#General Chat

1 messages · Page 2 of 1

hexed oasis
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let me know if you need any help

gleaming cove
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ok

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speaking of dpl, I do think it's important to include an "Unlocked by" section in all of the infoboxes that could use it, not just characters and arcanas/darkanas, particularly weapons, passives, and stages

hexed oasis
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the problem with that is some of them have quite an extensive unlock req, you'd kind of be clutting the infobox with a chunk of text in that row in a lot of cases

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tho, one thing i could see being put into the infobox is the unlock spell

hexed oasis
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the unlocked by param in general is already kind of a chunk of text for the ones where it is listed

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but i think generally that text has been taken directly from in-game, in the unlocks menu, so it makes sense in the infobox

gleaming cove
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yeah

hexed oasis
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wait, i'm pretty sure i had the relics one done already

gleaming cove
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oh yeah, and a cool thing that came from this is that you can find any inconsistencies with the infobox title or usage of sprites/icons, and other things like that

hexed oasis
gleaming cove
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Gs Pouch, apparently

hexed oasis
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{| class="mw-collapsible article-table" style="width:100%"
|+This list is updated dynamically. <sup>{{Purge|tag=span}}</sup>&nbsp;
! colspan="5" style="text-align:center" |List of Relics
|-
!Icon
!Item
!Description
!Effects
!Location
{{#dpl:
|namespace=
|uses=Template:Infobox Relic
|category=Relics
|ordermethod=title
|include={Infobox Relic}.dpl
|format=,,\n
}}
|}
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but the problem is that they're just going to be in alphabetical order, not in the collection order

gleaming cove
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Unless if we have a way to index the relics in their order

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Without it being too odd (like putting the index in the infoboxes of the individual pages) or complicated

hexed oasis
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putting it in the individual infoboxes is usually the best way to do it, but in our case stuff gets added mid-collection when base game stuff releases, so that's a problem because we would have to edit all the dlc relic pages to change the order # on all of them... i think what we'll probably want is a collection order module similar to https://vampire.survivors.wiki/w/Module:BestiaryNumber so we can just insert stuff into the array when it gets added, but that kind of thing can't be used by dpl (especially for sort order) unless you use dpllua

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(it can't be used by dpl because dpl evalutes the sort order before parsing templates, so it would sort based on {{Num|<page name>}} as text instead of whatever actual number it parses to)

gleaming cove
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Interesting

gleaming cove
hexed oasis
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anyway i'll put the old dpl table on relics page so it stays updated, even if it is alphabetical

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nah it's pretty simple to use, i do want to copy it over at some point regardless of converting stuff to smw... because it's used for the dependency list template https://runescape.wiki/w/Template:DependencyList which is super nice on template and module doc pages, showing everything that uses them, but that's gonna take quite a bit of tedious reworking how we're doing template docs right now... moving all the {{Documentation}} calls from the bottom of the template itself to the top of the /doc subpage instead, and replacing the doucmentation template with a lua version

hexed oasis
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another way to do it is have the order come from a template, dpl sorts based on the page name alphabetical, but then have a gadget sort it in js after the table is rendered

gleaming cove
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¯_(ツ)_/¯

hexed oasis
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yea... rsw uses both, just to double ensure stuff is sorted right

gleaming cove
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I see

plush rose
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hey uhh, i did some fckery trying to edit the documentation of the map event template to include the enemy and variant param, but it returns with a syntax error 💀 can anyone help me figure out what's wrong

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here's what I did btw

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this shite makes me lose mah mind

regal flame
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I think it is much better and easier to use editor and not write this json by hand

plush rose
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oh crap, I didn't notice that

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oh lord, i have been the enemy of myself all along

gleaming cove
plush rose
gleaming cove
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don't worry if you made a mistake

plush rose
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tnx, it's just this shit always happens and i cant figure for the life of mine what's wrong wit it wah

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the machines mock me for attempting to speak in their tongue

gleaming cove
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@plush rose seems like u didn't publish the edit, right?

plush rose
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not yet, I fear I might break shite if I publish it

gleaming cove
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okay

plush rose
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its good now (ig), I'm using the template data editor now

gleaming cove
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@plush rose seems like the problem was here
or at least partially

plush rose
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literally me when dezz showed me that tool

gleaming cove
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lmao

gleaming cove
plush rose
gleaming cove
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@plush rose also

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you should've added a slash \ before using double quotes in a sentence

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but that's all

plush rose
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ohhh right, I forgot that was a thing with js

gleaming cove
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yeah

plush rose
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haven't touched those things in a while so I'm very much unga bunga with it

gleaming cove
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that's alright

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I'm assuming you're in the midst of editing the page, so I'm gonna let u publish ur edit and not do anything on my end 😅

hexed oasis
plush rose
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noice, imma bookmark that site

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sh- should i ignore this EyesVS

hexed oasis
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no...

plush rose
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oh thank goodness, its gone now, idk how

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anyway, is it possible to enable adding "alt text" to the variant field? some enemy variants have names like "LV128 Enemy (scaling, bouncy, boss)" and its a bit of a mouthful to read and I think it's much better to just put in their wiki-made names

hexed oasis
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isn't the variant name already the wiki's name? do you have an example where it's not? variant name should be equal to the header of the variant on that enemy's page, eg Pipeestrello 2 under variants on https://vampire.survivors.wiki/w/Pipeestrello

gleaming cove
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The fork has turned a week old

plush rose
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Uhh I meant like when some enemy variants don't have official names, The editors used to give them an alias/epithet to distinguish them from the base variant.
Like how "Big Golem 1 (Boss)" is referred to like that in its own section, but on enemy table pages it's referred to as "Colossus".

hexed oasis
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shouldn't we be trying to standardize those to always use the same name rather than using alt text to further fragment it?

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right now it's enabled for both skins

gleaming cove
hexed oasis
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probably way too big

gleaming cove
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Guess so

cold creek
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mmmm my favourite dish, the vampire survivors wiki

hexed oasis
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i can change it to only load on vector/desktop

gleaming cove
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sure, go ahead and do that

gloomy oar
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:(

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Couldn't you just shrink it on mobile

hexed oasis
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yea but then the buttons and text would be too small to read/hit

gloomy oar
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Oh yeah

gloomy oar
hexed oasis
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technically you could load the desktop site on mobile, just hit the desktop button at the bottom of the page, then it'll show up since you're using the vector skin

gleaming cove
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especially ever since I lost my streak

gloomy oar
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True...

