#General Chat
1 messages · Page 2 of 1
ok
speaking of dpl, I do think it's important to include an "Unlocked by" section in all of the infoboxes that could use it, not just characters and arcanas/darkanas, particularly weapons, passives, and stages
the problem with that is some of them have quite an extensive unlock req, you'd kind of be clutting the infobox with a chunk of text in that row in a lot of cases
tho, one thing i could see being put into the infobox is the unlock spell
that could work too
the unlocked by param in general is already kind of a chunk of text for the ones where it is listed
but i think generally that text has been taken directly from in-game, in the unlocks menu, so it makes sense in the infobox
yeah
@hexed oasis https://vampire.survivors.wiki/w/User:HepiChestCow/Sandbox#Relics here's an first example of making a table out of dpl :p
wait, i'm pretty sure i had the relics one done already
oh yeah, and a cool thing that came from this is that you can find any inconsistencies with the infobox title or usage of sprites/icons, and other things like that
yea it's in the history https://vampire.survivors.wiki/w/Relics?oldid=19189 idk who got rid of it
{| class="mw-collapsible article-table" style="width:100%"
|+This list is updated dynamically. <sup>{{Purge|tag=span}}</sup>
! colspan="5" style="text-align:center" |List of Relics
|-
!Icon
!Item
!Description
!Effects
!Location
{{#dpl:
|namespace=
|uses=Template:Infobox Relic
|category=Relics
|ordermethod=title
|include={Infobox Relic}.dpl
|format=,,\n
}}
|}
but the problem is that they're just going to be in alphabetical order, not in the collection order
Yeah, true
Unless if we have a way to index the relics in their order
Without it being too odd (like putting the index in the infoboxes of the individual pages) or complicated
putting it in the individual infoboxes is usually the best way to do it, but in our case stuff gets added mid-collection when base game stuff releases, so that's a problem because we would have to edit all the dlc relic pages to change the order # on all of them... i think what we'll probably want is a collection order module similar to https://vampire.survivors.wiki/w/Module:BestiaryNumber so we can just insert stuff into the array when it gets added, but that kind of thing can't be used by dpl (especially for sort order) unless you use dpllua
(it can't be used by dpl because dpl evalutes the sort order before parsing templates, so it would sort based on {{Num|<page name>}} as text instead of whatever actual number it parses to)
Interesting
I've seen dpllua being set up on rs wiki: is it complicated to use for the scope of the VS wiki?
I'd feel like either way, full automation would be nice, especially with the correct order of items n stuff
anyway i'll put the old dpl table on relics page so it stays updated, even if it is alphabetical
nah it's pretty simple to use, i do want to copy it over at some point regardless of converting stuff to smw... because it's used for the dependency list template https://runescape.wiki/w/Template:DependencyList which is super nice on template and module doc pages, showing everything that uses them, but that's gonna take quite a bit of tedious reworking how we're doing template docs right now... moving all the {{Documentation}} calls from the bottom of the template itself to the top of the /doc subpage instead, and replacing the doucmentation template with a lua version
ah cool
another way to do it is have the order come from a template, dpl sorts based on the page name alphabetical, but then have a gadget sort it in js after the table is rendered
sounds like this is just doing the whole process with extra steps
¯_(ツ)_/¯
yea... rsw uses both, just to double ensure stuff is sorted right
I see
hey uhh, i did some fckery trying to edit the documentation of the map event template to include the enemy and variant param, but it returns with a syntax error 💀 can anyone help me figure out what's wrong
here's what I did btw
this shite makes me lose mah mind
I think it is much better and easier to use editor and not write this json by hand
I'll check it out in a moment
don't worry if you made a mistake
tnx, it's just this shit always happens and i cant figure for the life of mine what's wrong wit it wah
the machines mock me for attempting to speak in their tongue
@plush rose seems like u didn't publish the edit, right?
not yet, I fear I might break shite if I publish it
okay
its good now (ig), I'm using the template data editor now
@plush rose seems like the problem was here
or at least partially
lmao
and missing comma after type: "line"
was it a damn missing comma? 😭
yeah, that was also a problem
@plush rose also
you should've added a slash \ before using double quotes in a sentence
but that's all
ohhh right, I forgot that was a thing with js
yeah
haven't touched those things in a while so I'm very much unga bunga with it
that's alright
I'm assuming you're in the midst of editing the page, so I'm gonna let u publish ur edit and not do anything on my end 😅
this is also a good one if that button doesn't show up (like if you're making userspace templates) http://tools.wikimedia.pl/~mlazowik/templatedata/
no...
oh thank goodness, its gone now, idk how
anyway, is it possible to enable adding "alt text" to the variant field? some enemy variants have names like "LV128 Enemy (scaling, bouncy, boss)" and its a bit of a mouthful to read and I think it's much better to just put in their wiki-made names
isn't the variant name already the wiki's name? do you have an example where it's not? variant name should be equal to the header of the variant on that enemy's page, eg Pipeestrello 2 under variants on https://vampire.survivors.wiki/w/Pipeestrello
The fork has turned a week old
Uhh I meant like when some enemy variants don't have official names, The editors used to give them an alias/epithet to distinguish them from the base variant.
Like how "Big Golem 1 (Boss)" is referred to like that in its own section, but on enemy table pages it's referred to as "Colossus".
shouldn't we be trying to standardize those to always use the same name rather than using alt text to further fragment it?
right now it's enabled for both skins
I wonder how it'll look like on mobile haha
probably way too big
mmmm my favourite dish, the vampire survivors wiki
i can change it to only load on vector/desktop
sure, go ahead and do that
yea but then the buttons and text would be too small to read/hit
Oh yeah
Have you done your daily duolingo
technically you could load the desktop site on mobile, just hit the desktop button at the bottom of the page, then it'll show up since you're using the vector skin
I don't care about that bird anymore dawg
especially ever since I lost my streak
@hexed oasis ngl, I feel like we have some potential for having calculators on the wiki
https://minecraft.wiki/w/Calculators
The list below contains interactive tools and Calculators hosted on the wiki.
You need to have JavaScript enabled in your browser for them to work. Calculators and interactive tools may not work with outdated (released more than 2-3 years ago) browser versions or browsers with little or no JavaScript support.
