crewmate isn't a character, it's an item, so it wouldn't be listed in a character filter
Lookin' good
gonna work on adding all of the missing IDs (which are all listed from dezz's github)
https://vampire.survivors.wiki/w/Category:Needs_ID
will the enemies have animated gif images in the wiki?
done (except hidden anathema, because I can't find the ID for it)
renamed base game audio files, there's only otc left to do
@hexed oasis I figure that if we're gonna rename the Arcana pages, there has to be a bot that'll change the links to the respective Arcana pages?
If someone wants to work on these, be my guest
I personally don't usually work with extracting or editing assets myself though
did one of the albums, gonna finish the other soon
also, made this page: [[main menu]]
probably, tho it'd be a bit more difficult since they aren't just all direct links to the pages, a lot of them are using the sprite template which is a bit harder to find/replace against, especially if the params are out of order, and there's also some automation stuff that would have to be fixed up
like this function extracting the roman numeral from the pagename https://vampire.survivors.wiki/w/Module:RomanNumeral#L-83
and a similar thing in the infobox https://vampire.survivors.wiki/w/Module:Infobox_Arcana#L-44
Dang, it's more complicated than I taught
for the automation stuff there'd also have to be a special case made for game killer, since in-game, it doesn't actually have the "0 -" prepended like the other arcana do, it's literally just "Game Killer" (so imo that's what the renamed page should be, as opposed to the rest of the arcana that should be named with their roman numeral prepended to match in-game)
Yep
The version history page doesn’t specify which new character(s) or weapon(s) were added each past. Would it be good to change this?
that's a tricky question, because ideally we want to document verbatim the update/news posts so people looking for what the actual post said can find that, but at the same time, others will be looking for what exactly was added in those updates rather than what the updates said was added
Exactly why I asked. The thing is, Steam Patch notes exist to enshrine that information, we’re as the purpose of a wiki is to be as direct and informative as possible.
steam posts can be removed and changed, they aren't an archive - what i see as the ideal setup would be to rework the version history page into just a list of updates, and those link to verbatim copies of the posts (even without any extra links added or anything) as subpages of the version history page (or in an update namespace if we ask wg for that)... but then have separate main pages for versions that describe what all is actually added, including extra links or hidden changes, etc.
That seems like a good solution. The way it exists in its current form seems awkward.
yeah, the version history page right now is definitely a mess, it's neither verbatim nor a list of actual changes
so it doesn't really help either type of reader
(the steam posts also don't cover the hotfixes that seem to only get posted in #❗devlog in here, which should definitely be copied onto the wiki somewhere)
made a powerup cost calc https://vampire.survivors.wiki/w/Calculators/PowerUp_Cost
essentially just duplicated the old one https://benediktwerner.github.io/vampire-survivors-power-up-calculator/
but now it's using the wiki's data so it wouldn't need manual updating
no version selector, it could theoretically be added but it wouldn't be able to use the wiki's data for old versions so then you run into the same issue of needing to manually update it with each version to archive the old data ¯_(ツ)_/¯
Told you that we do have potential for calculators, even if they could be pretty simple
Everything about this game is about numbers anyway 😅
yea there's a couple use cases, i can't think of too many more tho... but the thing is that now the core calc code is ported over, anyone can make a calc using the wiki data once they have the knowhow, so if anyone else has calc ideas it can be done now
theoretically, any time where a formula is listed, though many of the formulas listed are definitely too simple for a calc
potentially, but most of those are incredibly simple, usually just one number multiplied or divided by another... or it's something done mid-run like the gatti amari cats eating that you're not really going to have a need to calc mid-run
certainly doable though if somone finds a need to have calcs for them
yup
done
and an xp calc https://vampire.survivors.wiki/w/Calculators/Experience
Awesome
added a new param to character infobox for flight/ignores walls, and a category [[Category:Characters with flight]]... probably some missing, i only set it for the ones that specifically said "ignores walls" in their description, it doesn't look like the data has it as a variable so i couldn't pull it from that
i've got started on the verbatim news posts - [[updates]]
so [[version history]] can probably be reworked now to be less vague and include more details
How will we deal with the Update infobox parameter?
for now just leave it as the section name on version history... once all the update pages are made, then i'll swap where it's linking in paramparse module
and i can run a bot through them to replace
Ngl
Would be cool to have the same level of documentation of updates as mc wiki does
https://minecraft.wiki/w/Java_Edition_1.21
1.21, the first release of Tricky Trials, is a major update to Java Edition released on June 13, 2024. Originally announced at Minecraft Live 2023 on October 15, 2023, the name of the update was revealed in a Minecraft Monthly on April 26, 2024. The update was said to focus on "combat adventures and tinkering" and introduces several copper block...
With an overview, infobox, and everything
Maybe even documenting some small changes that weren't listed, if possible
(This example is definitely massive, but I feel like we can definitely be more comprehensive with our update pages in the future)
yea, having version pages in mainspace describing all the stuff that was actually added would be nice
btw when you get a chance if you want to try to mess with it, i made [[Template:Spoiler]] but it only works with text - there's a couple instances where they're using images inside a spoiler like the bottom of this one https://steamcommunity.com/games/1794680/announcements/detail/3126067963237480408 ([[Updates/Patch_0.3.2]]) - if you want to try to mess with the css to get it to work with images too, i tried for a bit but couldn't really come up with anything
problem is it needs to be a span/display:inline for text, and if you try to spoiler an image then the width doesn't work ¯_(ツ)_/¯
yea i saw theirs but it's on click, not hover like steam's
Never tried it on an image tho
I see
Am on mobile atm so I couldn't tell 😅
ah yea it's probably on tap either way on mobile
Yup
it might need a js gadget, wanted to try to avoid that and just do it in css, but if it's needed i can try making something in js later to handle it
https://milk.wiki.gg/wiki/User:JustLeafy/Sandbox#test if you wanna test on an image
imagine this liquid below, by itself, is milk. no container, nor anything:
let's just say that the below is an empty bag of milk:
drop the milk in. what do you get? milk inside a bag of milk.
but wait, we're not done yet. we need another empty bag, preferably a bigger one, such as the one below:
great...
Width works fine, but height doesn't apparently
First image: before clicking
Second: after clicking
yea that works but it's on click
Ye
ideally want to try to replicate steam's spoiler hover
Will see what I can do in the morning
yea no rush
does this count as an update? 🤔
[[Updates/Please vote for Vampire Survivors for best Game on the Go at the Steam Awards!]]
it's a news post
ok
right now i'm not really distinguishing between news posts without a game update and news posts with a game update, but it's easy enough to filter the smw query on [[updates]] to only include pages that have the |version= param in the news template set to something, if we wanted to list them separately
rsw distinguishes between a bunch of different types of news posts https://runescape.wiki/w/Updates if we wanted to do something similar later
btw https://i.imgur.com/kGfU6iW.png that would be separate pages from these - these are meant to be exactly verbatim, no changes to them from the official post
Ok np
@hexed oasis oh yeah, and what do u think we should do with the redirects to update sections later on?
example: [[1.0]]
those should probably go to these update pages... or if we're going to make pages that describe the update in more/full detail, then those
alr
imo, [[version history]] should be kind of a deprecated page at this point, potentially reworked into something like rsw's returning player guide/timeline of updates:
https://runescape.wiki/w/Guide_for_returning_players/Timeline_of_updates
not listing specific versions, but more of just a general update list describing some of the major changes
so, kinda like a summary of a summary of patchnotes?
