#Gameplay suggestions which were revealed to me in a dream

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ripe marsh
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So I had a dream today in which some update had happened to hyper light breaker, adding some cool things. I'm listing the most interesting ones here:

First, a new character was added which had a passive specific to them which allowed them to perform a strong kick mid-combat that pushed the enemy back and could help with breaking out of tough situations or performing a combo with normal attacks. I'm not saying this specifically should be added, but having the characters have some more uniqueness to them which changes how each of them would approach and fight in a combat scenario through some exclusive abilities, would be a great addition, as right now they have effectively zero variation between them other than mild stat differences.

Second, the map had more verticality in a lot of its areas, with frequent small mountains and cliffs, which allowed for more complex movement in combat scenarios, although I do understand that this would not be very fitting right now with the attacks the player and enemies have access to being more focused on flat ground combat.

Third, and most fun (but probably least applicable), was the ability to use the hoverboard to grind on edges of terrain or buildings like a skateboard and being able to perform combat tricks from grinding, like a sort of jumping attack on an enemy or simply using it to traverse the more complex terrain that I mentioned above. I don't think something like this would be applicable in game, but making the hoverboard have a use in combat in some way like through some hoverboard-based attacks or just making traversal with it more fun (especially since the map feels incredibly empty) would be very nice.

slow skiff
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Divine revelation is the only correct way to suggest features

ripe marsh
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I'm not even joking, I really did dream those things. I also saw a sort of vertical obstacle course in a weird cave with lasers in which the special character from my dream could dodge them with a high double jump which gave them invincibility frames. I also saw a weird robot-like enemy resembling a larger version of the little bot that follows you.