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McTrue

gleaming cove
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@hexed oasis ngl, I feel like we have some potential for having calculators on the wiki
https://minecraft.wiki/w/Calculators

Minecraft Wiki

The list below contains interactive tools and Calculators hosted on the wiki.
You need to have JavaScript enabled in your browser for them to work. Calculators and interactive tools may not work with outdated (released more than 2-3 years ago) browser versions or browsers with little or no JavaScript support.
Feedback and suggestions about these...

hexed oasis
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really? i couldn't think of any use case for calcs other than a general build planner

gleaming cove
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maybe how characters' stats could work with selected passives and such

hexed oasis
gleaming cove
hexed oasis
gleaming cove
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and that section that I linked probably still has more than both of them combined

hexed oasis
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yea, rs has calcs for everything

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even calcs for generating template code for the wiki

gleaming cove
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interesting

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shows how gargantuan the rs wiki is compared to the tiny vs wiki and the other not so tiny WG wikis 🤣

hexed oasis
hexed oasis
gleaming cove
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I have absolutely no idea about the game tho, so don't mind if these stats are too high, too low, or just random

gleaming cove
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and wookieepedia (star wars wiki)

hexed oasis
gleaming cove
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but for a gaming wiki, rs wiki is probably the most prestigious gaming wiki

hexed oasis
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(and combat to 2k)

hexed oasis
gleaming cove
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(again, I have no idea about this game, but shouldn't the goals always be bigger than or equal to the regular profession stats? if so, should add a condition for that in the calculator)

hexed oasis
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yes but i choose not to restrict that if for whatever reason someone wanted to leave an old goal visible for a bit until they decide to set a new one

gleaming cove
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I see

hexed oasis
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it's a template for user pages, so it's all about letting each user choose how they want to display it

gleaming cove
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cool

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speaking of the brighter shores wiki

hexed oasis
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probably because it's too small to be worth listing 😛

gleaming cove
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we're several times smaller :p

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in terms of content at least

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but probably have more traffic

hexed oasis
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in terms of editors maybe but in terms of traffic/users/game popularity, vs is definitely higher up

gleaming cove
hexed oasis
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bsw definitely has more editors, but that's just because it's mostly rs players who are playing it, and they're all already familiar with wiki editing

gleaming cove
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makes sense

hexed oasis
gleaming cove
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true

hexed oasis
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anyway, i could port over the gadget for making calcs, but as-is i just don't see it getting much if any use... the general wiki code calcs are essentially just putting down params and calling a template with them, so you can already make "calcs", just without the form inputs, all the form inputs let you do is have a submit button without having to save the page to change the params

gleaming cove
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I see

hexed oasis
gleaming cove
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@hexed oasis it's gonna take forever

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but I might continue on it

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r u sure there isn't a faster way to deal with it tho?

hexed oasis
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with how a lot of the sprites are named, not really... if they all matched the page name it'd be a bit easier, but characters especially right now are mostly using short names for the sprite files instead of their full names

gleaming cove
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true

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@hexed oasis btw, do u know about the multicursor trick?

hexed oasis
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yea tho i use a script to export the page directly into vscode, can do a lot more there

gleaming cove
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I see

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u can do this trick on the wiki itself too

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hold ctrl, click the lines u wanna edit, and go on from there

hexed oasis
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with vsc it's a lot easier, way more keyboard shortcuts to multicursor a ton of lines all at once, or select multiple duplicate text

gleaming cove
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each to their own

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¯_(ツ)_/¯

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we're making progress

tropic zephyr
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time to start working on OTC pages

hexed oasis
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have fun

gleaming cove
gleaming cove
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don't edit, I'm still editing the otc section

tropic zephyr
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idk how to add sprites kek

gleaming cove
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yeah, go ahead and do that

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your knowledge of the game is pretty valuable for the wiki 😅

hexed oasis
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usually it's just {{Sprite|<page name>}} for just the image, or {{Sprite|<page>||1}} if you also want the text

tropic zephyr
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btw, if i delete all parts of a table,does this go away?

hexed oasis
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is that a visual editor thing? i don't think i've ever seen that, what page is it on?

tropic zephyr
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currently editing the clock tower page

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some of the otc weapon pages can't limit break, so i'm removing the tables from their pages.

gleaming cove
tropic zephyr
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visual

hexed oasis
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ah, maybe leave the section for limit break and put a sentence in there about it not being able to limit break

tropic zephyr
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that's what im doing

gleaming cove
hexed oasis
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that definitely shouldn't be there

gleaming cove
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which is probably why the references tag there exists

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it's just not filled yet

hexed oasis
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yea but that's the catch-all references tag, it should have a group so it only lists the refs from that section, not all the ones above

gleaming cove
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true

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also, ngl, this is kinda pretty to look at

tropic zephyr
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ok yeah, took out the reference thing and it's gone

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is there a template or something for the passive / arcana tables?

hexed oasis
tropic zephyr
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yeah

hexed oasis
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you could just use source editor, it's really not as scary as it might seem 😛

tropic zephyr
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bwehhhhh

gleaming cove
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it's also less buggy than visual editor

hexed oasis
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visual editor also formats stuff weird sometimes

gleaming cove
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but of course, we don't judge newer editors for using visual editor

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everyone starts somewhere, i started wiki editing in general while using visual editor on another wiki

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but if you want the full, true, professional wiki editing experience, you'll definitely need to use source :p

hexed oasis
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yea it's there, better to edit in visual than to not edit at all

tropic zephyr
gleaming cove
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in all cases

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almost any edit on the wiki happens out of good faith (except, of course stuff like vandalism and spam)

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even if it's super small or not perfect

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so go ahead, try your best to edit something, and if you make a noticeable mistake, that's okay, we can easily fix it, or you can revert it

hexed oasis
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that's what got me to start editing templates and eventually lua modules... like yeah, they're used on a ton of pages and that's scary if you mess up all those pages now show your mistake or they're broken in some way, but just a quick revert immediately fixes it

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little harder when you start doing more complex stuff across multiple modules tho

tropic zephyr
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is XIIOutOfBounds 's tag(?) just "out"

hexed oasis
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wdym by tag?

tropic zephyr
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idk how to explain it

hexed oasis
tropic zephyr
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oo thanks

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what are the darkana parameters, by the way?

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they're not on the page for the darkana template

hexed oasis
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i guess that's one that still needs a doc

tropic zephyr
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Vampire Survivors Wiki

Clock Tower is a weapon in Vampire Survivors. It is the union of Endo Gears, Peri Pendulum, Myo Lift and Epi Head. All of the weapons required for the union need to be Max level.

hexed oasis
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probably want to put a {{clear}} right before the combos section header

tropic zephyr
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okie

hexed oasis
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something for me to mess with later probably, make those combo tables less wide so they'll fit next to the infobox instead of having to go below it... but that'll also need to be set different on the mobile skin so i'll just leave them alone for now... tomorrow maybe

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unless hepi wants to mess with it before i do - the template itself definitely shouldn't have the width attribute set, it should be in the css

tropic zephyr
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qq: do WIP edits save if i just exit?

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not pushed obviously but all the effort isnt gone

fiery linden
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I have to ask, was there a particular reason why 'requires' formats the required weapons and passives like this? Because it looks kinda cumbersome as it is. Hell I'd say it was still cumbersome back in fandom

cosmic sail
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Its not even in alphabetical order, this is a travesty

wintry jewel
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jamie pull up the alphabet

vagrant coral
gleaming cove
hexed oasis
# tropic zephyr qq: do WIP edits save if i just exit?

No, you have to save if you don't want to lose the changes... if you’re working on something larger that'll take you a while, you can either just do part of it and save on the main page, or you can make a copy of the page in your userspace (Special:MyPage/whateverpageyouwant) and work on it there, then copy it back to the main one when you’re done

cosmic sail
wintry jewel
gleaming cove
fiery linden
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I say how the wiki orders the passives template for combos is weirder. It follows neither stats, or even its collection order properly

fiery linden
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lol

gleaming cove
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Also, iirc, there is an extension that allows for the recovery of unsaved edits, but I'm 100% sure it's not enabled here

fiery linden
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...that feels like it should

hexed oasis
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Part of the problem with restoring unsaved edits is if a change from someone else happens inbetween

fiery linden
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wouldn't there be a failsafe for that? a warning that someone made an edit while you were still editing before you hit save changes?