I was thinking more along the lines of something like https://minecraft.wiki/w/Java_Edition_version_history, with a list of major updates, minor updates, and with release date included
basically, like the [[updates]] page that we have now
¯_(ツ)_/¯
either have them as one page, or make the other page just archiving a list of all steam news posts by the devs, and the other a list of updates
idk
the possibilities are endless 😅
that could work, but yea i'm thinking updates should be the main list now, and we could have the list items (or table, ez change in module) have links to both the verbatim news post and a "guide"/details page for the version, on major versions
alr
yeah, sounds good
@hexed oasis oh yeah
and one last question while u r here
when I get to rename the character sprites to accommodate for the full names of the characters instead of their short names, should I keep the short file name redirects for them for now?
as long as stuff's still linking to them yea, just so nothing breaks, but ideally it'd be best to clear out the whatlinkshere on the redirects
yeah, this was basically my process that I went with when I was working with character select images and audio files:
- grab the list of files
- rename them
- check and edit where they are used
- make sure the old file names are no longer used anywhere and delete the old redirects
fun fact: you can add somewhere on a page {{Special:WhatLinksHere/Yourpagename}} and it will embed all of the pages that link to this page
yup, that'll work
A process like this would definitely be more complicated if we were to rename the arcana pages (not the files), even with a bot
Unless if we went with just renaming the pages, dealing with double redirects, and accepting that links to arcanas across the wiki will be full of single redirects by default
¯_(ツ)_/¯
well the main thing with renaming those is that we'd probably end up with a lot of script errors or the main arcanas table would be empty until they're resolved
i might tackle that at some point but it's not a huge priority
only like 5 or 6 left but i don't have time so i'll get those last couple tomorrow
Np
about all that version stuff, when i was adding the release date for characters i ended up making this txt
it is missing things like achievements and a few other stuff but it could be helpful for that
also i haven't added the content for OtC just yet
dates are in dd/mm/yy format, ||exdash||, ||toastie|| and candybox dates could be double-checked
Useful but some of those look a little wrong, like 1.10 you have listed as 30 april 2024, but I'm seeing the 29th on the Steam news post... also, og's release news post is a few days later on may 9th (unknown version number) and v1.10.105 hotfixes was posted on may 15th
We should probably establish a timezone we're going to get the date from... or maybe we include the timezone in the date param everywhere and have it parsed to a specific timezone
oh i got these all from the version history page on the wiki but didnt bother dividing the hotfixes since i couldn't link them to the characters either
its also more focused on the order in which things were added rather than dates themselves, because i was originally using it as a "nostalgia run" guide personally
[[Updates/Official Vampire Survivors Wiki now live]] the greatest day of the year in the wiki world from my pov so far
alright that's all the steam news posts done, and i edited the listing so it shows whether it's a game update or news post (whether the news template on that page has |version= set or not) [[Updates]]
here is an interesting question:
should info about the ode guestbook site be added to the wiki? it is related to VS
sure, i don't see why not - maybe not copying all of the actual signatue messages, but having a page with info about it would be totally fine
(there's some presedent for that kind of thing anyway, for example jagex used to have their own dev-run official "wiki" only the devs could edit, and rsw documented it https://runescape.wiki/w/RuneScape_Wiki_(Jagex) alongside other old sites rs used to have)
i was able to figure out the discrepency here - the lab released on april 29th and was 1.10.0, then og released on may 9th and was 1.10.103 (no version number specified on steam, i grabbed it from yt vids from launch day), then there was 1.10.105 hotfix post on may 15th
i've also added a couple update pages from posts in #❗devlog
bot's run through all the infoboxes and changed the update link to the new pages
made a compilation of [[roadmap]] images
if anyone wants to add more info to any of that
Ngl this page is potentially pretty useful
you missed one 
(yes this is very real)
(look in the bottom right corner...)
where/when was it posted?
when the roadmap was first released in the steam news post
it was changed to the version with the mysterious text removed shortly after...
it only still exists in a reddit post of it
so same date as the other one? nov 25 2023?
id say yeah
btw that mystery text is the one used for the ode guestbook link btw
y'all should really be documenting this stuff somewhere, you know way more of the game's history than i do 😛 even if it's not formatted well, just throwing a big blob of infodump text on a wiki page would probably be nice
y'all should really be documenting this stuff somewhere, you know way more of the game's history than i do
ironically enough, this is what the wiki should be for haha
yea... i'm trying to document what i can now, but i only started playing in mid-2024, sometime between operation guns and darkasso, so most the historical stuff i've got no idea 
tbh, I fully got into the game and got to know much of the game like in later 2024, most particularly since I've heard that the wiki is forking, but I did play the game and even edit the wiki back in early 2022, which is how I got here
and I did briefly play the game in between those periods, but not like to the point of trying to unlock everything
¯_(ツ)_/¯
if i would make a page for the guestbook should i just call it like "ode to castlevania guestbook"?
ive never contributed to a wiki before
yup
don't worry if you name it wrong or anything it can be moved and cleaned up later
okay
the most important thing with wiki editing is just getting the info somewhere, and other editors can come along to move it or reformat it as needed
its funny that i can tell that you are an avid wiki editor by how much you edit your chat messages lmao
it gets annoying looking at the action logs sometimes 
TIL that you can access action logs at all
I'm a CH, so yeah
didn't know that CHs count as mods 😅
CH's are basically mods
cool
its very basic
but its been added to the wiki
https://vampire.survivors.wiki/w/Ode_to_Castlevania_Guestbook
The Ode to Castlevania Guestbook is a page on the poncle games website, it was revealed in a twitter post shortly after the announcement of Ode to Castlevania. The site allowed users to post messages to it, primarly focusing on the announcement of the DLC.
At the release of Ode to Castlevania, the site was updated to include many steam keys for ...
@wise crown hi I found some of the glimmer tech IDs but not all of them sorry but you can put this in the wiki
they've already all been known since release day https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Emerald Diorama/weaponData_Emeralds.json
just a matter of someone taking the time to copy them over to their respective pages
yeah I already put the glimmer techs in there perspective weapons in the file I send
also I want to find that tornado glimmer tech but its making me dizzy finding the ID's
most of the techs aren't classified as independent weapons, they're just properties of the weapon they're attached to, so they don't have a weapon id:
#1348880477053911114 message
oh so the reason why I can't find the other techs because they are part of the main weapon unlike the others
yea
well thats disapointing
well atleast I can use the others for modding characters anyway
i've added an id column on [[glimmers]] and a note above the table about most techs not having an independent weapon id, let me know if anything looks wrong
Not bad for a first page, any little contribution is better than nothing
@hexed oasis does the RuneScape Wiki have a category dedicated to documenting things inside the official website for the game?
not really, either stuff is big enough for its own category or it just goes in community
Ok
Seems like the closest thing to a Misc category would be [[Category:Vampire Survivors]]
we have [[Category:Community]]
Dunno why, but I feel like this category makes more sense for meta/project pages
also, added some images and made a generic infobox for stuff like this [[Ode to Castlevania Guestbook]]
¯_(ツ)_/¯
y'all are forgetting something
[[A Quick Warm-Up - VS version]] first page about an individual music track, what do y'all think?
I love looking at those old roadmap images.