Feedback and suggestions about these...
really? i couldn't think of any use case for calcs other than a general build planner
it'd be basically for that
maybe how characters' stats could work with selected passives and such
rsw is loaded with calcs, they've got a whole namespace with hundreds of them https://runescape.wiki/w/Special:PrefixIndex?prefix=&namespace=116&hideredirects=1
or just the main ones https://runescape.wiki/w/Calculators
but yea i just couldn't really think of any uses for vs calcs
https://runescape.wiki/w/Calculators#Artisan_skills
funny how this one section alone has more calculators than the entire mc wiki
even bsw has just about as many as mcw
though the list itself isn't quite as designed https://brightershoreswiki.org/w/Calculators
and that section that I linked probably still has more than both of them combined
yea, rs has calcs for everything
even calcs for generating template code for the wiki
interesting
shows how gargantuan the rs wiki is compared to the tiny vs wiki and the other not so tiny WG wikis 🤣
bsw has some of that too, like i wrote this one to display your character's skill levels, and the calc form also gives you the wiki code https://brightershoreswiki.org/w/User:Californ1a/T/Professions/Generator
https://i.imgur.com/UZU9pyF.png
i'm pretty sure it's the second largest wiki behind wikipedia itself (and other immediate wikimedia wikis)
I have absolutely no idea about the game tho, so don't mind if these stats are too high, too low, or just random
if fandom wikis count, there are marvel and dc wikis that have like 100k pages each
and wookieepedia (star wars wiki)
the form inputs will limit you if you try to set something too large 😛 they go up to 500 each
but for a gaming wiki, rs wiki is probably the most prestigious gaming wiki
(and combat to 2k)
i believe it's second in traffic, not necessarily page count
at least in 2021 it was https://i.imgur.com/ehWBH96.png
https://weirdgloop.org/2021-year-in-review/ wg haven't done a year in review for a while :/
interesting
anyways, here is another test with the goal stats
(again, I have no idea about this game, but shouldn't the goals always be bigger than or equal to the regular profession stats? if so, should add a condition for that in the calculator)
yes but i choose not to restrict that if for whatever reason someone wanted to leave an old goal visible for a bit until they decide to set a new one
I see
it's a template for user pages, so it's all about letting each user choose how they want to display it
cool
speaking of the brighter shores wiki
why isn't it in this list yet? https://weirdgloop.org
probably because it's too small to be worth listing 😛
we're several times smaller :p
in terms of content at least
but probably have more traffic
in terms of editors maybe but in terms of traffic/users/game popularity, vs is definitely higher up
yeah, but bsw is barely beating us in terms of active users at the moment 😅
bsw definitely has more editors, but that's just because it's mostly rs players who are playing it, and they're all already familiar with wiki editing
makes sense
player count is a whole different story https://steamcharts.com/app/2791440 & https://steamcharts.com/app/1794680
true
anyway, i could port over the gadget for making calcs, but as-is i just don't see it getting much if any use... the general wiki code calcs are essentially just putting down params and calling a template with them, so you can already make "calcs", just without the form inputs, all the form inputs let you do is have a submit button without having to save the page to change the params
I see
if anyone wants to continue with this, i started converting these all to sprites instead of just links https://vampire.survivors.wiki/w/Spells
@hexed oasis it's gonna take forever
but I might continue on it
r u sure there isn't a faster way to deal with it tho?
with how a lot of the sprites are named, not really... if they all matched the page name it'd be a bit easier, but characters especially right now are mostly using short names for the sprite files instead of their full names
yea tho i use a script to export the page directly into vscode, can do a lot more there
I see
u can do this trick on the wiki itself too
hold ctrl, click the lines u wanna edit, and go on from there
with vsc it's a lot easier, way more keyboard shortcuts to multicursor a ton of lines all at once, or select multiple duplicate text
have fun
@gleaming cove is this a correction or accidentally replaced the spell? https://i.imgur.com/OXpTGpA.png previous spell is what's on the character's page https://vampire.survivors.wiki/w/Megalo_Menya_Moonspell
I'm doing it
it's a typo, I'll fix it in a moment once I'm done
don't edit, I'm still editing the otc section
i meant adding weapon info and stuff
idk how to add sprites kek
ah
yeah, go ahead and do that
your knowledge of the game is pretty valuable for the wiki 😅
usually it's just {{Sprite|<page name>}} for just the image, or {{Sprite|<page>||1}} if you also want the text
btw, if i delete all parts of a table,does this go away?
is that a visual editor thing? i don't think i've ever seen that, what page is it on?
currently editing the clock tower page
some of the otc weapon pages can't limit break, so i'm removing the tables from their pages.
are you using visual editor or source editor
visual
ah, maybe leave the section for limit break and put a sentence in there about it not being able to limit break
done with that and fixed the typo
that's probably showing up because someone inserted this ref tag in the limit break section for a bunch of weapons https://i.imgur.com/y5lCR0u.png
that definitely shouldn't be there
it is particularly used to denote might/base damage
e.g. https://vampire.survivors.wiki/w/Cherry_Bomb#Limit_Break
which is probably why the references tag there exists
it's just not filled yet
yea but that's the catch-all references tag, it should have a group so it only lists the refs from that section, not all the ones above
ok yeah, took out the reference thing and it's gone
is there a template or something for the passive / arcana tables?
this combos section? https://i.imgur.com/nQ3rb1S.png
yeah
it's a couple templates https://i.imgur.com/iAUg1TF.png
you could just use source editor, it's really not as scary as it might seem 😛
bwehhhhh
it's also less buggy than visual editor
visual editor also formats stuff weird sometimes
but of course, we don't judge newer editors for using visual editor
everyone starts somewhere, i started wiki editing in general while using visual editor on another wiki
but if you want the full, true, professional wiki editing experience, you'll definitely need to use source :p
yea it's there, better to edit in visual than to not edit at all
hahaha as if i'm professional :3
in all cases
almost any edit on the wiki happens out of good faith (except, of course stuff like vandalism and spam)
even if it's super small or not perfect
so go ahead, try your best to edit something, and if you make a noticeable mistake, that's okay, we can easily fix it, or you can revert it
that's what got me to start editing templates and eventually lua modules... like yeah, they're used on a ton of pages and that's scary if you mess up all those pages now show your mistake or they're broken in some way, but just a quick revert immediately fixes it
little harder when you start doing more complex stuff across multiple modules tho
is
's tag(?) just "out"
wdym by tag?
idk how to explain it
parameter? there is docs for every (almost) template https://vampire.survivors.wiki/w/Template:Combos/arcana
oo thanks
what are the darkana parameters, by the way?
they're not on the page for the darkana template
i guess that's one that still needs a doc
oh and the second half of them https://i.imgur.com/oDTX8QN.png
https://vampire.survivors.wiki/w/Clock_Tower how does this look? :3
probably want to put a {{clear}} right before the combos section header
okie
something for me to mess with later probably, make those combo tables less wide so they'll fit next to the infobox instead of having to go below it... but that'll also need to be set different on the mobile skin so i'll just leave them alone for now... tomorrow maybe
unless hepi wants to mess with it before i do - the template itself definitely shouldn't have the width attribute set, it should be in the css
qq: do WIP edits save if i just exit?
not pushed obviously but all the effort isnt gone
Nah bro, go ahead
I have to ask, was there a particular reason why 'requires' formats the required weapons and passives like this? Because it looks kinda cumbersome as it is. Hell I'd say it was still cumbersome back in fandom
Its not even in alphabetical order, this is a travesty
jamie pull up the alphabet
It is in the Collection's order, however!
abcdefghijklmnopqrstuvwxyz
No, you have to save if you don't want to lose the changes... if you’re working on something larger that'll take you a while, you can either just do part of it and save on the main page, or you can make a copy of the page in your userspace (Special:MyPage/whateverpageyouwant) and work on it there, then copy it back to the main one when you’re done
collection is weird then
doesn’t even follow the order you would get them while going up the tower
Thanks
Which is why I almost always quickly do the following:
- ctrl + a
- ctrl + x
- ctrl + v
- tab + enter
Especially after a major edit
I say how the wiki orders the passives template for combos is weirder. It follows neither stats, or even its collection order properly
Ah
I just left my pc on lol
lol
Also, iirc, there is an extension that allows for the recovery of unsaved edits, but I'm 100% sure it's not enabled here
...that feels like it should
Part of the problem with restoring unsaved edits is if a change from someone else happens inbetween
wouldn't there be a failsafe for that? a warning that someone made an edit while you were still editing before you hit save changes?
or, when I mean
There is, but people will ignore it, especially if they're trying to make a larger edit and end up with a merge conflict, they'll end up just saving over it rather than properly resolving the merge
Especially from newer or less experienced editors who won't know what a merge conflict is to begin with, they just want to save what they worked on
So do we italicize the DLC names or no?
i love the clockwork weapons since i can basically just copy the source
Well it's also causing some consistency issues with the rest of the weapons
?
