Repost of original post from the old channel.
Warning: This is going to be a LONG post
Introduction
Hello! I want to just express that I understand this game is in early access, and the notice at the start of the game, informs us to leave feedback, suggest improvements and report bugs. That's what I'm here to do. Some are just general ideas and things I would like to see in the game. Others are bugs or things I've noticed while playing. I understand it's no where near finished and subject to change, but I wanted to give my 2 cents on the direction the changes should go. This isn't going to focus on rouge-lite or extraction elements of the game, but more so on the world and feel of the game.
From drifter to breaker
It's hard to translate the feeling of a game into a new genre and into a new dimension, going from a hand crafted world like hyper light drifter to a procedural generated one for hyper light breaker, it's always going to cause certain elements to be lost. Even more so when you go from 2D to 3D, and then again from a exploration focused action RPG to a open world extraction rogue-lite. It's because of this, that I wanted to try and suggest ways to capture the same feel of hyper light drifter, within breaker.
Post structure
Because I've decided to grab photos and videos for these issues, I've broken each one up into its own message, this way the photo and video related to it will be left right underneath. I've tried to make sure its all digestible and readable no matter what device you're on. I hope the gifs all work!