@hexed oasis made these: {{Infobox Music Album}} {{MusicAlbumNav}}
currently proceeding with making pages for music albums
@hexed oasis oh yeah, and I think we should run a bot so that the links to Updates will be corrected
done, here's an example: {{Side A (album)}}
Side A is one of the three music albums that are available for the base game version of Vampire Survivors. It consists of 22 tracks, all of which are composed by Daniele Zandara, with the exception of The Beginning, which was individually composed by Will Davies.
update on this: [[User:HepiChestCow/Sandbox#image_spoiler_test]]
and divided {{MusicNav}} into 2 separate navboxes under one navbox
nice, hopefully it wasn't too hard to figure out the infobox stuff 😛
that should probably go on the actual Side A page, just use the parens to distinguish the track, not both
looks good, the only issue i'm seeing is on mobile it opens the media viewer... might just have to make a js gadget after all, to intercept that tap
Or adding an empty |link=, but then, it wouldn't make it viewable in media viewer
true, that'd work, and at least for the update posts the images aren't linked to anything so it'd be accurate for them to not do anything
Yeah, it's not too difficult
I guess I am a quick learner after all 😅
@hexed oasis I'm thinking disk number in the infobox should be optional to have
Because not every album has a disk number officially listed
it is, it can be set to 'no' or 'n/a' for ones that don't have it
Ok
And what do you think of the individual music pages I've made so far?
Do you think anything can be added, changed, or removed?
it's done that way so there's a distinction between ones that just don't have it set yet vs those that actually don't have a disk number
yea they look fine
alr
i might add youtube param to the infobox, instead of having a external links section, and the dlc tracks category could probably be added by the infobox based on the dlc given, rather than manually listing it
sounds good
btw, do you think we should have pages for the non-original tracks for vs?
e.g. much of the operation guns album and everything in castlevania series
if they're in the game, then yea
ok
@hexed oasis do you think the broad category should be "Music" or "Music tracks"?
the latter sounds better to me imo
either's fine
oh did you want 'Base Game tracks' category too? that can be done in the infobox as well
would that be added when the track number is 'no' or 'n/a'?
alright those two categories should be working now
Epic
at some point i might change the dlc param everywhere to work similarly - needing to specifically set it to no or n/a to define something as base game, rather than just assuming base game when it's unset... but not needing to set it everywhere is easier for the initial conversions
Sounds good to me
@hexed oasis I renamed all of the default static character sprites so that they would have their full names
I did keep the redirects for now, since I do see use for linking characters using their short names
imo no internal links should be redirects, redirects should be exclusively for searches
I guess it can be worked on later
it makes maintenance a nightmare if you've got a bunch of random redirects links to all leading to the same page - if you later need to update all those links, you can't just run a bot looking for the one pagename link
come to think of it, yeah, you're right
also having a bunch of redirects means if you ever move the page they all lead to, you've got to go update all those redirect pages
correct
i tend to only create redirects when they show up in searchdigest, if people are actually trying to search for that term
otherwise they're kinda just adding extra unnecessary maintenance
true
either way, the redirects will be temporary
until all of the sprites are renamed
yea
so far, I just renamed only the static default sprites
I'll continue with the animated sprites and anything else, like skins and attack animations in some cases later
nice
@hexed oasis would [[Template:CharacterNavEntry]] still be necessary?
yea it shouldn't be needed after that
ok
if you wanted to display the short name, you'd use |txt= with slink
okie
@hexed oasis I wonder if you know a way to find a list of pages where Template:Sprite is transcluded, excluding pages where they are transcluded in infoboxes and navboxes? I feel like this would definitely narrow down and help with this potential maintenance project
it's now deleted, and all pages using the template now use slink instead
Hello, I think someone touch the sprite of Rinaldo in the main page of wiki. Maybe it's just a bug
Does I have to report it
?
Ho ok thanks
Just needed a hard refresh, which I've done just now ✅
nah i'm not sure that's possible, and you're gonna have a hard time finding those anyway because slink just uses the sprite template, so both instances transclude sprite (whatlinkshere for sprite will also include slink transclusions)
you could potentially use dpl with |uses=Template:Sprite|notuses=Template:Slink, that might show pages that directly transclude sprite, idk, you'd probably have to mess with the dpl a bit
Damn
Difference between version history & updates?
updates is verbatim copy of the exact news posts, version history is just the major additions from each version
Can version history finally be more specific about what was added?
yea - it'd probably make more sense to have dedicated pages for each version now rather than bloating the single version history page, but if you just want to add a bunch to version history and we can split it later that's fine too
fixed 0.2.0 mentioning the addition of Pasqualina instead of Arca
realized that because there was the addition of an achievement to unlock both added characters while Pasqualina is already unlocked from the game start (checked on 0.2.4) and both Ladonnas being added together simply makes more sense
I guess I'll go through the pages one by one then
this is exactly why I said I do wanna keep the redirects temporarily, at least until this is fully dealt with
¯_(ツ)_/¯
then, after that, delete all of the redirects to default static sprites
and maybe check [[Category:Pages with broken file links]] later
added content info from 0.8.0 and prior, doing the rest tomorrow cuz i need a break
luckily i managed to track the old achievements so from there onwards should be straight forward to update
@hexed oasis do you think the "wall clipping" mechanic should be explained more in [[flight]] or in a potential separate article?
i'd probably mention it on flight, something like
"not to be confused with [[wall clipping]], which any character could achieve with enough move speed or game lag"
but make wall clipping its own separate page
ok
and then similarly on wall clipping, mention flight as an innate ability for some specific characters
so the [[w:template:distinguish]] hatnote template is needed
nah i think in this case it works better as article text, not a hatnote... the hatnote version imo is more for similarly-named pages
ok
made [[Wall Clipping]], but it's pretty barebones
@hexed oasis small issue in [[Characters#Character_stats]]: base game characters show moonspell dlc badge
the others are fine in that regard though
oh that's probably an artifact from me making the dlc property in smw set to 'vampire survivors' in smw instead of being unset when the dlc param is unset
(since smw can't query for unset values, i had to give the dlc property a value for base game stuff in order to query for base game things)
yea it's giving the dlcbadge 'Vampire Survivors' as the dlc name, and lm is just the default when you give dlcbadge something that isn't a dlc name
should be good now
yea have fun with the sprite stuff lol
i'm in the thick of it
tfw loaded too many pages + not the fastest internet in the world
@hexed oasis half way there
Will continue the rest tomorrow
its done, with the only exception being the Banish 5 achievement that was never mentioned so i cant pinpoint when it was added
i'll keep making it prettier until we decide on splitting this page or not
Wasn't seal all added in 1.13, not 1.12?
yeah
1.12 was consting MEGA SEAL but here was already seal 3, thats what made me confused
mega seal is the ability to seal an entire "content pack" of active weapons, added in 1.12
seal all was added in 1.13 (infinite seals)
ah i see
seal 3 was 1.10
fixed it
Would somebody please add a sprite to this? I don't know how.