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or, when I mean

hexed oasis
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There is, but people will ignore it, especially if they're trying to make a larger edit and end up with a merge conflict, they'll end up just saving over it rather than properly resolving the merge

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Especially from newer or less experienced editors who won't know what a merge conflict is to begin with, they just want to save what they worked on

fiery linden
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So do we italicize the DLC names or no?

tropic zephyr
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i love the clockwork weapons since i can basically just copy the source

fiery linden
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Well it's also causing some consistency issues with the rest of the weapons

tropic zephyr
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?

fiery linden
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I am currently doing a pass with all the weapons and making sure they're uniform with each other where appropriate

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I don't think it's necessary to point out gold finger... I think. Since that's temporary

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Though I'm open for discussion otherwise

tropic zephyr
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Since it's part of the arcana, i think it's fine since they directly benefit weapons, unlike other pickups

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even if it's temporary, the consistent gold fingers are a big part of hail so i felt they were worth mentioning

fiery linden
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idk it's the fact it's not persistent I'm iffy on

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it's not like Sapphire Mist which is a massive persistent boon to the weapon

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The orlogions are a definitely an indirect bonus tho

tropic zephyr
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yeah

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maybe i can reward it to mention the more minor role of fingers?

fiery linden
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I think I can make an arcana section mentioning both out of bounds and hail

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that should fine

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idk how I could word that tbh

thorn prism
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I think the Castlevania map should have a trivia section that explains that the sprite looks like a map from the castlevania games.

tropic zephyr
# fiery linden idk how I could word that tbh

probably something simple like "Out of Bounds increases the chance for Orologions to spawn, which will increase (insert clockwork weapon)'s damage." and "Hail from the Future can also provide orologions. Another benefit to this arcana is the occaisional Gold Finger, which provides a temporary cooldown bonus to all weapons."

fiery linden
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that could work

tropic zephyr
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i think your idea might be more practical, tho, at least for the arcana section of effects. I feel that's more for specific synergies, which is why arcana like XXSilentOldSanctuary aren't listed there

fiery linden
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yeah but arcana has a whole thing with 'indirect' bonuses. They're not technically affecting the weapon specifically, but they're still persistent bonuses. Though Silent Old Sanctuary is only persistent with a specific requirement

tropic zephyr
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that's why i mentioned the section under effects

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the combo section is more general

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(just to gauge others' opinions)

fiery linden
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fair nuff

wintry jewel
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whats arcana combos

tropic zephyr
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just saying whether or not a weapon benefits from that arcana

wintry jewel
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uhhh well its not really a weapon so probably not. But like something that involves golden fingers like karomas mana could maybe possibly count just a teensy weensy bit

tropic zephyr
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Either indirectly via stats (boogaloo) or direct synergies

runic valve
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if the game later release sth that gets a synergy with gold fingers that would mean rework on this part in the future if now it get neglected since gold finger is just an pick up.

tropic zephyr
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even if they are just a pickup and give temporary stats, like i said they're still a major part of the arcana

wintry jewel
wintry jewel
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oh wait nvm you said boogaloo

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I lowkey forgot what it was called

vagrant coral
# tropic zephyr

I feel like, with a tangential link like this pictured one counting, the Golden Finger example should also be counted, since that's much more direct.

(used Platinum Whip for these images btw)

tropic zephyr
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boogaloo of illusions

wintry jewel
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yeah I forgor lol

tropic zephyr
wintry jewel
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ohhh

tropic zephyr
vagrant coral
fiery linden
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If you're going to insist on golden finger, that stays. A synergy is still a synergy

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And more important, that affects luck

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not the arcana itself

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it's not 'required', yes, but it's something it does, and should be acknowledged

devout echo
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Will DLC weapons be added to passive evolution boxes?

tropic zephyr
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when i learn how to, i could

fiery linden
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well you're gonna need to edit module:weapon

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which I'm pretty sure is now written in LUA, a whole other coding nightmare for the uninitiated

devout echo
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Isn’t this untrue for coffin characters?

cold creek
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I swear they show ingame

tropic zephyr
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for weapon pages

cold creek
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Oops my bad

fiery linden
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Staf's asking if that counts as a synergy

cold creek
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No no no I realize now

tropic zephyr
tropic zephyr
vagrant coral
tropic zephyr
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i can add him

fiery linden
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he's the current sole exception

tropic zephyr
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i guess if we're counting arcana synergies, then crystal cries also has to be added for every weapon

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because of orologions from hail. also XIIOutOfBounds

fiery linden
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We're talking about how this affects the weapon, not the character. At that point, its just about the pickup

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Crystal Cries doesn't affect Clock Tower. It affects freeze.

tropic zephyr
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just a funny thought lol

fiery linden
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that's a level of too silly. Even then, that's more an effect synergy since both together can be pretty damn ridiculous in runs

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I think that was mentioned in crystal cries tips anyway

tropic zephyr
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it is

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you could use the argument for keeping wicked season here, too

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which is why i think arcana synergies with eachother just shouldn't be listed on weapon pages

fiery linden
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That's different. Wicked Season affects luck and therefore has an impact on Slash and Sapphire, which do affect the weapon and counts.

Crystal Cries doesn't affect the weapon unless said weapon is affected by these stats directly. Wind Whip and Vanitas Whip are both affected by Growth and Max Health respectively.

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Weapons that can freeze with Jail of Crystal, I think should be pointed out they synergize with Out of Bounds and Crystal Cries.

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Granted an argument could be made against Crystal Cries in this context

tropic zephyr
cold creek
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Wicked season

tropic zephyr
tropic zephyr
fiery linden
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yeah what's the issue?

cold creek
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Idk I'm tired goodbye

fiery linden
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lol

tropic zephyr
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ok

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again, im not adding cc. just pointing it out

fiery linden
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I don't really point out growth unless the weapon's stats benefit specifically because of growth. With certain exceptions like some character's passives, everything benefits from leveling up frequently, so I find it redundant

tropic zephyr
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fair

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like i said, i personally feel that affecting SM/Slash/JoC is too unrelated to the the weapon itself to include it on weapon pages, but it's already been established on the wiki so it stays

tropic zephyr
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oh my god i just realized i have to add the double brackets to every instance of a stat name

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kill me

wintry jewel
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but you are so kind, why would I do that

tropic zephyr
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:)

fiery linden
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I mean I can on your behalf

tropic zephyr
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i'll do it

fiery linden
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the brackets not yknow

tropic zephyr
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i wanna learn how to edit the wiki so

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more pain is good

fiery linden
#

fair

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Just don't take it as something you need to do in one go

tropic zephyr
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i know

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i was just gonna do the clockwork weapons today

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and work my way backwards with OTC

fiery linden
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god knows my attention span is rough enough as is

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yknow I'm not even sure where to retrieve the limit break stats for the weapons, now that I think of it

tropic zephyr
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i just use vstweaks

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the f1 menu lets you see the limit break stuff

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granted, you have to do some conversions (like multiplying power by 10 to find damage)

wintry jewel
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idk how you are handling working on a single wiki page for hours