I am currently doing a pass with all the weapons and making sure they're uniform with each other where appropriate
I don't think it's necessary to point out gold finger... I think. Since that's temporary
Though I'm open for discussion otherwise
Since it's part of the arcana, i think it's fine since they directly benefit weapons, unlike other pickups
even if it's temporary, the consistent gold fingers are a big part of hail so i felt they were worth mentioning
idk it's the fact it's not persistent I'm iffy on
it's not like Sapphire Mist which is a massive persistent boon to the weapon
The orlogions are a definitely an indirect bonus tho
I think I can make an arcana section mentioning both out of bounds and hail
that should fine
idk how I could word that tbh
I think the Castlevania map should have a trivia section that explains that the sprite looks like a map from the castlevania games.
probably something simple like "Out of Bounds increases the chance for Orologions to spawn, which will increase (insert clockwork weapon)'s damage." and "Hail from the Future can also provide orologions. Another benefit to this arcana is the occaisional Gold Finger, which provides a temporary cooldown bonus to all weapons."
that could work
i think your idea might be more practical, tho, at least for the arcana section of effects. I feel that's more for specific synergies, which is why arcana like
aren't listed there
yeah but arcana has a whole thing with 'indirect' bonuses. They're not technically affecting the weapon specifically, but they're still persistent bonuses. Though Silent Old Sanctuary is only persistent with a specific requirement
that's why i mentioned the section under effects
the combo section is more general
(just to gauge others' opinions)
fair nuff
whats arcana combos
uhhh well its not really a weapon so probably not. But like something that involves golden fingers like karomas mana could maybe possibly count just a teensy weensy bit
The table just shows whether or not an arcana affects a weapon
Either indirectly via stats (boogaloo) or direct synergies
if the game later release sth that gets a synergy with gold fingers that would mean rework on this part in the future if now it get neglected since gold finger is just an pick up.
even if they are just a pickup and give temporary stats, like i said they're still a major part of the arcana
yeah then I'd say it is part of synergies
wait if stat changes count as a synergy wouldnt like illusions synergize with everything
oh wait nvm you said boogaloo
I lowkey forgot what it was called
I feel like, with a tangential link like this pictured one counting, the Golden Finger example should also be counted, since that's much more direct.
(used Platinum Whip for these images btw)
boogaloo of illusions
yeah I forgor lol
like i mention here #1348880477053911114 message, the table is just to show if they AFFECT the weapon, and how. under "Effects" on a weapon's page, direct synergies are listed
ohhh
tbh i dont know if i like listing arcana that affect arcana that affect the weapon
Me neither, I'm just saying that if this counts, so should Hail's direct effect.
If you're going to insist on golden finger, that stays. A synergy is still a synergy
And more important, that affects luck
not the arcana itself
it's not 'required', yes, but it's something it does, and should be acknowledged
Will DLC weapons be added to passive evolution boxes?
when i learn how to, i could
well you're gonna need to edit module:weapon
which I'm pretty sure is now written in LUA, a whole other coding nightmare for the uninitiated
Isn’t this untrue for coffin characters?
for weapon pages
Oops my bad
^
Staf's asking if that counts as a synergy
No no no I realize now
idk. wicked season affecting luck isn't direct enough for weapon combos imo
but whatever, arcana synergies have already been listed for most weapons so might as well
coffin characters have to be purchased
What about ||Dracula||? He just unlocks as soon as you get the ||Black Disc||, no payment required.
i can add him
he's the current sole exception
i guess if we're counting arcana synergies, then crystal cries also has to be added for every weapon
because of orologions from hail. also 
We're talking about how this affects the weapon, not the character. At that point, its just about the pickup
Crystal Cries doesn't affect Clock Tower. It affects freeze.
they still would.... just super indirectly
just a funny thought lol
that's a level of too silly. Even then, that's more an effect synergy since both together can be pretty damn ridiculous in runs
I think that was mentioned in crystal cries tips anyway
it is
you could use the argument for keeping wicked season here, too
which is why i think arcana synergies with eachother just shouldn't be listed on weapon pages
there's already a page for arcana combos https://vampire.survivors.wiki/w/Arcanas/Combos (albeit empty), which would be much better for that
That's different. Wicked Season affects luck and therefore has an impact on Slash and Sapphire, which do affect the weapon and counts.
Crystal Cries doesn't affect the weapon unless said weapon is affected by these stats directly. Wind Whip and Vanitas Whip are both affected by Growth and Max Health respectively.
Weapons that can freeze with Jail of Crystal, I think should be pointed out they synergize with Out of Bounds and Crystal Cries.
Granted an argument could be made against Crystal Cries in this context
Whattt?
wdym
Wicked season
since CC affects growth, it'd let you get more luck out of wicked season
what about it
yeah what's the issue?
Idk I'm tired goodbye
lol
I don't really point out growth unless the weapon's stats benefit specifically because of growth. With certain exceptions like some character's passives, everything benefits from leveling up frequently, so I find it redundant
fair
like i said, i personally feel that affecting SM/Slash/JoC is too unrelated to the the weapon itself to include it on weapon pages, but it's already been established on the wiki so it stays
oh my god i just realized i have to add the double brackets to every instance of a stat name
kill me
but you are so kind, why would I do that
:)
I mean I can on your behalf
i'll do it
the brackets not yknow
i know
i was just gonna do the clockwork weapons today
and work my way backwards with OTC
god knows my attention span is rough enough as is
yknow I'm not even sure where to retrieve the limit break stats for the weapons, now that I think of it
i just use vstweaks
the f1 menu lets you see the limit break stuff
granted, you have to do some conversions (like multiplying power by 10 to find damage)
idk how you are handling working on a single wiki page for hours
my brain cant even focus on an assignment due tomorrow
5* wiki pages
5!?!?
patience, and a lot of passion
on a thursday as well 😭
clock tower and the 4 base clockwork weapons
they're all basically the same page, though lol
I thought u were just doing the evo
no
why not do the base weapons if im doing the evo
especially considering the evo isn't an actual weapon
It's a lot of copy pasting between the two anyhow
^^^^
regardless
Some evos are just copy paste and forget, with minor tweaks. With exceptions
Phireaggi why
Are you sure?
