#boii-ganglocs - Lay out

1 messages · Page 1 of 1 (latest)

random mist
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    --     canAnyoneOpen = false, -- true = anyone can open. false = only the gang / job / cid can open
    --     stashName = "stash1", -- Name of Stash (needs to match ["stash"] at the top)
    --     coords = vector3(-1730.5, 358.6, 88.73), 
    --     requirecid = false, -- true = requires a certain citizen ID to open
    --     jobrequired = false, -- true = requires a certain Job to open
    --     gangrequired = false, -- true = requires a certain Gang to open
    --     gang = "", -- gang name -- qb-core > shared > gangs
    --     job = "", -- job name -- qb-core > shared > jobs
    --     cid = {""}, -- citizen id (can be found in console after player joins / database  
    --     stashSize = 1250000,
    --     stashSlots = 125, 
    -- },```
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was thinking more of general stash system than being locked to gangs

languid kraken
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Better?

languid kraken
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done and pushed to git 🙂

random mist
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looks good mate, just thought it would look easier that why like for people to understand