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my brain cant even focus on an assignment due tomorrow

tropic zephyr
#

5* wiki pages

wintry jewel
#

5!?!?

fiery linden
wintry jewel
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on a thursday as well 😭

tropic zephyr
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they're all basically the same page, though lol

wintry jewel
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I thought u were just doing the evo

tropic zephyr
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no

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why not do the base weapons if im doing the evo

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especially considering the evo isn't an actual weapon

fiery linden
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It's a lot of copy pasting between the two anyhow

tropic zephyr
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^^^^

fiery linden
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regardless

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Some evos are just copy paste and forget, with minor tweaks. With exceptions

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Phireaggi why

devout echo
fiery linden
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Welp gotta say, thank you for telling me about vstweaks. This makes it easier

tropic zephyr
wintry jewel
tribal jetty
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dunno if it has a coffin tho

wintry jewel
#

if I check I will go down a spiral and get distracted

tropic zephyr
#

it does but i just used spells

wintry jewel
#

wait you can use spells to get a character twice

tropic zephyr
#

i wiped my save on mobile

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lol

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cost is tied to the character so it doesnt matter if you get them via coffin or spell (see dracula)

wintry jewel
#

wait are ||black disc|| characters and items available via spells before you get ||black disc||

tropic zephyr
#

weapons are a bit weird - seems to be a bug where OTC weapon spells dont work (at least pre-BD)

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but characters yes

plush rose
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the "everything" spell works fine with OtC weapons somehow

tropic zephyr
#

yeah

hexed oasis
# devout echo Will DLC weapons be added to passive evolution boxes?

while it wouldn't be too difficult to add support for more than 2 evos into the passive item infobox, tbh i think this is something we might want to move out of the infobox into an actual section on the page instead, probably with its own template, because otherwise stuff like the weapon powerup from operation guns would have a massive infobox

#

i also expect the amount of weapons that use the base game passives for evo is just going to keep growing, so eventually all the passives would have huge infoboxes if we keep it as it is

cosmic sail
#

yeah
the clutter would be insane

cold creek
#

which do i choose

gleaming cove
#

Absolutely

cold creek
hexed oasis
#

at some point the template could manage that, so it wouldn't matter if you included them or not

cold creek
#

oh my god thank you

sturdy spruce
#

"The wiki is outdated, its actually xxx, dont use the wiki"

#

And then proceeds to not update the wiki with the correct info

hexed oasis
#

tbf they're probably (wrongly) thinking anything they change will just get immediately reverted, since that does tend to be the case with wikipedia, but isn't for most other wikis

cold creek
#

Added to the april fool's page idea list

hexed oasis
#

i definitely saw stuff related to those show up in searchdigest, made a few different redirects for them

gleaming cove
#

honestly

#

I have no idea whether they're doing it out of pure innocence or they're adding these goofy pages on the fandom wiki on purpose, more so as a joke, knowing that the official wiki exists

cold creek
#

I mean they look like they're being done by someone younger

gleaming cove
#

probably lol

cold creek
#

I'd believe these are genuine

gleaming cove
#

same

cold creek
#

The new wiki doesn't show up on google yet for most circumstances so they probably think it's outdated

#

However these are also adorable

gleaming cove
#

yeah

#

@cold creek the new wiki is showing up!!! 🎉

hexed oasis
gleaming cove
#

but it's a start!

cosmic sail
gleaming cove
#

it's a bit funny

#

but again, it technically is a good faith edit

#

just definitely needs complete reworking with the basic layout and stuff

gleaming cove
#

because it is the first time I've seen it on the first page on google

#

note: I'm not including official announcements from poncle

hexed oasis
cosmic sail
gleaming cove
#

In my opinion, a good focus would be to make wiki editing as accessible and convenient as possible

cosmic sail
#

does the wiki have categories set up

gleaming cove
#

Absolutely

cosmic sail
#

in what way are they being used

#

just the basic things (weapons, arcana, etc) or involving stuff like coat of arms weapons

#

i guess its a bad example because it has its own page but still

hexed oasis
gleaming cove
#

Mostly basic categories for now

cosmic sail
#

i think more specific things should be added when the wiki is more finished
for example ‘Weapons Affected by Luck’ (broad category but still

#

for example if you wanted to see all weapons that scale off curse/growth (because I think there’s a few iirc)

#

the issue really is the helpfulness - effort ratio

#

but something like ‘Weapons That Deal Critical Damage’ would be decently helpful if there’s nothing like it already

hexed oasis
cosmic sail
#

thats basically what i see categories as

#

so yeah

hexed oasis
#

categories are like the basic version of smw properties, but they're a lot less flexible and can't have complex filtering applied to them, like if you wanted all weapons that scale with curse, but only positive scaling not negative, can't do that with a category easily unless you make separate categories for positive and negative scaling... or if you wanted to filter for only >+3 might or something like that, categories just can't do that

cosmic sail
#

makes sense

#

ty for explaining to someone who knows basically nothing about this

hexed oasis
#

though, once smw properties are set up, applying categories based on those properties is tremendously simple, so we could definitely do both

cold creek
gleaming cove
#

But then, I feel like Bing overvalues wikis, which is a good thing though

gleaming cove
gleaming cove
hexed oasis
#

uh

#

fixed it for now, but that's a mess

cosmic sail
#

oh that’s how you evolve hex

runic valve
#

it looks it need to add propeties with the weapon that evolve with a passive to call them on the passive itens to make it link without messing on future update * that's not my field but it looks that is the case after reading above messages

hexed oasis
#

this just goes back to wanting to move that stuff out of the infobox and make a template for having them in their own section on the page instead

gleaming cove
#

Ikr

wintry jewel
plush rose
#

now got me thinking that there should be an easter egg where if you have the Soul Eater while playing as Chaos, its sprite would change into the version where each of the statues hold soul orbs

gleaming cove
gleaming cove
thorn prism
#

https://vampire.survivors.wiki/w/Weapons/Combos should be updated, it has no collab weapons yet.

Vampire Survivors Wiki

Weapons do not always benefit from every passive item, stat increase and Arcana. Here are a list of tables detailing the interactions between them.

hardy cosmos
#

So I was looking through the weapon files, as you do, and I noticed that the anima weapons have descriptions and tips

#

The descriptions are just "Hands of Dracula" and "Hands of Death." But the tips they have are just jokes, that nobody would see unless they were looking through the files.

#

Dracula's is "You'll be Vlad you have this!"

#

Death's is "Damage to Die for."

vagrant coral
hardy cosmos
#

Sadly it doesn't, just checked.

vagrant coral
vagrant coral
# gloomy oar
Vampire Survivors Wiki

The Acquazzone is a weapon in Vampire Survivors. It is used by Ferryman.
It behaves similarly to The Drowner's effect, but it attacks enemies on the lower half of the screen below him. It flashes white when it strikes, and will pulse several times with damage based on Amount. Acquazzone has a base damage of 10 and base Cooldown of 5 seconds.

gloomy oar
#

Oh that's weird

#

really cool weapon tho

vagrant coral
runic valve
hexed oasis
#

misspellings are definitely worth making a redirect

vagrant coral
hexed oasis
#

Anyone can make them, they're really simple, just hit make new page on the sidebar, make a page for the misspelling, and all you put on the page is #REDIRECT [[actual page]]

runic valve
#

a small video showing how to do it pinned in this thread would make things easier even to people that has almost no knowledge editing on the wiki.

hexed oasis
#

Not a bad idea, but I can't pin stuff, and also videos are a lot harder to keep updated if something changes, we should just have some basic editing guides on the wiki itself

hardy cosmos
#

I made the redirects

cold creek
cold creek
#

You keep sending them but I can't find them

hexed oasis
#

go to your account preferences in the gadgets tab to enable it

cold creek
#

thank you!