Welp gotta say, thank you for telling me about vstweaks. This makes it easier
yeah. i tested it with pugnala and crewmate
it's a lifesaver haha
how did you test them, does emergency meeting have an adventure?
yea it does
dunno if it has a coffin tho
if I check I will go down a spiral and get distracted
it does but i just used spells
wait you can use spells to get a character twice
i wiped my save on mobile
lol
cost is tied to the character so it doesnt matter if you get them via coffin or spell (see dracula)
wait are ||black disc|| characters and items available via spells before you get ||black disc||
weapons are a bit weird - seems to be a bug where OTC weapon spells dont work (at least pre-BD)
but characters yes
weird indeed
the "everything" spell works fine with OtC weapons somehow
yeah
while it wouldn't be too difficult to add support for more than 2 evos into the passive item infobox, tbh i think this is something we might want to move out of the infobox into an actual section on the page instead, probably with its own template, because otherwise stuff like the weapon powerup from operation guns would have a massive infobox
i also expect the amount of weapons that use the base game passives for evo is just going to keep growing, so eventually all the passives would have huge infoboxes if we keep it as it is
yeah
the clutter would be insane
which do i choose
Absolutely
My problem with adding those is that I'm never sure if I should add it at every instance or just the first instances
at some point the template could manage that, so it wouldn't matter if you included them or not
oh my god thank you
"The wiki is outdated, its actually xxx, dont use the wiki"
And then proceeds to not update the wiki with the correct info
tbf they're probably (wrongly) thinking anything they change will just get immediately reverted, since that does tend to be the case with wikipedia, but isn't for most other wikis
Added to the april fool's page idea list
i definitely saw stuff related to those show up in searchdigest, made a few different redirects for them
it's quite funny but charming
honestly
I have no idea whether they're doing it out of pure innocence or they're adding these goofy pages on the fandom wiki on purpose, more so as a joke, knowing that the official wiki exists
I mean they look like they're being done by someone younger
probably lol
I'd believe these are genuine
same
The new wiki doesn't show up on google yet for most circumstances so they probably think it's outdated
However these are also adorable
we've already had similar super short pages be created on the new wiki too ¯_(ツ)_/¯ https://vampire.survivors.wiki/w/Anima_of_Dracula?oldid=31662
well, for me at least, it's in 5th place, and me using the wiki a lot probably is a big factor to this
but it's a start!
lol yeah
it’s been showing up near the bottom for me since I’ve started using it so
it's a bit funny
but again, it technically is a good faith edit
just definitely needs complete reworking with the basic layout and stuff
that's good
because it is the first time I've seen it on the first page on google
note: I'm not including official announcements from poncle
yea as long as it's not just creating the page and leaving the whole content blank it's generally fine... we could potentially have some preloads, just a button that auto creates a basic skeleton structure into the edit box for different page types
just checked, it was literally the first one below the first page
Yeah, that would definitely be useful, especially for future content
In my opinion, a good focus would be to make wiki editing as accessible and convenient as possible
does the wiki have categories set up
Absolutely
in what way are they being used
just the basic things (weapons, arcana, etc) or involving stuff like coat of arms weapons
i guess its a bad example because it has its own page but still
generally weapon pages are just in the weapons category, with others for if they're in a dlc and which dlc https://i.imgur.com/45rk3ME.png
Mostly basic categories for now
i think more specific things should be added when the wiki is more finished
for example ‘Weapons Affected by Luck’ (broad category but still
for example if you wanted to see all weapons that scale off curse/growth (because I think there’s a few iirc)
the issue really is the helpfulness - effort ratio
but something like ‘Weapons That Deal Critical Damage’ would be decently helpful if there’s nothing like it already
rather than categories, i'm focusing more on smw properties, for example https://vampire.survivors.wiki/w/Hail_from_the_Future_(X) has these https://i.imgur.com/VpsKlbA.png
and those properties can be queried for, so things like a more dynamic search page could be made to filter by those properties
categories are like the basic version of smw properties, but they're a lot less flexible and can't have complex filtering applied to them, like if you wanted all weapons that scale with curse, but only positive scaling not negative, can't do that with a category easily unless you make separate categories for positive and negative scaling... or if you wanted to filter for only >+3 might or something like that, categories just can't do that
though, once smw properties are set up, applying categories based on those properties is tremendously simple, so we could definitely do both
its now at 2nd place for me on bing
Awesome
But then, I feel like Bing overvalues wikis, which is a good thing though
speaking of evolutions in infoboxes...
what do u think we should do here for now? 4 evos are listed
https://vampire.survivors.wiki/w/Skull_O'Maniac
oh that’s how you evolve hex
it looks it need to add propeties with the weapon that evolve with a passive to call them on the passive itens to make it link without messing on future update * that's not my field but it looks that is the case after reading above messages
this just goes back to wanting to move that stuff out of the infobox and make a template for having them in their own section on the page instead
Oh hell yeah
Ikr
what
I think Chaos would prefer evolved Garlic much more
now got me thinking that there should be an easter egg where if you have the Soul Eater while playing as Chaos, its sprite would change into the version where each of the statues hold soul orbs
https://vampire.survivors.wiki/w/Weapons/Combos should be updated, it has no collab weapons yet.
So I was looking through the weapon files, as you do, and I noticed that the anima weapons have descriptions and tips
The descriptions are just "Hands of Dracula" and "Hands of Death." But the tips they have are just jokes, that nobody would see unless they were looking through the files.
Dracula's is "You'll be Vlad you have this!"
Death's is "Damage to Die for."
Oh my gosh, that is amazing lol. Do you know if ||Aquazzone|| (||Ferryman||'s weapon) has something like this?
Sadly it doesn't, just checked.
Fair enough. Still, nice find!
I spelled it wrong lol: https://vampire.survivors.wiki/w/Acquazzone
The Acquazzone is a weapon in Vampire Survivors. It is used by Ferryman.
It behaves similarly to The Drowner's effect, but it attacks enemies on the lower half of the screen below him. It flashes white when it strikes, and will pulse several times with damage based on Amount. Acquazzone has a base damage of 10 and base Cooldown of 5 seconds.
Agreed, makes ||Ferryman|| one of my personal favorite Ode secrets.
anyway that would be a common mistake in spelling just a 'c' people may forget
misspellings are definitely worth making a redirect
Maybe redirect both "Aquazzone" and "Aquazone" to be safe.
Anyone can make them, they're really simple, just hit make new page on the sidebar, make a page for the misspelling, and all you put on the page is #REDIRECT [[actual page]]
a small video showing how to do it pinned in this thread would make things easier even to people that has almost no knowledge editing on the wiki.
Not a bad idea, but I can't pin stuff, and also videos are a lot harder to keep updated if something changes, we should just have some basic editing guides on the wiki itself
I made the redirects
Of there's an actual sprite?
go to your account preferences in the gadgets tab to enable it
thank you!
also, can i add a category for special bosses (ones such as Big Fuzz, Je-Ne-Viv, Directer, etc.)?
Since they're much more notable than the normal bosses, which tend to just be larger enemies
yea go for it
yay!
for weirder ones like Maddener (from HOLY FORBIDDEN) I'll probably try to get a concensus on if they count or not
Wait should I name the category "Special Bosses" or "Advanced Bosses"?
most the categories are going to be moved to get applied by the infobox automatically at some point rather than dumping them all manually at the bottom of all the pages, but for now can just keep adding them as they are
probably special
alright
longest edit summary in the world :p
black mold
You gotta clean that stuff
I be yapping with these trivias
Black mold.
@regal flame so apparently, the name of the merchant from planar bazaar is maria sofia?
There are no strings in translation files and this is just ID
I see
I'll ask devs about this for confirmation
NOBODY noticed that the Twin Snakes resemble the Bone Pillars?