Added
It’s {{slink|weapon name}}, btw. It also works for characters and stuff but iirc you have to use their alias
So EoG’s would be {{slink|Embrace of Gaea}}, and would have the link with the sprite. You can put |link= after the weapon name to change the link
that's fixed for characters, you use their page name/full name now
O good
yup
though, I am in the process of changing them all
already did around half of the articles yesterday
after that, I'll continue with renaming other character sprites, like the animated sprites
love how even a simple article about a music track gained attention from google
[[A Quick Warm-Up - VS version]]
how ironic
does he use a different name?
i tried the square but didnt work either
Sprite-missingN▯
why is that one lowercase anyway? both the select image and the name in the description box are uppercase https://i.imgur.com/vryABRX.png
maybe it used to be lowercase in older versions?
it's lowercase in the json, maybe that's why https://i.imgur.com/Bwcd41G.png
perhaps
nice
also, ngl, I was about to do this once I get done with update the sprite template across the wiki 😅
i had done up to 0.6 and left it to finish later
its so cool to add the little sprites
i love slink
ikr
it's a little thing that makes the wiki more lively, visual, and fun to read
and arguably pretty useful too
it makes me wish slink was a real thing irl
cuz you can sometimes ask yourself a question like "who is Porta" or "what is Arma Dio" while reading a page on the wiki
but you still get to recognize who that character is or what that item is just by seeing its icon
and with sprite/slink template, adding that icon beforehand makes that experience easier
cuz you don't need to open the individual page for it to identify what that thing is
yeah its far more intuitive, you just gotta glance at it and understand the assignment
it is totally optional to link pages this way on the wiki, but it's much nicer, prettier, and useful to do so
btw are stages and achievements getting those any time?
we haven't made a template for stages
and achievements don't have individual pages
so, for now, not really
oh yeah i forgot about that fact
also, idk if such a template would make as much sense for a stage
cuz it's not a sprite
theoretically you can {{StageNavEntry|Mad Forest}} but idk about doing images on links for stages, they aren't really large enough to be distingusable, but also aren't small enough to not bloat the text
yeah true
in the context of a navbox, I think it's ok, but in the middle of a paragraph, it'd look pretty bad
yea
and tbh i think we might already kind of be overusing sprite links in some places, making it harder to read the actual text
@hexed oasis I think sprite links in general look fine
but if we add the dlc parameter, generally, it looks cluttered
when it's just the sprite and link, sure, but when there's also a dlc badge or a list of multiple in a row with just a comma between them, it's a bit hard to read
exactly
i tried preventing this by only using it at the beginning of the line and only for the additions
felt like the characters there wouldn't make sense
yea like that's a mess and probably needs a redesign to be more readable
there could be a just the sprite linking to their page, so it could look like the arcanas preview
i'm thinking we could have something like
"while this arcana is active, it will activate the following items:
from base game:
x
y
z
from operation guns:
a
b
c
from ode to castlevania:
d
e
f"
¯_(ツ)_/¯
you know what, here in specific it doesnt look that terrible using this
that's also something i've been thinking about, whether they should have individual pages - and where we should distinguish between 'achievements' (platform-specific - steam, psn, etc. doesn't include collab dlcs) and 'unlocks' (in-game, includes the collabs)
either way, most of the potential achievement pages will have parentheses in their titles
because there's also some oddities like on steam this achievement has the old spelling https://i.imgur.com/9b12LSp.png but in-game the unlock has current spelling
what is this enemy name again?
e.g. Poe Ratcho and Poe Ratcho (achievement)
[[cursed Monarch]]
lol I always thought its name is divine inverse
because its related to divine wood spirit
also some enemies in ode to castlevania have no beastiary entries?
also the achievement icons are different from the unlock icons... or rather, generally the same icon but with a different frame
@hexed oasis either way, I feel like it's pretty smart that we're expanding our new wiki with a shitton of new pages, between the music tracks (which is still a wip, I'll continue those after the sprite project), updates, some smaller things here and there, and of course the new content
yea unfortunately
we have 1,316 pages now [[special:statistics]]
fandom wiki is at 954 pages, for comparison 🤣
oh btw, small style thing but i think we should stop making the section names linked to something (like on [[unlock guides]]) - it makes it a lot more difficult to expand the section on mobile, since all the sections are collapsed by default, you end up accidetally tapping the link rather than expanding the section
yup
this feels so nice
[[Version history]] is slinked all around now
@hexed oasis do u think the [[weapons]] tables can or should be automated?
that's the plan, once the infobox conversion for weapons is done
ok
they do use the sprite template
and just that one page alone would take forever to update 😅
that feeling when
indeed
@cold creek
yea
yup
now time for me to delete the redirects of the static default character sprites
Did something change with the character templates? It is now showing Max Health as a base number rather than the +value a character would have. This would be inconsistent with the other stats displayed.
@hexed oasis
Also a few characters had the base max health added to their passive bonuses section by a "Mitral Lion". I reverted 3 of them, not sure how many more there are.
The character infobox now show stats as they are displayed on the character select screen in-game, that also makes it easier for regular users to edit without needing to know the base amounts for each stat, they can just input them exactly as they're shown in-game
Under the hood, the infobox is parsing them no matter what they're input as, and then displaying based on each stat's base amount
In game you only only see the real changes if you disable all PowerUps, which most players are not doing. I think it makes it more confusing, as with the one editor who started added Health to the passive bonuses as if they were additional Health.
Even if in game is presented a certain way, I don't see why the wiki needs to mirror it exactly. The wiki can improve upon how the information is displayed. An info box only showing Max Health and Move Speed for example might imply those are the only stats that are changed. It feels like information clutter if Max Health is showing, but there are no changes to it compared to base.
The same could be said for listing the + amount for any stat on a character, if you’re not disabling powerups then you’re going to see a higher + for any stat
If you think it'd look better it'd be easy enough to have it display as something like 100 (+0), but I think it's important to have consistency with what's actually shown to the player in-game somewhere, to me that reduces confusion
Fair enough, thanks for response!
Also long-term I'm thinking we could have a little gadget attached to the character infobox where users could input their current powerups and the infobox would display the character's stats with those powerups applied rather than the base stats, but we'd still need to have the base stats as they're shown in-game input into the infobox to be able to calculate those in a gadget
That sounds really cool
#🧛vs-general message
@zealous venture you got your wish
this will show up to new users, moving forward
It's a win win
More attention from readers, more iwb users, and more support not only for the new wiki, but other quality wikis too, from the big wikis like minecraft and warframe, to smaller and more niche ones, like the milk series and illusion carnival (totally not an advertisement for other wikis I've edited or helped with)
@hexed oasis remember this?
I finally managed to complete it!
oh wow, look who's back!
they're an old admin from the wiki whose last edit was on 31 January 2022
(although they did promote one of the current admins and blocked a few bad editors on in May 2022)
@wise crown i was making some of the Side A tracks pages because i had some trivia i wanted to add, and still have a couple more if you need some help
Nice
@hexed oasis is there anything else I need to change for the composer/author property?
speaking of which, I've changed it, because not all VS tracks are original. some are remakes from other tracks, such as contra and emerald
imo i'd still say composer, they just composed a remake rather than composing the original it's based on... to me author doesn't really make sense in the content of music, you're composing not writing, though i guess it does say author in the in-game advanced music selection so ¯_(ツ)_/¯
but no, it doesn't look like there's any smw data for it so i don't think you need to move anything else
ok
yeah, that too
also, wouldn't the more correct/premise term be "arranged" for the remakes?