#

also, can i add a category for special bosses (ones such as Big Fuzz, Je-Ne-Viv, Directer, etc.)?

#

Since they're much more notable than the normal bosses, which tend to just be larger enemies

hexed oasis
#

yea go for it

cold creek
#

yay!

#

for weirder ones like Maddener (from HOLY FORBIDDEN) I'll probably try to get a concensus on if they count or not

#

Wait should I name the category "Special Bosses" or "Advanced Bosses"?

hexed oasis
#

most the categories are going to be moved to get applied by the infobox automatically at some point rather than dumping them all manually at the bottom of all the pages, but for now can just keep adding them as they are

#

probably special

cold creek
#

alright

gleaming cove
#

longest edit summary in the world :p

cold creek
#

black mold

cold creek
#

I be yapping with these trivias

gleaming cove
#

Black mold.

#

@regal flame so apparently, the name of the merchant from planar bazaar is maria sofia?

regal flame
#

There are no strings in translation files and this is just ID

gleaming cove
#

I see

regal flame
gleaming cove
#

I'll ask devs about this for confirmation

cold creek
#

NOBODY noticed that the Twin Snakes resemble the Bone Pillars?

#

Am I insane or was it really never noted anywhere??

gleaming cove
#

¯_(ツ)_/¯

#

there's always some little bits of trivia you can always find and add

#

it happens

cold creek
#

When I was playing Bloodlines before OtC released I was like "wow these look familiar"

#

With the skeletons you could argue that those are just fantasy skeletons like they've got everywhere, but unless bone pillars themselves are based off of something specific, I'm pretty sure that's a direct reference

#

You see what I mean, right?

#

Plus they both spit projectiles

#

Jeez I'm getting embarrassed about never playing CV until recently 😭

limpid totem
cold creek
#

-# does OtC count-

#

-# i mean it apparently has as much content as one-

limpid totem
limpid totem
#

-# also this is my first time actually using small text lol

cold creek
#

-# i got told i talk like an deltarune character when i use it

limpid totem
#

-# lmao it does

tribal jetty
#

by this logic i have played a castlevania game

cold creek
#

mixed messages

#

-# i mean either way i completed CV 1-

#

i apparently never completed 1st grade with all these typos I'm making

tribal jetty
cold creek
#

anything else i need to edit before i publish the big edit that add dlc merchants to planar bazzar?

#

alright im publishing it now

cold creek
#

mods, execute this user now!!

cold creek
#

I didn't realize this gif was edited wtf 😭

hexed oasis
#

tbh a lot of the trivia on most the pages should probably just be in actual sections of those pages rather than just piling on more stuff in the trivia list

cold creek
#

Some do deserve to be put in sections, however I am but a clueless editor

#

the albus quote stunned me for a bit (it was referring to the true ending of ecclesia)

#

I gotta get on CV proper

#

I think I'll start with Symphony of the Night

cold creek
#

I love Trivia

#

How to you add pictures?

#

@cold creek do you know

#

sorry for the ping but you're the only one I noticed online and you just did a huge edit

#

oh wait california is on now

#

@hexed oasis hey you!

hexed oasis
#

depends if it's an image that's already uploaded or not

cold creek
#

not uploaded

hexed oasis
cold creek
#

Thank you!

#

NOOOOO

#

IT UPLOADED THE ONE WITHOUT A CHANGED NAME

hexed oasis
#

go to the page for the file, and in the top right, more->move

#

(and uncheck the box to leave a redirect)

cold creek
#

Alrighty

#

Yay everything looks good

gleaming cove
#

@cold creek oh yeah, about this

#

not every page will need a trivia section

cold creek
#

literally 1987

#

I mean 84

#

Wellllll ill add it to NEARLY every page

gleaming cove
#

as long as you can find trivia, that'll be great

#

but if not, that's ok, don't feel obliged to make a trivia section just for the sake of it

cold creek
#

It's just that most stuff in the game references other things so I kinda expect to add it

hexed oasis
#

and i'd tend to agree with pretty much everything in that policy, tho we don't need to be that strict on it

gleaming cove
#

yeah ofc

#

we're a much smaller community than rs wiki

#

but it's just more of a convention or recommendation, rather than a strict rule

cold creek
#

I mean if anything I add isn't necessary then just delete it :p

gleaming cove
#

if you notice a reference, and are sure about it, then mention it in trivia

cold creek
#

this would stay, right?

gleaming cove
hexed oasis
#

personally i'd say no since it's speculation, not a confirmed piece of actual trivia about it, but that's just me

cold creek
#

I mean it's most certainly a Death Knell

#

I only mention Red Death because a death knell would be played in both situations (to announce a death and to signify an impending death) so I couldn't set in concrete that it's one or three other

#

If you can get one of them confirmed ill change it tho

#

ahh im going to sleep though

gleaming cove
#

good night

plush rose
# gleaming cove

an easter egg where there's a chance for the Master Librarian to be in Poe's place instead would be cool. For his message, it could go like, "my fellow chairbound friend , is off to some garlic-related business currently. Would you care to read a book with me instead."

#

idk how it would be implemented in the code lmao

cold creek
#

Wait would notes about a stage's music be put under the stage or under the music

#

Do the songs even have pages

#

actually should references just have their own section???

gleaming cove
#

but we could get started on that soon

#

it's planned

hexed oasis
plush rose
#

ello, does the wiki have an infobox builder? or sumthin to easily modify infoboxes

#

thinking of doin something with the infobox used in map event pages

#

since it's literally just the old infobox for displaying enemy info

hexed oasis
#

the infoboxes are in lua

plush rose
#

oh no, lua

hexed oasis
#

what did you want added? i can probably do it pretty easily

plush rose
#

really? thanks! hold on, lemme jot them down first real quick

#

dw its not that much xD

hexed oasis
gleaming cove
#

fandom did

#

and tbh, depending on how you think of it, it may be one of the few decent things from fandom: mainly more so if you think on the convenience side of things for some editors: a visual infobox builder could be easier for editors to use to build infoboxes

#

however, it's not every day that editors would need to make their own infoboxes, and the lua syntax for it isn't too complicated

hexed oasis
#

fandom's infoboxes are a mess to actually do anything with more complicated than just putting values directly into rows

gleaming cove
#

not like fandom's PI could work here anyway, unless if we enabled its extension, but then, I do like the lua-based infoboxes more, even if it is new to me

cold creek
#

i really wish to get the cv death boss page expanded but 1. couldnt find aspects' sprite and 2. i suck at describing things 😢

plush rose
#

it's totally not because i made that graphic lol 😭

hexed oasis
plush rose
cold creek
hexed oasis
#

on the first bit, i think i'll just rename the whole infobox module to infobox map event instead of infobox enemy

plush rose
#

sure, it'd be convenient for anyone who'd do it in the future

hexed oasis
#

the map event pages will be a bit broken for a few minutes while i move that stuff around

plush rose
#

i was thinking bout it too. won't it cause any issues if it gets renamed tho?