Am I insane or was it really never noted anywhere??
not me though
¯_(ツ)_/¯
there's always some little bits of trivia you can always find and add
it happens
When I was playing Bloodlines before OtC released I was like "wow these look familiar"
With the skeletons you could argue that those are just fantasy skeletons like they've got everywhere, but unless bone pillars themselves are based off of something specific, I'm pretty sure that's a direct reference
You see what I mean, right?
Plus they both spit projectiles
Jeez I'm getting embarrassed about never playing CV until recently 😭
dont be, i also have never played a cv game
-# no
-# also this is my first time actually using small text lol
-# i got told i talk like an deltarune character when i use it
-# lmao it does
mixed messages
-# i mean either way i completed CV 1-
i apparently never completed 1st grade with all these typos I'm making
anything else i need to edit before i publish the big edit that add dlc merchants to planar bazzar?
alright im publishing it now
ermmmm you forgot some trivia
mods, execute this user now!!

send and i'll add
I didn't realize this gif was edited wtf 😭
tbh a lot of the trivia on most the pages should probably just be in actual sections of those pages rather than just piling on more stuff in the trivia list
Some do deserve to be put in sections, however I am but a clueless editor
the albus quote stunned me for a bit (it was referring to the true ending of ecclesia)
I gotta get on CV proper
I think I'll start with Symphony of the Night
I love Trivia
How to you add pictures?
@cold creek do you know
sorry for the ping but you're the only one I noticed online and you just did a huge edit
oh wait california is on now
@hexed oasis hey you!
depends if it's an image that's already uploaded or not
not uploaded
go to the page for the file, and in the top right, more->move
(and uncheck the box to leave a redirect)
same
@cold creek oh yeah, about this
not every page will need a trivia section
as long as you can find trivia, that'll be great
but if not, that's ok, don't feel obliged to make a trivia section just for the sake of it
It's just that most stuff in the game references other things so I kinda expect to add it
some wikis even have a whole policy specifically for trivia sections, to make sure a bunch of stuff isn't just dumped into trivia with no merit https://runescape.wiki/w/RuneScape:Trivia_policy
and i'd tend to agree with pretty much everything in that policy, tho we don't need to be that strict on it
yeah ofc
we're a much smaller community than rs wiki
but it's just more of a convention or recommendation, rather than a strict rule
I mean if anything I add isn't necessary then just delete it :p
true
if you notice a reference, and are sure about it, then mention it in trivia
this would stay, right?
either way, the trivia policy is almost basic common sense that could be summarized in one sentence: "make sure trivia is factual, correct, relevant, and not be a piece of info that can be mentioned in other sections"
personally i'd say no since it's speculation, not a confirmed piece of actual trivia about it, but that's just me
I mean it's most certainly a Death Knell
I only mention Red Death because a death knell would be played in both situations (to announce a death and to signify an impending death) so I couldn't set in concrete that it's one or three other
If you can get one of them confirmed ill change it tho
ahh im going to sleep though
good night
an easter egg where there's a chance for the Master Librarian to be in Poe's place instead would be cool. For his message, it could go like, "my fellow chairbound friend , is off to some garlic-related business currently. Would you care to read a book with me instead."
idk how it would be implemented in the code lmao
Wait would notes about a stage's music be put under the stage or under the music
Do the songs even have pages
actually should references just have their own section???
not yet
but we could get started on that soon
it's planned
it's possible, but would essentially have to be its own whole separate thing that doesn't really fit in with how the rest of the script is designed right now
ello, does the wiki have an infobox builder? or sumthin to easily modify infoboxes
thinking of doin something with the infobox used in map event pages
since it's literally just the old infobox for displaying enemy info
the infoboxes are in lua
oh no, lua
what did you want added? i can probably do it pretty easily
really? thanks! hold on, lemme jot them down first real quick
dw its not that much xD
also just so you know, they are separate infoboxes, the actual enemy pages use https://vampire.survivors.wiki/w/Module:Infobox_Bestiary and the map events use https://vampire.survivors.wiki/w/Module:Infobox_Enemy
nope
fandom did
and tbh, depending on how you think of it, it may be one of the few decent things from fandom: mainly more so if you think on the convenience side of things for some editors: a visual infobox builder could be easier for editors to use to build infoboxes
however, it's not every day that editors would need to make their own infoboxes, and the lua syntax for it isn't too complicated
fandom's infoboxes are a mess to actually do anything with more complicated than just putting values directly into rows
yeah, there's that too
not like fandom's PI could work here anyway, unless if we enabled its extension, but then, I do like the lua-based infoboxes more, even if it is new to me
i really wish to get the cv death boss page expanded but 1. couldnt find aspects' sprite and 2. i suck at describing things 😢
yess ik xD iirc infobox enemy was the one used for enemy pages before infobox bestiary. anyway here's what I wanted to get changed in the infobox enemy. sorry for the delay, internet is acting up for sum reason
it's totally not because i made that graphic lol 😭
on the last bit, that's already noted as a todo https://i.imgur.com/kUuzAdC.png
u mean the directer's masks? i could get those for u
oooh thats unexpected
i wont be the one to edit cv death boss anyways cause i suck at describing things
its better to have the files uploaded tho
on the first bit, i think i'll just rename the whole infobox module to infobox map event instead of infobox enemy
sure, it'd be convenient for anyone who'd do it in the future
yesyes
the map event pages will be a bit broken for a few minutes while i move that stuff around
i was thinking bout it too. won't it cause any issues if it gets renamed tho?
mn, my messages aint sending
okie
should be good now
making stats collapsible is possible but will take some reworking, a lot of css, so it's not a huge priority, but if you've got any specific fields you want replaced or added, those are easy to change
threw this together, if anyone wants to make it more organized into groups or use sprites for them, go for it https://vampire.survivors.wiki/w/Template:MapEventNav
thanks! is it possible for those freeze resistance, instant kill resistance, etc. stuff to not show up if they're empty? they could also be deleted since they're not exactly relevant to map events anyway
yea
there are also some params that are better off gone too. such as hp, max health, base damage, and movespeed.
how's it look now?
(you might have to more->refresh at the top right for whichever page you're looking at)
and i think i might have a dead simple basic way to make the sections collapsible, let me try something
nvm, didn't work
could adding the mw-collapsible class in section headers work
and then have the infobox row groups be collapsible?
unless if that was exactly what u were trying
nah i was trying <details><summary> stuff, but apparently they needs an extension, isn't supported in mw by default
probably ask WG to enable it
or maybe use something from RS wiki, if they have collapsible infobox sections anywhere on the wiki
nah it can be made collapsible without, just more work
Okie
wait, are there actually any pressure plates in Lake Foscari 
I can't find any, or I'm just blind breh
For some reason, Lake Foscari has pressure plate-triggered wave events, but I can't find any pressure plates at all, or something similar to it, at least
its where the map is located
its a flower
@loud acorn welcome to the new wiki 👋
mmm lemme check that out
Should playable enemies be a category or no
That'd be for character pages, rather than enemy pages
The enemy pages would be the other way around: "Enemies with character counterparts"
Yesyes 🥚 sactly
golden 🥚

yup
good news: our wiki is gonna be available in the next update for indie wiki buddy!
