#Name cannot begin with the ':' character

60 messages · Page 1 of 1 (latest)

grizzled pawn
#

I am getting the below error when I am trying to open The Vault. Using Reimagined mod. Can someone help me?
ERROR LOG:

Message: Name cannot begin with the ':' character, hexadecimal value 0x3A. Line 5, position 33.
Data: System.Collections.ListDictionaryInternal
InnerException:
StackTrace: at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r)
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
at System.Xml.Linq.XDocument.Load(String uri)
at rcm.DBHelper.PrepareCollections() in C:\Users\djsch\D2R Files\RmdVaultPublic\rcm\ThreadDBHelper.cs:line 1260
at rcm.DBHelper..ctor(Logger logger, MainWindow window, String gameName, String dbFile) in C:\Users\djsch\D2R Files\RmdVaultPublic\rcm\ThreadDBHelper.cs:line 297
at rcm.MainWindow.MenuItem_Click(Object sender, RoutedEventArgs e) in C:\Users\djsch\D2R Files\RmdVaultPublic\rcm\MainWindow.xaml.cs:line 819

frail fog
#

Looks like it's an issue with it processing string files...will have to look it into a bit

grizzled pawn
#

ok thanks. Any way for me to fix it somehow before you fix it for good? Or can I do nothing?

frail fog
#

it's the string spacing; expecting certain spacing, which these files don't have (apparently)

wintry girder
#

Was there ever any resolution for this? Running into the same issue.

frail fog
#

Ya, fix your mod files

wintry girder
#

How so? What files have incorrect spacing, and what is the correct spacing?

frail fog
#

It uses the default format when editing, so w/e that is. I do apologize for my frankly rude-sounding comment, but ya it's just the spacing if it's that exact issue you necro'd from a year ago

wintry girder
#

I've had a couple issues trying to get vault to work with this pack, but after a complete reset I couldn't get past this point despite a couple attempted workarounds from other threads. Not sure how to determine where the incorrect spacing is within the files (or which files) from this stack trace though

frail fog
#

Name cannot begin with the ':' character, hexadecimal value 0x3A. Line 5, position 33.

#

line 5, 33rd character

#

top of the bug report

wintry girder
#

Right but that doesn't indicate what file it's trying to read

frail fog
#

So it's likely spaced with an extra tabbing indent, or with one less, etc

#

item-names.json, for your items

wintry girder
#

Or am I blind?

#

Ah okay

#

Very odd, Line 5 pos 33 is the comma on the English key, spacing and structure seems normal for JSON

    {
        "id": 1060,
        "Key": "qf1",
        "enUS": "Khalim's Flail",
        "zhTW": "克林姆的連枷",
        "deDE": "Khalims Kultflegel",
        "esES": "Rompecabezas de Khalim",
        "frFR": "Fléau de Khalim",
        "itIT": "Flagello di Khalim",
        "koKR": "칼림의 도리깨",
        "plPL": "Korbacz Khalima",
        "esMX": "Mangual de Khalim",
        "jaJP": "カリムのフレイル",
        "ptBR": "Mangual de Khalim",
        "ruRU": "Кистень Халима",
        "zhCN": "卡林姆的连枷"
    },```
#

I don't have another json to compare to though without unpacking the whole base game. Removing the space after the colon that separates the key/value doesn't resolve the issue

frail fog
#

Ya sorry, I don't really support the Vault anymore as it's less and less needed these days with our in-game solutions progressing and such

wintry girder
#

That's unfortunate. Lot of non-storable items to collect

frail fog
#

Well that's my point. People just use D2RLAN for that stuff now

wintry girder
#

I thought D2RLan was meant to be a replacement for LAN MP

#

Maybe I need to look more closely at it

frail fog
#

It has 64 pages of 7 tabs unlocked. Save File limit increased to 32kb, quite soon will have a built-in grail tracker tool built into game, etc

#

It just also supports MP...but you can still play SP and, likely most still do

wintry girder
#

I stayed away because it said it used custom save and txt files and I didn't want to manually try to reconcile other mods into it

frail fog
#

yep that is true

#

Just go to the id:guide and check out the few posts about differences and such.
Just keep in mind it's already outdated as D2RLAN got/getting a few additions recently

wintry girder
#

Will do. Should D2RLaunch be effectively considererd deprecated?

frail fog
#

My opinion is this...I find it really hard to recommend it to anyone, considering all the positives with the alternative nowadays.
There are still reasons you might want to stick, but they are very narrow imo, and most immediately agree it was "worth it" or w/e I think

#

We have true loot filters and all sorts of fun stuff....it's quite hard to go back to the other builds now

wintry girder
#

I imagine futzing around with getting back to 2.4 and the modified saves are a bit of a problem for some people

frail fog
#

Nah; run the converter script to convert mod files...and start over for your characters

wintry girder
#

Pain

frail fog
#

If your mod isnt on 2.4 yet anyways...then it's same as D2RLaunch, just select from dropdown

wintry girder
#

Yeah I'll have to consider it. The feature list is attractive.

frail fog
wintry girder
#

This isn't really the right place to ask but since I've got you, is going down to 2.4 from 2.8 simple? There was a lot of pain in the old days downgrading to 1.12/1.13c

frail fog
#

quite simple

wintry girder
#

No no, game version

frail fog
#

quite simple, D2RLAN handles it and keeps it separate from your BNET install

#

can play them without conflict or such

wintry girder
#

Seems good

#

Entirely off topic but this is a necro thread anyways: I don't know if you remember, but I very briefly tried to help a long while back with some code refactor for the first version of the launcher. I left in a bug that deleted some people's stashes, and determined I wasn't dedicated enough to keep messing with the modding in the long term. Looking like you've made a ton of progress since then

frail fog
#

Not something I remember personally, (sorry) but that doesnt say much with me, horrible with names and dev work is a blur, so...

wintry girder
#

It was also literally years ago lol

frail fog
#

Ya there's probably a dozen things you dont know about progress-wise, maybe more, lol

wintry girder
#

Are the saves entirely proprietary or is there potentially a way to port existing saves?

frail fog
#

nothing is proprietary around here...they're just customized for our special build. We've lost some things from 2.8, gained some from our own edits, etc.
So the files are just different from either 2.4 or 2.8, because they're kind of a mix of both

wintry girder
#

Sounds like potentially making a way to port saves over is possible then?

frail fog
#

Also I think you underestimate things. If your biggest worry is your save files, well we have an internal command system you can use

wintry girder
#

is it just the character itself or stash as well?

frail fog
#

type in 'level 99' and 'unique 123' and w/e else and your "back to where you were" in 10 minutes if that's really important to you.

wintry girder
#

Replacing the character would probably be easy with commands, stash is more of a pain

frail fog
#

nope, 2 commands and you're set

#

just read the docs and such, ill close this post and you can continue in #chat-d2rlan

wintry girder
#

Oh, so just stash gear and set character level and quest status

#

Yep makes sense

frail fog
#

or #tcpip-chat if you're playing your own mod and not remodded