#

mn, my messages aint sending

hexed oasis
#

should be good now

#

making stats collapsible is possible but will take some reworking, a lot of css, so it's not a huge priority, but if you've got any specific fields you want replaced or added, those are easy to change

hexed oasis
plush rose
hexed oasis
#

yea

plush rose
#

there are also some params that are better off gone too. such as hp, max health, base damage, and movespeed.

hexed oasis
#

how's it look now?

#

(you might have to more->refresh at the top right for whichever page you're looking at)

plush rose
#

yay, so much better

#

u're awesome flamesofmisspellVS

hexed oasis
#

and i think i might have a dead simple basic way to make the sections collapsible, let me try something

#

nvm, didn't work

gleaming cove
#

and then have the infobox row groups be collapsible?

#

unless if that was exactly what u were trying

hexed oasis
#

nah i was trying <details><summary> stuff, but apparently they needs an extension, isn't supported in mw by default

gleaming cove
#

or maybe use something from RS wiki, if they have collapsible infobox sections anywhere on the wiki

hexed oasis
#

nah it can be made collapsible without, just more work

gleaming cove
#

Okie

plush rose
#

wait, are there actually any pressure plates in Lake Foscari EyesVS

#

I can't find any, or I'm just blind breh

#

For some reason, Lake Foscari has pressure plate-triggered wave events, but I can't find any pressure plates at all, or something similar to it, at least

limpid totem
#

its a flower

gleaming cove
#

@loud acorn welcome to the new wiki 👋

plush rose
cold creek
#

Should playable enemies be a category or no

plush rose
#

Probably

#

Could be in a category called "Characters with enemy counterparts", idk

gleaming cove
#

The enemy pages would be the other way around: "Enemies with character counterparts"

plush rose
#

Yesyes 🥚 sactly

gleaming cove
#

golden 🥚

cold creek
gleaming cove
#

yup

#

good news: our wiki is gonna be available in the next update for indie wiki buddy!

gleaming cove
#

There are still a few other wikis I've submitted to IWB before that I wish could be counted (such as the needy streamer overload wiki), but I'm very happy that VSW is gonna be included in the next update. It was going to be inevitably included, but it makes me happy that our wiki is validated and seen as a superior wiki, if you know what I mean :p

cold creek
gleaming cove
#

apparently, yeah

#

there's a wiki for practically anything

cold creek
gleaming cove
#

You don't

#

But it is kind of a shame that the person who made this didn't join us though

#

They're a God at writing, they might as well write a whole thesis on just floor chicken

#

And that thesis could be bigger than the entirety of the VS wiki

cold creek
#

truly the next einstein

gleaming cove
#

In the fiery balcony

cold creek
#

The fiery cheese plant and the consequential stolen balcony

gleaming cove
#

Yeah

#

That too

hexed oasis
hexed oasis
#

yea, it's really nice knowing exactly what all uses any particular module

hexed oasis
gleaming cove
#

@hexed oasis I wonder how we could go with describing this feature in the game in the form of an article 🤔

#

unless if it was already documented somewhere in a section of a page (whatever it may be)

hexed oasis
#

oh i wasn't even thinking of the button in-game for that, i was thinking it was people wanting some kind of starter guide, but that makes more sense lol

gleaming cove
#

ah lol

#

well

#

all I could say is that "quick start" is unlocked at one point in the game (I forgot when, maybe something to do with the yellow sign iirc?)
you immediately start with a random character in a random stage
the stage modifiers are set to the same ones as you have last set them in stage selection

#

dunno if it could be useful enough for an entire article, but that's all I got for it. explaining it somewhere in a section on the wiki would be nice, but idk where it'd fit

limpid totem
tropic zephyr
#

that used to be how it was, playing 2 games with charRandomVS

#

but now it's after unlocking capella

gleaming cove
#

i doubt it tbh

tropic zephyr
#

nah

gleaming cove
#

yeah, u have the basic info, intro, how to obtain, and I've added a screenshot of them in use

#

not much else u could add

tropic zephyr
#

mhm

#

do we want to make a new page for the master libarian merchant? i was gonna start working on his weapon pages

#

i noticed there are distinguishing pages, so perhaps "merchant" could redirect to one? just like dominus
idk, just putting my thoughts out there

gleaming cove
#

@hexed oasis what do u think? ^

hexed oasis
#

i would say that merchant should just cover all merchants, but that might get a little long and confusing if it also included stuff like planar bazaar or other adventure merchants

tropic zephyr
#

adventure merchants could be another page, since they're exclusive to adventures (and would CLOG the merchant page like you said hahaha)

gleaming cove
hexed oasis
#

yea that'd work, throw all the others' individual pages into a See also section or something like that

gleaming cove
#

(Mostly the audios and sprite animations)

gleaming cove
#

Also, kinda wish mediawiki counted wiki skin images as "used files"

hexed oasis
gleaming cove
tropic zephyr
#

lol

#

okie, gonna make the master librarian merchant page before i work on the rest of his weapons

tropic zephyr
#

:3

tropic zephyr
#

i love how sword brothers just doesn't care

limpid totem
tropic zephyr
# tropic zephyr
poll_question_text

Should Hail's golden fingers be pointed out under arcana combos?

victor_answer_votes

7

total_votes

10

victor_answer_id

1

victor_answer_text

Yes, they're a part of Hail and still have benefits.

victor_answer_emoji_id

1118854099891388487

victor_answer_emoji_name

GoldFingerVS

#

yeah

#

essentially 7:2 because of redundancy

tropic zephyr
#

ok im really not a fan of putting luck as a stat that affects the WEAPONS just because of sapphire mist

#

i'll maybe compromise on the hail thing with keeping XIIIWickedSeasonVS - sapphire synergy in the arcana table, but the combos/stats table definitely feels like it's about the weapon itself

#

same goes for magnet/amount for the weapons that benefit from XXIBloodAstronomiaVS

tropic zephyr
#

I think if we ARE going to allow the tables to be more “build-focused” rather than “weapon-focused”/on a clean slate, then there should be another setting in the combos templates to indicate “this stat doesn’t affect the weapon itself, but it affects an arcana that benefits the weapon”

hexed oasis
#

you could already do that with the note param

tropic zephyr
#

I know

#

But for clarity sake (people love reading)

tropic zephyr
hexed oasis
#

could potentially have something like this orange or yellow circle as an "indirect" affects, with a note for which arcana

tropic zephyr
#

Would it be possible to have the randomazzo as the icon?

hexed oasis
#

yea

tropic zephyr
#

That’d work

hexed oasis
tropic zephyr
#

The arcana and darkana tables, too

hexed oasis
#

Combos/stats should have it now, instead of =1, set it =2

#

/arcana does now

#

and /darkana does now too

gleaming cove
#

@tropic zephyr just a small tip: in the Special:Upload page, you can rename your files in the "Destination filename" form

#

(this is also a tip for others who don't know but wanna upload files)

hexed oasis
gleaming cove
#

@hexed oasis aren't Mt. Moonspell (adventure stage) and Mt.Moonspell (main stage) the same thing?