There are still a few other wikis I've submitted to IWB before that I wish could be counted (such as the needy streamer overload wiki), but I'm very happy that VSW is gonna be included in the next update. It was going to be inevitably included, but it makes me happy that our wiki is validated and seen as a superior wiki, if you know what I mean :p
HELL YEA- there's a build-a-bear wiki?
if vampire survivors is added to indie wiki buddy.. how will I ever read the literary gems like The fiery balcony or Deal with the consequence of stealing cheese from the Dairy Plant.
You don't
But it is kind of a shame that the person who made this didn't join us though
They're a God at writing, they might as well write a whole thesis on just floor chicken
And that thesis could be bigger than the entirety of the VS wiki

truly the next einstein
Might as well deal with the same consequences that you'd have if you steal cheese from the diary plant
In the fiery balcony
The fiery cheese plant and the consequential stolen balcony
finally done converting all the template and module documentation... now we've got proper automated docs showing what stuff uses what https://i.imgur.com/wGu1zep.png
the powers of the rs wiki
yea, it's really nice knowing exactly what all uses any particular module
also added these reference tooltips https://i.imgur.com/SRjhDo5.png page scrolling down to refs was annoying 😛
nice
@hexed oasis I wonder how we could go with describing this feature in the game in the form of an article 🤔
unless if it was already documented somewhere in a section of a page (whatever it may be)
oh i wasn't even thinking of the button in-game for that, i was thinking it was people wanting some kind of starter guide, but that makes more sense lol
ah lol
well
all I could say is that "quick start" is unlocked at one point in the game (I forgot when, maybe something to do with the yellow sign iirc?)
you immediately start with a random character in a random stage
the stage modifiers are set to the same ones as you have last set them in stage selection
dunno if it could be useful enough for an entire article, but that's all I got for it. explaining it somewhere in a section on the wiki would be nice, but idk where it'd fit
i think its when you unlock random
i could be wrong though
that used to be how it was, playing 2 games with 
but now it's after unlocking capella
https://vampire.survivors.wiki/w/Darkasso
https://vampire.survivors.wiki/w/Randomazzo
is there even anything to add in those pages?
i doubt it tbh
nah
yeah, u have the basic info, intro, how to obtain, and I've added a screenshot of them in use
not much else u could add
mhm
do we want to make a new page for the master libarian merchant? i was gonna start working on his weapon pages
maybe we could update https://vampire.survivors.wiki/w/Merchant to describe the general merchant mechanic?
i noticed there are distinguishing pages, so perhaps "merchant" could redirect to one? just like dominus
idk, just putting my thoughts out there
@hexed oasis what do u think? ^
i would say that merchant should just cover all merchants, but that might get a little long and confusing if it also included stuff like planar bazaar or other adventure merchants
adventure merchants could be another page, since they're exclusive to adventures (and would CLOG the merchant page like you said hahaha)
I'd say make the main merchant page provide full info about big trouser as a merchant and then have brief overviews on other merchants (including adventure ones) while linking to their respective page that would cover them better ig
yea that'd work, throw all the others' individual pages into a See also section or something like that
Gonna keep in mind that there are some unused files here to use for later
https://vampire.survivors.wiki/w/Special:UnusedFiles
(Mostly the audios and sprite animations)
Perhaps tomorrow, since it is getting late for me
Also, kinda wish mediawiki counted wiki skin images as "used files"
That's what Project:Orphanage is for, just haven't gotten around to making it yet https://runescape.wiki/w/RuneScape:Orphanage
RS wiki has basically everything we could think of
lol
okie, gonna make the master librarian merchant page before i work on the rest of his weapons
i love how sword brothers just doesn't care
damn
Should Hail's golden fingers be pointed out under arcana combos?
7
10
1
Yes, they're a part of Hail and still have benefits.
1118854099891388487
GoldFingerVS
yeah
essentially 7:2 because of redundancy
ok im really not a fan of putting luck as a stat that affects the WEAPONS just because of sapphire mist
i'll maybe compromise on the hail thing with keeping
- sapphire synergy in the arcana table, but the combos/stats table definitely feels like it's about the weapon itself
same goes for magnet/amount for the weapons that benefit from 
I think if we ARE going to allow the tables to be more “build-focused” rather than “weapon-focused”/on a clean slate, then there should be another setting in the combos templates to indicate “this stat doesn’t affect the weapon itself, but it affects an arcana that benefits the weapon”
you could already do that with the note param
Kinda gravitating back towards this idea, and having all the stats that each arcana benefit from/affect
could potentially have something like this orange or yellow circle as an "indirect" affects, with a note for which arcana
Would it be possible to have the randomazzo as the icon?
yea
That’d work
does it only need to be added to Combos/stats, or also arcana and darkana?
The arcana and darkana tables, too
Combos/stats should have it now, instead of =1, set it =2
/arcana does now
and /darkana does now too
@tropic zephyr just a small tip: in the Special:Upload page, you can rename your files in the "Destination filename" form
(this is also a tip for others who don't know but wanna upload files)
i'll mess with the stats one later but now arcana and darkana combos are both modules and using the same table building code rather than being completely separate templates 🎉 https://vampire.survivors.wiki/w/Module:Combos
@hexed oasis aren't Mt. Moonspell (adventure stage) and Mt.Moonspell (main stage) the same thing?
unless if I am trippin
nah they're different
the map itself is the same, but a couple item spawns are different, and the waves definitely are
a couple of them already got made but are missing the infobox and navbox, they're also using the quote template for the description which is different from the rest of the stage pages
yeah
that's what I'm working with first
giving them the basic layout
then do the same for the redlink pages
and then, people can have the opportunity to expand these pages
oh yeah, @tribal jetty, you're "Dani" on the wiki, right? if so, welcome to the wiki 👋
Oo nice
That would've been nice for me the other day...
there's also https://vampire.survivors.wiki/w/Special:BatchUpload if you're needing to upload multiple files, but you can't rename on there, gotta make sure the original filenames you upload are correct
it's ok, every day, you may learn a little new thing about wiki editing :)
still have the operation guns adventure stages left
ohhhh that's probably why then..
speaking of which, I'll probably add a little desc/quick guide there
done
those links don't get parsed btw @gleaming cove https://i.imgur.com/vIItXLu.png
(it also auto-adds a colon to the end)
That's odd
Do external links work?
