Hello all,
I've been around since EA launch day playing on and off and following with the game's updates quickly jumping in to test each release. I have a couple things I feel I have to express to the team.
I have a few concerns that have been bubbling up for a while, ever since the medigem & medikit rework and lately even more prominent ones after watching the Buried Below update trailer.
I have mixed feelings about the direction the game's been taking toward overall difficulty and consequences weighing on player decisions during realtime gameplay.
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Medigems were strictly used as currency to craft a limited supply of Medkits per run, directly rewarding keen and thorough exploration. This was (in my opinion) downgraded to just heals for finding the occasional Medigem pickup and the weight of said pickups being limited per cycle (enforcing careful resource management) pretty much reduced to nothing.
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Buried Below seems to bring a tutorial area (and testing grounds space?) into the mix, which would normally sound like a non-issue - what could possibly be bad about adding in an extra guiding hand for those that could use it? But please bear with me: What do you think happens to the novelty of trying things out there, realtime and with actual risk to your current run? What happens to the sense of rush you get by being victorious in your parry timing experiments and so on? In my mind these experiences also run the risk of getting neutered thanks to yet another safety measure being introduced as an option to the player. Players shouldn't be given the option to fail "safely" and indefinitely. They should be challenged and rewarded appropriately.
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Extraction being available from any shrine on the map also damages the whole "greater risk = greater reward" schtick that I thought the game was going for. What's the point of the whole extraction system if I just scavenge a couple things per run only to run back to my nearest shrine whenever I feel a slight itch?