#

unless if I am trippin

hexed oasis
#

nah they're different

gleaming cove
#

ok

#

just making sure

hexed oasis
#

the map itself is the same, but a couple item spawns are different, and the waves definitely are

gleaming cove
#

I see

#

I'ma proceed with creating pages of the remaining adventure stages

hexed oasis
#

a couple of them already got made but are missing the infobox and navbox, they're also using the quote template for the description which is different from the rest of the stage pages

gleaming cove
#

that's what I'm working with first

#

giving them the basic layout

#

then do the same for the redlink pages

#

and then, people can have the opportunity to expand these pages

gleaming cove
#

oh yeah, @tribal jetty, you're "Dani" on the wiki, right? if so, welcome to the wiki 👋

cold creek
hexed oasis
gleaming cove
gleaming cove
cold creek
gleaming cove
hexed oasis
#

(it also auto-adds a colon to the end)

gleaming cove
#

Do external links work?

hexed oasis
#

no idea

#

rsw doesn't customize that, and mcw just has it as "Description"

gleaming cove
#

Anyway, I'll revert it

gleaming cove
#

epic

hexed oasis
gleaming cove
#

I couldn't find any links to a specific "2" page, which was why I was weirded out

#

I wonder if there is possibly any automated process, like mapping out each usage of the sprite template for enemies, and then have a bot include its appropriate link parameter across the wiki? unless if you're thinking of something else

hexed oasis
#

yea, it's because they're using the sprite template with an enemy id, without specifying the link param to link to the actual enemy's page

gleaming cove
#

yeah

hexed oasis
#

yeah it wouldn't be too difficult to get the bot to replace {{Sprite|BOSS_XLDEATH|mlarge}} with {{Sprite|BOSS_XLDEATH|mlarge|link=The Reaper}}

gleaming cove
#

yup

hexed oasis
#

tbh tho, what i might do is edit the sprite module to check if the sprite name is in all caps, and then just not add the link unless it's manually specified

gleaming cove
gleaming cove
#

gonna go ahead and fix add links to the sprites in the enemies page at least

hexed oasis
#

actually, lemme just add those weapon names as exceptions to the sprite module, ez revert later

gleaming cove
#

(not sarcastic, this is a fun part of editing a wiki to me :p)

hexed oasis
#

alright, adding those two exceptions brought it down from 41 pages to 23

gleaming cove
#

nice

#

it was like 100+ or something without these exceptions

hexed oasis
#

oh that's because those two were in the weapon navbox, which was incidentally also tagging every weapon page

#

i originally just fixed them in the navbox, which brought it down to 41, but then just had the thought to add them as expections in the module itself

gleaming cove
#

ah

hexed oasis
#

also btw it looks like the vast majority of those enemy sprites are also using <br>[[Name]] after the sprite... that can be replaced with a param within the sprite template, the 4th argument is to make the text link stacked under the sprite, so
{{Sprite|ID|medium}}<br>[[Name]] --> {{Sprite|ID|medium|1|1|Name}}
{{Sprite|ID|medium}}[[Name]] --> {{Sprite|ID|medium|1||Name}}

gleaming cove
#

tho, in the enemies page in particular, the sprites column just lists the sprites alone, so using the link parameter instead is the way to go here

hexed oasis
#

yea when it's just the sprite

gleaming cove
#

and for the rest of the pages, in theory, it could potentially be a find and replace operation that could probably be done by a bot, maybe with some quick reviewing afterwards

#

(haven't checked yet)

hexed oasis
#

probably yeah can just be done with the in-editor find/replace without any bot needed

gleaming cove
#

ok

regal flame
#

It is kinda bad and recaches every 10 seconds, but funny

hexed oasis
#

it'd probably be better to do

<choose>
<option>[[File:char1.png]]</option>
<option>[[File:char2.png]]</option>
...
</choose>

rather than dpl for that kind of thing - or when i get around to figuring out a generic smw setup for all the infoboxes to use, smw queries for the sprites would be much more performant than dpl

gleaming cove
#

it didn't work for me on wiki.gg and it may have just been a fandom thing

#

but I'll test it

hexed oasis
gleaming cove
#

wait nvm

hexed oasis
gleaming cove
#

The power of lua

gleaming cove
#

tfw u have a tip on how to use a particular weapon that u wanna add to the wiki, but u forgot what it is

gleaming cove
hexed oasis
#

i feel like a lot of these tips should just be rewritten into more cohesive strategy guides on the particular stages where they would apply, rather than just bullet point lists on the enemies or weapons

gleaming cove
gleaming cove
#

Update: to those that have the Indie Wiki Buddy and use Chrome, the update for IWB that includes the VS Wiki is now available!

#

firefox users like me are gonna suffer for a little longer :c

hexed oasis
gleaming cove
#

@hexed oasis oh yeah, in other good news: with our work with the sprite template/enemies page, the wanted page count reduced from <500 to just <80 pages!

hexed oasis
#

if anyone sees any lua errors on any enemy pages, just hit more->refresh in the top right... it should work itself out on its own eventually, but just in case

tropic zephyr
#

@fiery linden thanks for the note on not bolding every instance of a weapon's name haha. i was unsure of how important it was

fiery linden
#

All good

tropic zephyr
#

any other tips? i've noticed consistency is a decent concern so i want to be proactive about it

hexed oasis
#

typically the only thing that should be bold is the very first mention of the page's name

tropic zephyr
#

yeah i get that

hexed oasis
#

right at the start of the first sentence on the page

fiery linden
#

Nothing specific comes to mind atm, just try and take cues from the older pages ig

hexed oasis
tropic zephyr
#

grass grows is probably referring to charGainsBorosVS 's secret

#

kinda feels like someone from a different language trying to search

hexed oasis
#

ah yea that makes a lot more sense

tropic zephyr
#

as for "whentheycry" - no clue. there's no secret or spell in the game like that. closest i have is joachim's secret but.... that's very much so a stretch

hexed oasis
#

alright the enemy variant statboxes should be good to go now

if anyone notices anything weird with any of them, let me know
the only odd exception i've found that i'll need to figure out a way to deal with later is the atlanteans and reaper which say something like "all stages" instead of individually listing each of the stages they appear on like all the other enemies, so i can't easily extract those into properties for what stages they appear in...

but all the other enemies should have properties now, eg https://i.imgur.com/jd6dkE5.png
and they can be queried
so for example here's all the enemies with 10 hp https://vampire.survivors.wiki/w/Special:SearchByProperty/:Health/10
or all the enemies with move speed https://vampire.survivors.wiki/w/Property:Move_speed

plush rose
#

ooh handy

#

updating/creating enemy pages plus their wave events are one of my main tasks rn so that's really nice

wise crown
#

unless if I manually upscale the sprites on my end, then re-upload them with a higher res

hexed oasis
#

In the statbox or infobox?