"Description" seems to be default
Anyway, I'll revert it
yea
fake poe ratcho
epic
there was a weird caching issue going on here https://i.imgur.com/9AyoXuK.png
https://vampire.survivors.wiki/w/Special:WantedPages
but i think i've mostly fixed it... had something to do with pages that linked to https://vampire.survivors.wiki/w/Debuff?redirect=no - removing the links and re-adding them cleared it up
noticed this from like a week ago and was like "where the hell is this coming from?" 😅
I couldn't find any links to a specific "2" page, which was why I was weirded out
@hexed oasis oh yeah, btw, most of the redlinks listed here are mainly redlinks coming from enemy sprites
https://vampire.survivors.wiki/w/Special:WantedPages?limit=500&offset=0
I wonder if there is possibly any automated process, like mapping out each usage of the sprite template for enemies, and then have a bot include its appropriate link parameter across the wiki? unless if you're thinking of something else
yea, it's because they're using the sprite template with an enemy id, without specifying the link param to link to the actual enemy's page
yeah
yeah it wouldn't be too difficult to get the bot to replace {{Sprite|BOSS_XLDEATH|mlarge}} with {{Sprite|BOSS_XLDEATH|mlarge|link=The Reaper}}
yup
tbh tho, what i might do is edit the sprite module to check if the sprite name is in all caps, and then just not add the link unless it's manually specified
that can work too, at least for eliminating the redlink problem
gonna go ahead and fix add links to the sprites in the enemies page at least
alright, here's a temp category for all the pages that need the link param in their sprites set https://vampire.survivors.wiki/w/Category:Pages_needing_sprite_link_parameter - it is also tagging two weapons though, NO FUTURE and BFC2000-AD... those can probably just be left as they are, and i'll just revert the change in the sprite module once those pages have all been sorted
actually, lemme just add those weapon names as exceptions to the sprite module, ez revert later
yay, more maintenance
(not sarcastic, this is a fun part of editing a wiki to me :p)
alright, adding those two exceptions brought it down from 41 pages to 23
oh that's because those two were in the weapon navbox, which was incidentally also tagging every weapon page
i originally just fixed them in the navbox, which brought it down to 41, but then just had the thought to add them as expections in the module itself
ah
also btw it looks like the vast majority of those enemy sprites are also using <br>[[Name]] after the sprite... that can be replaced with a param within the sprite template, the 4th argument is to make the text link stacked under the sprite, so
{{Sprite|ID|medium}}<br>[[Name]] --> {{Sprite|ID|medium|1|1|Name}}
{{Sprite|ID|medium}}[[Name]] --> {{Sprite|ID|medium|1||Name}}
alr, thx for the tip
tho, in the enemies page in particular, the sprites column just lists the sprites alone, so using the link parameter instead is the way to go here
yea when it's just the sprite
and for the rest of the pages, in theory, it could potentially be a find and replace operation that could probably be done by a bot, maybe with some quick reviewing afterwards
(haven't checked yet)
probably yeah can just be done with the in-editor find/replace without any bot needed
ok
done
maybe gonna work on this
What do you think about adding this funny thing to doppelganger page as sprite?
https://vampire.survivors.wiki/w/User:Dezzelshipc/Sandbox
It is kinda bad and recaches every 10 seconds, but funny
technically the truth :p
it'd probably be better to do
<choose>
<option>[[File:char1.png]]</option>
<option>[[File:char2.png]]</option>
...
</choose>
rather than dpl for that kind of thing - or when i get around to figuring out a generic smw setup for all the infoboxes to use, smw queries for the sprites would be much more performant than dpl
does it work here tho?
it didn't work for me on wiki.gg and it may have just been a fandom thing
but I'll test it
ik it works on rsw, i use it to change my userspace title https://runescape.wiki/w/User:Californ1a/Title
wait nvm
so it works on any mw wiki
i did get some basic properties set up for enemy variants - main page https://i.imgur.com/rXwoVcC.png and subobject/individual variant https://i.imgur.com/uBstEoA.png
but for some of the more complex stuff like the sprite list, i'll probably have to convert https://vampire.survivors.wiki/w/Template:Statbox_Enemy into a lua module, so that's another lua project to add to my list 😛
The power of lua
tfw u have a tip on how to use a particular weapon that u wanna add to the wiki, but u forgot what it is
Nvm, I do: basically, u can use garlic against a bat swarm as an effective way to defeat the bat swarm
i feel like a lot of these tips should just be rewritten into more cohesive strategy guides on the particular stages where they would apply, rather than just bullet point lists on the enemies or weapons
Ehh, doesn't sound like a bad idea, but I feel like there are some good tips on how to use some weapons, in most stages at least, but that's just me
Update: to those that have the Indie Wiki Buddy and use Chrome, the update for IWB that includes the VS Wiki is now available!
firefox users like me are gonna suffer for a little longer :c
think i've got https://vampire.survivors.wiki/w/Template:Statbox_Enemy ported to lua
just in my sandbox module for now https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a
i'll copy it into a proper module name and actually replace the main template when i feel like checking through anything it breaks 😛
good work, as always!
@hexed oasis oh yeah, in other good news: with our work with the sprite template/enemies page, the wanted page count reduced from <500 to just <80 pages!
if anyone sees any lua errors on any enemy pages, just hit more->refresh in the top right... it should work itself out on its own eventually, but just in case
@fiery linden thanks for the note on not bolding every instance of a weapon's name haha. i was unsure of how important it was
All good
any other tips? i've noticed consistency is a decent concern so i want to be proactive about it
typically the only thing that should be bold is the very first mention of the page's name
yeah i get that
right at the start of the first sentence on the page
Nothing specific comes to mind atm, just try and take cues from the older pages ig
hm, a few searches have happened multiple times that i have no idea what they're referencing or trying to find... "grass grows" and "whentheycry"
https://vampire.survivors.wiki/w/Special:SearchDigest
grass grows is probably referring to
's secret
kinda feels like someone from a different language trying to search
ah yea that makes a lot more sense
as for "whentheycry" - no clue. there's no secret or spell in the game like that. closest i have is joachim's secret but.... that's very much so a stretch
alright the enemy variant statboxes should be good to go now
if anyone notices anything weird with any of them, let me know
the only odd exception i've found that i'll need to figure out a way to deal with later is the atlanteans and reaper which say something like "all stages" instead of individually listing each of the stages they appear on like all the other enemies, so i can't easily extract those into properties for what stages they appear in...
but all the other enemies should have properties now, eg https://i.imgur.com/jd6dkE5.png
and they can be queried
so for example here's all the enemies with 10 hp https://vampire.survivors.wiki/w/Special:SearchByProperty/:Health/10
or all the enemies with move speed https://vampire.survivors.wiki/w/Property:Move_speed
and if anyone wants to go fill in a bunch of enemy data, here's a category for all the stuff missing
https://vampire.survivors.wiki/w/Category:Enemy_variants_missing_info
the values can be found in dezz's github https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Vampire Survivors/ENEMY_DATA.json (base game, dlc's enemy data is in other folders)
ooh handy
updating/creating enemy pages plus their wave events are one of my main tasks rn so that's really nice
Jackpot
@hexed oasis is there an option to upscale enemy sprites in some pages, such as here?
https://vampire.survivors.wiki/w/Abbadon
unless if I manually upscale the sprites on my end, then re-upload them with a higher res
In the statbox or infobox?
We could just give all the non-gallery bestiary infobox sprites a consistent size in the module, similar to the statbox, it just sets them all to 128px (or 64 if there's too many sprites, like skeleton)
sounds good to me
I'll do that later when I'm off mobile
I manually upscale them in an app in my case 😭
multiply the sprite's size by 4, then resize the canvas to 256px or higher depending on its resulting sze
@patent valley welcome to the wiki 👋
search up "rick roll" on this wiki
tbh we should be using the actual sprites as they are in-game, not upscaling before upload
that was easier than I thought
yup, the modules make it pretty simple
I thought there weren't conditions to check if the page is using a gallery or not 😅
yea that's already in there... at some point i still want to go get rid of the gallery on all of them, it just doesn't look clean and it's copying all the same sprites from the statboxes for no real benefit
yeah
should it be? I've just been following that convention for sprites written by someone (I forgot who) all this time 🥲
Ooh the map guy
He made those nice maps with borders and all
Yeah, I check the rc on the old wiki to see who migrated their acc
In any case, I'll follow a new convention once its been established
Give our editors a warm and friendly welcome cuz why not :p
the problem with doing image editing before uploading is that it's inconsistent - a bunch of the upscaled sprites have extra padding around them or odd pixel ratios (eg some "pixels" are 4x4, some are 4x3, etc.)
