#making a multiplayer web game with dioxus?

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bold gazelle
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I want to make a multiplayer web game in Rust and i'm looking for a framework to make it in. the game's UI will be rendered not in a canvas but with html, but im fine using rsx or whatever to build the html. is dioxus capable of a multiplayer game like this? ie the server needs to maintain a connection with the client and the server needs to be able to send arbitrary messages to the client. ideally, i'd like the server to manage the shared state for all clients and be able to update the UI over something like a websocket.

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id like for the framework itself to handle the UI updating semi-automatically, so i dont have to manually handle the websocket