because that's what I went with for the remakes
nah arrangement is different
ok
@wanton plinth oh yeah, I wonder how u found the working audio file for [[Side A (track)]]
OW 
Seems like they had a problem with their asset ripper extracting the unlisted base game tracks, such as that and the treasure chest jingles
i got it straight from 0.3.1c
Ah nice
there it is, i also have crazy escape (the old library theme) in here
in fact i was wondering if it is of your interest to get the old sprites uploaded at any point
i believe i have them all from 1.0 and prior
i mean yeah, we do have a code to access the old engine after all (1.5)
that one should have the updated sprites tho
i mean like old crown, bracer, spellbinder and so on
ah
i even got the original randomazzo (or the oldest i could get)
if you do, i'd recommend keeping them their original size, not upscaling them like [[File:Sprite-Shooting Star.png]] - keeping them at the original smaller size helps keep page load times quicker, especially on pages that use a lot of sprites, and the wiki can dynamically upscale them without losing quality
yeah that one i had cut and uploaded in the original 22x22 size, but since the page stretched it to 300px width it looked completely blurry
if there is a fix for that you can revert the file i suppose
which page/where? because it's some css we have to apply for it to get the proper nearest neighbor scaling, so depending on where it was it might not have had the right css applied to it so it wouldn't be blurry
[[Shooting Star]]
ah, right, that infobox type is actually specifically disabling the nearest neighbor scaling css for its image, since most the other usages of it have been regular full size screenshots rather than sprites
Yeah
We do already have a couple of them used and uploaded, but not all of them
i'll go about cutting them soon and maybe remaking the effects animations as well then
are the jingles also messed up? i could fix that as well
I think so, which is why Dezz didn't upload them in the first place
ah makes sense
Yeah
I made their pages but didn't have the audio files uploaded
e.g. [[Treasure A jingle]]
alright, [[Template:Infobox Map event]] can now use |sprite= param instead of |image= if you're displaying an individual sprite, and that'll add the right css to upscale the sprite
@hexed oasis we got another editor from the fandom wiki!
they do regularly edit the castlevania wiki tho
i made a typo and didnt notice with the jingle C, if its not possible to rename could you delete it pls?
do regular editor accounts have file move perms?
lemme check
i couldn't find anything related
ik rsw has a separate user group for file perm stuff, but we've just got autoconfirm and then admin
oh a new account won't be able to - you've got to be in the autoconfirm group, which takes a bit https://i.imgur.com/RI2rAUy.png
ah
[[Special:ListGroupRights]]
ngl autoconfirmed people have more rights than I thought 😅
I thought it was just the ability to edit semi-protected pages
anyway so yea you probably could move it yourself, if you ever need to again just check for 'Move' under the more dropdown on the file's page
probably wouldn't recommend doing that though - it'll generally be better to just stick with the consistent current sprites across the whole wiki, and just use the old historical ones in a gallery on that item/character/etc's page... much less confusing for users who don't know what those old icons mean if you just use the current ones and then they can see the old one after they click on it
yup
the old sprite should be used in the [[crown]] and [[growth]] pages, for the sake of documenting the fact that there used to be an old crown sprite in a trivia section
e.g. from [[duration]]
and [[spellbinder]]
we should probably also standardize the description for the old icons, i like what rsw does with listing the update date and link when it changed (https://runescape.wiki/w/Rune_scimitar#Graphical_updates) which is what i modeled [[roadmap]] after
it's usually just 2 icons tho, but sounds neat
yea we don't need a whole section/subsection just for graphical updates, but just listing the date and link to the update page in the description would probably be nice
(and some have never changed at all)
e.g. [[Magic Wand]], [[Knife]]
the knife did tho
it did? 🤔
fun fact this icon is still used in the steam achievement for thousand edge
they even had early glass fandango (real)
this was in the game for A WHILE im pretty sure
yeah its crazy how they took so long to actually use it
no wonder it was there from day 1
we have ball fire wand
||the early version of the next darkana...
||
ah yes the good ol' ball wand
i think technically that one's already on the wiki, but i just uploaded it from a steam news post https://vampire.survivors.wiki/w/File:Version_1.6_New_engine_%26_Local_co-op_update_image_(3).png [[Updates/Version 1.6: New engine & Local co-op]]
might be slightly different
👀
oh they even teased it, so it might be glass fandango in fact
the fire is a little different but its mostly the same thing
lets just say people who dislike ||aiming weapons|| are about to hate them less...
poncle pls make ||darkana v|| affect 
the change was a bit more subtle
I wonder what a ||darkana viii|| would be like?
||absorb an item the moment it is dropped?||
theoretically the wiki could have info on stuff from extracted assets... rsw has pages on items that are only in the game cache/code and are unused (eg https://runescape.wiki/w/Skull_orb) but poncle probably wouldn't want that so we probably shouldn't
poncle decides it lol
also awe of the unknown has like 3 (sightly) different versions btw
we have:
the original version luca posted #✨public-beta message
the version used in the public beta
and the current version
(though it seems that the one luca posted isn't actually different, i swear it was though)
Cool
just realized i dont have the old cross sprite
you can see it in the very first trailer
along peachone porta
it used to look way more like the projectiles
[[orologion]] and [[floor chicken]] looked different too
and this is what it is based on (from castlevania)
basically, "copy the sprites but change a few pixels so that konami wouldn't notice"
meanwhile, konami 2-3 years later: operation guns + ode to castlevania
floor chicken used to be called "pot roast"
man
playing the demo is so much fun
and a bit weird too
kinda feels like a time machine or parallel universe
this game has certainly come a long way
i think for me the most iconic period was when moongolow first released
quite the turning point from silly game to silly game but now there is deep lore
the first time seeing ||the directer's hands|| was just a whole different type of hype
man I wish I played the game more between the jan 2022 to otc period
i did still play the game in like brief occasions, but not too much
it was around the time after otc (or late 2024) that I speedran the game and unlocked everything from base game
and ever since then, my passion for this game grew more :p
tbf that's more the fault of the asset pack they used to use then anything else (though it's weird they didn't notice it used direct CV sprites if they're such big superfans)
Yup
@hexed oasis character search is noice
Do you think it should be included in the [[characters]] page?
For the weapon sprite images from ED, would it be desired to nearest pixel them from 16x16 to 128x128?
If you mean the files themselves, they should be kept to their original size while letting templates/modules dynamically upscale them, such as when they are displayed in an infobox.
Understood, I'm guessing a long term plan would be to go back and change all other images to their original sizes? The majority are currently upscaled. I made larger version since they are more visible for use outside the wiki. I'll not upload them then.
Ideally yea all the older sprites should be replaced with ones of their original size without any extra padding added around them, and have the wiki dynamically resize stuff rather than doing it in image editing
New project idea
nah i don't think we need a third character list on there... i'm thinking more of having something like a 'roster' page or a search/filter subpage that would have a "calculator"-type ui for searching characters (eg [[User:Californ1a/Calc]], but in js more customized than the standard form calculator ui, so i could pack in a bunch of options for min/max on each stat without needing to do each of those on individual lines)
also i'm still not quite sure of the stats column it's showing... ideally i'd want each stat to be its own column like the character stats table on the characters page so it's sortable by whichever stat, but that would also make the table way too wide when it's also showing starting weapon/tech and description, so i just stuck them in a single column in a list for now ¯_(ツ)_/¯
I'm thinking we could have the character stats table be its own subpage like [[Weapons/Overview Stats]] and have it replaced with the character search while showing all of the characters from the table by default
potentially, but i don't think the charactersearch table looks good when it's listing a ton of characters because of the stats column right now, it makes each row too tall
Fair
this might work... https://i.imgur.com/83EV45m.png
@hexed oasis do the Contra 4/Hard Corps tracks mention no author in the music selection?
looks like they list origin instead of author
the ones in castlevania series are similar, they all list origin
i guess i should edit the infobox module to show either author or origin, and apply the needs info category only if both are unset
you can use |origin= now in place of author for those
lmk if you need a list of which ones have which origin
👍
Do you think the music navbox should be further divided by origin?
e.g. Operation Guns subgroup will be divided into 2-3 categories: remakes and rereleases, or remakes, Contra 4, Contra Hard Corps
And perhaps the Ode to Castlevania album can be divided by composer while Castlevania Series can be further divided by game
They're all listed in [[music]] so we should be good
nah that'd be too much subdividing - tbh i think the dlc section should be divided by album rather than dlc (eg, link to the album page rather than the dlc page), and then instead of making castlevania series a subsection of otc, just have both the otc albums have their own main section with the otc dlcbadge
that would keep it more consistent with the subsections in the base game section
Alright
Will work on this once I get back home in a few hours
And update/rename the contra-original track pages too
@hexed oasis I'm thinking we can potentially have pages for composers, such as Daniele
It can be something basic like "X is a composer for VS" and then list their entire VS discography
And have an infobox for people
as long as there aren't any personal details added to the pages
Yeah, definitely
The infobox could be something like this
https://runescape.wiki/w/James_Hannigan
also...