Yesss it happens, upscaling does weird stuff to sprites
Sometimes
Like random pixels where there shouldn't be any, artefacts and the sort
it's better to just have the actual sprites as they are in-game directly on the wiki, then they can be scaled consistently by the wiki across all of them in code
And have them named based on their bestiary names too, moving forward
for the ones listed in the bestiary, yeah
i'd say just upload them as they are - don't add extra padding or crop to remove any, though ik previously the padding has been used to make regular enemy variants sprites appear smaller than the boss variant of the same sprite, though imo that should just be done with a param in whatever template the sprite is being passed into, rather than doing it in image editing
Without the manually added padding, the sprite image starts looking like this in the infobox and it looks awkward
Ooooh
(btw by default on the new wiki, we've got all images set to upscale using pixelated rendering, which uses nearest neighbor scaling to keep the pixel ratios consistent https://developer.mozilla.org/en-US/docs/Web/CSS/image-rendering)
extra padding can be added within the infobox itself if you think they're a bit too tight, but imo i think that looks fine ¯_(ツ)_/¯
tho i prefer more compact themes, so i'm definitely biased toward stuff having less padding overall
how do you do that btw :0
i've got it on a macro key ¯_(ツ)_/¯ so i can put it anywhere, but discord has a /shrug command to put it at the end of your msg
oh unless you meant the padding xD
that would be a css edit by an admin
tho i guess it could also be done as an inline style in the infobox module by any editor as well
but that's less clean than putting it directly in the sitewide css
In my case, I prefer things either looking perfectly symmetrical like a square or a nice rectangle, 5:3 ish. To each their own ig clink 🥂
yes hehe
Ooh, then it's more work. Nvm then xD
if you wanted it just for yourself, you could go to https://vampire.survivors.wiki/w/Special:MyPage/common.css
and put something like this in it:
.infobox-image>:not(ul) img {
padding: 10px;
}
adds a little extra space around the infobox images
imo the overall aspect ratio of the image itself i don't really care, i'm more concerned with the pixel scaling being consistent, keeping a pixel square
if we're gonna mention vampire survivors in other media (particularly in balatro), how will we do it? on what page (if not a new one), and should we put pics of the face cards in a gallery subsection (something like "In other media")?
e.g. here's how the 1000xresist wiki did it (since their characters also have cards in balatro): they have their own collaborations page https://1000xresist.wiki.gg/wiki/Collaborations#Crossovers
(Not my screenshot btw)
easter egg
yup :p
got this gem
vampire soup

poe in 2030 (probably):
: never would've I thought I'd see this day coming, the vampire would die before me, but either way, we're feasting tonight and eating vampire soup!
*we have survived the vampire!
*
: also, why include him in this silly poker-based game? i'm in it and queen sigma is in it for a reason
: maybe he was never in vampire survivors, he was in balatro afterall
: that marks his first appearance in a game, at least as something playable! he appeared in balatro before appearing in the game he was supposed to appear in (not including the main menu/title screen)!
vampire survivors 2: the battle against poe, the garlic vampire
i wonder why...
it's all a reference to phaser
yeah
Does anyone know the answer to this enigma?
most likely
the whole wiki deserves a dash of garlic
@past dew welcome to the wiki 👋
🙂
hlep
need opinion
on the infobox for enemies
should I include every applicable detail from all variants to each field?
or just the base/primary variants
imo the main infobox should only list things that apply to all variants, or a range covering all variants
so imo the resistances and skills (eg https://vampire.survivors.wiki/w/Pipeestrello) shouldn't be listed in the main infobox if they would have to be noted like that for only specific variants - leave that for the variant boxes rather than listing it in the main infobox
ooh yesyes tysm, I'm losing hairs over this simple dilemma, I just needed an external opinion afterall to settle on something
how about the umm
Stat values
Like if enemy's base variant has a movespeed of 100, while its subvariants x, y, z each has their own different movespeeds
i'd just list it as a range, like 100-120
okiii, got it
my problems seem so funnily simple yet I'm having such a hard time on them, watch me come back asking whether I should use em dashes or semi-colons
just a regular dash, especially if there's a range within an individual variant (like the move speed here https://vampire.survivors.wiki/w/Moon_Duck)
Same
the code for the variant statboxes is looking for a regular dash in the stats to extract min/max values, so using an em dash or semicolon would break stuff
And/or follow what the bestiary says
i was just joking on that but I'll defn keep that in mind 👀
yea in general i'd say defer to the in-game bestiary - the main infobox should typically just be whatever it says in the bestiary
and then the individual variants get more of the behind-the-scenes details
how about the enemies where they have stage appearances that aren't included in the in-game bestiary? should I include in the main infobox or nope
(Don't you mean refer?)
no, defer has a second meaning that isn't "postpone", it's similar to refer but slightly different
Dunno why i read that word like "differ" 😅
Does anybody play Rusty's Retirement and have the new VS update?
vs updated?
See #👑general-announcements
yeah idk what you mean by update
oh wait you mean rustys retiremnt got an update to add VS
Yes
kinda weird how https://survivors.wiki/w/Sniper?redirect=no was listed as a page in the main namespace, even though it's a redirect
(it's now fixed)
i do btw if there's any info you want on it
Awesome
How do characters in that game (including that of VS) work over there?
Either way, I'd say it'd probably be enough to mention which characters appear in Rusty's Retirement in trivia
https://vampire.survivors.wiki/w/Poe_Ratcho#In_other_media
they're essentially just reskins of the regular houses https://rustys-retirement.fandom.com/wiki/Buildings#Houses
each house is a different tab of items to add to your farm, for example sonnet unlocks a decorations tab that had crop signs, and you can put those signs on a crop bed to have those type of seeds planted there rather than manually planting
rusty->poe
haiku->antonio
sonnet->poppea
pinion->dommario
forbic->imelda
echo->lama
slate->giovanna
splunk->arca
the only gameplay difference is that the garlic plant is unlocked by default rather than needing to unlock it, and you can toggle on bat swarm spawns, which are similar to vs's bat swarms, but rather than doing hp damage, they'll steal a crop, and the only way to damage them is by having some garlic planted in their path
@hexed oasis so, would it be correct to mention "X makes an appearance in Rusty's Retirement [...] He/She is a reskin of Y"?
sure
got it
@lost dome the official wiki is now 2nd on bing
Yes indeed!
as always, (this isn't a tip just for you, but for everyone here), get indie wiki buddy to continue supporting the new wiki (as well as hundreds of other quality wikis)!
https://getindie.wiki
It's a small victory. As you pointed out in #🧛vs-general , Bing doesn't have a massive userbase.
and also
for some reason
bing seems to overvalue wikis, based on what i've seen
which, honestly, is the one thing I like about it
Getting ever closer.
yeah
meanwhile, when I searched up the wiki on google right now, I can't find it at all, even though it was already indexed AND was ranked 4th or 5th like 1-2 weeks ago
Yeah the fandom wiki might still get a lot of traction among those who aren't on the Discord server.