wise crown
#

infobox

#

statbox is fine

hexed oasis
#

We could just give all the non-gallery bestiary infobox sprites a consistent size in the module, similar to the statbox, it just sets them all to 128px (or 64 if there's too many sprites, like skeleton)

hexed oasis
#

I'll do that later when I'm off mobile

plush rose
#

multiply the sprite's size by 4, then resize the canvas to 256px or higher depending on its resulting sze

wise crown
#

@patent valley welcome to the wiki 👋

wise crown
#

search up "rick roll" on this wiki

hexed oasis
wise crown
hexed oasis
#

yup, the modules make it pretty simple

wise crown
#

I thought there weren't conditions to check if the page is using a gallery or not 😅

hexed oasis
#

yea that's already in there... at some point i still want to go get rid of the gallery on all of them, it just doesn't look clean and it's copying all the same sprites from the statboxes for no real benefit

wise crown
#

yeah

plush rose
plush rose
#

He made those nice maps with borders and all

wise crown
plush rose
wise crown
#

Give our editors a warm and friendly welcome cuz why not :p

hexed oasis
plush rose
#

Sometimes

#

Like random pixels where there shouldn't be any, artefacts and the sort

hexed oasis
#

it's better to just have the actual sprites as they are in-game directly on the wiki, then they can be scaled consistently by the wiki across all of them in code

plush rose
#

Yesyesyes

#

What about the padding issue tho

wise crown
hexed oasis
hexed oasis
# plush rose What about the padding issue tho

i'd say just upload them as they are - don't add extra padding or crop to remove any, though ik previously the padding has been used to make regular enemy variants sprites appear smaller than the boss variant of the same sprite, though imo that should just be done with a param in whatever template the sprite is being passed into, rather than doing it in image editing

plush rose
hexed oasis
hexed oasis
#

tho i prefer more compact themes, so i'm definitely biased toward stuff having less padding overall

hexed oasis
#

i've got it on a macro key ¯_(ツ)_/¯ so i can put it anywhere, but discord has a /shrug command to put it at the end of your msg

#

oh unless you meant the padding xD

#

that would be a css edit by an admin

#

tho i guess it could also be done as an inline style in the infobox module by any editor as well

#

but that's less clean than putting it directly in the sitewide css

plush rose
#

In my case, I prefer things either looking perfectly symmetrical like a square or a nice rectangle, 5:3 ish. To each their own ig clink 🥂

plush rose
plush rose
hexed oasis
#

adds a little extra space around the infobox images

hexed oasis
wise crown
#

if we're gonna mention vampire survivors in other media (particularly in balatro), how will we do it? on what page (if not a new one), and should we put pics of the face cards in a gallery subsection (something like "In other media")?

e.g. here's how the 1000xresist wiki did it (since their characters also have cards in balatro): they have their own collaborations page https://1000xresist.wiki.gg/wiki/Collaborations#Crossovers

(Not my screenshot btw)

vale terrace
#

easter egg

wise crown
cold creek
#

got this gem

wise crown
#

vampire soup

limpid totem
wise crown
#

poe in 2030 (probably):
charPoeVS: never would've I thought I'd see this day coming, the vampire would die before me, but either way, we're feasting tonight and eating vampire soup!

limpid totem
wise crown
#

charPoeVS: also, why include him in this silly poker-based game? i'm in it and queen sigma is in it for a reason

#

charPoeVS: maybe he was never in vampire survivors, he was in balatro afterall

#

charPoeVS: that marks his first appearance in a game, at least as something playable! he appeared in balatro before appearing in the game he was supposed to appear in (not including the main menu/title screen)!

plush rose
#

the vampire soup then turns Poe into a vampire as a result

#

oh mio dio situation

wise crown
#

vampire survivors 2: the battle against poe, the garlic vampire

wise crown
#

these aliens look familiar

limpid totem
wise crown
#

it's all a reference to phaser

limpid totem
thorn prism
#

Does anyone know the answer to this enigma?

cold creek
#

most likely

wise crown
#

the whole wiki deserves a dash of garlic

wise crown
#

@past dew welcome to the wiki 👋

past dew
#

🙂

plush rose
#

hlep

#

need opinion

#

on the infobox for enemies

#

should I include every applicable detail from all variants to each field?

#

or just the base/primary variants

hexed oasis
#

imo the main infobox should only list things that apply to all variants, or a range covering all variants
so imo the resistances and skills (eg https://vampire.survivors.wiki/w/Pipeestrello) shouldn't be listed in the main infobox if they would have to be noted like that for only specific variants - leave that for the variant boxes rather than listing it in the main infobox

plush rose
#

ooh yesyes tysm, I'm losing hairs over this simple dilemma, I just needed an external opinion afterall to settle on something

#

how about the umm

#

Stat values

#

Like if enemy's base variant has a movespeed of 100, while its subvariants x, y, z each has their own different movespeeds

hexed oasis
#

i'd just list it as a range, like 100-120

plush rose
#

okiii, got it

#

my problems seem so funnily simple yet I'm having such a hard time on them, watch me come back asking whether I should use em dashes or semi-colons

hexed oasis
wise crown
hexed oasis
#

the code for the variant statboxes is looking for a regular dash in the stats to extract min/max values, so using an em dash or semicolon would break stuff

wise crown
#

And/or follow what the bestiary says

plush rose
hexed oasis
#

and then the individual variants get more of the behind-the-scenes details

plush rose
hexed oasis
#

no, defer has a second meaning that isn't "postpone", it's similar to refer but slightly different

wise crown
#

Dunno why i read that word like "differ" 😅

hexed oasis
#

the "superior" in that case is the info given in the in-game bestiary

wise crown
#

Does anybody play Rusty's Retirement and have the new VS update?

tribal jetty
#

vs updated?

tropic zephyr
#

Not yet

#

See #👑general-announcements

tropic zephyr
wise crown
#

See #👑general-announcements

wintry jewel
#

yeah idk what you mean by update

#

oh wait you mean rustys retiremnt got an update to add VS

tropic zephyr
#

Yes

wise crown
hexed oasis
wise crown
hexed oasis
#

they're essentially just reskins of the regular houses https://rustys-retirement.fandom.com/wiki/Buildings#Houses
each house is a different tab of items to add to your farm, for example sonnet unlocks a decorations tab that had crop signs, and you can put those signs on a crop bed to have those type of seeds planted there rather than manually planting
rusty->poe
haiku->antonio
sonnet->poppea
pinion->dommario
forbic->imelda
echo->lama
slate->giovanna
splunk->arca

#

the only gameplay difference is that the garlic plant is unlocked by default rather than needing to unlock it, and you can toggle on bat swarm spawns, which are similar to vs's bat swarms, but rather than doing hp damage, they'll steal a crop, and the only way to damage them is by having some garlic planted in their path

wise crown
#

@hexed oasis so, would it be correct to mention "X makes an appearance in Rusty's Retirement [...] He/She is a reskin of Y"?

hexed oasis
#

sure

wise crown
#

got it

wise crown
#

@lost dome the official wiki is now 2nd on bing

lost dome
#

Yes indeed!

wise crown
#

as always, (this isn't a tip just for you, but for everyone here), get indie wiki buddy to continue supporting the new wiki (as well as hundreds of other quality wikis)!
https://getindie.wiki

lost dome
#

It's a small victory. As you pointed out in #🧛vs-general , Bing doesn't have a massive userbase.

wise crown
#

and also

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for some reason

#

bing seems to overvalue wikis, based on what i've seen

#

which, honestly, is the one thing I like about it

devout echo
wise crown
#

yeah

#

meanwhile, when I searched up the wiki on google right now, I can't find it at all, even though it was already indexed AND was ranked 4th or 5th like 1-2 weeks ago

lost dome
#

Yeah the fandom wiki might still get a lot of traction among those who aren't on the Discord server.