Reincarnated Echoes
based, that's my favorite VS track too, that track is so unbelievably fire 🔥
also, would you mind screenshooting the rest of the list? I think there are a few items that are out of order in the pages listing these tracks
I literally just left lol will have to wait for tomorrow but yea I can get you the lists in order if no one else does before then
alr
take your time
I guess I can rework the pages tomorrow
side b and side c are correct
fixed emerald diorama and side a albums
Thanks for making the flight page: https://vampire.survivors.wiki/w/Flight, California. One issue I see is that Gyorunton cannot fly, but is on the list. How would I go about correcting this? I changed the info on Gyorunton's character profile already.
All you have to do is change it in the infobox on that character's page, and the table on flight will automatically update on its own, but if you want to force it to update sooner you can go to more->refresh at the top right of the flight page
Thanks.
here's an imgur album of them all https://imgur.com/a/nVAOsWv
Noice, will look into this
btw @wanton plinth you don't have to manually upkeep your watchlist pages, they're all on [[Special:EditWatchlist]] unless you just like manually keeping that list on your userpage to let others see what pages you're watching ¯_(ツ)_/¯
Actually, come to think of it, I feel like you can use these screenshots in potential gallery sections of the album pages as a way of showcasing the album and its songs in the Advanced Music Selection UI 
you'd probably want to retake them for that, since i left steam's fps overlay on - i usually turn that off for images going on the wiki - you'd probably also want to crop them to just the music ui... but tbh i don't think it's really needed to have a gallery of scrolling down the song list, you'd be better off with just one image representing the advanced music ui, or maybe one on each album page, but i don't think you'd need all of them, that's what the table is already for
@hexed oasis do you think the word "Mana" could warrant a disambig page?
because we have [[Karoma's Mana]], [[Song of Mana]] (the weapon), and [[Song Of Mana]] (the track)
potentially? tho i don't see anyone searching "mana" trying to find the music track, they'd pretty much only be looking for the weapon/item
yeah
i'd just stick a hatnote on whichever one mana redirects to
would 2 hatnotes be okay here?
yea that looks fine
oh yeah i added them there for that exact reason
since there is not much anything else for me to add wiki related i guess
you know that a wiki is pretty good when you can't find a lot of things to add to it 
(except music pages right now)
i meant things on my profile page, but that still holds true xd
lol yeah
this wiki has a page for almost everything already
that's what I thought when I was editing the mc wiki briefly
yeah, that's why I love our wiki team
it's very dedicated
and I'm not even talking about the admin team, I'm talking about the countless editors who chime in too
especially when a new update is released
at the moment, there's no way of getting it
especially since it is more of a de-facto wiki staff role, rather than a wiki editor role
with a few exceptions here and there (e.g. bioness has the role, but is not a staff)
ah i see
which is a bit weird, come to think about it
Does anybody know what [[Military Fortress - VS version]] might be based on? I wasn't able to find anything myself
best bet is probably just to go thru contra 4 and hard corps ost's to find any song that sounds similar
yeah
might be fortress in the fire from operation galuga
i'd bet
cause the dlc is mostly based on operation galuga
I'll take a listen
all the other songs are from 4 and hard corps tho?
yup, supposedly
they technically are as well but even battle in the jungle was also used in operation galuga
the song just was reused so many times since the original contra
hm, interesting
if you look at contra's wiki there are very few music themes and they are all reused way too many times
yup
some songs like Jungle Battle and Waterfall of Bloodshed are used in multiple games
its kinda like bloody tears for otc, the song was rearranged so many times in multiple games, but they added the version from castlevania bloodlines which is for some reason the only not listed in the castlevania wiki page for it
oh nvm i just cant read
looks like it's because of Yamashita, matching shit
it was Kinuyo Yamashita
i could use james banana
but i guess it would be wrong since it also includes the other person
@hexed oasis do u know a way from excluding specific terms from the default abuse filter?
left it as Yamako since its her alias for now
the default default one (mw)? or the one added by default by wg?
the one blocking that edit is just a big regex added by wg [[Special:AbuseFilter/2]] - we can make the edit, it excludes sysop from the filter
we can make the edit, it excludes sysop from the filter
just tested that out 😅
[[User:HepiChestCow/Sandbox#test]]
the default mw one is just for urls, i had to add youtu.be shortlinks to the allowed list on that one [[MediaWiki:Spam-whitelist]] and temporarily linktree since poncle had that linked in one of the update posts... that one also blocks admin edits unless it's specifically listed in that whitelist
i replaced it with her name
perfect tysm
probably
@wanton plinth tip: you can use @regal flame's github for fetching IDs for songs, as well as other missing data from the game
https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Ode to Castlevania/musicData_ThosePeople.json
@hexed oasis do you think we should make it so that the in the tables in [[music]] for otc/cs, they should match the exact title?
