#Inconsistent Rune Stat Application with Jewel and Rune Pliers

1 messages · Page 1 of 1 (latest)

gloomy zodiac
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Issue Summary:
There appears to be a replicable but unpredictable bug related to the use of Jewel Pliers and Rune Pliers. Specifically, when runes or jewels are extracted and then reinserted into the original base item, certain rune-specific stats behave inconsistently upon re-entering a game.

Observed Behavior:

  • A stat tied to a specific rune changes values after leaving and rejoining a game.
  • The screenshots provided demonstrate this using an Ort and Eth rune which should grant +30% Lightning Resistance / 15% mana regeneration from the base rune. However:

Screenshot 1 shows +210% / +190%
Screenshot 2 shows +240% / +205%
Screenshot 3 shows +270% / + 220%

No changes were made to the item between these tests other than reloading the game.

Related Observations:

  • This has also been seen with Hel runes. Instead of reducing requirements (e.g., -15% or -30% doubled), the stat erroneously flips to +15% or +30%, effectively increasing the requirement.
  • The stat change appears random, but always occurs on game reloads, and seems tied specifically to items that have had sockets removed and reused via pliers.

Steps to Reproduce:

  • Create a runeword item using a valid base and proper runes.
  • Use Rune/Jewel Pliers to extract the runes.
  • Reinsert the same runes in the same order.
  • Save and exit the game.
  • Rejoin the game and inspect the stat values.
  • Repeat steps 4–5 to observe fluctuations in rune-derived stats.

Impact:
This bug can cause:

  • Stat inflation (beneficial but unintended)
  • Stat corruption (harmful or build-breaking)
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To confirm, the lightning resist does reflect in my character stat screen. And when the item had a hel run, and it flipped to a +% requirement, I wasn't able to use the item anymore. So this shows it's not just a visual error.

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Also, I've been messing with my mod pretty heavily. This could very well be caused by something I've done. If you can replicate it on your end, I'd consider it a legit bug. Otherwise, it's probably my bad. I haven't messed with anything that should implact this though. The only mod I'm running is my customized version of Reimagined. And I noticed this pretty early on into downloading Reimagined before I was customizing it too much. I just happened to notice it again recently and be able to submit a real report on it.

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This is the original item I noticed the bug on. Not even a runeword. I had 2x hel and 2x um in there, and one time I noticed I wasn't able to wear it because the requirements were +100% or something like that. So I switch to -15% req jewels and the problem didn't come back

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but all of these bases I definitely used jewel or rune pliers on before I noticed the bug. It may or may not have been the same runes inserted into the emptied base. Not 100% certain on that.

feral barn
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sounds like whatever you changed is causing stat problems though