e.g. in the otc album, Vampire Killer - Vampire Survivors instead of Vampire Killer
and in the cs album, Dance of Pales instead of Dance of Pales - Symphony of the Night
probably yea, tho i'd also say it'll be possible to automate those tables pretty easily once all the individual track pages are made so you don't need to put a bunch of focus into managing those tables
yup
also had this idea in the back of my mind 😅
like once we're done with the pages, we can automate these tables
tho the 'plays with' column isn't in the infobox anywhere so that part couldn't currently be included in an automated table
do you think we should include it in the infobox too
even if we have a separate section for it in each page
technically it doesn't have to be in the infobox to get the data... you can just set smw properties directly on the page https://i.imgur.com/L4D2zTp.png or as a parser with multiple values in the same property https://i.imgur.com/V15t9Ze.png but it's usually not recommended to do that, and instead have it set within a template rather than directly on the page
but for example if you wanted to make a separate 'plays with' template that takes in params for all the places it plays, the smw properties can be set there instead of needing to have it as part of the infobox
and if you do put it inside a template (in wikitext rather than lua), you can also define multiple values for a property with a seperator
{{#set:Plays with=The Ender;The Director|+sep=;}}
so you could {{{param}}} directly in there and let smw split it by the separator to define each value as an individual property
tho in lua that kind of stuff is much nicer ofc 😛
(also generally i like using semicolon as a separator rather than comma, since comma is more likely to actually appear in the name of things and then it becomes a nightmare trying to untangle which commas are used for separators, eg [[The Rebirth, The Return]] in a list of stages would make separating by comma difficult)
Makes sense
what if the devs did the ultimate power move and renamed it to [[The Rebirth; The Return]] hahaha
We could just do display title in that case
nah, i'd just have to be a little more fancy in lua rather than just simply splitting on semicolon
could pattern match for wikitext links and split stuff with any characters between the matched links
then it wouldn't matter if you did something like [[The Rebirth; The Return]], [[Inlaid Library]]; [[Antonio]] + [[Pugnala]] and [[Imelda]] - it could just grab all the links... but for now, it's easier to just split on semicolon rather than creating a pattern matcher for that
you should definitely mess with lua more 😛 lot of fun stuff you can do with it
you could try messing with making an auto table for the music albums if you want, should be pretty simple, can probably just base it on [[Module:RelicTable]] - the biggest difference will mainly be taking in an arg for the album name, and including that album name in the smw ask
if not, it's something i planned on doing once more of the music pages were made anyway ¯_(ツ)_/¯
I'll give it a try
(also you won't need to sort by the collection order, you can just have smw sort the initial ask query, since the smw properties include the track #)
speaking of, i could probably make the relic infobox include the relic's collection # order in the relic's smw properties so that table doesn't have to be manually sorted in that module
sounds good to me
the biggest difference will mainly be taking in an arg for the album name, and including that album name in the smw ask
that's potentially the only difficult part here
closest thing to a lua table/template using a parameter at all is [[Template:ArcanaTable]]
[[Module:CharacterSearch]] takes in args, or if you just want a really simple example, the base module at [[Module:Sandbox]] takes in args and just spits them right back out as a json
will look into these
i could just directly tell you the lines to write for it lol but that doesn't help learning how to do it lol
lol yeah
most important thing in cs is not to learn what to do, but how to do it
e.g. like not to be taught to write code in java, but be taught the cs fundamentals in java
yea, this is always open when i'm working on lua stuff https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual
pretty big page ngl
yea, it doesn't include smw stuff tho... even smw's site doesn't include lua docs, they burried their smw lua docs in github https://github.com/SemanticMediaWiki/SemanticScribunto/blob/master/docs/mw.smw.set.md
but the mw lua page is great for ctrl+f
I'll start small with the easier part of making one big table
then try a version with the album as an argument
now that's cleaned up [[Module:RelicTable]] and there's an example of sorting within the smw ask
nice
not sure if already noticed but, something broke
fixed
oh wow, didnt know we had so much tech
if any others show an error, go to more->refresh at the top right on them
turns out dezzelshipc is working on one
[[Module:Sandbox/User:Dezzelshipc/MusicTable]]
admittedly i also already had one written a couple days ago, just kept as a local file not copied onto the wiki yet since we were still talking about the plays with column and I was waiting for all the music pages to be made so it'd replace all the tables at once rather than doing them as pages got made... but since we were talking about lua and I already knew the simplicity of the module from writing it beforehand, I figured it'd be a decent thing for you to try your hand at making
i added separate track number to the music infobox for ost disks, so we're able to handle cases like disk 2's track with the numbering completely different from in-game
dang
I didn't even think of the steam listings of the tracks

steam's primarily what i've been using for ost reference, since it's more of an "official release" of the ost itself compared to just the youtube uploads
well, that's something new to me
I see
yeah, and many of the durations I've listed were from the yt uploads, which I've just found out that they aren't the same as the oggs
i've kinda been using the duration param as the in-game loop duration (the oogs we have uploaded on the wiki), and added a separate ost duration param for the full durations
sounds good
funnily enough, they didn't list the sammy and the avatar of gaea tracks
so these 2 tracks are the completely unlisted ones
those aren't listed in the in-game music selector either, so idk if we should have them listed as part of the album, since they technically aren't in the album, they just released as part of the dlc
while the main menu tracks and treasure chest jingles are only not listed in the music selection ui
yup
and this one doesn't seem to be listed outside of steam
those two i'm going back and forth whether the infobox should list the album for those or put it as n/a... if the album is listed then an auto table would include them and the track number could be displayed as "-" like it is in the manual tables... or if it's n/a, then we could query by dlc rather than by album to make that table, or even just list them in a separate table not part of the album
then we could query by dlc rather than by album to make that table, or even just list them in a separate table not part of the album
don't forget that there are 2 separate albums for otc as well
album makes more sense
yea i mean just for the one, the template could take in either album or dlc as a param and query by whichever is provided
ah ok
tho ultimately it might make most sense to have those two not part of the album, list them as n/a, and then have a single table somewhere just for unlisted tracks in any dlc
yeah
it's unlisted in the yt playlist https://www.youtube.com/watch?v=hx94Skl2xuI&list=PL6ozgoR87fZNIn0gFxHtxgna-AJN6v-pU&index=12

@hexed oasis oh yeah, and on steam, side a and cosmic delight are listed while before concession x is excluded
yup
@hexed oasis it's a bit weird how in-game, [[The Heart of the World]] is listed as track #5 and [[Ashes of the Banished]] as track #6, while on YouTube and Steam, those 2 are inverted, and Ashes of the Banished is called "Frozen in Time" instead
yea... we might need an aka or alt name param for some of them
and Copper Green Intent = [[Iron Green Intent]]
Nice
there's also a couple that are just very minor differences, like [[Moving the sun and the other stars]] has Sun and Stars capitalized on steam but not in-game
@hexed oasis in the navbox and pages listing side a and side b tracks, should I integrate the unlisted tracks, such as the main menu tracks and treasure chest jingles?
nah, side a and side b are in-game albums and those aren't listed in the in-game albums, so they shouldn't be listed as part of those, they should be separate except for listings of the ost disks - if there's a table listing the ost track order anywhere, then they should be listed there, otherwise just leave them separate as unlisted
Ok 👍
no idea, it's not listed in any of the albums
ok np
it's not ingame
ok thx
@wise crown when you get a chance, throw this into your personal common.js
importScript('User:Californ1a/common.js/char-filter.js');
importStylesheet('User:Californ1a/common.css/char-filter.css')
and then take a look at [[User:Californ1a/Test]]
Will do in a few minutes
btw would we have any use for something like this? https://oldschool.runescape.wiki/w/Template:Family_tree idk how in-depth the lore is if we even know how any characters are related beyond just them having the same surname
Nah
Not at least until there's like any confirmation from somewhere, whether it's some random line of dialogue anywhere in the game or the [[lore book]]
the adventures stage descriptions might give some
I do believe that/headcanon Antonio, Imelda, Pasqualina, and Gennaro could all be siblings. Doesn't necessarily mean it's 100% confirmed or true tho
at the very least, these two say that menya is older than miang and syuuto, and that miang and syuuto are twins https://i.imgur.com/540s2FZ.png
no idea if it implies menya is an older sibling, or an elder of the clan/different generation
it's possible, but not confirmed
I'd say if there is ambiguity as to what can be implied, just discuss what isn't ambiguous in the trivia
yea, maybe the lore book will have some more on that kind of stuff, and then we can revisit making a family tree template, or other lore stuff
oh yeah, I've looked into this, it's fantastic!
@wise crown hi so I made the moonspell gif images of enemies especially included the kizzune enemy even tho its not related to the moonspell DLC so add this images to enemies wiki
Nice
also this variant
@thin isle btw you can just upload stuff yourself, as long as you have an account - anon without an account can make edits but you do need an account to upload files
either individually on [[Special:Upload]] so you can set the filename on each upload, or if you already have the filenames all set right, you can use [[Special:BatchUpload]]
@hexed oasis for the castlevania series track names, if I had to make them match the in-game titles, the list would be the following:
* [[Dance of Pales]]
* [[Dance of Illusions (Symphony of the Night)]]
* [[Festival of Servants]]
* [[Guardian Maria Fight]]
* [[The Lost Portrait (Symphony of the Night)]]
* [[Moonlight Nocturne]]
* [[Tragic Prince]]
* [[Wood Carving Partita]]
* [[An Empty Tome (Order of Ecclesia)]]
* [[Chapel Hidden in Smoke]]
* [[Ebony Wings (Order of Ecclesia)]]
* [[Jaws of a Scorched Earth]]
* [[Wandering the Crystal Blue]]
* [[Bloody Tears]]
* [[Iron Blue Intention (Bloodlines)]]
* [[Reincarnated Soul]]
* [[The Sinking Old Sanctuary]]
* [[The Beginning (Castlevania track)|The Beginning]]
* [[Vampire Killer (track)|Vampire Killer]]
* [[After Confession (Harmony of Despair)]]
* [[An Empty Tome (Harmony of Despair)]]
* [[Aquarius]]
* [[Dance of Illusions (Harmony of Despair)]]
* [[Divine Bloodlines]]
* [[Castle Dracula]]
* [[Ebony Wings (Harmony of Despair)]]
* [[Gaze Up at the Darkness (Harmony of Despair)]]
* [[Heart Of Fire]]
* [[Into the Dark Night (Dawn of Sorrow)]]
* [[Invitation of a Crazed Moon (Harmony of Despair)]]
* [[Pitiful Scion (Tragic Prince)]]
* [[Pitch-Black Intrusion]]
* [[Simon's Theme]]
* [[The Hidden Curse (Harmony of Despair)]]
* [[The Lost Portrait (Harmony of Despair)]]
* [[Gaze Up at the Darkness (Portrait of Ruin)]]
* [[In Search of the Hidden Spell]]
* [[Invitation of a Crazed Moon (Portrait of Ruin)]]
* [[Iron Blue Intention (Portrait of Ruin)]]
* [[The Hidden Curse (Portrait of Ruin)]]
* [[Victorian Fear]]
* [[After Confession (Dawn of Sorrow)]]
* [[Amber Scenery]]
* [[Dracula's Tears]]
* [[Into the Dark Night (Dawn of Sorrow)]]
* [[Pitch Black Intrusion]]
* [[Abandoned Castle]]
* [[Baljhet Mountains]]
* [[Eneomaos Machine Tower]]
* [[Followers of Darkness - The First]]
* [[Sarabande of Healing (track)|Sarabande of Healing]]
* [[Lament of Innocence]]
* [[Successor of Fate]]
* [[Awake]]
* [[Mad Forest]]
do you think, instead, we should stick with the naming convention for the individual track pages to be "Track name - Game origin", but then have a column just listing the track names as they do just like in the game, like [[Track name - Game origin|Track name]] and then have a column showcasing the game the tracks originated from?
it'd be better to use parens since we have the titleparen gadget to make disambig parens that aren't part of the actual thing's name smaller+grey
the origin shouldn't be in the page name for any of them unless you're just using it as a disambig paren (but there's better things to put there, like (track) or (otc track) if the name's already taken)
also it looks like a couple of those currently on the table might be a bit wrong, you may want to crossreference the screenshots i gave earlier... like near the bottom, Lament of Innocense is actually Lament of Innocence (Leon's Theme)
tfw prepositions or articles in track titles are sometimes capitalized, sometimes not 
e.g. in the otc album, it is Wandering The Crystal Blue - Vampire Survivors, but in the cs album, it is Wandering the Crystal Blue
or Dance of Pales - Vampire Survivors and Dance Of Pales
oh yeah, and in the list above, I put (game title) in most cases because within the album, there may be the same track, but from a different entry from the game, and (track) whenever there is another article with the exact title elsewhere (e.g. Mad Forest)
tfw
¯_(ツ)_/¯ just how it goes sometimes
character search is now live [[Characters#Character_search]]
holy
dropped this
lmk if anything looks weird with it, i'm not totally happy with how it looks on mobile, but there's not much that can be done with that aside from just hiding a bunch of table columns ¯_(ツ)_/¯
and the columns are user-selectable anyway so it doesn't matter too much
I'm thinking of having hidden weapon and starting tech hidden by default, since only a small percentage of the characters have either of those
tech is hidden by default, hidden wepon is only shown by default on vector skin
And it'd also deal with the excessive width of the table
is there an ID for this passive item?
you probably still have leftover localstorage from testing it earlier, so the changed default columns won't apply to you unless you go into the devtools and remove char-filter-settings from localstorage
looks like PARMA
thnks
moved the character search so it isn't bloating the characters page [[Characters/Search]]
@hexed oasis I think it'd be cool if we marketed the wiki a little on the subreddit
we can inform them about interesting and useful tools like this one
something like this, maybe: https://www.reddit.com/r/2007scape/comments/1iknsby/new_thing_on_osrs_wiki_completion_percentage_for/
yea i was considering making a post for the character search and some of the other stuff we've been working on - music pages, powerup cost calc, poe gadget... and also encouraging others to get into editing, but i'm pretty bad at announcement-type posts lol, i can write wiki content all day but complete brain freeze trying to come up with announcement wording
a lot of other stuff is kind of behind the scenes and won't really matter to most users, stuff like the automated tables on relics, arcana, etc. probably wouldn't need to be mentioned
yeah definitely
like i could talk about smw data stuff all day, but unless you're me, you, or dezz actually creating templates/modules using smw data, all that'd just be a bunch of usless jargon for regular users 
to them, it's probably like speaking chinese or arabic
got done with reworking/renaming track titles from the [[Castlevania Series]] (including audio files) @hexed oasis
@hexed oasis what do u think we should do with these remaining wanted pages? I do wanna have this list cleared out
[[User:Californ1a/Maintenance/Redirects]] [[special:WantedPages]]
probably just leave them, it's fine to have stuff listed there as long as it's just a couple links, the only ones that should be cleared out/cleaned up are when they're linked to a lot
it's impractical to want to keep the wantedpages list completely empty, especially long-term - rsw has nearly 9k pages listed
the important thing is just the ones that are listed near the top
I see, understandable 😅
@hexed oasis for the enemy pages, now that dezz uploaded the movement animations to the wiki, how do you think we should proceed with including them? a gallery section with just the movement animation? (since the static sprite is already in the infobox and statbox)
yea that's probably fine for now
Ok
how do I upload images in wiki I wanna help a bit
you need an account if you don't have one yet, and then you just go to [[Special:Upload]]
I made an account
alright, now go to [[special:upload]]
you can head over to [[Special:BatchUpload]] if you want to upload multiple files
be sure to have the files named correctly beforehand
the convention that we have for them is File:Animated-Enemy Name.gif
would these count as tracks or just sfx? [[File:Audio-Treasure Found.ogg]] [[File:Audio-Blast Processed Treasure Found.ogg]] 
either way, they are not listed as tracks anywhere, unlike treasure chest jingles, which are clearly tracks
they probably don't need music track pages, can just stick them on the treasure chest page as sfx
yeah
@hexed oasis btw, do u have any idea if rsw or orsw have a standard for sections documenting sfx of items or anything else?
not really, they'll usually just use the listen template so it shows up under the infobox like https://runescape.wiki/w/Woodcutting or it'll be part of the infobox like https://runescape.wiki/w/Hurricane
alr, good to know
man I'm such a robot
(basically, I just added a gallery section for most enemy pages)
nice!
btw i find it crazy that they didnt fix the broken entry in the new ps5 patch
yeah, [[301]]
is there an ID for sorbetto?
SORBETTO for the item pickup, CONEOFCOLD for the weapon
(possibly also CONEOFCOLD_COUNTER - idk, they're both in the data)
Sorbetto benefits from gemini
correct